4 @onready var _screen: SplitScreenContainer = $SplitScreenContainer
6 var _player_wall_tscn = preload("res://player/player_wall.tscn")
7 var _player_wall_map = {}
11 "left": "player1_left",
12 "right": "player1_right",
13 "restart": "player1_restart"
16 "left": "player2_left",
17 "right": "player2_right",
18 "restart": "player2_restart"
22 func _ready() -> void:
23 var players: Array[Player] = [$Player1, $Player2]
25 _screen.set_splitscreen(players)
27 for player in players:
28 _player_add_wall(player)
29 player.set_input_map(_input_map.pop_front())
32 func _input(event: InputEvent) -> void:
33 if event.is_action_pressed("ui_cancel"):
37 func _process(_delta: float) -> void:
38 for player: Player in _player_wall_map.keys():
39 var wall: PlayerWall = _player_wall_map[player]
40 wall.scale = Vector3(1, 1, (player.global_position - wall.global_position).length())
43 func _player_add_wall(player: Player) -> void:
44 var wall: PlayerWall = _player_wall_tscn.instantiate()
46 # start new wall from origin position
48 wall.global_position = player.global_position
49 wall.global_rotation = player.global_rotation
51 _player_wall_map[player] = wall
54 func _on_player_destroyed(player: Player) -> void:
55 print("Player \"" + player.name + "\" destroyed")
58 func _on_player_player_restart(player: Player) -> void:
59 print("Player \"" + player.name + "\" wants to restart")
60 get_tree().reload_current_scene()