]> Untitled Git - knight.git/blobdiff - skin/the-knight.tscn
Added head tilting, spike
[knight.git] / skin / the-knight.tscn
index 69bbcdb0012186e10b5c4048f132bcb872e7740f..d6469c25b0389073bc7f80a00ed9556d38a8cfef 100644 (file)
@@ -1,18 +1,57 @@
-[gd_scene load_steps=13 format=3 uid="uid://bgmpst4q8lyw2"]
+[gd_scene load_steps=24 format=3 uid="uid://bgmpst4q8lyw2"]
 
 [ext_resource type="PackedScene" uid="uid://dd5nled5di42i" path="res://skin/the-knight.glb" id="1_mro73"]
 [ext_resource type="Script" path="res://skin/the_knight.gd" id="2_ofwyo"]
 
-[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_kfgya"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jdlj7"]
+animation = &"attack-up"
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hyksa"]
+animation = &"attack-down"
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_a0atl"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_esiy6"]
 animation = &"attack-default"
 
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_tvrip"]
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_03ov8"]
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_kfgya"]
+
+[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_srd5n"]
+filter_enabled = true
+filters = ["", "rig/Skeleton3D:DEF-forearm.L", "rig/Skeleton3D:DEF-forearm.L.001", "rig/Skeleton3D:DEF-forearm.R", "rig/Skeleton3D:DEF-forearm.R.001", "rig/Skeleton3D:DEF-hand.L", "rig/Skeleton3D:DEF-hand.R", "rig/Skeleton3D:DEF-shoulder.L", "rig/Skeleton3D:DEF-shoulder.R", "rig/Skeleton3D:DEF-spine", "rig/Skeleton3D:DEF-spine.002", "rig/Skeleton3D:DEF-spine.003", "rig/Skeleton3D:DEF-spine.004", "rig/Skeleton3D:DEF-spine.005", "rig/Skeleton3D:DEF-spine.006", "rig/Skeleton3D:DEF-upper_arm.L", "rig/Skeleton3D:DEF-upper_arm.L.001", "rig/Skeleton3D:DEF-upper_arm.R", "rig/Skeleton3D:DEF-upper_arm.R.001", "rig/Skeleton3D:cloak.001", "rig/Skeleton3D:cloak.002", "rig/Skeleton3D:cloak.003", "rig/Skeleton3D:cloak.004", "rig/Skeleton3D:cloak.005", "rig/Skeleton3D:cloak.006", "rig/Skeleton3D:cloak.007", "rig/Skeleton3D:cloak.009", "rig/Skeleton3D:cloak.010", "rig/Skeleton3D:cloak.011", "rig/Skeleton3D:cloak.013", "rig/Skeleton3D:cloak_2", "rig/Skeleton3D:nail-back_2", "rig/Skeleton3D:nail-hand.L"]
+
 [sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_a6lqo"]
 filter_enabled = true
-filters = ["", "base/rig/Skeleton3D:DEF-forearm.L", "base/rig/Skeleton3D:DEF-forearm.L.001", "base/rig/Skeleton3D:DEF-forearm.R", "base/rig/Skeleton3D:DEF-forearm.R.001", "base/rig/Skeleton3D:DEF-hand.L", "base/rig/Skeleton3D:DEF-hand.R", "base/rig/Skeleton3D:DEF-shoulder.L", "base/rig/Skeleton3D:DEF-shoulder.R", "base/rig/Skeleton3D:DEF-spine", "base/rig/Skeleton3D:DEF-spine.002", "base/rig/Skeleton3D:DEF-spine.003", "base/rig/Skeleton3D:DEF-spine.004", "base/rig/Skeleton3D:DEF-spine.005", "base/rig/Skeleton3D:DEF-spine.006", "base/rig/Skeleton3D:DEF-upper_arm.L", "base/rig/Skeleton3D:DEF-upper_arm.L.001", "base/rig/Skeleton3D:DEF-upper_arm.R", "base/rig/Skeleton3D:DEF-upper_arm.R.001", "base/rig/Skeleton3D:nail-back", "base/rig/Skeleton3D:nail-hand.L", "rig/Skeleton3D:DEF-forearm.L", "rig/Skeleton3D:DEF-forearm.L.001", "rig/Skeleton3D:DEF-forearm.R", "rig/Skeleton3D:DEF-forearm.R.001", "rig/Skeleton3D:DEF-hand.L", "rig/Skeleton3D:DEF-hand.R", "rig/Skeleton3D:DEF-shoulder.L", "rig/Skeleton3D:DEF-shoulder.R", "rig/Skeleton3D:DEF-spine", "rig/Skeleton3D:DEF-spine.002", "rig/Skeleton3D:DEF-spine.003", "rig/Skeleton3D:DEF-spine.004", "rig/Skeleton3D:DEF-spine.005", "rig/Skeleton3D:DEF-spine.006", "rig/Skeleton3D:DEF-upper_arm.L", "rig/Skeleton3D:DEF-upper_arm.L.001", "rig/Skeleton3D:DEF-upper_arm.R", "rig/Skeleton3D:DEF-upper_arm.R.001", "rig/Skeleton3D:nail-back_2", "rig/Skeleton3D:nail-hand.L"]
