X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/a070d33828371b5c36b891f93bd1708f8da1b451..92f6f55bfa3f838fcbcb445a2bc2a271398c45fd:/skin/prototype_skin.tscn diff --git a/skin/prototype_skin.tscn b/skin/prototype_skin.tscn index 5195b89..c653b43 100644 --- a/skin/prototype_skin.tscn +++ b/skin/prototype_skin.tscn @@ -60,7 +60,6 @@ min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] -graph_offset = Vector2(-497.194, 34.4427) nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") nodes/Animation/position = Vector2(-80, 510) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") @@ -84,80 +83,80 @@ node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] -bones/0/position = Vector3(0.256878, 0.843901, 0.258026) -bones/0/rotation = Quaternion(0.546758, -0.629317, 0.074969, 0.547171) -bones/1/position = Vector3(-0.297376, 0.833315, -0.177307) -bones/1/rotation = Quaternion(0.409985, 0.450475, 0.412098, 0.677613) -bones/3/position = Vector3(-0.00325433, 0.970366, 0.00598553) -bones/3/rotation = Quaternion(0.0140748, -0.330495, -0.00248497, 0.943699) +bones/0/position = Vector3(0.255873, 0.842351, 0.257018) +bones/0/rotation = Quaternion(0.547158, -0.630382, 0.0729679, 0.545812) +bones/1/position = Vector3(-0.296739, 0.832353, -0.17782) +bones/1/rotation = Quaternion(0.410752, 0.449975, 0.41196, 0.677565) +bones/3/position = Vector3(-0.00317644, 0.970107, 0.00542627) +bones/3/rotation = Quaternion(0.0145589, -0.330526, -0.00234417, 0.943682) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) -bones/5/rotation = Quaternion(0.094469, 0.0411533, -0.00975032, 0.994629) +bones/5/rotation = Quaternion(0.0948791, 0.0410984, -0.00984408, 0.994591) bones/5/scale = Vector3(1, 1, 1) -bones/6/rotation = Quaternion(0.107191, 0.122674, -0.0113317, 0.986576) +bones/6/rotation = Quaternion(0.107621, 0.122443, -0.0114329, 0.986557) bones/6/scale = Vector3(1, 0.999996, 1) -bones/7/rotation = Quaternion(0.227792, -0.0101386, 0.00275453, 0.973653) -bones/8/rotation = Quaternion(-0.165356, 0.179751, -0.0306637, 0.96923) -bones/9/rotation = Quaternion(-0.0496211, -0.00400065, -0.0175309, 0.998606) -bones/10/position = Vector3(-0.00325435, 0.970366, 0.00598552) -bones/10/rotation = Quaternion(0.261519, 0.851949, 0.44061, -0.107952) -bones/11/position = Vector3(-0.00325421, 0.970366, 0.00598562) -bones/11/rotation = Quaternion(-0.467279, 0.602136, 0.179732, 0.621916) -bones/12/position = Vector3(0.0706382, 0.901904, 0.0434573) -bones/12/rotation = Quaternion(0.921795, 0.0305123, 0.321639, 0.214268) -bones/12/scale = Vector3(1.01669, 0.96744, 1.01669) -bones/13/rotation = Quaternion(-1.2296e-07, -0.0245743, -4.0984e-08, 0.999698) -bones/14/rotation = Quaternion(0.175129, -0.0254096, 0.00435311, 0.984208) -bones/14/scale = Vector3(0.999989, 0.994189, 1.00639) -bones/15/rotation = Quaternion(-3.75792e-08, 0.0369812, 1.07791e-08, 0.999316) -bones/16/rotation = Quaternion(-0.413224, 0.0363462, 0.109024, 0.903349) -bones/16/scale = Vector3(0.985371, 1.00298, 1.0131) -bones/17/rotation = Quaternion(-0.0241389, 0.934344, -0.355343, -0.0122208) +bones/7/rotation = Quaternion(0.226928, -0.010138, 0.00281294, 0.973855) +bones/8/rotation = Quaternion(-0.165356, 0.179767, -0.0306663, 0.969227) +bones/9/rotation = Quaternion(-0.0485325, -0.00390478, -0.0174275, 0.998662) +bones/10/position = Vector3(-0.00317646, 0.970107, 0.00542627) +bones/10/rotation = Quaternion(0.261209, 0.851849, 0.440938, -0.108155) +bones/11/position = Vector3(-0.00317632, 0.970107, 0.00542637) +bones/11/rotation = Quaternion(-0.467207, 0.601908, 0.180107, 0.622082) +bones/12/position = Vector3(0.0707533, 0.901658, 