-- load
function scene:load()
- table.insert(scene.players, Player:new({
- position=vec2:new(100,100),
- vector=Player.vectors.right,
- path={},
- }))
-
- table.insert(scene.players, Player:new({
- position=vec2:new(self.width-100,self.height-100),
- vector=Player.vectors.left,
- path={},
- color={255, 255, 0},
- keys={
- up='up',
- down='down',
- left='left',
- right='right',
- }
- }))
+ table.insert(scene.players, require('players/1'))
+ table.insert(scene.players, require('players/2'))
end
-- draw