[gd_scene load_steps=12 format=3 uid="uid://bgmpst4q8lyw2"] [ext_resource type="PackedScene" uid="uid://dd5nled5di42i" path="res://skin/the-knight.glb" id="1_mro73"] [ext_resource type="Script" path="res://skin/the_knight.gd" id="2_ofwyo"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gbkev"] animation = &"attack-default" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lvwr6"] animation = &"move-jump" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_usd73"] animation = &"idle-default" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2l48s"] animation = &"move-walk" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fbyfq"] animation = &"move-run" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_73suy"] blend_point_0/node = SubResource("AnimationNodeAnimation_usd73") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_2l48s") blend_point_1/pos = 0.5 blend_point_2/node = SubResource("AnimationNodeAnimation_fbyfq") blend_point_2/pos = 1.0 min_space = 0.0 sync = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_klojh"] animation = &"idle-default" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_87yve"] sync = true xfade_time = 0.1 input_0/name = "forward" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "idle" input_1/auto_advance = false input_1/break_loop_at_end = false input_1/reset = true input_2/name = "fall" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "attack" input_3/auto_advance = true input_3/break_loop_at_end = false input_3/reset = true [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_xdiqd"] graph_offset = Vector2(-978.475, -4.15498) nodes/Animation/node = SubResource("AnimationNodeAnimation_gbkev") nodes/Animation/position = Vector2(-560, 520) nodes/fall/node = SubResource("AnimationNodeAnimation_lvwr6") nodes/fall/position = Vector2(-570, 370) nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_73suy") nodes/forward/position = Vector2(-580, 50) nodes/idle/node = SubResource("AnimationNodeAnimation_klojh") nodes/idle/position = Vector2(-570, 220) nodes/movement/node = SubResource("AnimationNodeTransition_87yve") nodes/movement/position = Vector2(-260, 140) node_connections = [&"movement", 0, &"forward", &"movement", 1, &"idle", &"movement", 2, &"fall", &"movement", 3, &"Animation", &"output", 0, &"movement"] [node name="the-knight" instance=ExtResource("1_mro73")] script = ExtResource("2_ofwyo") [node name="Skeleton3D" parent="base/rig" index="0"] bones/1/position = Vector3(-1.77636e-15, 0.03312, 0.292604) bones/1/rotation = Quaternion(0.804573, 7.0793e-08, 9.59125e-08, 0.593854) bones/3/rotation = Quaternion(-0.0924557, 1.18699e-07, -1.10216e-08, 0.995717) bones/4/rotation = Quaternion(0.00901271, -1.19204e-07, 1.07438e-09, 0.999959) bones/4/scale = Vector3(1, 1, 1) bones/5/rotation = Quaternion(0.229497, 1.16028e-07, 2.73582e-08, 0.973309) bones/5/scale = Vector3(1, 1, 1) bones/6/rotation = Quaternion(-0.109628, -1.18491e-07, -1.30686e-08, 0.993973) bones/7/rotation = Quaternion(-0.111466, 1.18466e-07, -1.32878e-08, 