-[gd_scene load_steps=12 format=3 uid="uid://bgmpst4q8lyw2"]
+[gd_scene load_steps=24 format=3 uid="uid://bgmpst4q8lyw2"]
[ext_resource type="PackedScene" uid="uid://dd5nled5di42i" path="res://skin/the-knight.glb" id="1_mro73"]
-[ext_resource type="Script" path="res://skin/the_knight.gd" id="2_ofwyo"]
+[ext_resource type="Script" uid="uid://bff7glxams5jr" path="res://skin/the_knight.gd" id="2_ofwyo"]
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gbkev"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jdlj7"]
+animation = &"attack-up"
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hyksa"]
+animation = &"attack-down"
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_esiy6"]
animation = &"attack-default"
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lvwr6"]
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_tvrip"]
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_03ov8"]
+
+[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_kfgya"]
+
+[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_srd5n"]
+filter_enabled = true
+filters = ["", "rig/Skeleton3D:DEF-forearm.L", "rig/Skeleton3D:DEF-forearm.L.001", "rig/Skeleton3D:DEF-forearm.R", "rig/Skeleton3D:DEF-forearm.R.001", "rig/Skeleton3D:DEF-hand.L", "rig/Skeleton3D:DEF-hand.R", "rig/Skeleton3D:DEF-shoulder.L", "rig/Skeleton3D:DEF-shoulder.R", "rig/Skeleton3D:DEF-spine", "rig/Skeleton3D:DEF-spine.002", "rig/Skeleton3D:DEF-spine.003", "rig/Skeleton3D:DEF-spine.004", "rig/Skeleton3D:DEF-spine.005", "rig/Skeleton3D:DEF-spine.006", "rig/Skeleton3D:DEF-upper_arm.L", "rig/Skeleton3D:DEF-upper_arm.L.001", "rig/Skeleton3D:DEF-upper_arm.R", "rig/Skeleton3D:DEF-upper_arm.R.001", "rig/Skeleton3D:cloak.001", "rig/Skeleton3D:cloak.002", "rig/Skeleton3D:cloak.003", "rig/Skeleton3D:cloak.004", "rig/Skeleton3D:cloak.005", "rig/Skeleton3D:cloak.006", "rig/Skeleton3D:cloak.007", "rig/Skeleton3D:cloak.009", "rig/Skeleton3D:cloak.010", "rig/Skeleton3D:cloak.011", "rig/Skeleton3D:cloak.013", "rig/Skeleton3D:cloak_2", "rig/Skeleton3D:nail-back_2", "rig/Skeleton3D:nail-hand.L"]
+
+[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_a6lqo"]
+filter_enabled = true
+filters = ["", "base/rig/Skeleton3D:DEF-forearm.L", "base/rig/Skeleton3D:DEF-forearm.L.001", "base/rig/Skeleton3D:DEF-forearm.R", "base/rig/Skeleton3D:DEF-forearm.R.001", "base/rig/Skeleton3D:DEF-hand.L", "base/rig/Skeleton3D:DEF-hand.R", "base/rig/Skeleton3D:DEF-shoulder.L", "base/rig/Skeleton3D:DEF-shoulder.R", "base/rig/Skeleton3D:DEF-spine", "base/rig/Skeleton3D:DEF-spine.002", "base/rig/Skeleton3D:DEF-spine.003", "base/rig/Skeleton3D:DEF-spine.004", "base/rig/Skeleton3D:DEF-spine.005", "base/rig/Skeleton3D:DEF-spine.006", "base/rig/Skeleton3D:DEF-upper_arm.L", "base/rig/Skeleton3D:DEF-upper_arm.L.001", "base/rig/Skeleton3D:DEF-upper_arm.R", "base/rig/Skeleton3D:DEF-upper_arm.R.001", "base/rig/Skeleton3D:nail-back", "base/rig/Skeleton3D:nail-hand.L", "rig/Skeleton3D:DEF-foot.L", "rig/Skeleton3D:DEF-foot.R", "rig/Skeleton3D:DEF-forearm.L", "rig/Skeleton3D:DEF-forearm.L.001", "rig/Skeleton3D:DEF-forearm.R", "rig/Skeleton3D:DEF-forearm.R.001", "rig/Skeleton3D:DEF-hand.L", "rig/Skeleton3D:DEF-hand.R", "rig/Skeleton3D:DEF-shin.L", "rig/Skeleton3D:DEF-shin.L.001", "rig/Skeleton3D:DEF-shin.R", "rig/Skeleton3D:DEF-shin.R.001", "rig/Skeleton3D:DEF-shoulder.L", "rig/Skeleton3D:DEF-shoulder.R", "rig/Skeleton3D:DEF-spine", "rig/Skeleton3D:DEF-spine.002", "rig/Skeleton3D:DEF-spine.003", "rig/Skeleton3D:DEF-spine.004", "rig/Skeleton3D:DEF-spine.005", "rig/Skeleton3D:DEF-spine.006", "rig/Skeleton3D:DEF-thigh.L.001", "rig/Skeleton3D:DEF-thigh.R.001", "rig/Skeleton3D:DEF-toe.L", "rig/Skeleton3D:DEF-toe.R", "rig/Skeleton3D:DEF-upper_arm.L", "rig/Skeleton3D:DEF-upper_arm.L.001", "rig/Skeleton3D:DEF-upper_arm.R", "rig/Skeleton3D:DEF-upper_arm.R.001", "rig/Skeleton3D:cloak.001", "rig/Skeleton3D:cloak.002", "rig/Skeleton3D:cloak.003", "rig/Skeleton3D:cloak.004", "rig/Skeleton3D:cloak.005", "rig/Skeleton3D:cloak.006", "rig/Skeleton3D:cloak.007", "rig/Skeleton3D:cloak.009", "rig/Skeleton3D:cloak.010", "rig/Skeleton3D:cloak.011", "rig/Skeleton3D:cloak.013", "rig/Skeleton3D:cloak_2", "rig/Skeleton3D:nail-back_2", "rig/Skeleton3D:nail-hand.L"]
