From: Clifton James Palmer Date: Sun, 9 Dec 2018 01:19:29 +0000 (-0600) Subject: Added collision on stage boundary X-Git-Url: http://git.purplebirdman.com/lightcycles-love.git/commitdiff_plain/a3d5be2b24daa73a239d214169184e13f09df659 Added collision on stage boundary --- diff --git a/scene.lua b/scene.lua index bd38c41..793c2ca 100644 --- a/scene.lua +++ b/scene.lua @@ -138,6 +138,16 @@ function scene:handleCollisions() for _,player in pairs(self.players) do local v1 = player.path.vector local v2 = player.path.prev.vector + + -- outside boundary + if v1.x < 0 or v1.x > love.graphics.getWidth() + or v1.y < 0 or v1.y > love.graphics.getHeight() + then + love.event.push('collision', tostring(player)) + break + end + + -- inside boundary for _,player2 in pairs(self.players) do if doesLineIntersectPlayerPaths(player2.path, v1, v2) then love.event.push('collision', tostring(player))