0.993768) bones/8/position = Vector3(0.13946, 0.112574, 0.446366) bones/8/rotation = Quaternion(0.304076, 0.928459, 0.110328, 0.182566) bones/8/scale = Vector3(1, 17.7865, 1) bones/9/position = Vector3(-0.13946, 0.112574, 0.446366) bones/9/rotation = Quaternion(-0.304076, 0.928459, 0.110328, -0.182566) bones/9/scale = Vector3(1, 17.7865, 1) bones/10/position = Vector3(0.0733334, -0.00369957, 0.142112) bones/10/rotation = Quaternion(0.999985, 3.48704e-08, 8.36928e-08, -0.00540465) bones/10/scale = Vector3(1, 22.9334, 1) bones/11/position = Vector3(-0.0733334, -0.00369957, 0.142112) bones/11/rotation = Quaternion(0.999985, -3.48704e-08, -8.36928e-08, -0.00540465) bones/11/scale = Vector3(1, 22.9334, 1) bones/16/rotation = Quaternion(0.913341, -7.07102e-08, 0.407195, 3.58881e-08) bones/25/rotation = Quaternion(-0.171685, -0.790881, -0.308025, 0.500152) bones/25/scale = Vector3(1, 1, 1) bones/27/rotation = Quaternion(-0.171685, 0.790881, 0.308025, 0.500152) bones/27/scale = Vector3(1, 1, 1) bones/29/rotation = Quaternion(0.980879, -1.75858e-08, 2.3549e-07, 0.194617) bones/29/scale = Vector3(1, 1, 1) bones/30/rotation = Quaternion(0.119238, 2.26485e-14, 2.84283e-08, 0.992866) bones/30/scale = Vector3(1, 1, 1) bones/31/rotation = Quaternion(-0.547448, 7.58144e-09, -1.46473e-07, 0.83684) bones/31/scale = Vector3(1, 1, 0.999999) bones/32/position = Vector3(1.74337e-08, 0.0775473, -2.3555e-08) bones/32/rotation = Quaternion(3.28639e-08, 0.961249, -0.275683, 1.1459e-07) bones/32/scale = Vector3(1, 1, 1) bones/33/rotation = Quaternion(0.342783, 0.342783, -0.618466, 0.618466) bones/36/scale = Vector3(1, 1, 1) bones/38/rotation = Quaternion(1.86265e-08, -5.5398e-08, -1.74988e-08, 1) bones/38/scale = Vector3(1, 1, 0.999999) bones/40/scale = Vector3(1, 1, 1) bones/41/rotation = Quaternion(-3.55765e-07, 1.96604e-09, -1.75672e-08, 1) bones/43/rotation = Quaternion(0.980879, -2.88144e-08, -1.6302e-09, 0.194617) bones/43/scale = Vector3(1, 1, 1) bones/44/rotation = Quaternion(0.119238, -3.44169e-14, -2.84284e-08, 0.992866) bones/45/rotation = Quaternion(-0.547448, -7.58145e-09, 1.46473e-07, 0.83684) bones/45/scale = Vector3(1, 1, 0.999999) bones/46/position = Vector3(-1.74337e-08, 0.0775473, -2.59373e-08) bones/46/rotation = Quaternion(-3.28639e-08, 0.961249, -0.275683, -1.1459e-07) bones/46/scale = Vector3(1, 1, 1) bones/47/rotation = Quaternion(-0.618466, 0.618466, 0.342783, 0.342783) bones/47/scale = Vector3(1, 1, 1) bones/50/scale = Vector3(1, 1, 1) bones/52/rotation = Quaternion(3.72529e-09, 5.5398e-08, 1.74988e-08, 1) bones/52/scale = Vector3(1, 1, 0.999999) bones/54/scale = Vector3(1, 1, 1) bones/55/rotation = Quaternion(3.89293e-07, -2.18893e-09, 1.75668e-08, 1) bones/55/scale = Vector3(1, 1, 1) bones/57/rotation = Quaternion(0.980879, 2.14427e-08, 1.08072e-07, 0.194617) bones/57/scale = Vector3(1, 1, 0.999999) bones/58/rotation = Quaternion(-0.804572, -7.86797e-08, -1.01734e-07, 0.593854) bones/58/scale = Vector3(1, 1, 1) bones/59/rotation = Quaternion(-0.739083, 7.30564e-08, -8.15026e-08, 