3 @onready var _walls = $map
5 var _player_wall_tscn = preload("res://player/player_wall.tscn")
6 var _player_wall_map = {}
10 _player_add_wall($player)
13 func _input(event: InputEvent) -> void:
14 if event.is_action_pressed("ui_cancel"):
18 func _process(_delta: float) -> void:
19 for player: Player in _player_wall_map.keys():
20 var wall: PlayerWall = _player_wall_map[player]
21 wall.scale = Vector3(1, 1, (player.global_position - wall.global_position).length())
24 func _player_add_wall(player: Player) -> void:
25 var wall: PlayerWall = _player_wall_tscn.instantiate()
27 wall.global_position = player.global_position
28 wall.global_rotation = player.global_rotation
29 _player_wall_map[player] = wall