+sync = true
+
+[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_hfs71"]
+filter_enabled = true
+filters = ["rig/Skeleton3D:DEF-shoulder.L", "rig/Skeleton3D:DEF-shoulder.R", "rig/Skeleton3D:DEF-spine", "rig/Skeleton3D:DEF-upper_arm.L", "rig/Skeleton3D:DEF-upper_arm.R", "rig/Skeleton3D:cloak.001", "rig/Skeleton3D:cloak.002", "rig/Skeleton3D:cloak.003", "rig/Skeleton3D:cloak.004", "rig/Skeleton3D:cloak_2", "rig/Skeleton3D:nail-back_2", "rig/Skeleton3D:nail-hand.L"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g2j73"]
+animation = &"look-down"
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_80tpu"]
+animation = &"look-up"
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6mf7v"]
+animation = &"idle-default"
+
+[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_mxos3"]
+blend_point_0/node = SubResource("AnimationNodeAnimation_g2j73")
+blend_point_0/pos = -1.0
+blend_point_1/node = SubResource("AnimationNodeAnimation_80tpu")
+blend_point_1/pos = 1.0
+blend_point_2/node = SubResource("AnimationNodeAnimation_6mf7v")
+blend_point_2/pos = 0.0
+
+[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_gc1yp"]
+filter_enabled = true
+filters = ["rig/Skeleton3D:DEF-spine.006"]
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_pbq7e"]
animation = &"move-jump"
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_usd73"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ego33"]
animation = &"idle-default"
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2l48s"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2l36w"]
animation = &"move-walk"
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fbyfq"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_suq0c"]
animation = &"move-run"
-[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_73suy"]
-blend_point_0/node = SubResource("AnimationNodeAnimation_usd73")
+[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_446cp"]
+blend_point_0/node = SubResource("AnimationNodeAnimation_ego33")
blend_point_0/pos = 0.0
-blend_point_1/node = SubResource("AnimationNodeAnimation_2l48s")
+blend_point_1/node = SubResource("AnimationNodeAnimation_2l36w")
blend_point_1/pos = 0.5
-blend_point_2/node = SubResource("AnimationNodeAnimation_fbyfq")
+blend_point_2/node = SubResource("AnimationNodeAnimation_suq0c")
blend_point_2/pos = 1.0
min_space = 0.0
sync = true
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_klojh"]
-animation = &"idle-default"
-
[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_87yve"]
sync = true
xfade_time = 0.1
-input_0/name = "forward"
+input_0/name = "move"
input_0/auto_advance = false
input_0/break_loop_at_end = false
input_0/reset = true
-input_1/name = "idle"
+input_1/name = "jump"
input_1/auto_advance = false
input_1/break_loop_at_end = false
input_1/reset = true
-input_2/name = "fall"
-input_2/auto_advance = false
-input_2/break_loop_at_end = false
-input_2/reset = true
-input_3/name = "attack"
-input_3/auto_advance = true
-input_3/break_loop_at_end = false
-input_3/reset = true
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_xdiqd"]
-graph_offset = Vector2(-978.475, -4.15498)
-nodes/Animation/node = SubResource("AnimationNodeAnimation_gbkev")
-nodes/Animation/position = Vector2(-560, 520)
-nodes/fall/node = SubResource("AnimationNodeAnimation_lvwr6")
-nodes/fall/position = Vector2(-570, 370)
-nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_73suy")
-nodes/forward/position = Vector2(-580, 50)
-nodes/idle/node = SubResource("AnimationNodeAnimation_klojh")
-nodes/idle/position = Vector2(-570, 220)
+graph_offset = Vector2(-451.672, -113.495)
+nodes/Animation/node = SubResource("AnimationNodeAnimation_esiy6")
+nodes/Animation/position = Vector2(-30, 330)
+"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_jdlj7")
+"nodes/Animation 2/position" = Vector2(480, 300)
+"nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_hyksa")
