scene = {}
+scene.debug = false
scene.paused = false
scene.width = love.graphics.getWidth()
scene.height = love.graphics.getHeight()
self:drawPlayers()
-- draw intersection if it's there
- if self.intersection then
+ if self.debug and self.intersection then
love.graphics.setColor(0, 255, 0)
love.graphics.line(self.intersection.a)
love.graphics.setColor(0, 0, 255)