X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/a070d33828371b5c36b891f93bd1708f8da1b451..9fac9f2c3ccbba52e1e450f5b9dde7a52336fa57:/skin/prototype_skin.tscn diff --git a/skin/prototype_skin.tscn b/skin/prototype_skin.tscn index 5195b89..b789a0e 100644 --- a/skin/prototype_skin.tscn +++ b/skin/prototype_skin.tscn @@ -1,44 +1,79 @@ -[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"] +[gd_scene load_steps=22 format=3 uid="uid://dvkx3t15l7mfb"] [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"] [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"] -[ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"] [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"] +[ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"] -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] -animation = &"attack-gunfire" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] +animation = &"move-dash" -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] -animation = &"attack-slashing" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgpsa"] +animation = &"move-fallToLanding" -[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qa1c6"] +animation = &"move-fallToRoll" -[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ar2gu"] +animation = &"move-falling" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"] -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] -animation = &"move-dash" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0pqp2"] +animation = &"idle-default" + +[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] +animation = &"attack-gunfire" + +[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] +animation = &"attack-slashing" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"] sync = true xfade_time = 0.25 -input_0/name = "move" +input_0/name = "idle" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true -input_1/name = "dash" +input_1/name = "move" input_1/auto_advance = false input_1/break_loop_at_end = false input_1/reset = true -input_2/name = "slash" +input_2/name = "dash" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true -input_3/name = "gunfire" +input_3/name = "slash" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true +input_4/name = "shoot" +input_4/auto_advance = false +input_4/break_loop_at_end = false +input_4/reset = true +input_5/name = "fall" +input_5/auto_advance = false +input_5/break_loop_at_end = false +input_5/reset = true +input_6/name = "fallToRoll" +input_6/auto_advance = false +input_6/break_loop_at_end = false +input_6/reset = true +input_7/name = "fallToLanding" +input_7/auto_advance = false +input_7/break_loop_at_end = false +input_7/reset = true +input_8/name = "suddenStop" +input_8/auto_advance = false +input_8/break_loop_at_end = false +input_8/reset = true + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v2urp"] +animation = &"move-suddenStop" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"] animation = &"idle-default" @@ -60,104 +95,115 @@ min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] -graph_offset = Vector2(-497.194, 34.4427) -nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") -nodes/Animation/position = Vector2(-80, 510) -"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") -"nodes/Animation 2/position" = Vector2(-50, 780) -nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1") -nodes/TimeScale/position = Vector2(890, 90) -"nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk") -"nodes/TimeScale 2/position" = Vector2(110, 500) -"nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7") -"nodes/TimeScale 3/position" = Vector2(140, 730) +graph_offset = Vector2(-266.815, 