0.0428463) +bones/12/rotation = Quaternion(0.921665, 0.0305327, 0.321693, 0.214745) +bones/12/scale = Vector3(1.01669, 0.967441, 1.01669) +bones/13/rotation = Quaternion(-1.22986e-07, -0.0245759, -4.10061e-08, 0.999698) +bones/14/rotation = Quaternion(0.175418, -0.0254255, 0.00436322, 0.984156) +bones/14/scale = Vector3(0.999989, 0.994191, 1.00639) +bones/15/rotation = Quaternion(-3.75791e-08, 0.0369838, 1.0712e-08, 0.999316) +bones/16/rotation = Quaternion(-0.41303, 0.0362973, 0.109206, 0.903417) +bones/16/scale = Vector3(0.985371, 1.00299, 1.01309) +bones/17/rotation = Quaternion(-0.024165, 0.934336, -0.355366, -0.0121824) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) -bones/18/position = Vector3(-0.057651, 0.904201, -0.0589328) -bones/18/rotation = Quaternion(0.938388, -0.102159, 0.328258, -0.0351791) -bones/18/scale = Vector3(1.0153, 0.970086, 1.0153) -bones/19/rotation = Quaternion(-7.33728e-10, 0.0869991, 1.2779e-08, 0.996208) -bones/20/rotation = Quaternion(0.213609, 0.0865187, -0.0183792, 0.972907) -bones/20/scale = Vector3(0.999992, 0.992285, 1.00839) -bones/21/rotation = Quaternion(-3.73188e-08, 0.0721384, -7.65122e-09, 0.997395) -bones/22/rotation = Quaternion(-0.560588, 0.0714899, -0.110115, 0.817622) -bones/22/scale = Vector3(0.988373, 0.989873, 1.0228) -bones/23/rotation = Quaternion(-0.00194637, 0.937021, -0.349248, -0.00362355) +bones/18/position = Vector3(-0.0575325, 0.903964, -0.0595477) +bones/18/rotation = Quaternion(0.938392, -0.102573, 0.328216, -0.0342664) +bones/18/scale = Vector3(1.01532, 0.970059, 1.01532) +bones/19/rotation = Quaternion(-7.70385e-10, 0.086999, 1.27716e-08, 0.996208) +bones/20/rotation = Quaternion(0.215068, 0.0864443, -0.018495, 0.97259) +bones/20/scale = Vector3(0.999992, 0.992173, 1.00852) +bones/21/rotation = Quaternion(-3.69935e-08, 0.0721317, -7.4503e-09, 0.997395) +bones/22/rotation = Quaternion(-0.561055, 0.0714733, -0.109943, 0.817326) +bones/22/scale = Vector3(0.988316, 0.989831, 1.02291) +bones/23/rotation = Quaternion(-0.00195269, 0.937019, -0.349253, -0.00363733) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) -bones/24/position = Vector3(0.0522778, 1.57794, 0.162632) -bones/24/rotation = Quaternion(0.168681, -0.0968575, -0.0623047, 0.97892) -bones/25/position = Vector3(0.0554969, 1.61181, 0.175065) -bones/25/rotation = Quaternion(-0.387017, 0.00471295, -0.369487, 0.844793) -bones/26/position = Vector3(0.0739613, 1.62452, 0.155508) -bones/26/rotation = Quaternion(0.758643, -0.0404215, 0.637601, -0.12764) +bones/24/position = Vector3(0.0517747, 1.57737, 0.163118) +bones/24/rotation = Quaternion(0.1702, -0.0970898, -0.0620517, 0.97865) +bones/25/position = Vector3(0.0549644, 1.6112, 0.175643) +bones/25/rotation = Quaternion(-0.385611, 0.00480359, -0.369344, 0.845498) +bones/26/position = Vector3(0.0734354, 1.62398, 0.156138) +bones/26/rotation = Quaternion(0.758216, -0.0410669, 0.637793, -0.129004) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) -bones/28/position = Vector3(0.0619771, 1.56043, 0.161109) -bones/28/rotation = Quaternion(0.138402, -0.395447, 0.21186, 0.882939) -bones/29/position = Vector3(-0.112546, 1.56432, 0.158827) -bones/29/rotation = Quaternion(0.15862, 0.0876257, 0.146753, 0.972433) -bones/30/position = Vector3(-0.121887, 1.59712, 0.170909) -bones/30/rotation = Quaternion(-0.393805, -0.0562875, 0.428804, 0.811096) -bones/31/position = Vector3(-0.141244, 1.60671, 0.150479) -bones/31/rotation = Quaternion(0.767361, 0.105824, -0.628122, -0.0736326) +bones/28/position = Vector3(0.0614886, 1.55988, 0.161545) +bones/28/rotation = Quaternion(0.139772, -0.396061, 0.211622, 