+"nodes/Animation 3/position" = Vector2(970, 290)
+nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_kfgya")
+nodes/TimeScale/position = Vector2(150, 230)
+"nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_tvrip")
+"nodes/TimeScale 2/position" = Vector2(620, 220)
+"nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_03ov8")
+"nodes/TimeScale 3/position" = Vector2(1120, 220)
+nodes/attack-down/node = SubResource("AnimationNodeOneShot_srd5n")
+nodes/attack-down/position = Vector2(1270, 90)
+nodes/attack-neutral/node = SubResource("AnimationNodeOneShot_a6lqo")
+nodes/attack-neutral/position = Vector2(300, 120)
+nodes/attack-up/node = SubResource("AnimationNodeOneShot_hfs71")
+nodes/attack-up/position = Vector2(760, 100)
+nodes/head-tilt/node = SubResource("AnimationNodeAdd2_gc1yp")
+nodes/head-tilt/position = Vector2(1830, 70)
+nodes/head-tilt-blend/node = SubResource("AnimationNodeBlendSpace1D_mxos3")
+nodes/head-tilt-blend/position = Vector2(1630, 190)
+nodes/jump/node = SubResource("AnimationNodeAnimation_pbq7e")
+nodes/jump/position = Vector2(-540, 240)
+nodes/move/node = SubResource("AnimationNodeBlendSpace1D_446cp")
+nodes/move/position = Vector2(-556.457, 77.4483)
nodes/movement/node = SubResource("AnimationNodeTransition_87yve")
-nodes/movement/position = Vector2(-260, 140)
-node_connections = [&"movement", 0, &"forward", &"movement", 1, &"idle", &"movement", 2, &"fall", &"movement", 3, &"Animation", &"output", 0, &"movement"]
+nodes/movement/position = Vector2(-250, 150)
+nodes/output/position = Vector2(2180, 100)
+node_connections = [&"TimeScale", 0, &"Animation", &"TimeScale 2", 0, &"Animation 2", &"TimeScale 3", 0, &"Animation 3", &"attack-down", 0, &"attack-up", &"attack-down", 1, &"TimeScale 3", &"attack-neutral", 0, &"movement", &"attack-neutral", 1, &"TimeScale", &"attack-up", 0, &"attack-neutral", &"attack-up", 1, &"TimeScale 2", &"head-tilt", 0, &"attack-down", &"head-tilt", 1, &"head-tilt-blend", &"movement", 0, &"move", &"movement", 1, &"jump", &"output", 0, &"head-tilt"]
[node name="the-knight" instance=ExtResource("1_mro73")]
script = ExtResource("2_ofwyo")
-[node name="Skeleton3D" parent="base/rig" index="0"]
-bones/1/position = Vector3(-1.77636e-15, 0.03312, 0.292604)
-bones/1/rotation = Quaternion(0.804573, 7.0793e-08, 9.59125e-08, 0.593854)
-bones/3/rotation = Quaternion(-0.0924557, 1.18699e-07, -1.10216e-08, 0.995717)
-bones/4/rotation = Quaternion(0.00901271, -1.19204e-07, 1.07438e-09, 0.999959)
+[node name="Skeleton3D" parent="rig" index="0"]
+bones/0/position = Vector3(0, 0.292604, -0.03312)
+bones/0/rotation = Quaternion(0.149, 1.17879e-07, 1.77622e-08, 0.988837)
+bones/2/rotation = Quaternion(-0.0924557, 1.18699e-07, -1.10216e-08, 0.995717)
+bones/3/rotation = Quaternion(0.00901271, -1.19204e-07, 1.07438e-09, 0.999959)
+bones/3/scale = Vector3(1, 1, 1)
+bones/4/rotation = Quaternion(0.229497, 1.16028e-07, 2.73582e-08, 0.973309)
bones/4/scale = Vector3(1, 1, 1)
-bones/5/rotation = Quaternion(0.229497, 1.16028e-07, 2.73582e-08, 0.973309)
-bones/5/scale = Vector3(1, 1, 1)
-bones/6/rotation = Quaternion(-0.109628, -1.18491e-07, -1.30686e-08, 0.993973)
-bones/7/rotation = Quaternion(-0.111466, 1.18466e-07, -1.32878e-08, 0.993768)
-bones/8/position = Vector3(0.13946, 0.112574, 0.446366)
-bones/8/rotation = Quaternion(0.304076, 0.928459, 0.110328, 0.182566)
-bones/8/scale = Vector3(1, 17.7865, 1)
-bones/9/position = Vector3(-0.13946, 0.112574, 0.446366)
-bones/9/rotation = Quaternion(-0.304076, 0.928459, 0.110328, -0.182566)
-bones/9/scale = Vector3(1, 17.7865, 1)
-bones/10/position = Vector3(0.0733334, -0.00369957, 0.142112)
-bones/10/rotation = Quaternion(0.999985, 3.48704e-08, 8.36928e-08, -0.00540465)
-bones/10/scale = Vector3(1, 22.9334, 1)
-bones/11/position = Vector3(-0.0733334, -0.00369957, 0.142112)
-bones/11/rotation = Quaternion(0.999985, -3.48704e-08, -8.36928e-08, -0.00540465)
-bones/11/scale = Vector3(1, 22.9334, 1)
-bones/16/rotation = Quaternion(0.913341, -7.07102e-08, 0.407195, 3.58881e-08)
-bones/25/rotation = Quaternion(-0.171685, -0.790881, -0.308025, 0.500152)