0.673615) bones/59/scale = Vector3(1, 1, 1) bones/60/rotation = Quaternion(0.119237, -2.16681e-14, 2.84284e-08, 0.992866) bones/61/rotation = Quaternion(-0.547447, -2.54723e-14, -1.30522e-07, 0.83684) bones/61/scale = Vector3(1, 1, 1) bones/62/rotation = Quaternion(-4.47035e-08, 1.24345e-14, -1.72343e-15, 1) bones/63/rotation = Quaternion(4.49144e-08, 0.961249, -0.275683, 7.25723e-08) bones/63/scale = Vector3(1, 1, 1) bones/64/rotation = Quaternion(-1.49012e-08, -4.37114e-08, -6.51351e-16, 1) bones/65/rotation = Quaternion(-0.703275, 7.78544e-08, -7.68683e-08, 0.710918) bones/66/rotation = Quaternion(-0.0516915, -9.12947e-10, 5.3134e-09, 0.998663) bones/66/scale = Vector3(1, 1, 1) bones/67/rotation = Quaternion(0.119238, 1.92069e-14, 2.84284e-08, 0.992866) bones/68/rotation = Quaternion(0.980879, -3.03382e-08, 2.39879e-07, 0.194617) bones/69/rotation = Quaternion(-7.45059e-09, 2.22045e-16, 4.5513e-08, 1) bones/70/rotation = Quaternion(0.980879, -7.4981e-08, 2.48737e-07, 0.194617) bones/70/scale = Vector3(1, 1, 1) bones/71/rotation = Quaternion(-1.49011e-08, 1.19352e-07, -7.64426e-08, 1) bones/72/rotation = Quaternion(0.119238, -1.18216e-07, 6.03186e-08, 0.992866) bones/72/scale = Vector3(1, 1, 1) bones/73/rotation = Quaternion(1.11759e-08, 6.38114e-08, -1.74988e-08, 1) bones/74/rotation = Quaternion(-0.547448, -1.07996e-07, -2.47164e-07, 0.83684) bones/74/scale = Vector3(1, 1, 1) bones/75/rotation = Quaternion(-5.94909e-08, 0.961249, -0.275682, 1.41077e-07) bones/75/scale = Vector3(1, 1, 1) bones/76/rotation = Quaternion(0.980879, 2.14427e-08, 1.08072e-07, 0.194617) bones/76/scale = Vector3(1, 1, 0.999999) bones/77/rotation = Quaternion(-0.804572, -7.86797e-08, -1.01734e-07, 0.593854) bones/77/scale = Vector3(1, 1, 1) bones/78/rotation = Quaternion(-0.739083, -8.75458e-08, 9.47085e-08, 0.673615) bones/78/scale = Vector3(1, 1, 1) bones/79/rotation = Quaternion(0.119237, 2.81361e-14, -2.84283e-08, 0.992866) bones/80/rotation = Quaternion(-0.547447, 2.54723e-14, 1.30522e-07, 0.83684) bones/80/scale = Vector3(1, 1, 1) bones/81/rotation = Quaternion(-4.47035e-08, -7.10543e-15, -5.29289e-17, 1) bones/82/rotation = Quaternion(-4.49144e-08, 0.961249, -0.275683, -7.25723e-08) bones/82/scale = Vector3(1, 1, 1) bones/83/rotation = Quaternion(-1.49012e-08, 4.37114e-08, 6.5135e-16, 1) bones/84/rotation = Quaternion(-0.703275, -9.16418e-08, 9.08055e-08, 0.710918) bones/85/rotation = Quaternion(-0.0516915, 9.12979e-10, -5.31341e-09, 0.998663) bones/85/scale = Vector3(1, 1, 1) bones/86/rotation = Quaternion(0.119238, -3.27442e-14, -2.84284e-08, 0.992866) bones/87/rotation = Quaternion(0.980879, -1.60621e-08, -6.01935e-09, 0.194617) bones/89/rotation = Quaternion(0.980879, 1.42762e-08, -1.20388e-08, 0.194617) bones/89/scale = Vector3(1, 1, 1) bones/90/rotation = Quaternion(-1.11759e-08, -1.19575e-07, 6.18592e-08, 1) bones/91/rotation = Quaternion(0.119238, 1.18438e-07, -6.03452e-08, 0.992866) bones/91/scale = Vector3(1, 1, 1) bones/92/rotation = Quaternion(1.86264e-08, -6.38114e-08, 