From 38bec94dddbd6aa14799d7af8e3259dbcf8f682b Mon Sep 17 00:00:00 2001 From: Clifton Palmer Date: Wed, 7 May 2025 13:22:23 +0300 Subject: [PATCH] Added landing states --- map/test.tscn | 3 + player/fall_to_landing.gd | 25 ++ player/fall_to_landing.gd.uid | 1 + player/fall_to_roll.gd | 31 ++ player/fall_to_roll.gd.uid | 1 + player/model.gd | 4 +- player/moves/Move.gd | 2 + player/moves/fall.gd | 23 ++ player/player.tscn | 12 +- skin/prototype_skin.tscn | 558 +++++++++++++++++----------------- 10 files changed, 379 insertions(+), 281 deletions(-) create mode 100644 player/fall_to_landing.gd create mode 100644 player/fall_to_landing.gd.uid create mode 100644 player/fall_to_roll.gd create mode 100644 player/fall_to_roll.gd.uid diff --git a/map/test.tscn b/map/test.tscn index 9c4248b..e457aba 100644 --- a/map/test.tscn +++ b/map/test.tscn @@ -81,6 +81,9 @@ shape = SubResource("ConcavePolygonShape3D_37kl0") [node name="Ramp" parent="map" instance=ExtResource("7_5owfa")] transform = Transform3D(-1.62606e-07, 0, -3.72, 0, 3.72, 0, 3.72, 0, -1.62606e-07, -0.137384, 0, 7.7898) +[node name="Ramp2" parent="map" instance=ExtResource("7_5owfa")] +transform = Transform3D(-2.67951e-07, 0, -6.13, 0, 12.37, 0, 6.13, 0, -2.67951e-07, -4.28785, 0, 18.1665) + [node name="Cube" parent="map" instance=ExtResource("8_f4bcd")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.30192, 0.5, 5.19269) diff --git a/player/fall_to_landing.gd b/player/fall_to_landing.gd new file mode 100644 index 0000000..2ad905b --- /dev/null +++ b/player/fall_to_landing.gd @@ -0,0 +1,25 @@ +extends Move +class_name FallToLanding + + +var finished := false + + +func should_enter(input: InputPacket) -> String: + if finished: + input.actions.sort_custom(moves_priority_sort) + return input.actions[0] + return "fallToLanding" + + +func on_enter_state(): + finished = false + player.velocity = Vector3.ZERO + player.skin.animation_tree.animation_finished.connect(_on_animation_finished) + player.skin.transition_fallToLanding() + + +func _on_animation_finished(_name: String): + # TODO: make sure animation is finished by using name + finished = true + player.skin.animation_tree.animation_finished.disconnect(_on_animation_finished) diff --git a/player/fall_to_landing.gd.uid b/player/fall_to_landing.gd.uid new file mode 100644 index 0000000..2d1d9c9 --- /dev/null +++ b/player/fall_to_landing.gd.uid @@ -0,0 +1 @@ +uid://cgb5nb8cw7cmn diff --git a/player/fall_to_roll.gd b/player/fall_to_roll.gd new file mode 100644 index 0000000..2fa1a14 --- /dev/null +++ b/player/fall_to_roll.gd @@ -0,0 +1,31 @@ +extends Walk +class_name FallToRoll + + +var finished := false +const roll_speed := 5.0 + + +func should_enter(input: InputPacket) -> String: + if finished: + input.actions.sort_custom(moves_priority_sort) + return input.actions[0] + return "fallToRoll" + + +func update(input: InputPacket, delta: float): + player.velocity = get_new_velocity_from_input(input, delta, roll_speed) + player.move_and_slide() + update_skin(delta) + + +func on_enter_state(): + finished = false + player.skin.animation_tree.animation_finished.connect(_on_animation_finished) + player.skin.transition_fallToRoll() + + +func _on_animation_finished(_name: String): + # TODO: make sure animation is finished by using name + finished = true + player.skin.animation_tree.animation_finished.disconnect(_on_animation_finished) diff --git