+filters = ["", "base/rig/Skeleton3D:DEF-forearm.L", "base/rig/Skeleton3D:DEF-forearm.L.001", "base/rig/Skeleton3D:DEF-forearm.R", "base/rig/Skeleton3D:DEF-forearm.R.001", "base/rig/Skeleton3D:DEF-hand.L", "base/rig/Skeleton3D:DEF-hand.R", "base/rig/Skeleton3D:DEF-shoulder.L", "base/rig/Skeleton3D:DEF-shoulder.R", "base/rig/Skeleton3D:DEF-spine", "base/rig/Skeleton3D:DEF-spine.002", "base/rig/Skeleton3D:DEF-spine.003", "base/rig/Skeleton3D:DEF-spine.004", "base/rig/Skeleton3D:DEF-spine.005", "base/rig/Skeleton3D:DEF-spine.006", "base/rig/Skeleton3D:DEF-upper_arm.L", "base/rig/Skeleton3D:DEF-upper_arm.L.001", "base/rig/Skeleton3D:DEF-upper_arm.R", "base/rig/Skeleton3D:DEF-upper_arm.R.001", "base/rig/Skeleton3D:nail-back", "base/rig/Skeleton3D:nail-hand.L", "rig/Skeleton3D:DEF-foot.L", "rig/Skeleton3D:DEF-foot.R", "rig/Skeleton3D:DEF-forearm.L", "rig/Skeleton3D:DEF-forearm.L.001", "rig/Skeleton3D:DEF-forearm.R", "rig/Skeleton3D:DEF-forearm.R.001", "rig/Skeleton3D:DEF-hand.L", "rig/Skeleton3D:DEF-hand.R", "rig/Skeleton3D:DEF-shin.L", "rig/Skeleton3D:DEF-shin.L.001", "rig/Skeleton3D:DEF-shin.R", "rig/Skeleton3D:DEF-shin.R.001", "rig/Skeleton3D:DEF-shoulder.L", "rig/Skeleton3D:DEF-shoulder.R", "rig/Skeleton3D:DEF-spine", "rig/Skeleton3D:DEF-spine.002", "rig/Skeleton3D:DEF-spine.003", "rig/Skeleton3D:DEF-spine.004", "rig/Skeleton3D:DEF-spine.005", "rig/Skeleton3D:DEF-spine.006", "rig/Skeleton3D:DEF-thigh.L.001", "rig/Skeleton3D:DEF-thigh.R.001", "rig/Skeleton3D:DEF-toe.L", "rig/Skeleton3D:DEF-toe.R", "rig/Skeleton3D:DEF-upper_arm.L", "rig/Skeleton3D:DEF-upper_arm.L.001", "rig/Skeleton3D:DEF-upper_arm.R", "rig/Skeleton3D:DEF-upper_arm.R.001", "rig/Skeleton3D:cloak.001", "rig/Skeleton3D:cloak.002", "rig/Skeleton3D:cloak.003", "rig/Skeleton3D:cloak.004", "rig/Skeleton3D:cloak.005", "rig/Skeleton3D:cloak.006", "rig/Skeleton3D:cloak.007", "rig/Skeleton3D:cloak.009", "rig/Skeleton3D:cloak.010", "rig/Skeleton3D:cloak.011", "rig/Skeleton3D:cloak.013", "rig/Skeleton3D:cloak_2", "rig/Skeleton3D:nail-back_2", "rig/Skeleton3D:nail-hand.L"]
 sync = true
 
+[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_hfs71"]
+filter_enabled = true
+filters = ["rig/Skeleton3D:DEF-shoulder.L", "rig/Skeleton3D:DEF-shoulder.R", "rig/Skeleton3D:DEF-spine", "rig/Skeleton3D:DEF-upper_arm.L", "rig/Skeleton3D:DEF-upper_arm.R", "rig/Skeleton3D:cloak.001", "rig/Skeleton3D:cloak.002", "rig/Skeleton3D:cloak.003", "rig/Skeleton3D:cloak.004", "rig/Skeleton3D:cloak_2", "rig/Skeleton3D:nail-back_2", "rig/Skeleton3D:nail-hand.L"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g2j73"]
+animation = &"look-down"
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_80tpu"]
+animation = &"look-up"
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6mf7v"]
+animation = &"idle-default"
+
+[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_mxos3"]