-bones/25/scale = Vector3(1, 1, 1)
-bones/27/rotation = Quaternion(-0.171685, 0.790881, 0.308025, 0.500152)
-bones/27/scale = Vector3(1, 1, 1)
-bones/29/rotation = Quaternion(0.980879, -1.75858e-08, 2.3549e-07, 0.194617)
-bones/29/scale = Vector3(1, 1, 1)
-bones/30/rotation = Quaternion(0.119238, 2.26485e-14, 2.84283e-08, 0.992866)
-bones/30/scale = Vector3(1, 1, 1)
-bones/31/rotation = Quaternion(-0.547448, 7.58144e-09, -1.46473e-07, 0.83684)
-bones/31/scale = Vector3(1, 1, 0.999999)
-bones/32/position = Vector3(1.74337e-08, 0.0775473, -2.3555e-08)
-bones/32/rotation = Quaternion(3.28639e-08, 0.961249, -0.275683, 1.1459e-07)
-bones/32/scale = Vector3(1, 1, 1)
-bones/33/rotation = Quaternion(0.342783, 0.342783, -0.618466, 0.618466)
+bones/5/rotation = Quaternion(-0.109628, -1.18491e-07, -1.30686e-08, 0.993973)
+bones/6/rotation = Quaternion(-0.111466, 1.18466e-07, -1.32878e-08, 0.993768)
+bones/7/rotation = Quaternion(-0.707107, 7.85046e-17, 7.85046e-17, 0.707107)
+bones/8/position = Vector3(4.53321e-09, 0.292604, -0.03312)
+bones/8/rotation = Quaternion(-0.0952461, -0.736157, -0.422428, 0.52015)
+bones/8/scale = Vector3(1, 1, 1)
+bones/9/position = Vector3(5.016e-09, 0.292604, -0.03312)
+bones/9/rotation = Quaternion(-0.0952461, 0.736157, 0.422428, 0.52015)
+bones/9/scale = Vector3(1, 1, 1)
+bones/10/position = Vector3(0.0733334, 0.262039, -0.00743999)
+bones/10/rotation = Quaternion(0.998928, -7.0842e-08, 1.2262e-07, 0.0462933)
+bones/10/scale = Vector3(1, 1, 1)
+bones/11/rotation = Quaternion(-1.49011e-08, 1.19352e-07, -7.64426e-08, 1)
+bones/12/rotation = Quaternion(0.119238, -1.18216e-07, 6.03186e-08, 0.992866)
+bones/13/rotation = Quaternion(1.11759e-08, 6.38114e-08, -1.74988e-08, 1)
+bones/14/rotation = Quaternion(-0.547448, -1.07996e-07, -2.47164e-07, 0.83684)
+bones/15/rotation = Quaternion(-5.94909e-08, 0.961249, -0.275682, 1.41077e-07)
+bones/15/scale = Vector3(1, 1, 1)
+bones/16/position = Vector3(-0.0733334, 0.262039, -0.00743998)
+bones/16/rotation = Quaternion(0.998928, 5.62744e-08, -1.21945e-07, 0.0462933)
+bones/16/scale = Vector3(1, 1, 1)
+bones/17/rotation = Quaternion(-1.11759e-08, -1.19575e-07, 6.18592e-08, 1)
+bones/18/rotation = Quaternion(0.119238, 1.18438e-07, -6.03452e-08, 0.992866)
+bones/19/rotation = Quaternion(1.86264e-08, -6.38114e-08, 1.74988e-08, 1)
+bones/20/rotation = Quaternion(-0.547448, 1.07996e-07, 2.47164e-07, 0.83684)
+bones/20/scale = Vector3(1, 1, 1)
+bones/21/rotation = Quaternion(5.94909e-08, 0.961249, -0.275682, -1.41077e-07)
+bones/21/scale = Vector3(1, 1, 1)
+bones/22/position = Vector3(0.122984, 0.667899, 1.17347e-07)
+bones/22/rotation = Quaternion(0.0017526, -0.00738215, 0.972817, -0.231451)
+bones/22/scale = Vector3(1, 1, 1)
+bones/23/rotation = Quaternion(0.00755278, 0.000727542, -0.0959379, 0.995358)
+bones/23/scale = Vector3(1, 1, 1)
+bones/24/rotation = Quaternion(0.00647108, -0.000979749, -0.149803, 0.988694)
+bones/25/position = Vector3(1.04308e-07, 0.667899, -0.122984)
+bones/25/rotation = Quaternion(0.0126968, -0.19788, 0.980141, -0.00256319)
+bones/25/scale = Vector3(1, 1, 0.999999)
+bones/26/rotation = Quaternion(0.0877339, -1.43731e-07, -0.00227344, 0.996141)
+bones/27/rotation = Quaternion(0.0780329, 9.84531e-09, -0.00202204, 0.996949)
+bones/28/position = Vector3(-0.122984, 0.667899, -7.26432e-08)
+bones/28/rotation = Quaternion(0.023447, -0.0133747, 0.972536, 0.231182)
+bones/28/scale = Vector3(1, 1, 1)
+bones/29/rotation = Quaternion(0.0125112, -0.000727889, 0.0954179, 0.995358)
+bones/30/rotation = Quaternion(0.0142205, 0.000980133, 0.149267, 0.988694)
+bones/31/position = Vector3(-0.0519755, 0.667899, 0.111462)
+bones/31/rotation = Quaternion(0.036789, 0.243557, 0.95557, 0.161902)
+bones/31/scale = Vector3(1, 1, 1)
+bones/32/rotation = Quaternion(-0.129837, 0.00423085, 0.105692, 0.985877)
+bones/33/rotation = Quaternion(-0.0589852, -0.00234363, 0.0701491, 0.995788)
+bones/33/scale = Vector3(1, 1, 1)
+bones/34/position = Vector3(0.0519753, 0.667899, 0.111462)
+bones/34/rotation = Quaternion(0.0444899, 0.256426, 0.955242, -0.140635)