1.74988e-08, 1) bones/93/rotation = Quaternion(-0.547448, 1.07996e-07, 2.47164e-07, 0.83684) bones/93/scale = Vector3(1, 1, 1) bones/94/rotation = Quaternion(5.94909e-08, 0.961249, -0.275682, -1.41077e-07) bones/94/scale = Vector3(1, 1, 1) bones/95/rotation = Quaternion(-0.0759225, -1.18865e-07, -9.05066e-09, 0.997114) bones/99/rotation = Quaternion(0.693526, 8.58822e-08, 8.26747e-08, 0.720432) bones/100/rotation = Quaternion(0.0924558, -1.18699e-07, 1.10216e-08, 0.995717) bones/101/rotation = Quaternion(-0.0924558, 1.18699e-07, -1.10216e-08, 0.995717) bones/103/rotation = Quaternion(-0.693526, -8.58822e-08, -8.26747e-08, 0.720432) bones/104/rotation = Quaternion(0.699991, 1.60739e-14, -5.80569e-15, 0.714152) bones/105/rotation = Quaternion(0.229497, 1.16028e-07, 2.73582e-08, 0.973309) bones/106/rotation = Quaternion(-0.109628, -1.18491e-07, -1.30686e-08, 0.993973) bones/106/scale = Vector3(1, 1, 1) bones/107/rotation = Quaternion(-0.111466, 1.18466e-07, -1.32878e-08, 0.993768) bones/108/rotation = Quaternion(-0.699991, -1.60739e-14, 5.80569e-15, 0.714152) bones/109/rotation = Quaternion(0.815783, 6.89457e-08, 9.72489e-08, 0.578359) bones/109/scale = Vector3(1, 1, 1) bones/110/rotation = Quaternion(-0.815783, -6.89457e-08, -9.72489e-08, 0.578359) bones/110/scale = Vector3(1, 1, 1) bones/111/rotation = Quaternion(0.707107, 8.42936e-08, 8.42937e-08, 0.707107) bones/111/scale = Vector3(1, 1, 1) bones/114/rotation = Quaternion(-2.98023e-07, 8.88179e-16, -7.21355e-14, 1) bones/115/rotation = Quaternion(-0.0569537, -1.19016e-07, -6.7894e-09, 0.998377) bones/118/rotation = Quaternion(-0.607777, -0.347396, -0.354639, 0.619803) bones/118/scale = Vector3(1, 1, 1) bones/119/rotation = Quaternion(-0.41259, 0.858332, -0.258332, 0.162176) bones/119/scale = Vector3(0.976016, 0.976015, 0.976016) bones/120/rotation = Quaternion(0.811563, -5.42386e-08, 6.02938e-08, 0.584264) bones/120/scale = Vector3(0.995505, 0.995505, 0.995505) bones/121/rotation = Quaternion(-0.407843, 0.0329286, -0.0168076, 0.912303) bones/121/scale = Vector3(1.0292, 1.0292, 1.0292) bones/124/scale = Vector3(1.0292, 1.0292, 1.0292) bones/126/rotation = Quaternion(-8.52844e-08, 0.0172165, 1.76758e-08, 0.999852) bones/126/scale = Vector3(1.0292, 1.0292, 1.0292) bones/127/rotation = Quaternion(-1.06171e-07, 0.000310402, 2.23517e-07, 1) bones/128/scale = Vector3(1.02457, 1.02457, 1.02457) bones/129/rotation = Quaternion(2.14423e-07, -0.17875, 1.69589e-08, 0.983895) bones/129/scale = Vector3(1.02457, 1.02457, 1.02457) bones/133/scale = Vector3(1, 1, 1) bones/134/rotation = Quaternion(0.386027, 0.695499, -0.490038, 0.356548) bones/135/rotation = Quaternion(0.192705, 7.77732e-09, -1.02176e-08, 0.981257) bones/136/rotation = Quaternion(-0.0202495, -0.000620612, -0.0306112, 0.999326) bones/136/scale = Vector3(1, 1, 1) bones/137/rotation = Quaternion(-1.3411e-07, 3.09199e-07, 2.88244e-07, 1) bones/138/rotation = Quaternion(0.0564366, 0.732928, -0.677933, -0.00629121) bones/139/rotation = Quaternion(-0.421646, 0.0138039, 0.00641978, 