a/player/fall_to_roll.gd.uid b/player/fall_to_roll.gd.uid new file mode 100644 index 0000000..1763250 --- /dev/null +++ b/player/fall_to_roll.gd.uid @@ -0,0 +1 @@ +uid://whl70vbdv7gu diff --git a/player/model.gd b/player/model.gd index 71415a6..c32e2bc 100644 --- a/player/model.gd +++ b/player/model.gd @@ -10,7 +10,9 @@ class_name PlayerModel "slash": $Slash, "shoot": $Shoot, "dash": $Dash, - "fall": $Fall + "fall": $Fall, + "fallToRoll": $FallToRoll, + "fallToLanding": $FallToLanding } var current_move: Move diff --git a/player/moves/Move.gd b/player/moves/Move.gd index c914e9e..225bcf5 100644 --- a/player/moves/Move.gd +++ b/player/moves/Move.gd @@ -14,6 +14,8 @@ static var moves_priority: Dictionary = { "shoot": 3, "dash": 50, "fall": 100, + "fallToLanding": 101, + "fallToRoll": 102, } static func moves_priority_sort(a: String, b: String): diff --git a/player/moves/fall.gd b/player/moves/fall.gd index 205f194..56e3215 100644 --- a/player/moves/fall.gd +++ b/player/moves/fall.gd @@ -2,8 +2,31 @@ extends Move class_name Fall +const fall_landing_limit := 3.0 +const fall_roll_limit := 6.0 + +var landing_type := "" + + +func should_enter(input: InputPacket) -> String: + if not player.is_on_floor(): + input.actions.append("fall") + elif not landing_type.is_empty(): + input.actions.append(landing_type) + + input.actions.sort_custom(moves_priority_sort) + return input.actions[0] + + func update(_input: InputPacket, delta: float): player.velocity += player.get_gravity() * delta + + if abs(player.velocity.y) > fall_landing_limit: + if abs(player.velocity.y) > fall_roll_limit: + landing_type = "fallToRoll" + else: + landing_type = "fallToLanding" + player.move_and_slide() diff --git a/player/player.tscn b/player/player.tscn index 5998596..90a1d18 100644 --- a/player/player.tscn +++ b/player/player.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=13 format=3 uid="uid://cchu1yltrhuk3"] +[gd_scene load_steps=15 format=3 uid="uid://cchu1yltrhuk3"] [ext_resource type="PackedScene" uid="uid://dvkx3t15l7mfb" path="res://skin/prototype_skin.tscn" id="1_4flbx"] [ext_resource type="Script" uid="uid://dcv34jq0jett0" path="res://player/player.gd" id="1_onrkg"] @@ -10,7 +10,9 @@ [ext_resource type="Script" uid="uid://bdiks0m7vsn5w" path="res://player/moves/dash.gd" id="8_hg6s5"] [ext_resource type="Script" uid="uid://b0oj5iuvr8omo" path="res://player/moves/fall.gd" id="9_hg6s5"] [ext_resource type="Script" uid="uid://d28gnkyqsg3t" path="res://player/moves/slash.gd" id="10_8t03j"] +[ext_resource type="Script" uid="uid://whl70vbdv7gu" path="res://player/fall_to_roll.gd" id="10_ebec5"] [ext_resource type="Script" uid="uid://c8c16gqh0fmwv" path="res://player/moves/shoot.gd" id="11_2ieo8"] +[ext_resource type="Script" uid="uid://cgb5nb8cw7cmn" path="res://player/fall_to_landing.gd" id="11_yllr7"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_sh265"] @@ -62,6 +64,14 @@ wait_time = 0.25 script = ExtResource("9_hg6s5") metadata/_custom_type_script = "uid://c886t1c86q0m6" +[node name="FallToRoll" type="Node" parent="Model"] +script = ExtResource("10_ebec5") +metadata/_custom_type_script = "uid://c886t1c86q0m6" + +[node name="FallToLanding" type="Node" parent="Model"] +script = ExtResource("11_yllr7") +metadata/_custom_type_script = "uid://c886t1c86q0m6" + [node name="Slash" type="Node" parent="Model"] script = ExtResource("10_8t03j") metadata/_custom_type_script = "uid://c886t1c86q0m6" diff --git a/skin/prototype_skin.tscn b/skin/prototype_skin.tscn index b789a0e..83669ab 100644 --- a/skin/prototype_skin.tscn +++ b/skin/prototype_skin.tscn @@ -129,289 +129,289 @@ node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global tim script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] -bones/0/position = Vector3(0.254558, 0.838955, 0.255605) -bones/0/rotation = Quaternion(0.541654, -0.658138, 0.049597, 0.520582) -bones/1/position = Vector3(-0.260736, 0.825744, -0.172523) -bones/1/rotation = Quaternion(0.394415, 0.470713, 0.429427, 0.662162) -bones/3/position = Vector3(0.00576772, 0.970959, 0.00718728) -bones/3/rotation = Quaternion(0.0141055, -0.330065, -0.00441453, 0.943843) -bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) -bones/5/rotation = Quaternion(0.0955005, 0.0411486, -0.00902313, 0.994538) -bones/5/scale = Vector3(1, 1, 1) -bones/6/rotation = Quaternion(0.108226, 0.122669, -0.0106062, 0.986472) -bones/6/scale = Vector3(1, 0.999996, 1) -bones/7/rotation = Quaternion(0.220807, -0.0103571, 0.00319196, 0.975257) -bones/8/rotation = Quaternion(-0.165362, 0.179548, -0.0306287, 0.969268) -bones/9/rotation = Quaternion(-0.0811125, -0.00275616, -0.022256, 0.996453) -bones/10/position = Vector3(0.0057677, 0.970959, 0.00718728) -bones/10/rotation = Quaternion(0.263195, 0.851131, 0.441245, -0.10774) -bones/11/position = Vector3(0.00576784, 0.970959, 0.00718737) -bones/11/rotation = Quaternion(-0.465679, 0.60321, 0.179241, 0.622217) -bones/12/position = Vector3(0.0794458, 0.902199, 0.0444813) -bones/12/rotation = Quaternion(0.92906, 0.0350876, 0.32361, 0.175762) -bones/12/scale = Vector3(1.02276, 0.955979, 1.02276) -bones/13/rotation = Quaternion(-7.01643e-08, -0.0263359, -5.74867e-10, 0.999653) -bones/14/rotation = Quaternion(0.0935761, -0.0265522, 0.00235215, 0.995255) -bones/14/scale = Vector3(0.99999, 0.998196, 1.00207) -bones/15/rotation = Quaternion(5.3846e-08, 0.0345665, 3.35389e-08, 0.999402) -bones/16/rotation = Quaternion(-0.373342, 0.0329114, 0.110044, 0.920556) -bones/16/scale = Vector3(0.980344, 1.01133, 1.01111) -bones/17/rotation = Quaternion(-0.0229687, 0.935171, -0.35301, -0.0176437) -bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) -bones/18/position = Vector3(-0.0489176, 0.90496, -0.0577633) -bones/18/rotation = Quaternion(0.938684, -0.0721663, 0.328401, -0.0762727) -bones/18/scale = Vector3(1.02377, 0.954111, 1.02377) -bones/19/rotation = Quaternion(2.30103e-08, 0.0898458, -6.43723e-09, 0.995956) -bones/20/rotation = Quaternion(0.10634, 0.0903511, -0.00908029, 0.990175) -bones/20/scale = Vector3(0.999988, 0.997059, 1.00339) -bones/21/rotation = Quaternion(-2.80819e-08, 0.0723691, 3.57681e-09, 0.997378) -bones/22/rotation = Quaternion(-0.511695, 0.0726008, -0.103233, 0.849847) -bones/22/scale = Vector3(0.981636, 0.991297, 1.0298) -bones/23/rotation = Quaternion(-0.00225072, 0.936919, -0.349514, -0.0043055) -bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) -bones/24/position = Vector3(0.0632086, 1.58226, 0.158954) -bones/24/rotation = Quaternion(0.132055, -0.101198, -0.0654134, 0.983891) -bones/25/position = Vector3(0.066908, 1.61688, 0.168819) -bones/25/rotation = Quaternion(-0.41733, -0.00693385, -0.375698, 0.827429) -bones/26/position = Vector3(0.0855795, 1.62785, 0.148421) -bones/26/rotation = Quaternion(0.761898, -0.0222159, 