+bones/34/scale = Vector3(1, 1, 1)
+bones/35/rotation = Quaternion(-0.14585, -0.00423082, -0.0821965, 0.985877)
+bones/36/rotation = Quaternion(-0.0700054, 0.00234392, -0.0591557, 0.995788)
bones/36/scale = Vector3(1, 1, 1)
-bones/38/rotation = Quaternion(1.86265e-08, -5.5398e-08, -1.74988e-08, 1)
-bones/38/scale = Vector3(1, 1, 0.999999)
-bones/40/scale = Vector3(1, 1, 1)
-bones/41/rotation = Quaternion(-3.55765e-07, 1.96604e-09, -1.75672e-08, 1)
-bones/43/rotation = Quaternion(0.980879, -2.88144e-08, -1.6302e-09, 0.194617)
+bones/37/position = Vector3(0.01098, 0.550924, 0.04104)
+bones/37/rotation = Quaternion(-0.613952, -0.35093, -0.351142, 0.613685)
+bones/37/scale = Vector3(1, 1, 1)
+bones/38/position = Vector3(0.11718, 0.540641, 0.0188245)
+bones/38/rotation = Quaternion(-0.211191, 0.421882, -0.86264, 0.182391)
+bones/38/scale = Vector3(1.01221, 0.976015, 1.01221)
+bones/39/rotation = Quaternion(-3.93055e-08, 0.104437, -1.89924e-09, 0.994531)
+bones/40/rotation = Quaternion(0.798642, 0.105596, -0.144409, 0.574601)
+bones/40/scale = Vector3(1.00226, 0.963548, 1.03574)
+bones/41/rotation = Quaternion(2.12587e-07, 0.017527, -7.76764e-08, 0.999846)
+bones/42/rotation = Quaternion(-0.407427, 0.0163799, -0.0242184, 0.91277)
+bones/42/scale = Vector3(0.985859, 1.00528, 1.00995)
+bones/43/position = Vector3(-0.01098, 0.550924, 0.04104)
+bones/43/rotation = Quaternion(-0.613952, 0.35093, 0.351142, 0.613685)
bones/43/scale = Vector3(1, 1, 1)
-bones/44/rotation = Quaternion(0.119238, -3.44169e-14, -2.84284e-08, 0.992866)
-bones/45/rotation = Quaternion(-0.547448, -7.58145e-09, 1.46473e-07, 0.83684)
-bones/45/scale = Vector3(1, 1, 0.999999)
-bones/46/position = Vector3(-1.74337e-08, 0.0775473, -2.59373e-08)
-bones/46/rotation = Quaternion(-3.28639e-08, 0.961249, -0.275683, -1.1459e-07)
-bones/46/scale = Vector3(1, 1, 1)
-bones/47/rotation = Quaternion(-0.618466, 0.618466, 0.342783, 0.342783)
-bones/47/scale = Vector3(1, 1, 1)
-bones/50/scale = Vector3(1, 1, 1)
-bones/52/rotation = Quaternion(3.72529e-09, 5.5398e-08, 1.74988e-08, 1)
-bones/52/scale = Vector3(1, 1, 0.999999)
-bones/54/scale = Vector3(1, 1, 1)
-bones/55/rotation = Quaternion(3.89293e-07, -2.18893e-09, 1.75668e-08, 1)
-bones/55/scale = Vector3(1, 1, 1)
-bones/57/rotation = Quaternion(0.980879, 2.14427e-08, 1.08072e-07, 0.194617)
-bones/57/scale = Vector3(1, 1, 0.999999)
-bones/58/rotation = Quaternion(-0.804572, -7.86797e-08, -1.01734e-07, 0.593854)
-bones/58/scale = Vector3(1, 1, 1)
-bones/59/rotation = Quaternion(-0.739083, 7.30564e-08, -8.15026e-08, 0.673615)
-bones/59/scale = Vector3(1, 1, 1)
-bones/60/rotation = Quaternion(0.119237, -2.16681e-14, 2.84284e-08, 0.992866)
-bones/61/rotation = Quaternion(-0.547447, -2.54723e-14, -1.30522e-07, 0.83684)
-bones/61/scale = Vector3(1, 1, 1)
-bones/62/rotation = Quaternion(-4.47035e-08, 1.24345e-14, -1.72343e-15, 1)
-bones/63/rotation = Quaternion(4.49144e-08, 0.961249, -0.275683, 7.25723e-08)
-bones/63/scale = Vector3(1, 1, 1)
-bones/64/rotation = Quaternion(-1.49012e-08, -4.37114e-08, -6.51351e-16, 1)
-bones/65/rotation = Quaternion(-0.703275, 7.78544e-08, -7.68683e-08, 0.710918)
-bones/66/rotation = Quaternion(-0.0516915, -9.12947e-10, 5.3134e-09, 0.998663)
-bones/66/scale = Vector3(1, 1, 1)
-bones/67/rotation = Quaternion(0.119238, 1.92069e-14, 2.84284e-08, 0.992866)
-bones/68/rotation = Quaternion(0.980879, -3.03382e-08, 2.39879e-07, 0.194617)
-bones/69/rotation = Quaternion(-7.45059e-09, 2.22045e-16, 4.5513e-08, 1)
-bones/70/rotation = Quaternion(0.980879, -7.4981e-08, 2.48737e-07, 0.194617)
-bones/70/scale = Vector3(1, 1, 1)
-bones/71/rotation = Quaternion(-1.49011e-08, 1.19352e-07, -7.64426e-08, 1)
-bones/72/rotation = Quaternion(0.119238, -1.18216e-07, 6.03186e-08, 0.992866)
-bones/72/scale = Vector3(1, 1, 1)
-bones/73/rotation = Quaternion(1.11759e-08, 6.38114e-08, -1.74988e-08, 1)
-bones/74/rotation = Quaternion(-0.547448, -1.07996e-07, -2.47164e-07, 0.83684)
-bones/74/scale = Vector3(1, 1, 1)
-bones/75/rotation = Quaternion(-5.94909e-08, 0.961249, -0.275682, 1.41077e-07)