19.2029) nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf") -nodes/dashing/position = Vector2(-150, 310) -nodes/movement/node = SubResource("AnimationNodeTransition_i12oj") -nodes/movement/position = Vector2(510, 120) -nodes/output/position = Vector2(1210, 100) -nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf") -nodes/walking/position = Vector2(-250, 100) -node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"] +nodes/dashing/position = Vector2(-10, -260) +nodes/fallToLanding/node = SubResource("AnimationNodeAnimation_sgpsa") +nodes/fallToLanding/position = Vector2(0, 720) +nodes/fallToRoll/node = SubResource("AnimationNodeAnimation_qa1c6") +nodes/fallToRoll/position = Vector2(10, 530) +nodes/falling/node = SubResource("AnimationNodeAnimation_ar2gu") +nodes/falling/position = Vector2(10, 350) +"nodes/global timescale/node" = SubResource("AnimationNodeTimeScale_s02u1") +"nodes/global timescale/position" = Vector2(1050, 130) +nodes/idle/node = SubResource("AnimationNodeAnimation_0pqp2") +nodes/idle/position = Vector2(0, -650) +nodes/output/position = Vector2(1370, 140) +nodes/shooting/node = SubResource("AnimationNodeAnimation_kang0") +nodes/shooting/position = Vector2(-180, 160) +"nodes/shooting timescale/node" = SubResource("AnimationNodeTimeScale_aeac7") +"nodes/shooting timescale/position" = Vector2(10, 110) +nodes/slashing/node = SubResource("AnimationNodeAnimation_i12oj") +nodes/slashing/position = Vector2(-200, -70) +"nodes/slashing timescale/node" = SubResource("AnimationNodeTimeScale_bmadk") +"nodes/slashing timescale/position" = Vector2(-10, -80) +nodes/state/node = SubResource("AnimationNodeTransition_i12oj") +nodes/state/position = Vector2(660, 160) +nodes/suddenStop/node = SubResource("AnimationNodeAnimation_v2urp") +nodes/suddenStop/position = Vector2(20, 920) +"nodes/walking speed/node" = SubResource("AnimationNodeBlendSpace1D_gs4tf") +"nodes/walking speed/position" = Vector2(-20, -470) +node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global timescale", &"shooting timescale", 0, &"shooting", &"slashing timescale", 0, &"slashing", &"state", 0, &"idle", &"state", 1, &"walking speed", &"state", 2, &"dashing", &"state", 3, &"slashing timescale", &"state", 4, &"shooting timescale", &"state", 5, &"falling", &"state", 6, &"fallToRoll", &"state", 7, &"fallToLanding", &"state", 8, &"suddenStop"] [node name="prototype" instance=ExtResource("1_jji2g")] script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] -bones/0/position = Vector3(0.256878, 0.843901, 0.258026) -bones/0/rotation = Quaternion(0.546758, -0.629317, 0.074969, 0.547171) -bones/1/position = Vector3(-0.297376, 0.833315, -0.177307) -bones/1/rotation = Quaternion(0.409985, 0.450475, 0.412098, 0.677613) -bones/3/position = Vector3(-0.00325433, 0.970366, 0.00598553) -bones/3/rotation = Quaternion(0.0140748, -0.330495, -0.00248497, 0.943699) +bones/0/position = Vector3(0.254558, 0.838955, 0.255605) +bones/0/rotation = Quaternion(0.541654, -0.658138, 0.049597, 0.520582) +bones/1/position = Vector3(-0.260736, 0.825744, -0.172523) +bones/1/rotation = Quaternion(0.394415, 0.470713, 0.429427, 0.662162) +bones/3/position = Vector3(0.00576772, 0.970959, 0.00718728) +bones/3/rotation = Quaternion(0.0141055, -0.330065, -0.00441453, 0.943843) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) -bones/5/rotation = Quaternion(0.094469, 0.0411533, -0.00975032, 0.994629) +bones/5/rotation = Quaternion(0.0955005, 0.0411486, -0.00902313, 0.994538) bones/5/scale = Vector3(1, 1, 1) -bones/6/rotation = Quaternion(0.107191, 0.122674, -0.0113317, 0.986576) +bones/6/rotation = Quaternion(0.108226, 