0.640262, -0.095305) -bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) -bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) -bones/28/position = Vector3(0.072664, 1.56456, 0.15873) -bones/28/rotation = Quaternion(0.102959, -0.389223, 0.220151, 0.888503) -bones/29/position = Vector3(-0.10182, 1.57055, 0.155659) -bones/29/rotation = Quaternion(0.12318, 0.0908223, 0.136682, 0.978722) -bones/30/position = Vector3(-0.110691, 1.60434, 0.16545) -bones/30/rotation = Quaternion(-0.42402, -0.0386312, 0.42451, 0.799066) -bones/31/position = Vector3(-0.129897, 1.61268, 0.144314) -bones/31/rotation = Quaternion(0.77089, 0.0774972, -0.630273, -0.0497912) -bones/31/scale = Vector3(1.00001, 0.999994, 1) -bones/32/scale = Vector3(0.999997, 1, 1) -bones/33/position = Vector3(-0.1087, 1.5517, 0.155111) -bones/33/rotation = Quaternion(0.0797983, 0.37797, -0.155221, 0.909218) -bones/34/position = Vector3(-0.017148, 1.51709, 0.26056) -bones/34/rotation = Quaternion(-0.628723, -0.0296795, 0.0210814, 0.776777) -bones/35/position = Vector3(-0.0188498, 1.53037, 0.299908) -bones/35/rotation = Quaternion(-0.773098, -0.0333359, 0.0146291, 0.633241) -bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) -bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) -bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) -bones/37/position = Vector3(-0.0027746, 1.53597, 0.270072) -bones/37/rotation = Quaternion(-0.129987, 0.613359, 0.751506, 0.205262) -bones/38/position = Vector3(-0.0343711, 1.53375, 0.269452) -bones/38/rotation = Quaternion(0.0719333, 0.624865, 0.737679, -0.245355) -bones/39/position = Vector3(0.0245832, 1.59089, 0.24342) -bones/39/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815) -bones/40/position = Vector3(0.00202242, 1.58099, 0.260439) -bones/40/rotation = Quaternion(0.729417, 0.593288, 0.268376, -0.209604) -bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) -bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) -bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) -bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) -bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) -bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) -bones/43/scale = Vector3(1, 0.999998, 1) -bones/44/position = Vector3(0.0471606, 1.59283, 0.244767) -bones/44/rotation = Quaternion(-0.621157, 0.617895, 0.282238, -0.390784) -bones/44/scale = Vector3(1, 0.999997, 1) -bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) -bones/45/scale = Vector3(0.999997, 1, 0.999998) -bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) -bones/46/scale = Vector3(0.999999, 1, 0.999997) -bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) -bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) -bones/48/position = Vector3(0.0245832, 1.59089, 0.24342) -bones/48/rotation = Quaternion(-0.0296794, 0.628724, 0.776776, -0.0210815) -bones/50/position = Vector3(-0.068052, 1.5844, 0.241604) -bones/50/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815) -bones/51/position = Vector3(-0.0450133, 1.57769, 0.259517) -bones/51/rotation = Quaternion(0.774319, -0.536445, -0.268098, -0.201941) -bones/51/scale = Vector3(1, 0.999997, 1) -bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) -bones/52/scale = Vector3(0.999999, 1, 0.999999) -bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) -bones/53/scale = Vector3(0.999999, 1, 