+blend_point_0/node = SubResource("AnimationNodeAnimation_g2j73")
+blend_point_0/pos = -1.0
+blend_point_1/node = SubResource("AnimationNodeAnimation_80tpu")
+blend_point_1/pos = 1.0
+blend_point_2/node = SubResource("AnimationNodeAnimation_6mf7v")
+blend_point_2/pos = 0.0
+
+[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_gc1yp"]
+filter_enabled = true
+filters = ["rig/Skeleton3D:DEF-spine.006"]
+
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_pbq7e"]
 animation = &"move-jump"
 
@@ -48,21 +87,37 @@ input_1/break_loop_at_end = false
 input_1/reset = true
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_xdiqd"]
-graph_offset = Vector2(-595.2, -44.16)
+graph_offset = Vector2(-451.672, -113.495)
+nodes/Animation/node = SubResource("AnimationNodeAnimation_esiy6")
+nodes/Animation/position = Vector2(-30, 330)
+"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_jdlj7")
+"nodes/Animation 2/position" = Vector2(480, 300)
+"nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_hyksa")
+"nodes/Animation 3/position" = Vector2(970, 290)
 nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_kfgya")
-nodes/TimeScale/position = Vector2(80, 300)
-nodes/attack/node = SubResource("AnimationNodeOneShot_a6lqo")
-nodes/attack/position = Vector2(300, 120)
-"nodes/attack 2/node" = SubResource("AnimationNodeAnimation_a0atl")
-"nodes/attack 2/position" = Vector2(-160, 390)
+nodes/TimeScale/position = Vector2(150, 230)
+"nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_tvrip")
+"nodes/TimeScale 2/position" = Vector2(620, 220)
+"nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_03ov8")
+"nodes/TimeScale 3/position" = Vector2(1120, 220)
+nodes/attack-down/node = SubResource("AnimationNodeOneShot_srd5n")
+nodes/attack-down/position = Vector2(1270, 90)
+nodes/attack-neutral/node = SubResource("AnimationNodeOneShot_a6lqo")
+nodes/attack-neutral/position = Vector2(300, 120)
+nodes/attack-up/node = SubResource("AnimationNodeOneShot_hfs71")
+nodes/attack-up/position = Vector2(760, 100)
+nodes/head-tilt/node = SubResource("AnimationNodeAdd2_gc1yp")
+nodes/head-tilt/position = Vector2(1830, 70)
+nodes/head-tilt-blend/node = SubResource("AnimationNodeBlendSpace1D_mxos3")
+nodes/head-tilt-blend/position = Vector2(1630, 190)
 nodes/jump/node = SubResource("AnimationNodeAnimation_pbq7e")
 nodes/jump/position = Vector2(-540, 240)
 nodes/move/node = SubResource("AnimationNodeBlendSpace1D_446cp")
 nodes/move/position = Vector2(-556.457, 77.4483)
 nodes/movement/node = SubResource("AnimationNodeTransition_87yve")
 nodes/movement/position = Vector2(-250, 150)
-nodes/output/position = Vector2(670, 140)
-node_connections = [&"TimeScale", 0, &"attack 2", &"attack", 0, &"movement", &"attack", 1, &"TimeScale", &"movement", 0, &"move", &"movement", 1, &"jump", &"output", 0, &"attack"]
+nodes/output/position = Vector2(2180, 100)
+node_connections = [&"TimeScale", 0, &"Animation", &"TimeScale 2", 0, &"Animation 2", &"TimeScale 3", 0, &"Animation 3", &"attack-down", 0, &"attack-up", &"attack-down", 1, &"TimeScale 3", &"attack-neutral", 0, &"movement", &"attack-neutral", 1, &"TimeScale", &"attack-up", 0, &"attack-neutral", &"attack-up", 1, &"TimeScale 2", &"head-tilt", 0, &"attack-down", &"head-tilt", 1, &"head-tilt-blend", &"movement", 0, &"move", &"movement", 1, &"jump", &"output", 0, &"head-tilt"]
 
