X-Git-Url: http://git.purplebirdman.com/lightcycles-love.git/blobdiff_plain/7f2cb3d1095471a2c4881249e0d6239f34f2a3b8..2a7294cc83f5986b50bbb824ecc3b429453cb173:/scene.lua diff --git a/scene.lua b/scene.lua index 84c4473..08b96de 100644 --- a/scene.lua +++ b/scene.lua @@ -46,7 +46,9 @@ function scene:draw() -- draw intersection if it's there if self.intersection then love.graphics.setColor(0, 255, 0) - love.graphics.line(self.intersection) + love.graphics.line(self.intersection.a) + love.graphics.setColor(0, 0, 255) + love.graphics.line(self.intersection.b) end end @@ -57,7 +59,7 @@ function scene:updatePlayers(dt) end end -function doLinesIntersect(x1, y1, x2, y2, x3, y3, x4, y4) +function doLinesIntersect(x1,y1, x2,y2, x3,y3, x4,y4) if x1 == x2 and x3 == x4 or y1 == y2 and y3 == y4 then @@ -67,32 +69,43 @@ function doLinesIntersect(x1, y1, x2, y2, x3, y3, x4, y4) -- if lines are not parallel, they must intersect -- do segments overlap? if - x1 <= x3 and x3 <= x2 - and y1 <= y3 and y3 <= y2 - or - x3 <= x1 and x1 <= x4 - and y3 <= y1 and y1 <= y4 + ( + (x1 <= x3 and x3 <= x2 or x1 <= x4 and x4 <= x2) + or + (x3 <= x1 and x1 <= x4 or x3 <= x2 and x2 <= x4) + ) and ( + (y1 <= y3 and y3 <= y2 or y1 <= y4 and y4 <= y2) + or + (y3 <= y1 and y1 <= y4 or y3 <= y2 and y2 <= y4) + ) then scene.paused = true - scene.intersection = {x1, y1, x2, y2, x3, y3, x4, y4} + scene.intersection = { + a = {x1,y1, x2,y2}, + b = {x3,y3, x4,y4}, + } return true end end end -function doesLineIntersectPlayerPaths(path, x1, y1, x2, y2) - local stash = {} +function doesLineIntersectPlayerPaths(path, x1,y1, x2,y2) + local cache = {} + cache.a = {} + cache.b = {} -- for every line in path, -- check intersection with player line for k,v in pairs(path) do - if #stash == 4 then - if doLinesIntersect(x1, y1, x2, y2, stash[4], stash[3], stash[2], stash[1]) then - return true + if #cache.a == 2 then + if #cache.b == 2 then + if doLinesIntersect(x1,y1, x2,y2, cache.a[1],cache.a[2], cache.b[1],cache.b[2]) then + return true + end end - stash = {} - else - table.insert(stash,v) + cache.b = cache.a + cache.a = {} end + table.insert(cache.a,v) end return false end