X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/e290448c2414d818fc183725d32150218218b7a3..9fac9f2c3ccbba52e1e450f5b9dde7a52336fa57:/skin/prototype_skin.tscn diff --git a/skin/prototype_skin.tscn b/skin/prototype_skin.tscn index d03466e..b789a0e 100644 --- a/skin/prototype_skin.tscn +++ b/skin/prototype_skin.tscn @@ -1,44 +1,79 @@ -[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"] +[gd_scene load_steps=22 format=3 uid="uid://dvkx3t15l7mfb"] [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"] [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"] -[ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"] [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"] +[ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"] -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] -animation = &"attack-gunfire" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] +animation = &"move-dash" -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] -animation = &"attack-slashing" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgpsa"] +animation = &"move-fallToLanding" -[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qa1c6"] +animation = &"move-fallToRoll" -[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ar2gu"] +animation = &"move-falling" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"] -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] -animation = &"move-dash" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0pqp2"] +animation = &"idle-default" + +[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] +animation = &"attack-gunfire" + +[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] +animation = &"attack-slashing" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"] sync = true xfade_time = 0.25 -input_0/name = "move" +input_0/name = "idle" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true -input_1/name = "dash" +input_1/name = "move" input_1/auto_advance = false input_1/break_loop_at_end = false input_1/reset = true -input_2/name = "slash" +input_2/name = "dash" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true -input_3/name = "gunfire" +input_3/name = "slash" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true +input_4/name = "shoot" +input_4/auto_advance = false +input_4/break_loop_at_end = false +input_4/reset = true +input_5/name = "fall" +input_5/auto_advance = false +input_5/break_loop_at_end = false +input_5/reset = true +input_6/name = "fallToRoll" +input_6/auto_advance = false +input_6/break_loop_at_end = false +input_6/reset = true +input_7/name = "fallToLanding" +input_7/auto_advance = false +input_7/break_loop_at_end = false +input_7/reset = true +input_8/name = "suddenStop" +input_8/auto_advance = false +input_8/break_loop_at_end = false +input_8/reset = true + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v2urp"] +animation = &"move-suddenStop" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"] animation = &"idle-default" @@ -60,104 +95,115 @@ min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] -graph_offset = Vector2(-400.628, 24.5853) -nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") -nodes/Animation/position = Vector2(-80, 510) -"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") -"nodes/Animation 2/position" = Vector2(-50, 780) -nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1") -nodes/TimeScale/position = Vector2(890, 90) -"nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk") -"nodes/TimeScale 2/position" = Vector2(110, 