 [node name="the-knight" instance=ExtResource("1_mro73")]
 script = ExtResource("2_ofwyo")
@@ -106,41 +161,79 @@ bones/20/rotation = Quaternion(-0.547448, 1.07996e-07, 2.47164e-07, 0.83684)
 bones/20/scale = Vector3(1, 1, 1)
 bones/21/rotation = Quaternion(5.94909e-08, 0.961249, -0.275682, -1.41077e-07)
 bones/21/scale = Vector3(1, 1, 1)
-bones/22/position = Vector3(0.01098, 0.550924, 0.04104)
-bones/22/rotation = Quaternion(-0.613952, -0.35093, -0.351142, 0.613685)
+bones/22/position = Vector3(0.122984, 0.667899, 1.17347e-07)
+bones/22/rotation = Quaternion(0.0017526, -0.00738215, 0.972817, -0.231451)
 bones/22/scale = Vector3(1, 1, 1)
-bones/23/position = Vector3(0.11718, 0.540641, 0.0188245)
-bones/23/rotation = Quaternion(-0.211191, 0.421882, -0.86264, 0.182391)
-bones/23/scale = Vector3(1.01221, 0.976015, 1.01221)
-bones/24/rotation = Quaternion(-3.93055e-08, 0.104437, -1.89924e-09, 0.994531)
-bones/25/rotation = Quaternion(0.798642, 0.105596, -0.144409, 0.574601)
-bones/25/scale = Vector3(1.00226, 0.963548, 1.03574)
-bones/26/rotation = Quaternion(2.12587e-07, 0.017527, -7.76764e-08, 0.999846)
-bones/27/rotation = Quaternion(-0.407427, 0.0163799, -0.0242184, 0.91277)
-bones/27/scale = Vector3(0.985859, 1.00528, 1.00995)
-bones/28/position = Vector3(-0.01098, 0.550924, 0.04104)
-bones/28/rotation = Quaternion(-0.613952, 0.35093, 0.351142, 0.613685)
+bones/23/rotation = Quaternion(0.00755278, 0.000727542, -0.0959379, 0.995358)
+bones/23/scale = Vector3(1, 1, 1)
+bones/24/rotation = Quaternion(0.00647108, -0.000979749, -0.149803, 0.988694)
+bones/25/position = Vector3(1.04308e-07, 0.667899, -0.122984)
+bones/25/rotation = Quaternion(0.0126968, -0.19788, 0.980141, -0.00256319)
+bones/25/scale = Vector3(1, 1, 0.999999)
+bones/26/rotation = Quaternion(0.0877339, -1.43731e-07, -0.00227344, 0.996141)
+bones/27/rotation = Quaternion(0.0780329, 9.84531e-09, -0.00202204, 0.996949)
+bones/28/position = Vector3(-0.122984, 0.667899, -7.26432e-08)
+bones/28/rotation = Quaternion(0.023447, -0.0133747, 0.972536, 0.231182)
 bones/28/scale = Vector3(1, 1, 1)
-bones/29/position = Vector3(-0.11718, 0.540641, 0.0188245)
-bones/29/rotation = Quaternion(-0.211191, -0.421882, 0.86264, 0.182391)
-bones/29/scale = Vector3(1.01221, 0.976015, 1.01221)
-bones/30/rotation = Quaternion(-1.21486e-08, -0.104437, -2.05754e-08, 0.994532)
-bones/31/rotation = Quaternion(0.798642, -0.105596, 0.144409, 0.574601)
-bones/31/scale = Vector3(1.00226, 0.963548, 1.03574)
-bones/32/rotation = Quaternion(2.2423e-07, -0.017527, 8.04709e-08, 0.999846)
-bones/33/rotation = Quaternion(-0.407427, -0.0163799, 0.0242184, 0.91277)
-bones/33/scale = Vector3(0.98586, 1.00528, 1.00995)
-bones/34/position = Vector3(0.115146, 0.381299, 0.00532452)
-bones/34/rotation = Quaternion(-0.0012814, 0.0528379, 0.998309, -0.0242099)
-bones/34/scale = Vector3(0.00802934, 0.00802934, 0.00802934)
+bones/29/rotation = Quaternion(0.0125112, -0.000727889, 0.0954179, 0.995358)
+bones/30/rotation = Quaternion(0.0142205, 0.000980133, 0.149267, 0.988694)
+bones/31/position = Vector3(-0.0519755, 0.667899, 0.111462)
+bones/31/rotation = Quaternion(0.036789, 0.243557, 0.95557, 0.161902)
+bones/31/scale = Vector3(1, 1, 1)