0.122669, -0.0106062, 0.986472) bones/6/scale = Vector3(1, 0.999996, 1) -bones/7/rotation = Quaternion(0.227792, -0.0101386, 0.00275453, 0.973653) -bones/8/rotation = Quaternion(-0.165356, 0.179751, -0.0306637, 0.96923) -bones/9/rotation = Quaternion(-0.0496211, -0.00400065, -0.0175309, 0.998606) -bones/10/position = Vector3(-0.00325435, 0.970366, 0.00598552) -bones/10/rotation = Quaternion(0.261519, 0.851949, 0.44061, -0.107952) -bones/11/position = Vector3(-0.00325421, 0.970366, 0.00598562) -bones/11/rotation = Quaternion(-0.467279, 0.602136, 0.179732, 0.621916) -bones/12/position = Vector3(0.0706382, 0.901904, 0.0434573) -bones/12/rotation = Quaternion(0.921795, 0.0305123, 0.321639, 0.214268) -bones/12/scale = Vector3(1.01669, 0.96744, 1.01669) -bones/13/rotation = Quaternion(-1.2296e-07, -0.0245743, -4.0984e-08, 0.999698) -bones/14/rotation = Quaternion(0.175129, -0.0254096, 0.00435311, 0.984208) -bones/14/scale = Vector3(0.999989, 0.994189, 1.00639) -bones/15/rotation = Quaternion(-3.75792e-08, 0.0369812, 1.07791e-08, 0.999316) -bones/16/rotation = Quaternion(-0.413224, 0.0363462, 0.109024, 0.903349) -bones/16/scale = Vector3(0.985371, 1.00298, 1.0131) -bones/17/rotation = Quaternion(-0.0241389, 0.934344, -0.355343, -0.0122208) +bones/7/rotation = Quaternion(0.220807, -0.0103571, 0.00319196, 0.975257) +bones/8/rotation = Quaternion(-0.165362, 0.179548, -0.0306287, 0.969268) +bones/9/rotation = Quaternion(-0.0811125, -0.00275616, -0.022256, 0.996453) +bones/10/position = Vector3(0.0057677, 0.970959, 0.00718728) +bones/10/rotation = Quaternion(0.263195, 0.851131, 0.441245, -0.10774) +bones/11/position = Vector3(0.00576784, 0.970959, 0.00718737) +bones/11/rotation = Quaternion(-0.465679, 0.60321, 0.179241, 0.622217) +bones/12/position = Vector3(0.0794458, 0.902199, 0.0444813) +bones/12/rotation = Quaternion(0.92906, 0.0350876, 0.32361, 0.175762) +bones/12/scale = Vector3(1.02276, 0.955979, 1.02276) +bones/13/rotation = Quaternion(-7.01643e-08, -0.0263359, -5.74867e-10, 0.999653) +bones/14/rotation = Quaternion(0.0935761, -0.0265522, 0.00235215, 0.995255) +bones/14/scale = Vector3(0.99999, 0.998196, 1.00207) +bones/15/rotation = Quaternion(5.3846e-08, 0.0345665, 3.35389e-08, 0.999402) +bones/16/rotation = Quaternion(-0.373342, 0.0329114, 0.110044, 0.920556) +bones/16/scale = Vector3(0.980344, 1.01133, 1.01111) +bones/17/rotation = Quaternion(-0.0229687, 0.935171, -0.35301, -0.0176437) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) -bones/18/position = Vector3(-0.057651, 0.904201, -0.0589328) -bones/18/rotation = Quaternion(0.938388, -0.102159, 0.328258, -0.0351791) -bones/18/scale = Vector3(1.0153, 0.970086, 1.0153) -bones/19/rotation = Quaternion(-7.33728e-10, 0.0869991, 1.2779e-08, 0.996208) -bones/20/rotation = Quaternion(0.213609, 0.0865187, -0.0183792, 0.972907) -bones/20/scale = Vector3(0.999992, 0.992285, 1.00839) -bones/21/rotation = Quaternion(-3.73188e-08, 0.0721384, -7.65122e-09, 0.997395) -bones/22/rotation = Quaternion(-0.560588, 0.0714899, -0.110115, 0.817622) -bones/22/scale = Vector3(0.988373, 0.989873, 1.0228) -bones/23/rotation = Quaternion(-0.00194637, 0.937021, -0.349248, -0.00362355) +bones/18/position = Vector3(-0.0489176, 0.90496, -0.0577633) +bones/18/rotation = Quaternion(0.938684, -0.0721663, 0.328401, -0.0762727) +bones/18/scale = Vector3(1.02377, 0.954111, 1.02377) +bones/19/rotation = Quaternion(2.30103e-08, 0.0898458, -6.43723e-09, 0.995956) +bones/20/rotation = Quaternion(0.10634, 0.0903511, -0.00908029, 0.990175) +bones/20/scale = Vector3(0.999988, 0.997059, 1.00339) +bones/21/rotation = Quaternion(-2.80819e-08, 0.0723691, 3.57681e-09, 