-bones/75/scale = Vector3(1, 1, 1)
-bones/76/rotation = Quaternion(0.980879, 2.14427e-08, 1.08072e-07, 0.194617)
-bones/76/scale = Vector3(1, 1, 0.999999)
-bones/77/rotation = Quaternion(-0.804572, -7.86797e-08, -1.01734e-07, 0.593854)
-bones/77/scale = Vector3(1, 1, 1)
-bones/78/rotation = Quaternion(-0.739083, -8.75458e-08, 9.47085e-08, 0.673615)
-bones/78/scale = Vector3(1, 1, 1)
-bones/79/rotation = Quaternion(0.119237, 2.81361e-14, -2.84283e-08, 0.992866)
-bones/80/rotation = Quaternion(-0.547447, 2.54723e-14, 1.30522e-07, 0.83684)
-bones/80/scale = Vector3(1, 1, 1)
-bones/81/rotation = Quaternion(-4.47035e-08, -7.10543e-15, -5.29289e-17, 1)
-bones/82/rotation = Quaternion(-4.49144e-08, 0.961249, -0.275683, -7.25723e-08)
-bones/82/scale = Vector3(1, 1, 1)
-bones/83/rotation = Quaternion(-1.49012e-08, 4.37114e-08, 6.5135e-16, 1)
-bones/84/rotation = Quaternion(-0.703275, -9.16418e-08, 9.08055e-08, 0.710918)
-bones/85/rotation = Quaternion(-0.0516915, 9.12979e-10, -5.31341e-09, 0.998663)
-bones/85/scale = Vector3(1, 1, 1)
-bones/86/rotation = Quaternion(0.119238, -3.27442e-14, -2.84284e-08, 0.992866)
-bones/87/rotation = Quaternion(0.980879, -1.60621e-08, -6.01935e-09, 0.194617)
-bones/89/rotation = Quaternion(0.980879, 1.42762e-08, -1.20388e-08, 0.194617)
-bones/89/scale = Vector3(1, 1, 1)
-bones/90/rotation = Quaternion(-1.11759e-08, -1.19575e-07, 6.18592e-08, 1)
-bones/91/rotation = Quaternion(0.119238, 1.18438e-07, -6.03452e-08, 0.992866)
-bones/91/scale = Vector3(1, 1, 1)
-bones/92/rotation = Quaternion(1.86264e-08, -6.38114e-08, 1.74988e-08, 1)
-bones/93/rotation = Quaternion(-0.547448, 1.07996e-07, 2.47164e-07, 0.83684)
-bones/93/scale = Vector3(1, 1, 1)
-bones/94/rotation = Quaternion(5.94909e-08, 0.961249, -0.275682, -1.41077e-07)
-bones/94/scale = Vector3(1, 1, 1)
-bones/95/rotation = Quaternion(-0.0759225, -1.18865e-07, -9.05066e-09, 0.997114)
-bones/99/rotation = Quaternion(0.693526, 8.58822e-08, 8.26747e-08, 0.720432)
-bones/100/rotation = Quaternion(0.0924558, -1.18699e-07, 1.10216e-08, 0.995717)
-bones/101/rotation = Quaternion(-0.0924558, 1.18699e-07, -1.10216e-08, 0.995717)
-bones/103/rotation = Quaternion(-0.693526, -8.58822e-08, -8.26747e-08, 0.720432)
-bones/104/rotation = Quaternion(0.699991, 1.60739e-14, -5.80569e-15, 0.714152)
-bones/105/rotation = Quaternion(0.229497, 1.16028e-07, 2.73582e-08, 0.973309)
-bones/106/rotation = Quaternion(-0.109628, -1.18491e-07, -1.30686e-08, 0.993973)
-bones/106/scale = Vector3(1, 1, 1)
-bones/107/rotation = Quaternion(-0.111466, 1.18466e-07, -1.32878e-08, 0.993768)
-bones/108/rotation = Quaternion(-0.699991, -1.60739e-14, 5.80569e-15, 0.714152)
-bones/109/rotation = Quaternion(0.815783, 6.89457e-08, 9.72489e-08, 0.578359)
-bones/109/scale = Vector3(1, 1, 1)
-bones/110/rotation = Quaternion(-0.815783, -6.89457e-08, -9.72489e-08, 0.578359)
-bones/110/scale = Vector3(1, 1, 1)
-bones/111/rotation = Quaternion(0.707107, 8.42936e-08, 8.42937e-08, 0.707107)
-bones/111/scale = Vector3(1, 1, 1)
-bones/114/rotation = Quaternion(-2.98023e-07, 8.88179e-16, -7.21355e-14, 1)
-bones/115/rotation = Quaternion(-0.0569537, -1.19016e-07, -6.7894e-09, 0.998377)
-bones/118/rotation = Quaternion(-0.607777, -0.347396, -0.354639, 0.619803)
-bones/118/scale = Vector3(1, 1, 1)
-bones/119/rotation = Quaternion(-0.41259, 0.858332, -0.258332, 0.162176)
-bones/119/scale = Vector3(0.976016, 0.976015, 0.976016)
-bones/120/rotation = Quaternion(0.811563, -5.42386e-08, 6.02938e-08, 0.584264)
-bones/120/scale = Vector3(0.995505, 0.995505, 0.995505)
-bones/121/rotation = Quaternion(-0.407843, 0.0329286, -0.0168076, 0.912303)
-bones/121/scale = Vector3(1.0292, 1.0292, 1.0292)
-bones/124/scale = Vector3(1.0292, 1.0292, 1.0292)
-bones/126/rotation = Quaternion(-8.52844e-08, 0.0172165, 1.76758e-08, 0.999852)
-bones/126/scale = Vector3(1.0292, 1.0292, 1.0292)
-bones/127/rotation = Quaternion(-1.06171e-07, 0.000310402, 2.23517e-07, 1)
-bones/128/scale = Vector3(1.02457, 1.02457, 1.02457)
-bones/129/rotation = Quaternion(2.14423e-07, -0.17875, 1.69589e-08, 0.983895)
-bones/129/scale = Vector3(1.02457, 1.02457, 1.02457)