+bones/32/rotation = Quaternion(-0.129837, 0.00423085, 0.105692, 0.985877)
+bones/33/rotation = Quaternion(-0.0589852, -0.00234363, 0.0701491, 0.995788)
+bones/33/scale = Vector3(1, 1, 1)
+bones/34/position = Vector3(0.0519753, 0.667899, 0.111462)
+bones/34/rotation = Quaternion(0.0444899, 0.256426, 0.955242, -0.140635)
+bones/34/scale = Vector3(1, 1, 1)
+bones/35/rotation = Quaternion(-0.14585, -0.00423082, -0.0821965, 0.985877)
+bones/36/rotation = Quaternion(-0.0700054, 0.00234392, -0.0591557, 0.995788)
+bones/36/scale = Vector3(1, 1, 1)
+bones/37/position = Vector3(0.01098, 0.550924, 0.04104)
+bones/37/rotation = Quaternion(-0.613952, -0.35093, -0.351142, 0.613685)
+bones/37/scale = Vector3(1, 1, 1)
+bones/38/position = Vector3(0.11718, 0.540641, 0.0188245)
+bones/38/rotation = Quaternion(-0.211191, 0.421882, -0.86264, 0.182391)
+bones/38/scale = Vector3(1.01221, 0.976015, 1.01221)
+bones/39/rotation = Quaternion(-3.93055e-08, 0.104437, -1.89924e-09, 0.994531)
+bones/40/rotation = Quaternion(0.798642, 0.105596, -0.144409, 0.574601)
+bones/40/scale = Vector3(1.00226, 0.963548, 1.03574)
+bones/41/rotation = Quaternion(2.12587e-07, 0.017527, -7.76764e-08, 0.999846)
+bones/42/rotation = Quaternion(-0.407427, 0.0163799, -0.0242184, 0.91277)
+bones/42/scale = Vector3(0.985859, 1.00528, 1.00995)
+bones/43/position = Vector3(-0.01098, 0.550924, 0.04104)
+bones/43/rotation = Quaternion(-0.613952, 0.35093, 0.351142, 0.613685)
+bones/43/scale = Vector3(1, 1, 1)
+bones/44/position = Vector3(-0.11718, 0.540641, 0.0188245)
+bones/44/rotation = Quaternion(-0.211191, -0.421882, 0.86264, 0.182391)
+bones/44/scale = Vector3(1.01221, 0.976015, 1.01221)
+bones/45/rotation = Quaternion(-1.21486e-08, -0.104437, -2.05754e-08, 0.994532)
+bones/46/rotation = Quaternion(0.798642, -0.105596, 0.144409, 0.574601)
+bones/46/scale = Vector3(1.00226, 0.963548, 1.03574)
+bones/47/rotation = Quaternion(2.2423e-07, -0.017527, 8.04709e-08, 0.999846)
+bones/48/rotation = Quaternion(-0.407427, -0.0163799, 0.0242184, 0.91277)
+bones/48/scale = Vector3(0.98586, 1.00528, 1.00995)
+bones/49/position = Vector3(0.115146, 0.381299, 0.00532452)
+bones/49/rotation = Quaternion(-0.0012814, 0.0528379, 0.998309, -0.0242099)
+bones/49/scale = Vector3(0.00802934, 0.00802934, 0.00802934)
 
 [node name="AnimationTree" type="AnimationTree" parent="." index="2"]
 tree_root = SubResource("AnimationNodeBlendTree_xdiqd")
 anim_player = NodePath("../AnimationPlayer")
-parameters/TimeScale/scale = 4.0
-parameters/attack/active = false
-parameters/attack/internal_active = false
-parameters/attack/request = 0
+parameters/TimeScale/scale = 8.0
+"parameters/TimeScale 2/scale" = 8.0
+"parameters/TimeScale 3/scale" = 8.0
+parameters/attack-down/active = false
+parameters/attack-down/internal_active = false
+parameters/attack-down/request = 0
+parameters/attack-neutral/active = false
+parameters/attack-neutral/internal_active = false
+parameters/attack-neutral/request = 0
+parameters/attack-up/active = false
+parameters/attack-up/internal_active = false
+parameters/attack-up/request = 0
+parameters/head-tilt/add_amount = 1.0
+parameters/head-tilt-blend/blend_position = 0.0
 parameters/move/blend_position = 0.0
 parameters/movement/current_state = "move"
 parameters/movement/transition_request = ""