#!/bin/bash # gets a Godot release, fetches export templates, # and builds a project with its native export options PWD=`pwd` DIR_DOWNLOAD=$PWD/download DIR_TEMPLATES=$DIR_DOWNLOAD/templates DIR_DEBUG=$PWD/debug DIR_RELEASE=$PWD/release DIR_PROJECT=$PWD/project GODOT_VERSION=4.4-stable GODOT_ZIP=Godot_v${GODOT_VERSION}_linux.x86_64.zip GODOT_EXE=Godot_v${GODOT_VERSION}_linux.x86_64 GODOT_URI=https://github.com/godotengine/godot/releases/download/$GODOT_VERSION/$GODOT_ZIP GODOT_EXPORT_TEMPLATES=Godot_v${GODOT_VERSION}_export_templates.tpz GODOT_TEMPLATE_URI=https://github.com/godotengine/godot/releases/download/$GODOT_VERSION/$GODOT_EXPORT_TEMPLATES GODOT=$DIR_DOWNLOAD/$GODOT_EXE # get Godot [[ -d $DIR_DOWNLOAD ]] || mkpath -p $DIR_DOWNLOAD [[ -f $DIR_DOWNLOAD/$GODOT_ZIP ]] || wget -P $DIR_DOWNLOAD $GODOT_URI [[ -f $DIR_DOWNLOAD/$GODOT_EXE ]] || unzip $DIR_DOWNLOAD/$GODOT_ZIP -d $DIR_DOWNLOAD echo Godot version - $($GODOT --headless --version) # get export templates [[ -f $DIR_DOWNLOAD/$GODOT_EXPORT_TEMPLATES ]] || wget -P $DIR_DOWNLOAD $GODOT_TEMPLATE_URI [[ -d $DIR_TEMPLATES ]] || unzip -d $DIR_DOWNLOAD $DIR_DOWNLOAD/$GODOT_EXPORT_TEMPLATES GODOT_TEMPLATE_VERSION=$(cat $DIR_TEMPLATES/version.txt) LOCAL_TEMPLATES=$HOME/.local/share/godot/export_templates/$GODOT_TEMPLATE_VERSION if [[ ! -d $LOCAL_TEMPLATES ]] then mkdir -p $LOCAL_TEMPLATES cp $DIR_TEMPLATES/* $LOCAL_TEMPLATES # TODO: leaves extra stuff fi echo Godot export template version - $GODOT_TEMPLATE_VERSION echo Local templates - $LOCAL_TEMPLATES # execute project build PLATFORM=macOS [[ -d $DIR_RELEASE/$PLATFORM ]] || mkdir -p $DIR_RELEASE/$PLATFORM [[ -d $DIR_DEBUG/$PLATFORM ]] || mkdir -p $DIR_DEBUG/$PLATFORM echo Starting project build $GODOT --headless --export-debug --path $DIR_PROJECT $PLATFORM $DIR_DEBUG/$PLATFORM/wolf-seeking-sheep.dmg