for _,player2 in pairs(self.players) do
if doesLineIntersectPlayerPaths(player2.path, v1, v2) then
love.event.push('collision', tostring(player))
for _,player2 in pairs(self.players) do
if doesLineIntersectPlayerPaths(player2.path, v1, v2) then
love.event.push('collision', tostring(player))