500) -"nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7") -"nodes/TimeScale 3/position" = Vector2(140, 730) +graph_offset = Vector2(-266.815, 19.2029) nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf") -nodes/dashing/position = Vector2(-150, 310) -nodes/movement/node = SubResource("AnimationNodeTransition_i12oj") -nodes/movement/position = Vector2(510, 120) -nodes/output/position = Vector2(1210, 100) -nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf") -nodes/walking/position = Vector2(-250, 100) -node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"] +nodes/dashing/position = Vector2(-10, -260) +nodes/fallToLanding/node = SubResource("AnimationNodeAnimation_sgpsa") +nodes/fallToLanding/position = Vector2(0, 720) +nodes/fallToRoll/node = SubResource("AnimationNodeAnimation_qa1c6") +nodes/fallToRoll/position = Vector2(10, 530) +nodes/falling/node = SubResource("AnimationNodeAnimation_ar2gu") +nodes/falling/position = Vector2(10, 350) +"nodes/global timescale/node" = SubResource("AnimationNodeTimeScale_s02u1") +"nodes/global timescale/position" = Vector2(1050, 130) +nodes/idle/node = SubResource("AnimationNodeAnimation_0pqp2") +nodes/idle/position = Vector2(0, -650) +nodes/output/position = Vector2(1370, 140) +nodes/shooting/node = SubResource("AnimationNodeAnimation_kang0") +nodes/shooting/position = Vector2(-180, 160) +"nodes/shooting timescale/node" = SubResource("AnimationNodeTimeScale_aeac7") +"nodes/shooting timescale/position" = Vector2(10, 110) +nodes/slashing/node = SubResource("AnimationNodeAnimation_i12oj") +nodes/slashing/position = Vector2(-200, -70) +"nodes/slashing timescale/node" = SubResource("AnimationNodeTimeScale_bmadk") +"nodes/slashing timescale/position" = Vector2(-10, -80) +nodes/state/node = SubResource("AnimationNodeTransition_i12oj") +nodes/state/position = Vector2(660, 160) +nodes/suddenStop/node = SubResource("AnimationNodeAnimation_v2urp") +nodes/suddenStop/position = Vector2(20, 920) +"nodes/walking speed/node" = SubResource("AnimationNodeBlendSpace1D_gs4tf") +"nodes/walking speed/position" = Vector2(-20, -470) +node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global timescale", &"shooting timescale", 0, &"shooting", &"slashing timescale", 0, &"slashing", &"state", 0, &"idle", &"state", 1, &"walking speed", &"state", 2, &"dashing", &"state", 3, &"slashing timescale", &"state", 4, &"shooting timescale", &"state", 5, &"falling", &"state", 6, &"fallToRoll", &"state", 7, &"fallToLanding", &"state", 8, &"suddenStop"] [node name="prototype" instance=ExtResource("1_jji2g")] script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] -bones/0/position = Vector3(0.260809, 0.850218, 0.263214) -bones/0/rotation = Quaternion(0.543906, -0.624426, 0.0838056, 0.554288) -bones/1/position = Vector3(-0.300572, 0.836947, -0.174021) -bones/1/rotation = Quaternion(0.407533, 0.452229, 0.412994, 0.677379) -bones/3/position = Vector3(-0.00332663, 0.971291, 0.00832966) -bones/3/rotation = Quaternion(0.0124273, -0.330532, -0.00299457, 0.943708) +bones/0/position = Vector3(0.254558, 0.838955, 0.255605) +bones/0/rotation = Quaternion(0.541654, -0.658138, 0.049597, 0.520582) +bones/1/position = Vector3(-0.260736, 0.825744, -0.172523) +bones/1/rotation = Quaternion(0.394415, 0.470713, 0.429427, 0.662162) +bones/3/position = Vector3(0.00576772, 0.970959, 0.00718728) +bones/3/rotation = Quaternion(0.0141055, -0.330065, -0.00441453, 0.943843) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) -bones/5/rotation = Quaternion(0.0926959, 