[gd_scene load_steps=24 format=3 uid="uid://bgmpst4q8lyw2"]
[ext_resource type="PackedScene" uid="uid://dd5nled5di42i" path="res://skin/the-knight.glb" id="1_mro73"]
-[ext_resource type="Script" path="res://skin/the_knight.gd" id="2_ofwyo"]
+[ext_resource type="Script" uid="uid://bff7glxams5jr" path="res://skin/the_knight.gd" id="2_ofwyo"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jdlj7"]
animation = &"attack-up"
bones/10/scale = Vector3(1, 1, 1)
bones/11/rotation = Quaternion(-1.49011e-08, 1.19352e-07, -7.64426e-08, 1)
bones/12/rotation = Quaternion(0.119238, -1.18216e-07, 6.03186e-08, 0.992866)
-bones/12/scale = Vector3(1, 1, 1)
bones/13/rotation = Quaternion(1.11759e-08, 6.38114e-08, -1.74988e-08, 1)
bones/14/rotation = Quaternion(-0.547448, -1.07996e-07, -2.47164e-07, 0.83684)
-bones/14/scale = Vector3(1, 1, 1)
bones/15/rotation = Quaternion(-5.94909e-08, 0.961249, -0.275682, 1.41077e-07)
bones/15/scale = Vector3(1, 1, 1)
bones/16/position = Vector3(-0.0733334, 0.262039, -0.00743998)
bones/16/scale = Vector3(1, 1, 1)
bones/17/rotation = Quaternion(-1.11759e-08, -1.19575e-07, 6.18592e-08, 1)
bones/18/rotation = Quaternion(0.119238, 1.18438e-07, -6.03452e-08, 0.992866)
-bones/18/scale = Vector3(1, 1, 1)
bones/19/rotation = Quaternion(1.86264e-08, -6.38114e-08, 1.74988e-08, 1)
bones/20/rotation = Quaternion(-0.547448, 1.07996e-07, 2.47164e-07, 0.83684)
bones/20/scale = Vector3(1, 1, 1)