-bones/133/scale = Vector3(1, 1, 1)
-bones/134/rotation = Quaternion(0.386027, 0.695499, -0.490038, 0.356548)
-bones/135/rotation = Quaternion(0.192705, 7.77732e-09, -1.02176e-08, 0.981257)
-bones/136/rotation = Quaternion(-0.0202495, -0.000620612, -0.0306112, 0.999326)
-bones/136/scale = Vector3(1, 1, 1)
-bones/137/rotation = Quaternion(-1.3411e-07, 3.09199e-07, 2.88244e-07, 1)
-bones/138/rotation = Quaternion(0.0564366, 0.732928, -0.677933, -0.00629121)
-bones/139/rotation = Quaternion(-0.421646, 0.0138039, 0.00641978, 0.906633)
-bones/139/scale = Vector3(0.976015, 0.976015, 0.976015)
-bones/140/rotation = Quaternion(0.811563, -5.74702e-08, 6.52868e-08, 0.584264)
-bones/140/scale = Vector3(0.995505, 0.995505, 0.995505)
-bones/141/rotation = Quaternion(-0.468492, 0.778371, -0.132216, 0.39645)
-bones/141/scale = Vector3(1, 1, 1)
-bones/143/rotation = Quaternion(-0.468492, 0.778371, -0.132216, 0.39645)
-bones/143/scale = Vector3(1.01221, 0.976015, 1.01221)
-bones/144/rotation = Quaternion(-3.93055e-08, 0.104437, -1.89924e-09, 0.994531)
-bones/144/scale = Vector3(1, 1, 1)
-bones/145/rotation = Quaternion(0.798642, 0.105596, -0.144409, 0.574601)
-bones/145/scale = Vector3(1.00226, 0.963548, 1.03574)
-bones/146/rotation = Quaternion(2.12587e-07, 0.017527, -7.76764e-08, 0.999846)
-bones/147/rotation = Quaternion(-0.407427, 0.0163799, -0.0242184, 0.91277)
-bones/147/scale = Vector3(0.985859, 1.00528, 1.00995)
-bones/148/rotation = Quaternion(-0.607777, 0.347396, 0.354639, 0.619803)
-bones/148/scale = Vector3(1, 1, 1)
-bones/149/rotation = Quaternion(-0.41259, -0.858332, 0.258332, 0.162176)
-bones/149/scale = Vector3(0.976016, 0.976015, 0.976016)
-bones/150/rotation = Quaternion(0.811563, 5.42386e-08, -6.02938e-08, 0.584264)
-bones/150/scale = Vector3(0.995505, 0.995505, 0.995505)
-bones/151/rotation = Quaternion(-0.407843, -0.0329286, 0.0168076, 0.912303)
-bones/151/scale = Vector3(1.0292, 1.0292, 1.0292)
-bones/154/scale = Vector3(1.0292, 1.0292, 1.0292)
-bones/156/rotation = Quaternion(9.07446e-08, -0.0172164, -2.04458e-08, 0.999852)
-bones/156/scale = Vector3(1.0292, 1.0292, 1.0292)
-bones/157/rotation = Quaternion(-1.06171e-07, -0.000310402, -2.23517e-07, 1)
-bones/158/scale = Vector3(1.02457, 1.02457, 1.02457)
-bones/159/rotation = Quaternion(3.33602e-07, 0.17875, 1.07571e-08, 0.983895)
-bones/159/scale = Vector3(1.02457, 1.02457, 1.02457)
-bones/163/scale = Vector3(1, 1, 1)
-bones/164/rotation = Quaternion(-0.386027, 0.695499, -0.490038, -0.356548)
-bones/165/rotation = Quaternion(0.192705, -7.77732e-09, 1.02176e-08, 0.981257)
-bones/166/rotation = Quaternion(-0.0202495, 0.000620612, 0.0306112, 0.999326)
-bones/166/scale = Vector3(1, 1, 1)
-bones/167/rotation = Quaternion(-1.3411e-07, -3.09199e-07, -2.88244e-07, 1)
-bones/168/rotation = Quaternion(-0.0564366, 0.732928, -0.677933, 0.00629121)
-bones/169/rotation = Quaternion(-0.421646, -0.0138039, -0.00641978, 0.906633)
-bones/169/scale = Vector3(0.976015, 0.976015, 0.976015)
-bones/170/rotation = Quaternion(0.811563, 5.74702e-08, -6.52868e-08, 0.584264)
-bones/170/scale = Vector3(0.995505, 0.995505, 0.995505)
-bones/171/rotation = Quaternion(-0.468492, -0.778371, 0.132216, 0.39645)
-bones/171/scale = Vector3(1, 1, 1)
-bones/173/rotation = Quaternion(-0.468492, -0.778371, 0.132216, 0.39645)
-bones/173/scale = Vector3(1.01221, 0.976015, 1.01221)
-bones/174/rotation = Quaternion(-1.21486e-08, -0.104437, -2.05754e-08, 0.994532)
-bones/175/rotation = Quaternion(0.798642, -0.105596, 0.144409, 0.574601)
-bones/175/scale = Vector3(1.00226, 0.963548, 1.03574)
-bones/176/rotation = Quaternion(2.2423e-07, -0.017527, 8.04709e-08, 0.999846)
-bones/177/rotation = Quaternion(-0.407427, -0.0163799, 0.0242184, 0.91277)
-bones/177/scale = Vector3(0.98586, 1.00528, 1.00995)
-bones/178/rotation = Quaternion(-0.607777, -0.347396, -0.354639, 0.619803)
-bones/178/scale = Vector3(1, 1, 1)
-bones/179/rotation = Quaternion(-0.607777, 0.347396, 0.354639, 0.619803)
-bones/179/scale = Vector3(1, 1, 1)
-bones/182/position = Vector3(-0.265005, 3.1665e-08, -0.0406387)
