1: white
2: black
*/
-var session = 0;
+
var playerStone;
+/* get session ID from URI if included */
+var session = 0;
+var queryString = location.search
+let params = new URLSearchParams(queryString)
+let url_session = parseInt(params.get("session"))
+
+if (url_session > 0)
+{
+ session = url_session
+}
+console.log("Session ID: " + url_session)
+
var state = [];
for (var i = 0; i < boardSize; i++)
{
// Any data from the server can be manipulated here.
let parsed = JSON.parse(msg.data);
switch (parsed.type) {
+ case "session":
+ socket.send(JSON.stringify({
+ "type":"session",
+ "data": {
+ "session":session
+ }
+ }));
+ break;
case "board":
console.log("Setting board state");
+
+ // lazily clean up board and reinit
+ for (var i = 0; i < boardSize; i++) {
+ for (var j = 0; j < boardSize; j++) {
+ state[i][j] = 0;
+ }
+ }
+
+ // set up board according to db state
parsed.data.forEach( function (move, index) {
state[move.x][move.y] = move.state;
});
+
drawGrid();
break;
case "new":