0.999999) -bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) -bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) -bones/55/position = Vector3(-0.0907774, 1.583, 0.242008) -bones/55/rotation = Quaternion(0.570847, 0.651953, 0.321064, 0.382112) -bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) -bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) -bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) -bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) -bones/57/scale = Vector3(1, 0.999998, 0.999997) -bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) -bones/58/scale = Vector3(1, 0.999999, 1) -bones/59/position = Vector3(-0.068052, 1.5844, 0.241604) -bones/59/rotation = Quaternion(-0.0296795, 0.628723, 0.776776, -0.0210814) -bones/61/position = Vector3(-0.0150224, 1.49009, 0.24857) -bones/61/rotation = Quaternion(-0.62892, -0.029591, 0.0209973, 0.776623) -bones/62/position = Vector3(-0.0153136, 1.49756, 0.236724) -bones/62/rotation = Quaternion(-0.540694, -0.0272349, 0.0240658, 0.840434) -bones/65/position = Vector3(-0.02017, 1.58075, 0.187317) 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Vector3(-0.0167249, 1.50793, 0.27168) -bones/77/rotation = Quaternion(-0.503869, 0.35729, 0.487447, 0.617135) +bones/0/position = Vector3(0.778274, 1.42061, -0.055486) +bones/0/rotation = Quaternion(0.707107, 8.72786e-08, 3.65278e-08, 0.707107) +bones/1/position = Vector3(-0.778275, 1.42061, -0.0554846) +bones/1/rotation = Quaternion(0.707107, 1.44976e-06, 1.5453e-06, 0.707107) +bones/3/position = Vector3(3.51065e-07, 1.0427, 0.0155424) +bones/3/rotation = Quaternion(0.00645869, 3.69723e-07, 7.13328e-10, 0.999979) +bones/4/rotation = Quaternion(-0.0801557, -2.32384e-07, -2.88675e-07, 0.996782) +bones/5/rotation = Quaternion(-2.23518e-08, -1.32317e-07, 1.67929e-09, 1) +bones/5/scale = Vector3(0.999999, 1, 1) +bones/6/rotation = Quaternion(0.0128849, 2.5855e-08, -3.44535e-09, 0.999917) +bones/6/scale = Vector3(1, 0.999993, 1) +bones/7/rotation = Quaternion(0.241677, -1.36351e-06, -1.80568e-06, 0.970357) +bones/8/rotation = Quaternion(-0.168175, 2.82375e-06, 2.4138e-06, 0.985757) 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Vector3(-0.0193492, 1.72292, 0.139139) +bones/102/rotation = Quaternion(0.719437, 0.365555, -0.536441, 0.247004) +bones/103/position = Vector3(0.0316807, 1.62662, 0.134459) +bones/103/rotation = Quaternion(-0.487987, -0.305617, -0.306553, 0.757953) +bones/105/position = Vector3(-0.0316793, 1.62662, 0.134459) +bones/105/rotation = Quaternion(-0.487987, 0.305617, 0.306554, 0.757952) +bones/107/position = Vector3(0.0763207, 1.69826, 0.0845995) +bones/107/rotation = Quaternion(0.769356, -0.413144, -0.415618, 0.254295) +bones/109/position = Vector3(-0.0763192, 1.69826, 0.0845995) +bones/109/rotation = Quaternion(0.769356, 0.413143, 0.415618, 0.254294) +bones/111/position = Vector3(0.0151208, 1.77332, 0.11925) +bones/111/rotation = Quaternion(0.707851, 0.157738, 0.680168, 0.106943) +bones/112/position = Vector3(0.0431108, 1.778, 0.10566) +bones/112/rotation = Quaternion(0.784585, 0.211417, 0.569723, 0.123064) +bones/113/position = Vector3(0.0647108, 1.77449, 0.0845995) +bones/113/rotation = Quaternion(0.912265, 0.162258, 0.330189, 0.180055) +bones/114/position = Vector3(-0.0151192, 1.77332, 0.11925) +bones/114/rotation = Quaternion(0.707851, -0.157739, -0.680169, 0.106943) +bones/115/position = Vector3(-0.0431092, 1.778, 0.10566) +bones/115/rotation = Quaternion(0.784585, -0.211417, -0.569723, 0.123064) +bones/115/scale = Vector3(0.999998, 1, 0.999998) +bones/116/position = Vector3(-0.0647092, 1.77449, 0.0845995) +bones/116/rotation = Quaternion(0.912265, -0.162258, -0.330189, 0.180055) +bones/117/position = Vector3(7.62727e-07, 1.70798, 0.138239) +bones/117/rotation = Quaternion(0.947058, -2.37249e-07, -8.04305e-08, 0.321062) +bones/118/rotation = Quaternion(-0.0510201, 1.19054e-07, -6.08133e-09, 0.998698) +bones/118/scale = Vector3(1, 0.999994, 1) +bones/119/position = Vector3(7.36348e-07, 1.65533, 0.153539) +bones/119/rotation = Quaternion(0.99964, -2.53616e-07, 1.25883e-07, -0.0268159) +bones/119/scale = Vector3(0.999995, 1.00001, 0.999997) +bones/120/position = Vector3(0.0785708, 1.75703, 0.0537295) +bones/120/rotation = Quaternion(0.99921, 0.0334818, -0.0113366, 0.0181763) +bones/121/position = Vector3(-0.0785692, 1.75703, 0.0537295) +bones/121/rotation = Quaternion(0.99921, -0.0334823, 0.0113366, 0.0181762) +bones/122/position = Vector3(0.045705, 1.44582, -0.0331644) +bones/122/rotation = Quaternion(-0.562269, -0.434562, -0.456132, 0.53568) +bones/123/position = Vector3(0.151628, 1.44057, -0.0554856) +bones/123/rotation = Quaternion(0.707107, 0.707107, 1.26441e-07, -2.95028e-07) +bones/123/scale = Vector3(0.999895, 1.00021, 0.999895) +bones/124/rotation = Quaternion(2.6761e-08, 1.24534e-07, -4.28081e-07, 1) +bones/125/rotation = Quaternion(2.54349e-08, -2.57803e-09, 8.45425e-07, 1) +bones/125/scale = Vector3(0.999994, 1.00001, 0.999994) +bones/126/rotation = Quaternion(8.93397e-09, -2.883e-07, -4.00082e-09, 1) +bones/127/rotation = Quaternion(-4.47107e-07, 5.01211e-07, -1.11086e-06, 1) +bones/127/scale = Vector3(1.00011, 0.999778, 1.00011) 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Quaternion(8.59114e-07, 0.707107, 1.21739e-06, 0.707107) +bones/144/rotation = Quaternion(1.16166e-12, -4.08974e-07, -1.52299e-06, 1) +bones/145/rotation = Quaternion(-2.80424e-06, 3.95763e-08, -5.23666e-07, 1) +bones/145/scale = Vector3(1, 0.999998, 1) +bones/147/position = Vector3(-0.0457037, 1.44582, -0.0331644) +bones/147/rotation = Quaternion(-0.562269, 0.434562, 0.456131, 0.535681) +bones/148/position = Vector3(-0.151627, 1.44057, -0.0554855) +bones/148/rotation = Quaternion(0.707107, -0.707106, -8.85084e-07, 1.26441e-07) +bones/148/scale = Vector3(0.999892, 1.00022, 0.999892) +bones/149/rotation = Quaternion(-8.98312e-09, -2.1813e-07, -1.86241e-09, 1) bones/149/scale = Vector3(1, 1, 1) -bones/150/rotation = Quaternion(-0.0543543, 0.0980348, 0.0047269, 0.993686) -bones/150/scale = Vector3(0.999931, 0.998835, 1.00156) -bones/151/rotation = Quaternion(6.9719e-10, -0.0300902, 2.98957e-08, 0.999547) -bones/152/rotation = Quaternion(-0.246656, -0.0299428, -0.131519, 0.95967) -bones/152/scale = Vector3(0.969594, 1.04704, 0.99059) -bones/153/rotation = Quaternion(-0.0262573, -0.706459, -0.0337427, 0.706461) -bones/154/rotation = Quaternion(-0.146267, 0.0106058, -0.00826707, 0.989154) -bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) -bones/156/rotation = Quaternion(-0.250613, -0.0476399, -0.187786, 0.948504) -bones/157/rotation = Quaternion(0.188129, 0.0785113, -0.0160984, 0.978869) -bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) -bones/160/rotation = Quaternion(-0.0613531, -0.702488, -0.0961746, 0.702493) -bones/161/rotation = Quaternion(-0.30469, 0.00976669, 0.0230834, 