extends Node3D @onready var animation_tree: AnimationTree = $AnimationTree func forward(speed: float) -> void: animation_tree.set("parameters/movement/transition_request", "forward") animation_tree.set("parameters/forward/blend_position", speed) func idle() -> void: animation_tree.set("parameters/movement/transition_request", "idle") func fall() -> void: animation_tree.set("parameters/movement/transition_request", "fall") func attack() -> void: animation_tree.set("parameters/movement/transition_request", "attack")