0.0413424, -0.00940879, 0.994791) +bones/5/rotation = Quaternion(0.0955005, 0.0411486, -0.00902313, 0.994538) bones/5/scale = Vector3(1, 1, 1) -bones/6/rotation = Quaternion(0.10542, 0.123254, -0.0109976, 0.986699) +bones/6/rotation = Quaternion(0.108226, 0.122669, -0.0106062, 0.986472) bones/6/scale = Vector3(1, 0.999996, 1) -bones/7/rotation = Quaternion(0.230044, -0.00995115, 0.00277355, 0.973125) -bones/8/rotation = Quaternion(-0.165359, 0.179676, -0.0306509, 0.969244) -bones/9/rotation = Quaternion(-0.0600451, -0.00318861, -0.0170214, 0.998045) -bones/10/position = Vector3(-0.00332665, 0.971291, 0.00832966) -bones/10/rotation = Quaternion(0.262533, 0.852293, 0.439544, -0.107119) -bones/11/position = Vector3(-0.00332651, 0.971291, 0.00832975) -bones/11/rotation = Quaternion(-0.467532, 0.602775, 0.17825, 0.621533) -bones/12/position = Vector3(0.0704251, 0.902782, 0.0459904) -bones/12/rotation = Quaternion(0.922238, 0.0302365, 0.321662, 0.212361) -bones/12/scale = Vector3(1.01669, 0.967434, 1.01669) -bones/13/rotation = Quaternion(-1.22834e-07, -0.0245666, -4.08763e-08, 0.999698) -bones/14/rotation = Quaternion(0.1744, -0.0254012, 0.00433313, 0.984338) -bones/14/scale = Vector3(0.999989, 0.994181, 1.0064) -bones/15/rotation = Quaternion(-3.75794e-08, 0.0369689, 1.1106e-08, 0.999317) -bones/16/rotation = Quaternion(-0.414081, 0.0364559, 0.10814, 0.903058) -bones/16/scale = Vector3(0.98537, 1.00297, 1.01311) -bones/17/rotation = Quaternion(-0.024012, 0.934387, -0.355232, -0.012408) +bones/7/rotation = Quaternion(0.220807, -0.0103571, 0.00319196, 0.975257) +bones/8/rotation = Quaternion(-0.165362, 0.179548, -0.0306287, 0.969268) +bones/9/rotation = Quaternion(-0.0811125, -0.00275616, -0.022256, 0.996453) +bones/10/position = Vector3(0.0057677, 0.970959, 0.00718728) +bones/10/rotation = Quaternion(0.263195, 0.851131, 0.441245, -0.10774) +bones/11/position = Vector3(0.00576784, 0.970959, 0.00718737) +bones/11/rotation = Quaternion(-0.465679, 0.60321, 0.179241, 0.622217) +bones/12/position = Vector3(0.0794458, 0.902199, 0.0444813) +bones/12/rotation = Quaternion(0.92906, 0.0350876, 0.32361, 0.175762) +bones/12/scale = Vector3(1.02276, 0.955979, 1.02276) +bones/13/rotation = Quaternion(-7.01643e-08, -0.0263359, -5.74867e-10, 0.999653) +bones/14/rotation = Quaternion(0.0935761, -0.0265522, 0.00235215, 0.995255) +bones/14/scale = Vector3(0.99999, 0.998196, 1.00207) +bones/15/rotation = Quaternion(5.3846e-08, 0.0345665, 3.35389e-08, 0.999402) +bones/16/rotation = Quaternion(-0.373342, 0.0329114, 0.110044, 0.920556) +bones/16/scale = Vector3(0.980344, 1.01133, 1.01111) +bones/17/rotation = Quaternion(-0.0229687, 0.935171, -0.35301, -0.0176437) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) -bones/18/position = Vector3(-0.057873, 0.905054, -0.0563889) -bones/18/rotation = Quaternion(0.938326, -0.10075, 0.328475, -0.0387085) -bones/18/scale = Vector3(1.01534, 0.970017, 1.01534) -bones/19/rotation = Quaternion(-5.55201e-10, 0.0869997, 1.28147e-08, 0.996208) -bones/20/rotation = Quaternion(0.207993, 0.0867494, -0.017921, 0.974111) -bones/20/scale = Vector3(0.999992, 0.99283, 1.0078) -bones/21/rotation = Quaternion(-3.89034e-08, 0.0721712, -8.62977e-09, 0.997392) -bones/22/rotation = Quaternion(-0.558689, 0.0715777, -0.110921, 0.818804) -bones/22/scale = Vector3(0.988651, 0.990078, 1.02229) -bones/23/rotation = Quaternion(-0.00191557, 0.937032, -0.349221, -0.00355639) +bones/18/position = Vector3(-0.0489176, 0.90496, -0.0577633) +bones/18/rotation = Quaternion(0.938684, -0.0721663, 