0.952122) -bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) -bones/164/rotation = Quaternion(-0.0990558, -0.690043, -0.194607, 0.690041) -bones/165/rotation = Quaternion(-0.340923, -0.00891987, 0.0332542, 0.939461) -bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) -bones/168/rotation = Quaternion(-0.080861, -0.689095, -0.21114, 0.688498) -bones/169/rotation = Quaternion(-0.366349, -0.019898, 0.0657483, 0.927939) -bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) -bones/172/position = Vector3(0.0798486, 1.25729, 0.0848281) -bones/172/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019) -bones/173/position = Vector3(-0.0836711, 1.2606, 0.0261508) -bones/173/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019) +bones/150/rotation = Quaternion(1.44987e-08, 4.58855e-08, -4.13344e-07, 1) +bones/150/scale = Vector3(0.999996, 1.00001, 0.999996) +bones/151/rotation = Quaternion(1.3147e-08, 3.34398e-07, -4.20711e-07, 1) +bones/152/rotation = Quaternion(7.56304e-07, -3.67097e-07, -1.15064e-06, 1) +bones/152/scale = Vector3(1.00011, 0.999774, 1.00011) +bones/153/rotation = Quaternion(0.000145201, -0.707107, -0.000146351, 0.707107) +bones/154/rotation = Quaternion(-5.14456e-06, 3.93009e-06, 0.000361253, 1) +bones/155/rotation = Quaternion(4.07045e-06, -1.14243e-07, -0.000156429, 1) +bones/156/rotation = Quaternion(-0.250309, -0.056783, -0.222649, 0.940504) +bones/157/rotation = Quaternion(-0.00111418, 2.04323e-06, 3.14931e-05, 0.999999) +bones/158/rotation = Quaternion(-0.000851675, 6.56375e-07, 7.40493e-05, 1) +bones/160/rotation = Quaternion(0.000377467, -0.707107, -0.000376343, 0.707107) +bones/161/rotation = Quaternion(-6.47319e-06, 3.75529e-06, 0.000871277, 1) +bones/162/rotation = Quaternion(8.08389e-06, 1.04493e-07, -0.000301532, 1) +bones/164/rotation = Quaternion(-0.000111899, -0.707107, 0.000115321, 0.707107) +bones/165/rotation = Quaternion(5.92241e-10, 3.90079e-06, -0.00022247, 1) +bones/166/rotation = Quaternion(6.90548e-10, -1.60728e-07, -0.000107866, 1) +bones/168/rotation = Quaternion(-0.00180981, -0.707104, 0.00182029, 0.707105) +bones/169/rotation = Quaternion(6.38456e-06, 3.74574e-06, 0.000630055, 1) +bones/170/rotation = Quaternion(-5.74123e-06, -3.6214e-08, -0.000559247, 1) +bones/172/position = Vector3(0.0868749, 1.35058, 0.0380746) +bones/172/rotation = Quaternion(2.12857e-07, 0.707107, 0.707107, 1.4921e-07) +bones/173/position = Vector3(-0.0868738, 1.35058, 0.0380746) +bones/173/rotation = Quaternion(2.12857e-07, 0.707107, 0.707107, 1.4921e-07) [node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true -transform = Transform3D(0.12879, -0.764604, -0.631501, -0.661327, 0.408302, -0.629234, 0.738958, 0.498668, -0.453068, 0.254558, 0.838955, 0.255605) +transform = Transform3D(1, 7.17724e-08, 1.75089e-07, 1.75089e-07, 0, -1, -7.17724e-08, 1, 0, 0.778274, 1.42061, -0.055486) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true @@ -424,7 +424,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, [node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true -transform = Transform3D(0.188043, -0.197388, 0.962122, 0.940013, 0.320059, -0.118059, -0.284632, 0.926606, 0.245732, -0.260736, 0.825744, -0.172523) +transform = Transform3D(1, -1.35103e-07, 4.23566e-06, 4.23566e-06, 0, -1, 1.35103e-07, 1, 0, -0.778275, 1.42061, -0.0554846) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true -- 2.47.2