-bones/182/rotation = Quaternion(0.0909222, 0.66691, -0.737911, -0.0495121)
-bones/182/scale = Vector3(1, 1, 1)
-bones/184/rotation = Quaternion(-0.707107, -5.28304e-09, -5.27275e-09, 0.707107)
-bones/185/rotation = Quaternion(0.966264, -1.05128e-08, -0.238719, -0.0966792)
-bones/185/scale = Vector3(1, 1, 0.999998)
-bones/187/position = Vector3(0.265005, 3.1665e-08, -0.0406387)
-bones/187/rotation = Quaternion(-0.0909221, 0.66691, -0.737911, 0.0495122)
-bones/187/scale = Vector3(1, 1, 1)
-bones/189/rotation = Quaternion(-0.707107, 5.28304e-09, 5.27275e-09, 0.707107)
-bones/190/rotation = Quaternion(0.966264, 1.05128e-08, 0.238719, -0.0966792)
-bones/190/scale = Vector3(1, 1, 0.999998)
-bones/199/rotation = Quaternion(0.961249, -3.28639e-08, 1.1459e-07, -0.275683)
-bones/199/scale = Vector3(1, 1, 0.999999)
-bones/200/position = Vector3(3.3131e-09, -2.79395e-09, 4.23446e-09)
-bones/201/rotation = Quaternion(0.961249, -3.2864e-08, 1.14589e-07, 0.275683)
-bones/201/scale = Vector3(1, 1, 0.999999)
-bones/202/rotation = Quaternion(8.52652e-14, 1.21169e-27, 1, 2.54111e-21)
-bones/203/position = Vector3(0.0733334, 0.139832, 0.214619)
-bones/203/rotation = Quaternion(-0.707107, 0, 0, 0.707107)
-bones/204/rotation = Quaternion(0.00540466, 0, 0, 0.999985)
-bones/213/rotation = Quaternion(0.961249, 3.28639e-08, -1.1459e-07, -0.275683)
-bones/213/scale = Vector3(1, 1, 0.999999)
-bones/214/position = Vector3(-3.3131e-09, -2.79395e-09, 4.23446e-09)
-bones/215/rotation = Quaternion(0.961249, 3.28639e-08, -1.1459e-07, 0.275683)
-bones/215/scale = Vector3(1, 1, 0.999999)
-bones/216/rotation = Quaternion(-8.52652e-14, 1.21169e-27, 1, -2.54111e-21)
-bones/217/position = Vector3(-0.0733334, 0.139832, 0.214619)
-bones/217/rotation = Quaternion(-0.707107, 0, 0, 0.707107)
-bones/218/rotation = Quaternion(0.00540466, 0, 0, 0.999985)
-
-[node name="nail-blade" parent="base/rig/Skeleton3D" index="0"]
-transform = Transform3D(0.668384, -1.58392e-07, 0.743816, 0.743816, 7.9704e-09, -0.668384, 9.99383e-08, 1, 1.23142e-07, -0.291155, 0.739636, -0.242499)
-
-[node name="nail-handle" parent="base/rig/Skeleton3D" index="1"]
-transform = Transform3D(0.668384, -1.58392e-07, 0.743816, 0.743816, 7.9704e-09, -0.668384, 9.99383e-08, 1, 1.23142e-07, -0.291155, 0.739636, -0.242499)
+bones/44/position = Vector3(-0.11718, 0.540641, 0.0188245)
+bones/44/rotation = Quaternion(-0.211191, -0.421882, 0.86264, 0.182391)
+bones/44/scale = Vector3(1.01221, 0.976015, 1.01221)
+bones/45/rotation = Quaternion(-1.21486e-08, -0.104437, -2.05754e-08, 0.994532)
+bones/46/rotation = Quaternion(0.798642, -0.105596, 0.144409, 0.574601)
+bones/46/scale = Vector3(1.00226, 0.963548, 1.03574)
+bones/47/rotation = Quaternion(2.2423e-07, -0.017527, 8.04709e-08, 0.999846)
+bones/48/rotation = Quaternion(-0.407427, -0.0163799, 0.0242184, 0.91277)
+bones/48/scale = Vector3(0.98586, 1.00528, 1.00995)
+bones/49/position = Vector3(0.115146, 0.381299, 0.00532452)
+bones/49/rotation = Quaternion(-0.0012814, 0.0528379, 0.998309, -0.0242099)
+bones/49/scale = Vector3(0.00802934, 0.00802934, 0.00802934)
[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
tree_root = SubResource("AnimationNodeBlendTree_xdiqd")
anim_player = NodePath("../AnimationPlayer")
-parameters/forward/blend_position = 0.0
-parameters/movement/current_state = "forward"
+parameters/TimeScale/scale = 8.0
+"parameters/TimeScale 2/scale" = 8.0
+"parameters/TimeScale 3/scale" = 8.0
+parameters/attack-down/active = false
+parameters/attack-down/internal_active = false
+parameters/attack-down/request = 0
+parameters/attack-neutral/active = false
+parameters/attack-neutral/internal_active = false
+parameters/attack-neutral/request = 0
+parameters/attack-up/active = false
+parameters/attack-up/internal_active = false
+parameters/attack-up/request = 0
+parameters/head-tilt/add_amount = 1.0
+parameters/head-tilt-blend/blend_position = 0.0
+parameters/move/blend_position = 0.0
+parameters/movement/current_state = "move"
parameters/movement/transition_request = ""
parameters/movement/current_index = 0