X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/e290448c2414d818fc183725d32150218218b7a3..7517990b3fac223e853c698ad7e30798a8c3d0c9:/skin/prototype_skin.tscn diff --git a/skin/prototype_skin.tscn b/skin/prototype_skin.tscn index d03466e..e3129fd 100644 --- a/skin/prototype_skin.tscn +++ b/skin/prototype_skin.tscn @@ -84,80 +84,80 @@ node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] -bones/0/position = Vector3(0.260809, 0.850218, 0.263214) -bones/0/rotation = Quaternion(0.543906, -0.624426, 0.0838056, 0.554288) -bones/1/position = Vector3(-0.300572, 0.836947, -0.174021) -bones/1/rotation = Quaternion(0.407533, 0.452229, 0.412994, 0.677379) -bones/3/position = Vector3(-0.00332663, 0.971291, 0.00832966) -bones/3/rotation = Quaternion(0.0124273, -0.330532, -0.00299457, 0.943708) +bones/0/position = Vector3(0.270028, 0.851461, 0.264908) +bones/0/rotation = Quaternion(0.544509, -0.616614, 0.0920442, 0.561093) +bones/1/position = Vector3(-0.295127, 0.836355, -0.176271) +bones/1/rotation = Quaternion(0.413565, 0.418818, 0.43836, 0.679261) +bones/3/position = Vector3(0.00433904, 0.971499, 0.00864462) +bones/3/rotation = Quaternion(0.0123012, -0.332246, -0.00412245, 0.943103) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) -bones/5/rotation = Quaternion(0.0926959, 0.0413424, -0.00940879, 0.994791) +bones/5/rotation = Quaternion(0.0927977, 0.0413896, -0.00869085, 0.994786) bones/5/scale = Vector3(1, 1, 1) -bones/6/rotation = Quaternion(0.10542, 0.123254, -0.0109976, 0.986699) +bones/6/rotation = Quaternion(0.105521, 0.123403, -0.0102815, 0.986677) bones/6/scale = Vector3(1, 0.999996, 1) -bones/7/rotation = Quaternion(0.230044, -0.00995115, 0.00277355, 0.973125) -bones/8/rotation = Quaternion(-0.165359, 0.179676, -0.0306509, 0.969244) -bones/9/rotation = Quaternion(-0.0600451, -0.00318861, -0.0170214, 0.998045) -bones/10/position = Vector3(-0.00332665, 0.971291, 0.00832966) -bones/10/rotation = Quaternion(0.262533, 0.852293, 0.439544, -0.107119) -bones/11/position = Vector3(-0.00332651, 0.971291, 0.00832975) -bones/11/rotation = Quaternion(-0.467532, 0.602775, 0.17825, 0.621533) -bones/12/position = Vector3(0.0704251, 0.902782, 0.0459904) -bones/12/rotation = Quaternion(0.922238, 0.0302365, 0.321662, 0.212361) -bones/12/scale = Vector3(1.01669, 0.967434, 1.01669) -bones/13/rotation = Quaternion(-1.22834e-07, -0.0245666, -4.08763e-08, 0.999698) -bones/14/rotation = Quaternion(0.1744, -0.0254012, 0.00433313, 0.984338) -bones/14/scale = Vector3(0.999989, 0.994181, 1.0064) -bones/15/rotation = Quaternion(-3.75794e-08, 0.0369689, 1.1106e-08, 0.999317) -bones/16/rotation = Quaternion(-0.414081, 0.0364559, 0.10814, 0.903058) -bones/16/scale = Vector3(0.98537, 1.00297, 1.01311) -bones/17/rotation = Quaternion(-0.024012, 0.934387, -0.355232, -0.012408) +bones/7/rotation = Quaternion(0.22927, -0.0108848, 0.00299647, 0.973297) +bones/8/rotation = Quaternion(-0.165383, 0.178894, -0.0305173, 0.969389) +bones/9/rotation = Quaternion(-0.0606263, -0.00459032, -0.0193378, 0.997963) +bones/10/position = Vector3(0.00433902, 0.971499, 0.00864462) +bones/10/rotation = Quaternion(0.262682, 0.852081, 0.44035, -0.105113) +bones/11/position = Vector3(0.00433916, 0.971499, 0.00864472) +bones/11/rotation = Quaternion(-0.46701, 0.602207, 0.176755, 0.622901) +bones/12/position = Vector3(0.0777541, 0.902861, 0.0466275) +bones/12/rotation = Quaternion(0.921583, 0.025833, 0.323051, 0.213673) +bones/12/scale = Vector3(1.01661, 0.967599, 1.01661) +bones/13/rotation = Quaternion(-1.26323e-07, -0.0247807, -4.38685e-08, 0.999693) +bones/14/rotation = Quaternion(0.175256, -0.0249497, 0.00427758, 0.984197) +bones/14/scale = Vector3(0.999988, 