#!/bin/bash
-# gets a Godot release, fetches export templates,
-# and builds a project with its native export options
-
+# builds a Godot project with all its native export config options
################################################################################
-PWD=`pwd`
-DIR_DOWNLOAD=$PWD/download
-DIR_TEMPLATES=$DIR_DOWNLOAD/templates
-DIR_DEBUG=$PWD/debug
-DIR_RELEASE=$PWD/release
-DIR_PROJECT=$PWD/project
-
-GODOT_VERSION=4.4-stable
-GODOT_ZIP=Godot_v${GODOT_VERSION}_linux.x86_64.zip
-GODOT_EXE=Godot_v${GODOT_VERSION}_linux.x86_64
-GODOT_URI=https://github.com/godotengine/godot/releases/download/$GODOT_VERSION/$GODOT_ZIP
-
-GODOT_EXPORT_TEMPLATES=Godot_v${GODOT_VERSION}_export_templates.tpz
-GODOT_TEMPLATE_URI=https://github.com/godotengine/godot/releases/download/$GODOT_VERSION/$GODOT_EXPORT_TEMPLATES
-
-GODOT=$DIR_DOWNLOAD/$GODOT_EXE
-################################################################################
-# get Godot
+DIR_BUILD=`pwd`/build
+DIR_DEBUG=$DIR_BUILD/debug
+DIR_RELEASE=$DIR_BUILD/release
+DIR_PROJECT=`pwd`/project
-[[ -d $DIR_DOWNLOAD ]] || mkpath -p $DIR_DOWNLOAD
-[[ -f $DIR_DOWNLOAD/$GODOT_ZIP ]] || wget -P $DIR_DOWNLOAD $GODOT_URI
-[[ -f $DIR_DOWNLOAD/$GODOT_EXE ]] || unzip $DIR_DOWNLOAD/$GODOT_ZIP -d $DIR_DOWNLOAD
+GODOT="docker run -v${DIR_PROJECT}:${DIR_PROJECT} -v${DIR_BUILD}:${DIR_BUILD} cjpalmer/godot:0.1.0"
+GODOT_OPTS="--headless --path $DIR_PROJECT"
+EXPORT_PRESETS_CFG="$DIR_PROJECT/export_presets.cfg"
echo Godot version - $($GODOT --headless --version)
-################################################################################
-# get export templates
-
-[[ -f $DIR_DOWNLOAD/$GODOT_EXPORT_TEMPLATES ]] || wget -P $DIR_DOWNLOAD $GODOT_TEMPLATE_URI
-[[ -d $DIR_TEMPLATES ]] || unzip -d $DIR_DOWNLOAD $DIR_DOWNLOAD/$GODOT_EXPORT_TEMPLATES
-
-GODOT_TEMPLATE_VERSION=$(cat $DIR_TEMPLATES/version.txt)
-LOCAL_TEMPLATES=$HOME/.local/share/godot/export_templates/$GODOT_TEMPLATE_VERSION
-if [[ ! -d $LOCAL_TEMPLATES ]]
-then
- mkdir -p $LOCAL_TEMPLATES
- cp $DIR_TEMPLATES/* $LOCAL_TEMPLATES
- # TODO: leaves extra copy of templates
-fi
-
-echo Godot export template version - $GODOT_TEMPLATE_VERSION
-echo Local templates - $LOCAL_TEMPLATES
-
################################################################################
# execute project build
# iterate through all build types present in config file
-EXPORT_PRESETS_CFG=$DIR_PROJECT/export_presets.cfg
-GODOT_OPTS="--headless --path $DIR_PROJECT"
-
# if arg is given, override automated export discovery
if [[ -n "$1" ]]
then