0.997378) +bones/22/rotation = Quaternion(-0.511695, 0.0726008, -0.103233, 0.849847) +bones/22/scale = Vector3(0.981636, 0.991297, 1.0298) +bones/23/rotation = Quaternion(-0.00225072, 0.936919, -0.349514, -0.0043055) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) -bones/24/position = Vector3(0.0522778, 1.57794, 0.162632) -bones/24/rotation = Quaternion(0.168681, -0.0968575, -0.0623047, 0.97892) -bones/25/position = Vector3(0.0554969, 1.61181, 0.175065) -bones/25/rotation = Quaternion(-0.387017, 0.00471295, -0.369487, 0.844793) -bones/26/position = Vector3(0.0739613, 1.62452, 0.155508) -bones/26/rotation = Quaternion(0.758643, -0.0404215, 0.637601, -0.12764) +bones/24/position = Vector3(0.0632086, 1.58226, 0.158954) +bones/24/rotation = Quaternion(0.132055, -0.101198, -0.0654134, 0.983891) +bones/25/position = Vector3(0.066908, 1.61688, 0.168819) +bones/25/rotation = Quaternion(-0.41733, -0.00693385, -0.375698, 0.827429) +bones/26/position = Vector3(0.0855795, 1.62785, 0.148421) +bones/26/rotation = Quaternion(0.761898, -0.0222159, 0.640262, -0.095305) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) -bones/28/position = Vector3(0.0619771, 1.56043, 0.161109) -bones/28/rotation = Quaternion(0.138402, -0.395447, 0.21186, 0.882939) -bones/29/position = Vector3(-0.112546, 1.56432, 0.158827) -bones/29/rotation = Quaternion(0.15862, 0.0876257, 0.146753, 0.972433) -bones/30/position = Vector3(-0.121887, 1.59712, 0.170909) -bones/30/rotation = Quaternion(-0.393805, -0.0562875, 0.428804, 0.811096) -bones/31/position = Vector3(-0.141244, 1.60671, 0.150479) -bones/31/rotation = Quaternion(0.767361, 0.105824, -0.628122, -0.0736326) +bones/28/position = Vector3(0.072664, 1.56456, 0.15873) +bones/28/rotation = Quaternion(0.102959, -0.389223, 0.220151, 0.888503) +bones/29/position = Vector3(-0.10182, 1.57055, 0.155659) +bones/29/rotation = Quaternion(0.12318, 0.0908223, 0.136682, 0.978722) +bones/30/position = Vector3(-0.110691, 1.60434, 0.16545) +bones/30/rotation = Quaternion(-0.42402, -0.0386312, 0.42451, 0.799066) +bones/31/position = Vector3(-0.129897, 1.61268, 0.144314) +bones/31/rotation = Quaternion(0.77089, 0.0774972, -0.630273, -0.0497912) bones/31/scale = Vector3(1.00001, 0.999994, 1) -bones/33/position = Vector3(-0.119161, 1.54547, 0.156904) -bones/33/rotation = Quaternion(0.110205, 0.384853, -0.135026, 0.906372) -bones/34/position = Vector3(-0.0269115, 1.50433, 0.259308) -bones/34/rotation = Quaternion(-0.599578, -0.0340947, 0.0260301, 0.799166) -bones/35/position = Vector3(-0.0287062, 1.51465, 0.299532) -bones/35/rotation = Quaternion(-0.749103, -0.0386615, 0.0185809, 0.661064) +bones/32/scale = Vector3(0.999997, 1, 1) +bones/33/position = Vector3(-0.1087, 1.5517, 0.155111) +bones/33/rotation = Quaternion(0.0797983, 0.37797, -0.155221, 0.909218) +bones/34/position = Vector3(-0.017148, 1.51709, 0.26056) +bones/34/rotation = Quaternion(-0.628723, -0.0296795, 0.0210814, 0.776777) +bones/35/position = Vector3(-0.0188498, 1.53037, 0.299908) +bones/35/rotation = Quaternion(-0.773098, -0.0333359, 0.0146291, 0.633241) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) -bones/37/position = Vector3(-0.0127844, 1.52266, 0.270168) -bones/37/rotation = Quaternion(-0.12595, 0.584667, 0.775032, 0.204025) -bones/38/position = Vector3(-0.0443478, 1.52004, 0.26943) -bones/38/rotation = Quaternion(0.0592147, 0.597654, 0.758283, -0.253595) -bones/39/position = Vector3(0.0137264, 1.57978, 0.247603) -bones/39/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301) -bones/40/position = Vector3(-0.00865019, 1.56833, 0.263876) -bones/40/rotation = Quaternion(0.717327, 0.587935, 0.287784, -0.238652) +bones/37/position = Vector3(-0.0027746, 1.53597, 0.270072) +bones/37/rotation = Quaternion(-0.129987, 0.613359, 0.751506, 0.205262) +bones/38/position = Vector3(-0.0343711, 1.53375, 0.269452) +bones/38/rotation = Quaternion(0.0719333, 0.624865, 0.737679, -0.245355) +bones/39/position = Vector3(0.0245832, 1.59089, 0.24342) +bones/39/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815) +bones/40/position = Vector3(0.00202242, 1.58099, 0.260439) +bones/40/rotation = Quaternion(0.729417, 0.593288, 0.268376, -0.209604) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) @@ -165,8 +211,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) -bones/44/position = Vector3(0.0362773, 1.58194, 0.249059) -bones/44/rotation = Quaternion(-0.639293, 0.602227, 0.302652, -0.370175) +bones/44/position = Vector3(0.0471606, 1.59283, 0.244767) +bones/44/rotation = Quaternion(-0.621157, 0.617895, 0.282238, -0.390784) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) @@ -174,12 +220,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) -bones/48/position = Vector3(0.0137264, 1.57978, 0.247603) -bones/48/rotation = Quaternion(-0.0340947, 0.599579, 0.799165, -0.0260301) -bones/50/position = Vector3(-0.0788118, 1.57212, 0.245441) -bones/50/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301) -bones/51/position = Vector3(-0.0556367, 1.56444, 0.262778) -bones/51/rotation = Quaternion(0.769885, -0.521045, -0.289714, -0.227718) +bones/48/position = Vector3(0.0245832, 1.59089, 0.24342) +bones/48/rotation = Quaternion(-0.0296794, 0.628724, 0.776776, -0.0210815) +bones/50/position = Vector3(-0.068052, 1.5844, 0.241604) +bones/50/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815) +bones/51/position = Vector3(-0.0450133, 1.57769, 0.259517) +bones/51/rotation = Quaternion(0.774319, -0.536445, -0.268098, -0.201941) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) @@ -187,8 +233,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) -bones/55/position = Vector3(-0.101454, 1.57054, 0.245841) -bones/55/rotation = Quaternion(0.580224, 0.644124, 0.346957, 0.357862) +bones/55/position = Vector3(-0.0907774, 1.583, 0.242008) +bones/55/rotation = Quaternion(0.570847, 0.651953, 0.321064, 0.382112) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) @@ -196,196 +242,206 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) -bones/59/position = Vector3(-0.0788118, 1.57212, 0.245441) 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0.0240658, 0.840434) +bones/65/position = Vector3(-0.02017, 1.58075, 0.187317) +bones/65/rotation = Quaternion(0.981693, 0.0326054, 0.0161923, 0.186959) +bones/66/position = Vector3(-0.0117735, 1.44583, 0.24092) +bones/66/rotation = Quaternion(0.283827, 0.000554801, 0.0364003, 0.958184) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/scale = Vector3(1.00001, 0.999993, 1) -bones/68/position = Vector3(-0.0210126, 1.45331, 0.186081) -bones/68/rotation = Quaternion(0.822984, 0.027401, 0.0330037, 0.566442) -bones/69/position = Vector3(0.0520187, 1.58005, 0.192908) -bones/69/rotation = Quaternion(0.993665, -0.0483649, -0.0138258, -0.100494) -bones/72/position = Vector3(-0.114063, 1.5663, 0.189022) -bones/72/rotation = Quaternion(0.985697, 0.132494, 0.0286181, -0.100139) -bones/75/position = Vector3(-0.0263315, 1.49438, 0.269722) -bones/75/rotation = Quaternion(-0.441663, -0.389516, -0.462314, 0.66293) +bones/68/position = Vector3(-0.0118416, 1.4607, 0.191267) 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bones/78/scale = Vector3(0.999994, 1.00001, 0.999994) -bones/79/position = Vector3(-0.0250846, 1.48152, 0.261943) -bones/79/rotation = Quaternion(-0.382914, -0.373475, -0.383459, 