0.328401, -0.0762727) +bones/18/scale = Vector3(1.02377, 0.954111, 1.02377) +bones/19/rotation = Quaternion(2.30103e-08, 0.0898458, -6.43723e-09, 0.995956) +bones/20/rotation = Quaternion(0.10634, 0.0903511, -0.00908029, 0.990175) +bones/20/scale = Vector3(0.999988, 0.997059, 1.00339) +bones/21/rotation = Quaternion(-2.80819e-08, 0.0723691, 3.57681e-09, 0.997378) +bones/22/rotation = Quaternion(-0.511695, 0.0726008, -0.103233, 0.849847) +bones/22/scale = Vector3(0.981636, 0.991297, 1.0298) +bones/23/rotation = Quaternion(-0.00225072, 0.936919, -0.349514, -0.0043055) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) -bones/24/position = Vector3(0.0543125, 1.58126, 0.159893) -bones/24/rotation = Quaternion(0.155528, -0.0969794, -0.0618814, 0.98111) -bones/25/position = Vector3(0.0576875, 1.61535, 0.171379) -bones/25/rotation = Quaternion(-0.398519, 0.000798905, -0.369819, 0.839295) -bones/26/position = Vector3(0.076152, 1.62748, 0.151458) -bones/26/rotation = Quaternion(0.760778, -0.0326138, 0.63754, -0.117034) +bones/24/position = Vector3(0.0632086, 1.58226, 0.158954) +bones/24/rotation = Quaternion(0.132055, -0.101198, -0.0654134, 0.983891) +bones/25/position = Vector3(0.066908, 1.61688, 0.168819) +bones/25/rotation = Quaternion(-0.41733, -0.00693385, -0.375698, 0.827429) +bones/26/position = Vector3(0.0855795, 1.62785, 0.148421) +bones/26/rotation = Quaternion(0.761898, -0.0222159, 0.640262, -0.095305) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) -bones/28/position = Vector3(0.0639893, 1.56371, 0.1588) -bones/28/rotation = Quaternion(0.126537, -0.391956, 0.216326, 0.88519) -bones/29/position = Vector3(-0.110525, 1.56776, 0.15668) -bones/29/rotation = Quaternion(0.145867, 0.0902686, 0.144719, 0.97449) -bones/30/position = Vector3(-0.119795, 1.60089, 0.167902) -bones/30/rotation = Quaternion(-0.404234, -0.0496072, 0.429242, 0.806155) -bones/31/position = Vector3(-0.139175, 1.60996, 0.147256) -bones/31/rotation = Quaternion(0.767822, 0.0968323, -0.630063, -0.0639819) +bones/28/position = Vector3(0.072664, 1.56456, 0.15873) +bones/28/rotation = Quaternion(0.102959, -0.389223, 0.220151, 0.888503) +bones/29/position = Vector3(-0.10182, 1.57055, 0.155659) +bones/29/rotation = Quaternion(0.12318, 0.0908223, 0.136682, 0.978722) +bones/30/position = Vector3(-0.110691, 1.60434, 0.16545) +bones/30/rotation = Quaternion(-0.42402, -0.0386312, 0.42451, 0.799066) +bones/31/position = Vector3(-0.129897, 1.61268, 0.144314) +bones/31/rotation = Quaternion(0.77089, 0.0774972, -0.630273, -0.0497912) bones/31/scale = Vector3(1.00001, 0.999994, 1) -bones/33/position = Vector3(-0.11717, 1.54888, 0.155269) -bones/33/rotation = Quaternion(0.0983186, 0.383704, -0.140896, 0.907333) -bones/34/position = Vector3(-0.0248074, 1.51034, 0.258574) -bones/34/rotation = Quaternion(-0.610152, -0.0326277, 0.0263909, 0.791172) -bones/35/position = Vector3(-0.0265186, 1.52173, 0.29851) -bones/35/rotation = Quaternion(-0.757839, -0.0372989, 0.0192307, 0.651091) +bones/32/scale = Vector3(0.999997, 1, 1) +bones/33/position = Vector3(-0.1087, 1.5517, 0.155111) +bones/33/rotation = Quaternion(0.0797983, 0.37797, -0.155221, 0.909218) +bones/34/position = Vector3(-0.017148, 1.51709, 0.26056) +bones/34/rotation = Quaternion(-0.628723, -0.0296795, 0.0210814, 0.776777) +bones/35/position = Vector3(-0.0188498, 1.53037, 0.299908) +bones/35/rotation = Quaternion(-0.773098, -0.0333359, 0.0146291, 0.633241) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) -bones/37/position = Vector3(-0.0106351, 