0.906633) bones/139/scale = Vector3(0.976015, 0.976015, 0.976015) bones/140/rotation = Quaternion(0.811563, -5.74702e-08, 6.52868e-08, 0.584264) bones/140/scale = Vector3(0.995505, 0.995505, 0.995505) bones/141/rotation = Quaternion(-0.468492, 0.778371, -0.132216, 0.39645) bones/141/scale = Vector3(1, 1, 1) bones/143/rotation = Quaternion(-0.468492, 0.778371, -0.132216, 0.39645) bones/143/scale = Vector3(1.01221, 0.976015, 1.01221) bones/144/rotation = Quaternion(-3.93055e-08, 0.104437, -1.89924e-09, 0.994531) bones/144/scale = Vector3(1, 1, 1) bones/145/rotation = Quaternion(0.798642, 0.105596, -0.144409, 0.574601) bones/145/scale = Vector3(1.00226, 0.963548, 1.03574) bones/146/rotation = Quaternion(2.12587e-07, 0.017527, -7.76764e-08, 0.999846) bones/147/rotation = Quaternion(-0.407427, 0.0163799, -0.0242184, 0.91277) bones/147/scale = Vector3(0.985859, 1.00528, 1.00995) bones/148/rotation = Quaternion(-0.607777, 0.347396, 0.354639, 0.619803) bones/148/scale = Vector3(1, 1, 1) bones/149/rotation = Quaternion(-0.41259, -0.858332, 0.258332, 0.162176) bones/149/scale = Vector3(0.976016, 0.976015, 0.976016) bones/150/rotation = Quaternion(0.811563, 5.42386e-08, -6.02938e-08, 0.584264) bones/150/scale = Vector3(0.995505, 0.995505, 0.995505) bones/151/rotation = Quaternion(-0.407843, -0.0329286, 0.0168076, 0.912303) bones/151/scale = Vector3(1.0292, 1.0292, 1.0292) bones/154/scale = Vector3(1.0292, 1.0292, 1.0292) bones/156/rotation = Quaternion(9.07446e-08, -0.0172164, -2.04458e-08, 0.999852) bones/156/scale = Vector3(1.0292, 1.0292, 1.0292) bones/157/rotation = Quaternion(-1.06171e-07, -0.000310402, -2.23517e-07, 1) bones/158/scale = Vector3(1.02457, 1.02457, 1.02457) bones/159/rotation = Quaternion(3.33602e-07, 0.17875, 1.07571e-08, 0.983895) bones/159/scale = Vector3(1.02457, 1.02457, 1.02457) bones/163/scale = Vector3(1, 1, 1) bones/164/rotation = Quaternion(-0.386027, 0.695499, -0.490038, -0.356548) bones/165/rotation = Quaternion(0.192705, -7.77732e-09, 1.02176e-08, 0.981257) bones/166/rotation = Quaternion(-0.0202495, 0.000620612, 0.0306112, 0.999326) bones/166/scale = Vector3(1, 1, 1) bones/167/rotation = Quaternion(-1.3411e-07, -3.09199e-07, -2.88244e-07, 1) bones/168/rotation = Quaternion(-0.0564366, 0.732928, -0.677933, 0.00629121) bones/169/rotation = Quaternion(-0.421646, -0.0138039, -0.00641978, 0.906633) bones/169/scale = Vector3(0.976015, 0.976015, 0.976015) bones/170/rotation = Quaternion(0.811563, 5.74702e-08, -6.52868e-08, 0.584264) bones/170/scale = Vector3(0.995505, 0.995505, 0.995505) bones/171/rotation = Quaternion(-0.468492, -0.778371, 0.132216, 0.39645) bones/171/scale = Vector3(1, 1, 1) bones/173/rotation = Quaternion(-0.468492, -0.778371, 0.132216, 0.39645) bones/173/scale = Vector3(1.01221, 0.976015, 1.01221) bones/174/rotation = Quaternion(-1.21486e-08, -0.104437, -2.05754e-08, 0.994532) bones/175/rotation = Quaternion(0.798642, -0.105596, 0.144409, 0.574601) bones/175/scale = Vector3(1.00226, 0.963548, 1.03574) bones/176/rotation = Quaternion(2.2423e-07, -0.017527, 