0.994875, 1.00569) +bones/15/rotation = Quaternion(1.95494e-09, 0.036925, 2.84537e-08, 0.999318) +bones/16/rotation = Quaternion(-0.41199, 0.035511, 0.104794, 0.904445) +bones/16/scale = Vector3(0.985397, 1.00347, 1.01258) +bones/17/rotation = Quaternion(-0.0232165, 0.935033, -0.353423, -0.0163384) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) -bones/18/position = Vector3(-0.057873, 0.905054, -0.0563889) -bones/18/rotation = Quaternion(0.938326, -0.10075, 0.328475, -0.0387085) -bones/18/scale = Vector3(1.01534, 0.970017, 1.01534) -bones/19/rotation = Quaternion(-5.55201e-10, 0.0869997, 1.28147e-08, 0.996208) -bones/20/rotation = Quaternion(0.207993, 0.0867494, -0.017921, 0.974111) -bones/20/scale = Vector3(0.999992, 0.99283, 1.0078) -bones/21/rotation = Quaternion(-3.89034e-08, 0.0721712, -8.62977e-09, 0.997392) -bones/22/rotation = Quaternion(-0.558689, 0.0715777, -0.110921, 0.818804) -bones/22/scale = Vector3(0.988651, 0.990078, 1.02229) -bones/23/rotation = Quaternion(-0.00191557, 0.937032, -0.349221, -0.00355639) +bones/18/position = Vector3(-0.050136, 0.905485, -0.0562529) +bones/18/rotation = Quaternion(0.937285, -0.105151, 0.33016, -0.0378905) +bones/18/scale = Vector3(1.01537, 0.969947, 1.01537) +bones/19/rotation = Quaternion(-5.51393e-09, 0.0869843, 1.18229e-08, 0.99621) +bones/20/rotation = Quaternion(0.206626, 0.0871091, -0.0178722, 0.974371) +bones/20/scale = Vector3(0.999992, 0.992574, 1.00808) +bones/21/rotation = Quaternion(5.10922e-09, 0.0712599, 1.855e-08, 0.997458) +bones/22/rotation = Quaternion(-0.554481, 0.0704888, -0.112759, 0.821504) +bones/22/scale = Vector3(0.988646, 0.990506, 1.02187) +bones/23/rotation = Quaternion(-0.00234848, 0.936879, -0.349617, -0.00452416) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) -bones/24/position = Vector3(0.0543125, 1.58126, 0.159893) -bones/24/rotation = Quaternion(0.155528, -0.0969794, -0.0618814, 0.98111) -bones/25/position = Vector3(0.0576875, 1.61535, 0.171379) -bones/25/rotation = Quaternion(-0.398519, 0.000798905, -0.369819, 0.839295) -bones/26/position = Vector3(0.076152, 1.62748, 0.151458) -bones/26/rotation = Quaternion(0.760778, -0.0326138, 0.63754, -0.117034) +bones/24/position = Vector3(0.0619904, 1.58124, 0.160582) +bones/24/rotation = Quaternion(0.154387, -0.101971, -0.0643804, 0.980623) +bones/25/position = Vector3(0.0654202, 1.6154, 0.172014) +bones/25/rotation = Quaternion(-0.397783, -0.00203388, -0.374429, 0.837596) +bones/26/position = Vector3(0.0841292, 1.62739, 0.152235) +bones/26/rotation = Quaternion(0.757927, -0.0339439, 0.641371, -0.114187) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) -bones/28/position = Vector3(0.0639893, 1.56371, 0.1588) -bones/28/rotation = Quaternion(0.126537, -0.391956, 0.216326, 0.88519) -bones/29/position = Vector3(-0.110525, 1.56776, 0.15668) -bones/29/rotation = Quaternion(0.145867, 0.0902686, 0.144719, 0.97449) -bones/30/position = Vector3(-0.119795, 1.60089, 0.167902) -bones/30/rotation = Quaternion(-0.404234, -0.0496072, 0.429242, 0.806155) -bones/31/position = Vector3(-0.139175, 1.60996, 0.147256) -bones/31/rotation = Quaternion(0.767822, 0.0968323, -0.630063, -0.0639819) +bones/28/position = Vector3(0.0715579, 1.56363, 0.159615) +bones/28/rotation = Quaternion(0.12326, -0.396106, 0.214343, 0.884287) +bones/29/position = Vector3(-0.102899, 1.56885, 0.155918) +bones/29/rotation = Quaternion(0.144438, 0.0855652, 0.141987, 0.975529) +bones/30/position = Vector3(-0.112028, 1.60207, 0.166994) +bones/30/rotation = Quaternion(-0.407215, -0.0513841, 0.424761, 0.806916) +bones/31/position = Vector3(-0.131177, 1.61121, 0.146144) +bones/31/rotation = Quaternion(0.771033, 