1.52893, 0.268918) -bones/37/rotation = Quaternion(-0.127564, 0.595186, 0.767143, 0.202418) -bones/38/position = Vector3(-0.0422035, 1.52635, 0.268303) -bones/38/rotation = Quaternion(0.063662, 0.607427, 0.750407, -0.252724) -bones/39/position = Vector3(0.0159209, 1.58539, 0.2448) -bones/39/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909) -bones/40/position = Vector3(-0.0064448, 1.57441, 0.261408) -bones/40/rotation = Quaternion(0.721115, 0.590974, 0.279516, -0.229375) +bones/37/position = Vector3(-0.0027746, 1.53597, 0.270072) +bones/37/rotation = Quaternion(-0.129987, 0.613359, 0.751506, 0.205262) +bones/38/position = Vector3(-0.0343711, 1.53375, 0.269452) +bones/38/rotation = Quaternion(0.0719333, 0.624865, 0.737679, -0.245355) +bones/39/position = Vector3(0.0245832, 1.59089, 0.24342) +bones/39/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815) +bones/40/position = Vector3(0.00202242, 1.58099, 0.260439) +bones/40/rotation = Quaternion(0.729417, 0.593288, 0.268376, -0.209604) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) @@ -165,8 +211,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) -bones/44/position = Vector3(0.0385118, 1.58756, 0.246178) -bones/44/rotation = Quaternion(-0.633626, 0.606347, 0.29544, -0.378915) +bones/44/position = Vector3(0.0471606, 1.59283, 0.244767) +bones/44/rotation = Quaternion(-0.621157, 0.617895, 0.282238, -0.390784) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) @@ -174,12 +220,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) -bones/48/position = Vector3(0.0159209, 1.58539, 0.2448) -bones/48/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909) -bones/50/position = Vector3(-0.076632, 1.57781, 0.242996) -bones/50/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909) -bones/51/position = Vector3(-0.0534387, 1.57056, 0.260492) -bones/51/rotation = Quaternion(0.77221, -0.525617, -0.283235, -0.217248) +bones/48/position = Vector3(0.0245832, 1.59089, 0.24342) +bones/48/rotation = Quaternion(-0.0296794, 0.628724, 0.776776, -0.0210815) +bones/50/position = Vector3(-0.068052, 1.5844, 0.241604) +bones/50/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815) +bones/51/position = Vector3(-0.0450133, 1.57769, 0.259517) +bones/51/rotation = Quaternion(0.774319, -0.536445, -0.268098, -0.201941) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) @@ -187,8 +233,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) -bones/55/position = Vector3(-0.0992758, 1.57628, 0.243475) -bones/55/rotation = Quaternion(0.576179, 0.648551, 0.337609, 0.365265) +bones/55/position = Vector3(-0.0907774, 1.583, 0.242008) +bones/55/rotation = Quaternion(0.570847, 0.651953, 0.321064, 0.382112) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) @@ -196,168 +242,176 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) -bones/59/position = Vector3(-0.076632, 1.57781, 0.242996) 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0.0240658, 0.840434) +bones/65/position = Vector3(-0.02017, 1.58075, 0.187317) +bones/65/rotation = Quaternion(0.981693, 0.0326054, 0.0161923, 0.186959) +bones/66/position = Vector3(-0.0117735, 1.44583, 0.24092) +bones/66/rotation = Quaternion(0.283827, 0.000554801, 0.0364003, 0.958184) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/scale = Vector3(1.00001, 0.999993, 1) -bones/68/position = Vector3(-0.019414, 1.45742, 0.1869) -bones/68/rotation = Quaternion(0.815429, 0.0277015, 0.0315232, 0.577333) -bones/69/position = Vector3(0.0541203, 1.58414, 0.190055) -bones/69/rotation = Quaternion(0.994865, -0.0493679, -0.0139424, -0.0872457) -bones/72/position = Vector3(-0.111986, 1.57055, 0.186813) -bones/72/rotation = Quaternion(0.987063, 0.132045, 0.0261005, -0.0871167) -bones/75/position = Vector3(-0.0242242, 1.50067, 0.269247) -bones/75/rotation = Quaternion(-0.451126, -0.394733, -0.457219, 0.65698) +bones/68/position = Vector3(-0.0118416, 1.4607, 0.191267) 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bones/78/scale = Vector3(0.999994, 1.00001, 0.999994) -bones/79/position = Vector3(-0.0230094, 1.48761, 0.261811) -bones/79/rotation = Quaternion(-0.393505, -0.377613, -0.378704, 0.74776) +bones/79/position = Vector3(-0.0156518, 1.49451, 0.264874) +bones/79/rotation = Quaternion(-0.41241, -0.385322, -0.375168, 0.735319) bones/79/scale = Vector3(1, 0.999999, 1) bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622) bones/80/scale = Vector3(1, 0.999999, 1) -bones/81/position = Vector3(-0.0230094, 1.48761, 0.261811) -bones/81/rotation = Quaternion(-0.430275, 0.329661, 0.430724, 0.72157) +bones/81/position = Vector3(-0.0156518, 1.49451, 0.264874) +bones/81/rotation = Quaternion(-0.445762, 0.340972, 0.417591, 0.714599) bones/81/scale = Vector3(0.999996, 1.00001, 0.999996) bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622) bones/82/scale = Vector3(1.00001, 0.999987, 1.00001) -bones/83/position = Vector3(0.0400326, 1.59362, 0.249532) 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Quaternion(0.29579, -1.73553e-07, -0.145407, 0.944121) +bones/102/position = Vector3(-0.0424954, 1.59781, 0.275584) +bones/102/rotation = Quaternion(0.731003, 0.443783, -0.481626, 0.191641) +bones/103/position = Vector3(0.0153911, 1.50839, 0.252054) +bones/103/rotation = Quaternion(-0.3927, -0.293788, -0.312431, 0.813549) +bones/105/position = Vector3(-0.0478019, 1.50397, 0.250816) +bones/105/rotation = Quaternion(-0.418463, 0.249518, 0.360898, 0.795225) +bones/107/position = Vector3(0.0549584, 1.59177, 0.219) +bones/107/rotation = Quaternion(0.80864, -0.340959, -0.442492, 0.184524) +bones/109/position = Vector3(-0.0973364, 1.58095, 0.215958) +bones/109/rotation = Quaternion(0.773881, 0.393157, 0.470113, 0.159779) +bones/111/position = Vector3(-0.0116722, 1.65352, 0.267245) +bones/111/rotation = Quaternion(0.704904, 0.110405, 0.7006, 0.00898649) +bones/112/position = Vector3(0.0159679, 1.66287, 0.255469) +bones/112/rotation = Quaternion(0.781582, 0.177885, 0.597533, 0.021005) 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Quaternion(2.41439e-08, -0.1232, -1.30599e-07, 0.992382) +bones/125/rotation = Quaternion(-0.0793156, -0.122977, -0.00851191, 0.989198) +bones/125/scale = Vector3(0.999907, 0.997135, 1.00394) +bones/126/rotation = Quaternion(5.27345e-08, 0.0954053, 6.08487e-08, 0.995439) +bones/127/rotation = Quaternion(-0.168332, 0.0938547, -0.138443, 0.971437) +bones/127/scale = Vector3(0.96755, 1.07421, 0.967874) +bones/128/rotation = Quaternion(-0.100056, 0.703533, 0.00806706, 0.703538) +bones/129/rotation = Quaternion(-0.197173, -0.00709394, -0.00083363, 0.980343) bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1) -bones/131/rotation = Quaternion(-0.173412, 0.0939553, 0.292765, 0.935622) -bones/132/rotation = Quaternion(0.00893959, 0.0248256, -0.00803413, 0.99962) +bones/131/rotation = Quaternion(-0.176879, 0.0925997, 0.2908, 0.935721) +bones/132/rotation = Quaternion(0.00972523, 0.0216292, -0.00544807, 0.999704) bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998) -bones/135/rotation = Quaternion(-0.0488227, 0.698503, 0.147633, 