[gd_scene load_steps=4 format=3 uid="uid://d1hxmwkg3onoh"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i6kmv"] albedo_color = Color(0.29, 0.29, 0.29, 1) metallic = 1.0 [sub_resource type="PrismMesh" id="PrismMesh_dhulp"] material = SubResource("StandardMaterial3D_i6kmv") size = Vector3(0.191, 1, 1) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ynl1o"] data = PackedVector3Array(0, 0.5, 0.5, 0.0955, -0.5, 0.5, -0.0955, -0.5, 0.5, 0, 0.5, -0.5, -0.0955, -0.5, -0.5, 0.0955, -0.5, -0.5, 0, 0.5, 0.5, 0, 0.5, -0.5, 0.0955, -0.5, 0.5, 0, 0.5, -0.5, 0.0955, -0.5, -0.5, 0.0955, -0.5, 0.5, 0, 0.5, -0.5, 0, 0.5, 0.5, -0.0955, -0.5, -0.5, 0, 0.5, 0.5, -0.0955, -0.5, 0.5, -0.0955, -0.5, -0.5, -0.0955, -0.5, 0.5, 0.0955, -0.5, 0.5, -0.0955, -0.5, -0.5, 0.0955, -0.5, 0.5, 0.0955, -0.5, -0.5, -0.0955, -0.5, -0.5) [node name="Spike" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.467283, 0) mesh = SubResource("PrismMesh_dhulp") [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_ynl1o")