0.0938318, -0.6265, -0.0648167) bones/31/scale = Vector3(1.00001, 0.999994, 1) -bones/33/position = Vector3(-0.11717, 1.54888, 0.155269) -bones/33/rotation = Quaternion(0.0983186, 0.383704, -0.140896, 0.907333) -bones/34/position = Vector3(-0.0248074, 1.51034, 0.258574) -bones/34/rotation = Quaternion(-0.610152, -0.0326277, 0.0263909, 0.791172) -bones/35/position = Vector3(-0.0265186, 1.52173, 0.29851) -bones/35/rotation = Quaternion(-0.757839, -0.0372989, 0.0192307, 0.651091) +bones/33/position = Vector3(-0.109658, 1.55001, 0.154489) +bones/33/rotation = Quaternion(0.0992337, 0.379141, -0.143936, 0.908674) +bones/34/position = Vector3(-0.018487, 1.51108, 0.258705) +bones/34/rotation = Quaternion(-0.611249, -0.0340911, 0.0210244, 0.790424) +bones/35/position = Vector3(-0.0204789, 1.52257, 0.2986) +bones/35/rotation = Quaternion(-0.758757, -0.0376451, 0.0136785, 0.650141) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) -bones/37/position = Vector3(-0.0106351, 1.52893, 0.268918) -bones/37/rotation = Quaternion(-0.127564, 0.595186, 0.767143, 0.202418) -bones/38/position = Vector3(-0.0422035, 1.52635, 0.268303) -bones/38/rotation = Quaternion(0.063662, 0.607427, 0.750407, -0.252724) -bones/39/position = Vector3(0.0159209, 1.58539, 0.2448) -bones/39/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909) -bones/40/position = Vector3(-0.0064448, 1.57441, 0.261408) -bones/40/rotation = Quaternion(0.721115, 0.590974, 0.279516, -0.229375) +bones/37/position = Vector3(-0.00428274, 1.5296, 0.269136) +bones/37/rotation = Quaternion(-0.129223, 0.595547, 0.765217, 0.207527) +bones/38/position = Vector3(-0.035861, 1.52722, 0.268243) +bones/38/rotation = Quaternion(0.0626225, 0.609167, 0.750859, -0.247396) +bones/39/position = Vector3(0.0228687, 1.58582, 0.245133) +bones/39/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) +bones/40/position = Vector3(0.000281591, 1.57503, 0.261564) +bones/40/rotation = Quaternion(0.722086, 0.589885, 0.282868, -0.224972) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) @@ -165,8 +165,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) -bones/44/position = Vector3(0.0385118, 1.58756, 0.246178) -bones/44/rotation = Quaternion(-0.633626, 0.606347, 0.29544, -0.378915) +bones/44/position = Vector3(0.045426, 1.58784, 0.246692) +bones/44/rotation = Quaternion(-0.632478, 0.610498, 0.293198, -0.375897) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) @@ -174,12 +174,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) -bones/48/position = Vector3(0.0159209, 1.58539, 0.2448) -bones/48/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909) -bones/50/position = Vector3(-0.076632, 1.57781, 0.242996) -bones/50/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909) -bones/51/position = Vector3(-0.0534387, 1.57056, 0.260492) -bones/51/rotation = Quaternion(0.77221, -0.525617, -0.283235, -0.217248) +bones/48/position = Vector3(0.0228687, 1.58582, 0.245133) +bones/48/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) +bones/50/position = Vector3(-0.0697131, 1.57887, 0.242514) +bones/50/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) +bones/51/position = Vector3(-0.046727, 1.5715, 0.260234) +bones/51/rotation = Quaternion(0.771942, -0.527544, -0.278453, -0.219696) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) @@ -187,8 +187,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) -bones/55/position = Vector3(-0.0992758, 1.57628, 0.243475) -bones/55/rotation = Quaternion(0.576179, 0.648551, 0.337609, 0.365265) +bones/55/position = Vector3(-0.0923701, 1.57748, 0.242794) +bones/55/rotation = Quaternion(0.576446, 0.645327, 0.338243, 