class_name KnightSkin extends Node3D @onready var animation_tree: AnimationTree = $AnimationTree func move(speed: float) -> void: animation_tree.set("parameters/movement/transition_request", "move") animation_tree.set("parameters/move/blend_position", speed) func jump() -> void: animation_tree.set("parameters/movement/transition_request", "jump") func fall() -> void: animation_tree.set("parameters/movement/transition_request", "jump") func attack() -> void: animation_tree.set("parameters/attack/request", 1)