setmetatable(o, self)
self.__index = self
o:recordPosition()
- o.vector = {x=o.acceleration, y=0}
return o
end
end
function Player:recordPosition()
- print(self.position.x .. ', ' .. self.position.y)
table.insert(self.path, self.position.x + self.width/2)
table.insert(self.path, self.position.y + self.height/2)
end