3 @onready var _walls = $map
5 var _player_wall_tscn = preload("res://player/player_wall.tscn")
6 var _wall_start: Vector3 = Vector3.ZERO
8 func _input(event: InputEvent) -> void:
9 if event.is_action_pressed("ui_cancel"):
13 func _on_player_player_ready(player: Player) -> void:
14 var origin: Vector3 = player.get_tree().get_first_node_in_group("wall_origin").global_position
18 func _on_player_player_turn(player: Player) -> void:
19 var origin: Vector3 = player.global_position
21 var wall: PlayerWall = _player_wall_tscn.instantiate()
23 wall.global_position = _wall_start
24 wall.global_scale(Vector3(1, 1, (origin - _wall_start).length()))
25 wall.global_rotation = player.global_rotation
26 print("Made a wall: " + str(wall))