[gd_scene load_steps=8 format=3 uid="uid://bvydwnbie3pv4"] [ext_resource type="PackedScene" uid="uid://chtr62feiltax" path="res://player/player.tscn" id="1_ytdba"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_ohmka"] sky_top_color = Color(0.0360979, 0.133006, 0.175678, 1) sky_horizon_color = Color(0.542774, 0.569877, 0.606419, 1) ground_bottom_color = Color(0.135, 0.1465, 0.25, 1) ground_horizon_color = Color(0.542774, 0.569877, 0.606419, 1) [sub_resource type="Sky" id="Sky_mganl"] sky_material = SubResource("ProceduralSkyMaterial_ohmka") [sub_resource type="Environment" id="Environment_7wa85"] background_mode = 2 sky = SubResource("Sky_mganl") tonemap_mode = 2 ssao_enabled = true glow_enabled = true [sub_resource type="PlaneMesh" id="PlaneMesh_dplfc"] size = Vector2(40, 8.98) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_87x6o"] albedo_color = Color(0.149763, 0.203291, 0.262937, 1) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_73kmu"] data = PackedVector3Array(20, 0, 4.49, -20, 0, 4.49, 20, 0, -4.49, -20, 0, 4.49, -20, 0, -4.49, 20, 0, -4.49) [node name="Test" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_7wa85") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0) light_color = Color(0.968627, 1, 0.913725, 1) shadow_enabled = true [node name="Player" parent="." instance=ExtResource("1_ytdba")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.806743, 1.19209e-07, 0.147649) [node name="ground" type="Node3D" parent="."] [node name="plane" type="MeshInstance3D" parent="ground"] mesh = SubResource("PlaneMesh_dplfc") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_87x6o") [node name="StaticBody3D" type="StaticBody3D" parent="ground/plane"] [node name="CollisionShape3D" type="CollisionShape3D" parent="ground/plane/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_73kmu")