-- main require 'vec2' require 'player' scene = {} scene.width = love.graphics.getWidth() scene.height = love.graphics.getHeight() scene.players = {} scene.grid = {} scene.grid.bgcolor = {0.2, 0.2, 0.5} scene.grid.linecolor = {0.3, 0.3, 0.6} scene.grid.delta = 50 -- load function scene:load() table.insert(scene.players, Player:new({ position=vec2:new(100,100), vector=Player.vectors.right, path={}, })) table.insert(scene.players, Player:new({ position=vec2:new(self.width-100,self.height-100), vector=Player.vectors.left, path={}, color={255, 255, 0}, keys={ up='up', down='down', left='left', right='right', } })) end -- draw function scene:drawGrid() love.graphics.setBackgroundColor(self.grid.bgcolor) love.graphics.setColor(self.grid.linecolor) for x=0,self.width,self.grid.delta do love.graphics.line(x, 0, x, self.height) end for y=0,self.height,self.grid.delta do love.graphics.line(0, y, self.width, y) end end function scene:drawPlayers() for _,player in pairs(self.players) do player:draw() end end function scene:draw() self:drawGrid() self:drawPlayers() end -- update function scene:updatePlayers(dt) for _,player in pairs(self.players) do player:update(dt) end end function scene:update(dt) self:updatePlayers(dt) end -- quit function scene:quit() for i,player in pairs(self.players) do print('Player '..i..' generated '.. #player.path / 2 .. ' path points') end end