0.698509) -bones/136/rotation = Quaternion(-0.202828, 0.00136395, -0.015064, 0.979098) +bones/135/rotation = Quaternion(-0.0441967, 0.698704, 0.147185, 0.69871) +bones/136/rotation = Quaternion(-0.200756, 0.0019421, -0.0147267, 0.979529) bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1) -bones/139/rotation = Quaternion(-0.121134, 0.674338, 0.275439, 0.674335) -bones/140/rotation = Quaternion(-0.287817, -0.0175467, -0.0307168, 0.957032) +bones/139/rotation = Quaternion(-0.116356, 0.674724, 0.275607, 0.674722) +bones/140/rotation = Quaternion(-0.285697, -0.0167027, -0.0302855, 0.957696) +bones/140/scale = Vector3(1, 0.999993, 1) bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1) -bones/143/rotation = Quaternion(-0.117837, 0.666246, 0.315477, 0.665361) -bones/144/rotation = Quaternion(-0.347964, -0.0089929, -0.0572633, 0.935714) +bones/143/rotation = Quaternion(-0.113983, 0.666326, 0.316542, 0.665446) +bones/144/rotation = Quaternion(-0.345542, -0.00813388, -0.0568093, 0.936647) bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1) -bones/147/position = Vector3(-0.0420267, 1.3761, 0.0125278) -bones/147/rotation = Quaternion(-0.532395, 0.213218, 0.508462, 0.642309) -bones/148/position = Vector3(-0.137401, 1.36702, -0.0381431) -bones/148/rotation = Quaternion(0.957397, -0.135038, 0.0873326, -0.23985) -bones/148/scale = Vector3(1.02815, 0.945984, 1.02815) -bones/149/rotation = Quaternion(1.87618e-08, 0.0777852, -5.86921e-09, 0.99697) +bones/145/scale = Vector3(1, 0.999999, 1) +bones/147/position = Vector3(-0.0334532, 1.37509, 0.0142861) +bones/147/rotation = Quaternion(-0.532468, 0.205519, 0.520115, 0.63539) +bones/148/position = Vector3(-0.128802, 1.36369, -0.0357618) +bones/148/rotation = Quaternion(0.975, -0.129104, 0.0254053, -0.179059) +bones/148/scale = Vector3(1.03867, 0.926924, 1.03867) +bones/149/rotation = Quaternion(-1.02894e-07, 0.0980929, -1.11617e-07, 0.995177) bones/149/scale = Vector3(1, 1, 1) -bones/150/rotation = Quaternion(-0.207097, 0.0768977, 0.0152901, 0.975174) -bones/150/scale = Vector3(0.999856, 0.987839, 1.01435) -bones/151/rotation = Quaternion(2.97942e-08, -0.0219948, -1.54666e-07, 0.999758) -bones/152/rotation = Quaternion(-0.166004, -0.0224551, -0.134659, 0.97663) -bones/152/scale = Vector3(0.978342, 1.04288, 0.982124) -bones/153/rotation = Quaternion(-0.0213379, -0.70655, -0.0334097, 0.706552) -bones/154/rotation = Quaternion(-0.148406, 0.0100726, -0.0081282, 0.988842) +bones/150/rotation = Quaternion(-0.0543543, 0.0980348, 0.0047269, 0.993686) +bones/150/scale = Vector3(0.999931, 0.998835, 1.00156) +bones/151/rotation = Quaternion(6.9719e-10, -0.0300902, 2.98957e-08, 0.999547) +bones/152/rotation = Quaternion(-0.246656, -0.0299428, -0.131519, 0.95967) +bones/152/scale = Vector3(0.969594, 1.04704, 0.99059) +bones/153/rotation = Quaternion(-0.0262573, -0.706459, -0.0337427, 0.706461) +bones/154/rotation = Quaternion(-0.146267, 0.0106058, -0.00826707, 0.989154) bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) -bones/156/rotation = Quaternion(-0.245072, -0.0481661, -0.184453, 0.950577) -bones/157/rotation = Quaternion(0.193105, 0.0818672, -0.0212757, 0.977525) +bones/156/rotation = Quaternion(-0.250613, -0.0476399, -0.187786, 0.948504) +bones/157/rotation = Quaternion(0.188129, 0.0785113, -0.0160984, 0.978869) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) -bones/160/rotation = Quaternion(-0.0615507, -0.702517, -0.0956269, 0.702522) -bones/161/rotation = Quaternion(-0.297813, 0.00981792, 0.0224213, 