0.369939) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) @@ -196,168 +196,168 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) -bones/59/position = Vector3(-0.076632, 1.57781, 0.242996) -bones/59/rotation = Quaternion(-0.0326278, 0.610152, 0.791172, -0.0263908) -bones/61/position = Vector3(-0.0223898, 1.48396, 0.245314) -bones/61/rotation = Quaternion(-0.610152, -0.0326277, 0.0263909, 0.791172) -bones/62/position = Vector3(-0.0228228, 1.49199, 0.233837) -bones/62/rotation = Quaternion(-0.520536, -0.0295663, 0.0297805, 0.852808) -bones/65/position = Vector3(-0.0289261, 1.57735, 0.188436) -bones/65/rotation = Quaternion(0.985602, 0.0386778, 0.0162811, 0.163789) -bones/66/position = Vector3(-0.0186139, 1.44016, 0.23557) -bones/66/rotation = Quaternion(0.306211, 0.00325928, 0.0418381, 0.951038) +bones/59/position = Vector3(-0.0697131, 1.57887, 0.242514) +bones/59/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) +bones/61/position = Vector3(-0.0161288, 1.48466, 0.245526) +bones/61/rotation = Quaternion(-0.611249, -0.0340911, 0.0210244, 0.790424) +bones/62/position = Vector3(-0.0164048, 1.49266, 0.234027) +bones/62/rotation = Quaternion(-0.521709, -0.0316039, 0.0246055, 0.852183) +bones/65/position = Vector3(-0.0215248, 1.57796, 0.188386) +bones/65/rotation = Quaternion(0.985462, 0.0346401, 0.020107, 0.165109) +bones/66/position = Vector3(-0.0125616, 1.44081, 0.235912) +bones/66/rotation = Quaternion(0.304974, -0.00199179, 0.0400032, 0.951518) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/scale = Vector3(1.00001, 0.999993, 1) -bones/68/position = Vector3(-0.019414, 1.45742, 0.1869) -bones/68/rotation = Quaternion(0.815429, 0.0277015, 0.0315232, 0.577333) -bones/69/position = Vector3(0.0541203, 1.58414, 0.190055) -bones/69/rotation = Quaternion(0.994865, -0.0493679, -0.0139424, -0.0872457) -bones/72/position = Vector3(-0.111986, 1.57055, 0.186813) -bones/72/rotation = Quaternion(0.987063, 0.132045, 0.0261005, -0.0871167) -bones/75/position = Vector3(-0.0242242, 1.50067, 0.269247) -bones/75/rotation = Quaternion(-0.451126, -0.394733, -0.457219, 0.65698) +bones/68/position = Vector3(-0.0124626, 1.4579, 0.186979) +bones/68/rotation = Quaternion(0.814727, 0.0223993, 0.0332045, 0.57846) +bones/69/position = Vector3(0.0615476, 1.5842, 0.190736) +bones/69/rotation = Quaternion(0.994842, -0.0523429, -0.00913097, -0.0864083) +bones/72/position = Vector3(-0.104597, 1.57171, 0.186036) +bones/72/rotation = Quaternion(0.987471, 0.129137, 0.0306738, -0.0853395) +bones/75/position = Vector3(-0.0180647, 1.50143, 0.269405) +bones/75/rotation = Quaternion(-0.451121, -0.396665, -0.461005, 0.653162) bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041) bones/76/scale = Vector3(0.999994, 1.00001, 0.999993) -bones/77/position = Vector3(-0.0242242, 1.50067, 0.269247) -bones/77/rotation = Quaternion(-0.49062, 0.343779, 0.500441, 0.625033) +bones/77/position = Vector3(-0.0180647, 1.50143, 0.269405) +bones/77/rotation = Quaternion(-0.492382, 0.343187, 0.495738, 0.627715) bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704) bones/78/scale = Vector3(0.999994, 1.00001, 0.999994) -bones/79/position = Vector3(-0.0230094, 1.48761, 0.261811) -bones/79/rotation = Quaternion(-0.393505, -0.377613, -0.378704, 0.74776) +bones/79/position = Vector3(-0.0168716, 1.48834, 0.262008) +bones/79/rotation = Quaternion(-0.393889, -0.380062, -0.382556, 0.744348) bones/79/scale = Vector3(1, 0.999999, 1) bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622) bones/80/scale = Vector3(1, 0.999999, 1) -bones/81/position = Vector3(-0.0230094, 1.48761, 0.261811) -bones/81/rotation = Quaternion(-0.430275, 0.329661, 0.430724, 0.72157) +bones/81/position = Vector3(-0.0168716, 1.48834, 0.262008) +bones/81/rotation = Quaternion(-0.431878, 0.328354, 0.425986, 0.724017) bones/81/scale = Vector3(0.999996, 1.00001, 0.999996) bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622) bones/82/scale = Vector3(1.00001, 0.999987, 1.00001) -bones/83/position = Vector3(0.0400326, 1.59362, 0.249532) -bones/83/rotation = Quaternion(0.146047, 0.485886, 0.642091, 0.574721) +bones/83/position = Vector3(0.0469521, 1.5939, 0.25005) +bones/83/rotation = Quaternion(0.144165, 0.483525, 0.640255, 0.579219) bones/83/scale = Vector3(0.999994, 1.00001, 0.999994) bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659) bones/84/scale = Vector3(1.00001, 0.999993, 1) bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468) bones/86/scale = Vector3(0.999999, 1, 0.999999) -bones/87/position = Vector3(-0.0105706, 1.57971, 0.260853) -bones/87/rotation = Quaternion(-0.386085, 0.083486, 0.917332, 0.0497047) +bones/87/position = Vector3(-0.00380325, 1.58036, 0.260961) +bones/87/rotation = Quaternion(-0.389967, 0.0855813, 0.915325, 0.0527402) bones/87/scale = Vector3(1, 0.999989, 1) bones/88/scale = Vector3(0.999997, 1.00001, 0.999997) -bones/89/position = Vector3(-0.101886, 1.58201, 0.246753) -bones/89/rotation = Quaternion(0.197642, -0.483431, -0.590102, 0.61564) +bones/89/position = Vector3(-0.0949708, 1.58324, 0.246035) +bones/89/rotation = Quaternion(0.197973, -0.487502, -0.590746, 0.611693) bones/89/scale = Vector3(0.999998, 1, 0.999998) bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664) bones/90/scale = Vector3(1, 0.999999, 1) bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466) bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603) bones/92/scale = Vector3(1, 0.999994, 1) -bones/93/position = Vector3(-0.0502105, 1.57646, 0.260081) -bones/93/rotation = Quaternion(0.360097, 0.115652, 0.917546, -0.122739) +bones/93/position = Vector3(-0.0434555, 1.57738, 0.259839) +bones/93/rotation = Quaternion(0.356501, 0.116007, 0.919431, -0.118729) bones/93/scale = Vector3(0.999998, 1, 0.999998) bones/94/scale = Vector3(1, 0.999989, 1.00001) -bones/95/position = Vector3(0.0462226, 1.5878, 0.220367) -bones/95/rotation = Quaternion(0.474871, -0.28364, -0.0995455, 0.827126) -bones/96/position = Vector3(0.0424527, 1.60694, 0.250786) -bones/96/rotation = Quaternion(0.665667, -0.39403, 0.184675, 0.606236) -bones/98/position 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Quaternion(0.775819, 0.387165, 0.478718, 0.137976) -bones/111/position = Vector3(-0.0210255, 1.64636, 0.271682) -bones/111/rotation = Quaternion(0.705506, 0.0983078, 0.701745, -0.012326) -bones/112/position = Vector3(0.00644714, 1.65661, 0.260267) -bones/112/rotation = Quaternion(0.78185, 0.168766, 0.600189, -0.00132718) -bones/113/position = Vector3(0.0282244, 1.66034, 0.239429) -bones/113/rotation = Quaternion(0.91877, 0.155791, 0.359486, 0.0485797) -bones/114/position = Vector3(-0.051159, 1.64389, 0.271094) -bones/114/rotation = Quaternion(0.724671, -0.0401706, -0.686575, 0.043053) -bones/115/position = Vector3(-0.0794692, 1.64957, 0.258593) -bones/115/rotation = Quaternion(0.804523, -0.104366, -0.582996, 0.0443585) -bones/116/position = Vector3(-0.10074, 1.64978, 0.236916) -bones/116/rotation = Quaternion(0.935225, -0.0812375, -0.336411, 0.0747079) -bones/117/position = Vector3(-0.0305775, 1.57734, 0.273205) -bones/117/rotation = Quaternion(0.979523, 0.0381063, 0.017577, 0.196913) 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Quaternion(1.87618e-08, 0.0777852, -5.86921e-09, 0.99697) +bones/147/position = Vector3(-0.033885, 1.37635, 0.0127584) +bones/147/rotation = Quaternion(-0.532543, 0.213186, 