0.752896) +bones/79/position = Vector3(-0.0156518, 1.49451, 0.264874) +bones/79/rotation = Quaternion(-0.41241, -0.385322, -0.375168, 0.735319) bones/79/scale = Vector3(1, 0.999999, 1) bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622) bones/80/scale = Vector3(1, 0.999999, 1) -bones/81/position = Vector3(-0.0250846, 1.48152, 0.261943) -bones/81/rotation = Quaternion(-0.421241, 0.322986, 0.43524, 0.727188) +bones/81/position = Vector3(-0.0156518, 1.49451, 0.264874) +bones/81/rotation = Quaternion(-0.445762, 0.340972, 0.417591, 0.714599) bones/81/scale = Vector3(0.999996, 1.00001, 0.999996) bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622) bones/82/scale = Vector3(1.00001, 0.999987, 1.00001) -bones/83/position = Vector3(0.0377778, 1.58792, 0.25258) 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0.249265) -bones/89/rotation = Quaternion(0.206666, -0.475906, -0.595862, 0.612985) +bones/89/position = Vector3(-0.0933263, 1.58891, 0.245002) +bones/89/rotation = Quaternion(0.18128, -0.499471, -0.582076, 0.61551) bones/89/scale = Vector3(0.999998, 1, 0.999998) bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664) bones/90/scale = Vector3(1, 0.999999, 1) bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466) bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603) bones/92/scale = Vector3(1, 0.999994, 1) -bones/93/position = Vector3(-0.0524167, 1.57035, 0.26253) -bones/93/rotation = Quaternion(0.357576, 0.103816, 0.919213, -0.1281) +bones/93/position = Vector3(-0.0417086, 1.58352, 0.25884) +bones/93/rotation = Quaternion(0.361814, 0.135001, 0.91603, -0.108417) bones/93/scale = Vector3(0.999998, 1, 0.999998) bones/94/scale = Vector3(1, 0.999989, 1.00001) -bones/95/position = Vector3(0.0440267, 1.5829, 0.223274) 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Quaternion(0.29579, -1.73553e-07, -0.145407, 0.944121) +bones/102/position = Vector3(-0.0424954, 1.59781, 0.275584) +bones/102/rotation = Quaternion(0.731003, 0.443783, -0.481626, 0.191641) +bones/103/position = Vector3(0.0153911, 1.50839, 0.252054) +bones/103/rotation = Quaternion(-0.3927, -0.293788, -0.312431, 0.813549) +bones/105/position = Vector3(-0.0478019, 1.50397, 0.250816) +bones/105/rotation = Quaternion(-0.418463, 0.249518, 0.360898, 0.795225) +bones/107/position = Vector3(0.0549584, 1.59177, 0.219) +bones/107/rotation = Quaternion(0.80864, -0.340959, -0.442492, 0.184524) +bones/109/position = Vector3(-0.0973364, 1.58095, 0.215958) +bones/109/rotation = Quaternion(0.773881, 0.393157, 0.470113, 0.159779) +bones/111/position = Vector3(-0.0116722, 1.65352, 0.267245) +bones/111/rotation = Quaternion(0.704904, 0.110405, 0.7006, 0.00898649) +bones/112/position = Vector3(0.0159679, 1.66287, 0.255469) +bones/112/rotation = Quaternion(0.781582, 0.177885, 0.597533, 0.021005) 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Quaternion(2.41439e-08, -0.1232, -1.30599e-07, 0.992382) +bones/125/rotation = Quaternion(-0.0793156, -0.122977, -0.00851191, 0.989198) +bones/125/scale = Vector3(0.999907, 0.997135, 1.00394) +bones/126/rotation = Quaternion(5.27345e-08, 0.0954053, 6.08487e-08, 0.995439) +bones/127/rotation = Quaternion(-0.168332, 0.0938547, -0.138443, 0.971437) +bones/127/scale = Vector3(0.96755, 1.07421, 0.967874) +bones/128/rotation = Quaternion(-0.100056, 0.703533, 0.00806706, 0.703538) +bones/129/rotation = Quaternion(-0.197173, -0.00709394, -0.00083363, 0.980343) bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1) -bones/131/rotation = Quaternion(-0.173907, 0.094276, 0.294511, 0.93495) -bones/132/rotation = Quaternion(0.00898102, 0.0261915, -0.00892476, 0.999577) +bones/131/rotation = Quaternion(-0.176879, 0.0925997, 0.2908, 0.935721) +bones/132/rotation = Quaternion(0.00972523, 0.0216292, -0.00544807, 0.999704) bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998) -bones/135/rotation = Quaternion(-0.0431512, 0.69872, 0.147342, 0.698726) -bones/136/rotation = Quaternion(-0.200112, 0.00215664, -0.0146126, 0.979662) +bones/135/rotation = Quaternion(-0.0441967, 0.698704, 0.147185, 0.69871) +bones/136/rotation = Quaternion(-0.200756, 0.0019421, -0.0147267, 0.979529) bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1) -bones/139/rotation = Quaternion(-0.115894, 0.67471, 0.275872, 0.674707) -bones/140/rotation = Quaternion(-0.284925, -0.0162799, -0.0300929, 0.957939) +bones/139/rotation = Quaternion(-0.116356, 0.674724, 0.275607, 0.674722) +bones/140/rotation = Quaternion(-0.285697, -0.0167027, -0.0302855, 0.957696) +bones/140/scale = Vector3(1, 0.999993, 1) bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1) -bones/143/rotation = Quaternion(-0.112884, 0.666554, 0.315969, 0.665678) -bones/144/rotation = Quaternion(-0.345108, -0.00763498, -0.0566091, 0.936823) +bones/143/rotation = Quaternion(-0.113983, 0.666326, 0.316542, 0.665446) +bones/144/rotation = Quaternion(-0.345542, -0.00813388, -0.0568093, 0.936647) bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1) -bones/147/position = Vector3(-0.0432091, 1.37486, 0.0122993) -bones/147/rotation = Quaternion(-0.532369, 0.207071, 0.515342, 0.638849) -bones/148/position = Vector3(-0.13849, 1.36429, -0.0382738) -bones/148/rotation = Quaternion(0.95761, -0.130134, 0.0830815, -0.243197) -bones/148/scale = Vector3(1.02805, 0.946171, 1.02805) -bones/149/rotation = Quaternion(1.69235e-07, 0.0784896, 1.1061e-07, 0.996915) +bones/145/scale = Vector3(1, 0.999999, 1) +bones/147/position = Vector3(-0.0334532, 1.37509, 0.0142861) +bones/147/rotation = Quaternion(-0.532468, 0.205519, 0.520115, 0.63539) +bones/148/position = Vector3(-0.128802, 1.36369, -0.0357618) +bones/148/rotation = Quaternion(0.975, -0.129104, 0.0254053, -0.179059) +bones/148/scale = Vector3(1.03867, 0.926924, 1.03867) +bones/149/rotation = Quaternion(-1.02894e-07, 0.0980929, -1.11617e-07, 0.995177) bones/149/scale = Vector3(1, 1, 1) -bones/150/rotation = Quaternion(-0.206246, 0.0779674, 0.015437, 0.975267) -bones/150/scale = Vector3(0.999856, 0.987811, 1.01438) -bones/151/rotation = Quaternion(3.52022e-08, -0.022448, -2.24783e-07, 0.999748) -bones/152/rotation = Quaternion(-0.169745, -0.0223822, -0.127626, 0.976933) -bones/152/scale = Vector3(0.977931, 1.04278, 0.982625) -bones/153/rotation = Quaternion(-0.0264198, -0.706361, -0.0375105, 0.706364) -bones/154/rotation = Quaternion(-0.165204, 0.0105938, -0.00624617, 0.986183) +bones/150/rotation = Quaternion(-0.0543543, 0.0980348, 0.0047269, 0.993686) +bones/150/scale = Vector3(0.999931, 0.998835, 1.00156) +bones/151/rotation = Quaternion(6.9719e-10, -0.0300902, 2.98957e-08, 0.999547) +bones/152/rotation = Quaternion(-0.246656, -0.0299428, -0.131519, 0.95967) +bones/152/scale = Vector3(0.969594, 1.04704, 0.99059) +bones/153/rotation = Quaternion(-0.0262573, -0.706459, -0.0337427, 0.706461) +bones/154/rotation = Quaternion(-0.146267, 0.0106058, -0.00826707, 0.989154) bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) -bones/156/rotation = Quaternion(-0.241798, -0.0492635, -0.185496, 0.951156) -bones/157/rotation = Quaternion(0.197713, 0.0812624, -0.0213483, 0.976653) +bones/156/rotation = Quaternion(-0.250613, -0.0476399, -0.187786, 0.948504) +bones/157/rotation = Quaternion(0.188129, 0.0785113, -0.0160984, 0.978869) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) -bones/160/rotation = Quaternion(-0.0615454, -0.702516, -0.0956414, 0.702521) -bones/161/rotation = Quaternion(-0.276936, 0.00972201, 0.0203465, 0.960624) +bones/160/rotation = Quaternion(-0.0613531, -0.702488, -0.0961746, 0.702493) +bones/161/rotation = Quaternion(-0.30469, 0.00976669, 0.0230834, 0.952122) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) -bones/164/rotation = Quaternion(-0.0879215, -0.692117, -0.184984, 0.692116) -bones/165/rotation = Quaternion(-0.327174, -0.0100698, 0.0317775, 0.944376) +bones/164/rotation = Quaternion(-0.0990558, -0.690043, -0.194607, 0.690041) +bones/165/rotation = Quaternion(-0.340923, -0.00891987, 0.0332542, 0.939461) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) -bones/168/rotation = Quaternion(-0.0816415, -0.688954, -0.211769, 0.688354) -bones/169/rotation = Quaternion(-0.356385, -0.0197772, 0.0652451, 0.931848) +bones/168/rotation = Quaternion(-0.080861, -0.689095, -0.21114, 0.688498) +bones/169/rotation = Quaternion(-0.366349, -0.019898, 0.0657483, 0.927939) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) -bones/172/position = Vector3(0.0698903, 1.25705, 0.0832586) -bones/172/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359) -bones/173/position = Vector3(-0.0935538, 1.26019, 0.0243951) -bones/173/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359) +bones/172/position = Vector3(0.0798486, 1.25729, 0.0848281) +bones/172/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019) +bones/173/position = Vector3(-0.0836711, 1.2606, 0.0261508) +bones/173/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019) -[node name="weapon_L" type="BoneAttachment3D" parent="." index="2"] +[node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true -transform = Transform3D(0.19668, -0.770209, -0.606708, -0.606126, 0.390871, -0.692698, 0.770667, 0.503981, -0.389968, 0.256878, 0.843901, 0.258026) +transform = Transform3D(0.12879, -0.764604, -0.631501, -0.661327, 0.408302, -0.629234, 0.738958, 0.498668, -0.453068, 0.254558, 0.838955, 0.255605) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")] +[node name="socket" type="Node3D" parent="hand_L" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) -[node name="weapon_R" type="BoneAttachment3D" parent="." index="3"] +[node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")] + +[node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true -transform = Transform3D(0.254495, -0.189111, 0.948404, 0.927862, 0.324174, -0.184343, -0.272587, 0.926902, 0.25797, -0.297376, 0.833315, -0.177307) +transform = Transform3D(0.188043, -0.197388, 0.962122, 0.940013, 0.320059, -0.118059, -0.284632, 0.926606, 0.245732, -0.260736, 0.825744, -0.172523) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")] +[node name="socket" type="Node3D" parent="hand_R" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) +[node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")] + [node name="AnimationTree" type="AnimationTree" parent="." index="4"] -unique_name_in_owner = true -root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") -parameters/TimeScale/scale = 1.5 -"parameters/TimeScale 2/scale" = 1.5 -"parameters/TimeScale 3/scale" = false -parameters/movement/current_state = "move" -parameters/movement/transition_request = "" -parameters/movement/current_index = 0 -parameters/walking/blend_position = 0.0 +"parameters/global timescale/scale" = 1.5 +"parameters/shooting timescale/scale" = 3.0 +"parameters/slashing timescale/scale" = 1.5 +parameters/state/current_state = "idle" +parameters/state/transition_request = "" +parameters/state/current_index = 0 +"parameters/walking speed/blend_position" = 0.0