0.95431) +bones/160/rotation = Quaternion(-0.0613531, -0.702488, -0.0961746, 0.702493) +bones/161/rotation = Quaternion(-0.30469, 0.00976669, 0.0230834, 0.952122) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) -bones/164/rotation = Quaternion(-0.0964021, -0.690589, -0.192046, 0.690588) -bones/165/rotation = Quaternion(-0.337576, -0.00922042, 0.0328847, 0.940679) +bones/164/rotation = Quaternion(-0.0990558, -0.690043, -0.194607, 0.690041) +bones/165/rotation = Quaternion(-0.340923, -0.00891987, 0.0332542, 0.939461) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) -bones/168/rotation = Quaternion(-0.0816627, -0.68895, -0.211786, 0.68835) -bones/169/rotation = Quaternion(-0.366493, -0.0201185, 0.0657716, 0.927875) +bones/168/rotation = Quaternion(-0.080861, -0.689095, -0.21114, 0.688498) +bones/169/rotation = Quaternion(-0.366349, -0.019898, 0.0657483, 0.927939) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) -bones/172/position = Vector3(0.0706828, 1.25841, 0.0844252) -bones/172/rotation = Quaternion(-0.137078, 0.547015, 0.819355, 0.103158) -bones/173/position = Vector3(-0.0928381, 1.26176, 0.0257663) -bones/173/rotation = Quaternion(-0.137078, 0.547015, 0.819355, 0.103158) +bones/172/position = Vector3(0.0798486, 1.25729, 0.0848281) +bones/172/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019) +bones/173/position = Vector3(-0.0836711, 1.2606, 0.0261508) +bones/173/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019) [node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true -transform = Transform3D(0.206137, -0.772163, -0.601059, -0.586353, 0.394286, -0.707622, 0.783388, 0.4983, -0.371484, 0.260809, 0.850218, 0.263214) +transform = Transform3D(0.12879, -0.764604, -0.631501, -0.661327, 0.408302, -0.629234, 0.738958, 0.498668, -0.453068, 0.254558, 0.838955, 0.255605) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true @@ -370,7 +424,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, [node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true -transform = Transform3D(0.249849, -0.190911, 0.949278, 0.928103, 0.326706, -0.178572, -0.276043, 0.925644, 0.258812, -0.300572, 0.836947, -0.174021) +transform = Transform3D(0.188043, -0.197388, 0.962122, 0.940013, 0.320059, -0.118059, -0.284632, 0.926606, 0.245732, -0.260736, 0.825744, -0.172523) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true @@ -379,17 +433,15 @@ external_skeleton = NodePath("../Skeleton3D") [node name="socket" type="Node3D" parent="hand_R" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) -[node name="prototype_sword" parent="hand_R/socket" index="0" instance=ExtResource("2_s02u1")] +[node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")] [node name="AnimationTree" type="AnimationTree" parent="." index="4"] tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") -parameters/TimeScale/scale = 1.5 -"parameters/TimeScale 2/scale" = 1.5 -"parameters/TimeScale 3/scale" = false -parameters/movement/current_state = "move" -parameters/movement/transition_request = "" -parameters/movement/current_index = 0 -parameters/walking/blend_position = 0.0 - -[connection signal="animation_finished" from="AnimationTree" to="." method="_on_animation_tree_animation_finished"] +"parameters/global timescale/scale" = 1.5 +"parameters/shooting timescale/scale" = 3.0 +"parameters/slashing timescale/scale" = 1.5 +parameters/state/current_state = "idle" +parameters/state/transition_request = "" +parameters/state/current_index = 0 +"parameters/walking speed/blend_position" = 0.0