8.04709e-08, 0.999846) bones/177/rotation = Quaternion(-0.407427, -0.0163799, 0.0242184, 0.91277) bones/177/scale = Vector3(0.98586, 1.00528, 1.00995) bones/178/rotation = Quaternion(-0.607777, -0.347396, -0.354639, 0.619803) bones/178/scale = Vector3(1, 1, 1) bones/179/rotation = Quaternion(-0.607777, 0.347396, 0.354639, 0.619803) bones/179/scale = Vector3(1, 1, 1) bones/182/position = Vector3(-0.265005, 3.1665e-08, -0.0406387) bones/182/rotation = Quaternion(0.0909222, 0.66691, -0.737911, -0.0495121) bones/182/scale = Vector3(1, 1, 1) bones/184/rotation = Quaternion(-0.707107, -5.28304e-09, -5.27275e-09, 0.707107) bones/185/rotation = Quaternion(0.966264, -1.05128e-08, -0.238719, -0.0966792) bones/185/scale = Vector3(1, 1, 0.999998) bones/187/position = Vector3(0.265005, 3.1665e-08, -0.0406387) bones/187/rotation = Quaternion(-0.0909221, 0.66691, -0.737911, 0.0495122) bones/187/scale = Vector3(1, 1, 1) bones/189/rotation = Quaternion(-0.707107, 5.28304e-09, 5.27275e-09, 0.707107) bones/190/rotation = Quaternion(0.966264, 1.05128e-08, 0.238719, -0.0966792) bones/190/scale = Vector3(1, 1, 0.999998) bones/199/rotation = Quaternion(0.961249, -3.28639e-08, 1.1459e-07, -0.275683) bones/199/scale = Vector3(1, 1, 0.999999) bones/200/position = Vector3(3.3131e-09, -2.79395e-09, 4.23446e-09) bones/201/rotation = Quaternion(0.961249, -3.2864e-08, 1.14589e-07, 0.275683) bones/201/scale = Vector3(1, 1, 0.999999) bones/202/rotation = Quaternion(8.52652e-14, 1.21169e-27, 1, 2.54111e-21) bones/203/position = Vector3(0.0733334, 0.139832, 0.214619) bones/203/rotation = Quaternion(-0.707107, 0, 0, 0.707107) bones/204/rotation = Quaternion(0.00540466, 0, 0, 0.999985) bones/213/rotation = Quaternion(0.961249, 3.28639e-08, -1.1459e-07, -0.275683) bones/213/scale = Vector3(1, 1, 0.999999) bones/214/position = Vector3(-3.3131e-09, -2.79395e-09, 4.23446e-09) bones/215/rotation = Quaternion(0.961249, 3.28639e-08, -1.1459e-07, 0.275683) bones/215/scale = Vector3(1, 1, 0.999999) bones/216/rotation = Quaternion(-8.52652e-14, 1.21169e-27, 1, -2.54111e-21) bones/217/position = Vector3(-0.0733334, 0.139832, 0.214619) bones/217/rotation = Quaternion(-0.707107, 0, 0, 0.707107) bones/218/rotation = Quaternion(0.00540466, 0, 0, 0.999985) [node name="nail-blade" parent="base/rig/Skeleton3D" index="0"] transform = Transform3D(0.668384, -1.58392e-07, 0.743816, 0.743816, 7.9704e-09, -0.668384, 9.99383e-08, 1, 1.23142e-07, -0.291155, 0.739636, -0.242499) [node name="nail-handle" parent="base/rig/Skeleton3D" index="1"] transform = Transform3D(0.668384, -1.58392e-07, 0.743816, 0.743816, 7.9704e-09, -0.668384, 9.99383e-08, 1, 1.23142e-07, -0.291155, 0.739636, -0.242499) [node name="AnimationTree" type="AnimationTree" parent="." index="2"] tree_root = SubResource("AnimationNodeBlendTree_xdiqd") anim_player = NodePath("../AnimationPlayer") parameters/forward/blend_position = 0.0 parameters/movement/current_state = "forward" parameters/movement/transition_request = "" parameters/movement/current_index = 0