0.506936, 0.643402) +bones/148/position = Vector3(-0.129174, 1.36756, -0.0380795) +bones/148/rotation = Quaternion(0.957534, -0.136346, 0.0874215, -0.238529) +bones/148/scale = Vector3(1.02802, 0.946235, 1.02802) +bones/149/rotation = Quaternion(2.80971e-08, 0.0776354, -4.48821e-09, 0.996982) bones/149/scale = Vector3(1, 1, 1) -bones/150/rotation = Quaternion(-0.207097, 0.0768977, 0.0152901, 0.975174) -bones/150/scale = Vector3(0.999856, 0.987839, 1.01435) -bones/151/rotation = Quaternion(2.97942e-08, -0.0219948, -1.54666e-07, 0.999758) -bones/152/rotation = Quaternion(-0.166004, -0.0224551, -0.134659, 0.97663) -bones/152/scale = Vector3(0.978342, 1.04288, 0.982124) -bones/153/rotation = Quaternion(-0.0213379, -0.70655, -0.0334097, 0.706552) -bones/154/rotation = Quaternion(-0.148406, 0.0100726, -0.0081282, 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Quaternion(-0.0615507, -0.702517, -0.0956269, 0.702522) -bones/161/rotation = Quaternion(-0.297813, 0.00981792, 0.0224213, 0.95431) +bones/160/rotation = Quaternion(-0.061406, -0.702496, -0.0960278, 0.702501) +bones/161/rotation = Quaternion(-0.297928, 0.00983442, 0.0224443, 0.954274) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) -bones/164/rotation = Quaternion(-0.0964021, -0.690589, -0.192046, 0.690588) -bones/165/rotation = Quaternion(-0.337576, -0.00922042, 0.0328847, 0.940679) +bones/164/rotation = Quaternion(-0.0970743, -0.690488, -0.192437, 0.690486) +bones/165/rotation = Quaternion(-0.337698, -0.00918308, 0.032905, 0.940635) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) -bones/168/rotation = Quaternion(-0.0816627, -0.68895, -0.211786, 0.68835) -bones/169/rotation = Quaternion(-0.366493, -0.0201185, 0.0657716, 0.927875) +bones/168/rotation = Quaternion(-0.0810759, -0.689056, -0.211313, 0.688459) +bones/169/rotation = Quaternion(-0.366751, -0.0201386, 0.0657769, 0.927773) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) -bones/172/position = Vector3(0.0706828, 1.25841, 0.0844252) -bones/172/rotation = Quaternion(-0.137078, 0.547015, 0.819355, 0.103158) -bones/173/position = Vector3(-0.0928381, 1.26176, 0.0257663) -bones/173/rotation = Quaternion(-0.137078, 0.547015, 0.819355, 0.103158) +bones/172/position = Vector3(0.0785831, 1.25865, 0.0851168) +bones/172/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892) +bones/173/position = Vector3(-0.0847034, 1.26189, 0.0258698) +bones/173/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892) [node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true -transform = Transform3D(0.206137, -0.772163, -0.601059, -0.586353, 0.394286, -0.707622, 0.783388, 0.4983, -0.371484, 0.260809, 0.850218, 0.263214) +transform = Transform3D(0.22263, -0.774794, -0.591717, -0.568213, 0.390075, -0.724552, 0.792193, 0.497529, -0.353406, 0.270028, 0.851461, 0.264908) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true @@ -370,7 +370,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, [node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true -transform = Transform3D(0.249849, -0.190911, 0.949278, 0.928103, 0.326706, -0.178572, -0.276043, 0.925644, 0.258812, -0.300572, 0.836947, -0.174021) +transform = Transform3D(0.264863, -0.249105, 0.931555, 0.941939, 0.273608, -0.194651, -0.206393, 0.929023, 0.307111, -0.295127, 0.836355, -0.176271) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true @@ -391,5 +391,3 @@ parameters/movement/current_state = "move" parameters/movement/transition_request = "" parameters/movement/current_index = 0 parameters/walking/blend_position = 0.0 - -[connection signal="animation_finished" from="AnimationTree" to="." method="_on_animation_tree_animation_finished"]