#!/bin/bash
-# gets a Godot release, fetches export templates,
-# and builds a project with its native export options
+# builds a Godot project with all its native export config options
+################################################################################
-PWD=`pwd`
-DIR_DOWNLOAD=$PWD/download
-DIR_TEMPLATES=$DIR_DOWNLOAD/templates
-DIR_DEBUG=$PWD/debug
-DIR_RELEASE=$PWD/release
-DIR_PROJECT=$PWD/project
+DIR_BUILD=`pwd`/build
+DIR_DEBUG=$DIR_BUILD/debug
+DIR_RELEASE=$DIR_BUILD/release
+DIR_PROJECT=`pwd`/project
-GODOT_VERSION=4.4-stable
-GODOT_ZIP=Godot_v${GODOT_VERSION}_linux.x86_64.zip
-GODOT_EXE=Godot_v${GODOT_VERSION}_linux.x86_64
-GODOT_URI=https://github.com/godotengine/godot/releases/download/$GODOT_VERSION/$GODOT_ZIP
-
-GODOT_EXPORT_TEMPLATES=Godot_v${GODOT_VERSION}_export_templates.tpz
-GODOT_TEMPLATE_URI=https://github.com/godotengine/godot/releases/download/$GODOT_VERSION/$GODOT_EXPORT_TEMPLATES
-
-GODOT=$DIR_DOWNLOAD/$GODOT_EXE
-
-# get Godot
-[[ -d $DIR_DOWNLOAD ]] || mkpath -p $DIR_DOWNLOAD
-[[ -f $DIR_DOWNLOAD/$GODOT_ZIP ]] || wget -P $DIR_DOWNLOAD $GODOT_URI
-[[ -f $DIR_DOWNLOAD/$GODOT_EXE ]] || unzip $DIR_DOWNLOAD/$GODOT_ZIP -d $DIR_DOWNLOAD
+GODOT="docker run -v${DIR_PROJECT}:${DIR_PROJECT} -v${DIR_BUILD}:${DIR_BUILD} cjpalmer/godot:0.1.0"
+GODOT_OPTS="--headless --path $DIR_PROJECT"
+EXPORT_PRESETS_CFG="$DIR_PROJECT/export_presets.cfg"
echo Godot version - $($GODOT --headless --version)
-# get export templates
-[[ -f $DIR_DOWNLOAD/$GODOT_EXPORT_TEMPLATES ]] || wget -P $DIR_DOWNLOAD $GODOT_TEMPLATE_URI
-[[ -d $DIR_TEMPLATES ]] || unzip -d $DIR_DOWNLOAD $DIR_DOWNLOAD/$GODOT_EXPORT_TEMPLATES
+################################################################################
+# execute project build
-GODOT_TEMPLATE_VERSION=$(cat $DIR_TEMPLATES/version.txt)
-LOCAL_TEMPLATES=$HOME/.local/share/godot/export_templates/$GODOT_TEMPLATE_VERSION
-if [[ ! -d $LOCAL_TEMPLATES ]]
+# iterate through all build types present in config file
+# if arg is given, override automated export discovery
+if [[ -n "$1" ]]
then
- mkdir -p $LOCAL_TEMPLATES
- cp $DIR_TEMPLATES/* $LOCAL_TEMPLATES
- # TODO: leaves extra stuff
+ EXPORT_NAMES=$1
+else
+ EXPORT_NAMES=$(awk -F= '$1=="name"{print $2}' $EXPORT_PRESETS_CFG | sed 's/"//g')
fi
-echo Godot export template version - $GODOT_TEMPLATE_VERSION
-echo Local templates - $LOCAL_TEMPLATES
-
-# execute project build
-PLATFORM=macOS
-[[ -d $DIR_RELEASE/$PLATFORM ]] || mkdir -p $DIR_RELEASE/$PLATFORM
-[[ -d $DIR_DEBUG/$PLATFORM ]] || mkdir -p $DIR_DEBUG/$PLATFORM
-
-echo Starting project build
-$GODOT --headless --export-debug --path $DIR_PROJECT $PLATFORM $DIR_DEBUG/$PLATFORM/wolf-seeking-sheep.dmg
+for EXPORT_NAME in $EXPORT_NAMES
+do
+ echo
+ echo Starting project build for export $EXPORT_NAME
+
+ # create build folders
+ [[ -d $DIR_RELEASE/$EXPORT_NAME ]] || mkdir -p $DIR_RELEASE/$EXPORT_NAME
+ [[ -d $DIR_DEBUG/$EXPORT_NAME ]] || mkdir -p $DIR_DEBUG/$EXPORT_NAME
+
+ # get export name from config file
+ EXPORT_FNAME=$(awk -vname=${EXPORT_NAME} -F= \
+ '$1=="name" && $2~name{f=1} f==1 && $1=="export_path"{print $2;exit}' \
+ $EXPORT_PRESETS_CFG | sed -e 's|^.*/||' -e 's/"//g')
+
+ # do build!
+ echo $GODOT $GODOT_OPTS --export-debug "$EXPORT_NAME" $DIR_DEBUG/$EXPORT_NAME/$EXPORT_FNAME
+ $GODOT $GODOT_OPTS --export-debug "$EXPORT_NAME" $DIR_DEBUG/$EXPORT_NAME/$EXPORT_FNAME
+ echo $GODOT $GODOT_OPTS --export-release "$EXPORT_NAME" $DIR_RELEASE/$EXPORT_NAME/$EXPORT_FNAME
+ $GODOT $GODOT_OPTS --export-release "$EXPORT_NAME" $DIR_RELEASE/$EXPORT_NAME/$EXPORT_FNAME
+done