0.882505) +bones/29/position = Vector3(-0.113034, 1.56364, 0.159132) +bones/29/rotation = Quaternion(0.159985, 0.0870801, 0.147275, 0.972179) +bones/30/position = Vector3(-0.122387, 1.5964, 0.171316) +bones/30/rotation = Quaternion(-0.392741, -0.0573782, 0.42884, 0.811516) +bones/31/position = Vector3(-0.141754, 1.60603, 0.150888) +bones/31/rotation = Quaternion(0.767459, 0.107051, -0.627688, -0.074525) bones/31/scale = Vector3(1.00001, 0.999994, 1) -bones/33/position = Vector3(-0.119161, 1.54547, 0.156904) -bones/33/rotation = Quaternion(0.110205, 0.384853, -0.135026, 0.906372) -bones/34/position = Vector3(-0.0269115, 1.50433, 0.259308) -bones/34/rotation = Quaternion(-0.599578, -0.0340947, 0.0260301, 0.799166) -bones/35/position = Vector3(-0.0287062, 1.51465, 0.299532) -bones/35/rotation = Quaternion(-0.749103, -0.0386615, 0.0185809, 0.661064) +bones/33/position = Vector3(-0.119634, 1.54479, 0.157147) +bones/33/rotation = Quaternion(0.111481, 0.384738, -0.134101, 0.906403) +bones/34/position = Vector3(-0.0274365, 1.50341, 0.2595) +bones/34/rotation = Quaternion(-0.598382, -0.034649, 0.0260155, 0.800038) +bones/35/position = Vector3(-0.0292696, 1.51361, 0.299752) +bones/35/rotation = Quaternion(-0.748107, -0.0392015, 0.0184541, 0.662162) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) -bones/37/position = Vector3(-0.0127844, 1.52266, 0.270168) -bones/37/rotation = Quaternion(-0.12595, 0.584667, 0.775032, 0.204025) -bones/38/position = Vector3(-0.0443478, 1.52004, 0.26943) -bones/38/rotation = Quaternion(0.0592147, 0.597654, 0.758283, -0.253595) -bones/39/position = Vector3(0.0137264, 1.57978, 0.247603) -bones/39/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301) -bones/40/position = Vector3(-0.00865019, 1.56833, 0.263876) -bones/40/rotation = Quaternion(0.717327, 0.587935, 0.287784, -0.238652) +bones/37/position = Vector3(-0.0133304, 1.52172, 0.270425) +bones/37/rotation = Quaternion(-0.126146, 0.583386, 0.775924, 0.204179) +bones/38/position = Vector3(-0.0448914, 1.51908, 0.269655) +bones/38/rotation = Quaternion(0.0583374, 0.596639, 0.759112, -0.253707) +bones/39/position = Vector3(0.0131592, 1.57892, 0.248052) +bones/39/rotation = Quaternion(-0.034649, 0.598383, 0.800038, -0.0260155) +bones/40/position = Vector3(-0.00922233, 1.56741, 0.264273) +bones/40/rotation = Quaternion(0.716653, 0.587847, 0.288865, -0.239586) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) @@ -165,8 +164,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) -bones/44/position = Vector3(0.0362773, 1.58194, 0.249059) -bones/44/rotation = Quaternion(-0.639293, 0.602227, 0.302652, -0.370175) +bones/44/position = Vector3(0.0357074, 1.5811, 0.249532) +bones/44/rotation = Quaternion(-0.640169, 0.601701, 0.303175, -0.369085) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) @@ -174,12 +173,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) -bones/48/position = Vector3(0.0137264, 1.57978, 0.247603) -bones/48/rotation = Quaternion(-0.0340947, 0.599579, 0.799165, -0.0260301) -bones/50/position = Vector3(-0.0788118, 1.57212, 0.245441) -bones/50/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301) -bones/51/position = Vector3(-0.0556367, 1.56444, 0.262778) -bones/51/rotation = Quaternion(0.769885, -0.521045, -0.289714, -0.227718) +bones/48/position = Vector3(0.0131592, 1.57892, 0.248052) +bones/48/rotation = Quaternion(-0.034649, 0.598383, 0.800038, -0.0260155) +bones/50/position = Vector3(-0.079372, 1.57121, 0.245794) +bones/50/rotation = Quaternion(-0.034649, 0.598383, 0.800038, -0.0260155) +bones/51/position = Vector3(-0.0562052, 1.56349, 0.263127) +bones/51/rotation = Quaternion(0.769834, -0.52026, -0.290266, -0.228977) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) @@ -187,8 +186,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) -bones/55/position = Vector3(-0.101454, 1.57054, 0.245841) -bones/55/rotation = Quaternion(0.580224, 0.644124, 0.346957, 0.357862) +bones/55/position = Vector3(-0.102013, 1.56961, 0.246172) +bones/55/rotation = Quaternion(0.580394, 0.643669, 0.348264, 0.357136) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) @@ -196,168 +195,169 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) -bones/59/position = Vector3(-0.0788118, 1.57212, 0.245441) -bones/59/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301) -bones/61/position = Vector3(-0.024432, 1.47832, 0.245356) -bones/61/rotation = Quaternion(-0.599579, -0.0340947, 0.0260301, 0.799166) -bones/62/position = Vector3(-0.024858, 1.48664, 0.234095) -bones/62/rotation = Quaternion(-0.509158, -0.0310633, 0.029582, 0.859604) -bones/65/position = Vector3(-0.0310146, 1.57317, 0.190968) -bones/65/rotation = Quaternion(0.98765, 0.0390532, 0.0177444, 0.150693) -bones/66/position = Vector3(-0.0205739, 1.43479, 0.234457) -bones/66/rotation = Quaternion(0.318789, 0.00213084, 0.0428424, 0.946855) +bones/59/position = Vector3(-0.079372, 1.57121, 0.245794) +bones/59/rotation = Quaternion(-0.0346487, 0.598382, 0.800038, -0.0260156) +bones/61/position = Vector3(-0.0249285, 1.47744, 0.245472) +bones/61/rotation = Quaternion(-0.598383, -0.034649, 0.0260155, 0.800038) +bones/62/position = Vector3(-0.0253514, 1.4858, 0.234235) +bones/62/rotation = Quaternion(-0.507873, -0.0316159, 0.0296277, 0.860342) +bones/65/position = Vector3(-0.0315332, 1.57246, 0.191362) +bones/65/rotation = Quaternion(0.987853, 0.0393023, 0.0182398, 0.149227) +bones/66/position = Vector3(-0.0210323, 1.43396, 0.234446) +bones/66/rotation = Quaternion(0.320187, 0.00180486, 0.0432909, 0.946363) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/scale = Vector3(1.00001, 0.999993, 1) -bones/68/position = Vector3(-0.0210126, 1.45331, 0.186081) -bones/68/rotation = Quaternion(0.822984, 0.027401, 0.0330037, 0.566442) -bones/69/position = Vector3(0.0520187, 1.58005, 0.192908) -bones/69/rotation = Quaternion(0.993665, -0.0483649, -0.0138258, -0.100494) -bones/72/position = Vector3(-0.114063, 1.5663, 0.189022) -bones/72/rotation = Quaternion(0.985697, 0.132494, 0.0286181, -0.100139) -bones/75/position = Vector3(-0.0263315, 1.49438, 0.269722) -bones/75/rotation = Quaternion(-0.441663, -0.389516, -0.462314, 0.66293) +bones/68/position = Vector3(-0.021436, 1.45261, 0.186114) +bones/68/rotation = Quaternion(0.823807, 0.0274091, 0.0335581, 0.565212) +bones/69/position = Vector3(0.0514938, 1.57938, 0.193388) +bones/69/rotation = Quaternion(0.993536, -0.0479684, -0.0135437, -0.101993) +bones/72/position = Vector3(-0.11456, 1.56553, 0.189336) +bones/72/rotation = Quaternion(0.98549, 0.132824, 0.0291673, -0.10157) +bones/75/position = Vector3(-0.0268579, 1.49343, 0.269884) +bones/75/rotation = Quaternion(-0.440367, -0.389228, -0.462846, 0.66359) bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041) bones/76/scale = Vector3(0.999994, 1.00001, 0.999993) -bones/77/position = Vector3(-0.0263315, 1.49438, 0.269722) -bones/77/rotation = Quaternion(-0.48293, 0.336218, 0.505015, 0.631423) +bones/77/position = Vector3(-0.0268579, 1.49343, 0.269884) +bones/77/rotation = Quaternion(-0.482299, 0.335051, 0.505541, 0.632105) bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704) bones/78/scale = Vector3(0.999994, 1.00001, 0.999994) -bones/79/position = Vector3(-0.0250846, 1.48152, 0.261943) -bones/79/rotation = Quaternion(-0.382914, -0.373475, -0.383459, 0.752896) +bones/79/position = Vector3(-0.0255962, 1.48059, 0.262068) +bones/79/rotation = Quaternion(-0.381514, -0.373325, -0.383911, 0.753451) bones/79/scale = Vector3(1, 0.999999, 1) bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622) bones/80/scale = Vector3(1, 0.999999, 1) -bones/81/position = Vector3(-0.0250846, 1.48152, 0.261943) -bones/81/rotation = Quaternion(-0.421241, 0.322986, 0.43524, 0.727188) +bones/81/position = Vector3(-0.0255962, 1.48059, 0.262068) +bones/81/rotation = Quaternion(-0.420437, 0.321906, 0.435805, 0.727793) bones/81/scale = Vector3(0.999996, 1.00001, 0.999996) bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622) bones/82/scale = Vector3(1.00001, 0.999987, 1.00001) -bones/83/position = Vector3(0.0377778, 1.58792, 0.25258) -bones/83/rotation = Quaternion(0.152774, 0.47694, 0.649033, 0.572665) +bones/83/position = Vector3(0.0372011, 1.58706, 0.253072) +bones/83/rotation = Quaternion(0.153213, 0.4758, 0.649995, 0.572404) bones/83/scale = Vector3(0.999994, 1.00001, 0.999994) bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659) bones/84/scale = Vector3(1.00001, 0.999993, 1) bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468) bones/86/scale = Vector3(0.999999, 1, 0.999999) -bones/87/position = Vector3(-0.0127831, 1.57363, 0.263456) -bones/87/rotation = Quaternion(-0.386223, 0.0709579, 0.918072, 0.0542209) +bones/87/position = Vector3(-0.0133585, 1.57271, 0.263865) +bones/87/rotation = Quaternion(-0.386525, 0.0694324, 0.918045, 0.0545145) bones/87/scale = Vector3(1, 0.999989, 1) bones/88/scale = Vector3(0.999997, 1.00001, 0.999997) -bones/89/position = Vector3(-0.104078, 1.57617, 0.249265) -bones/89/rotation = Quaternion(0.206666, -0.475906, -0.595862, 0.612985) +bones/89/position = Vector3(-0.104644, 1.57523, 0.249611) +bones/89/rotation = Quaternion(0.207973, -0.475189, -0.596277, 0.612696) bones/89/scale = Vector3(0.999998, 1, 0.999998) bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664) bones/90/scale = Vector3(1, 0.999999, 1) bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466) bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603) bones/92/scale = Vector3(1, 0.999994, 1) -bones/93/position = Vector3(-0.0524167, 1.57035, 0.26253) -bones/93/rotation = Quaternion(0.357576, 0.103816, 0.919213, -0.1281) +bones/93/position = Vector3(-0.0529891, 1.56941, 0.262898) +bones/93/rotation = Quaternion(0.356989, 0.102615, 0.919463, -0.128906) bones/93/scale = Vector3(0.999998, 1, 0.999998) bones/94/scale = Vector3(1, 0.999989, 1.00001) -bones/95/position = Vector3(0.0440267, 1.5829, 0.223274) -bones/95/rotation = Quaternion(0.486118, -0.282634, -0.102292, 0.820575) -bones/96/position = Vector3(0.0401625, 1.60121, 0.2542) -bones/96/rotation = Quaternion(0.673804, -0.396465, 0.180431, 0.596865) -bones/98/position = Vector3(-0.0148079, 1.58654, 0.281184) -bones/98/rotation = Quaternion(0.758909, -0.408087, 0.493587, 0.117877) -bones/99/position = Vector3(-0.108052, 1.57031, 0.21972) -bones/99/rotation = Quaternion(0.458634, 0.30259, 0.180922, 0.815697) -bones/100/position = Vector3(-0.108688, 1.58888, 0.250722) -bones/100/rotation = Quaternion(0.642823, 0.436692, -0.114846, 0.61878) -bones/102/position = Vector3(-0.0533655, 1.58335, 0.280283) -bones/102/rotation = Quaternion(0.733944, 0.466443, -0.464379, 0.167659) -bones/103/position = Vector3(0.00572706, 1.49675, 0.25014) -bones/103/rotation = Quaternion(-0.360938, -0.28408, -0.316891, 0.829821) -bones/105/position = Vector3(-0.0573998, 1.49152, 0.248665) -bones/105/rotation = Quaternion(-0.390419, 0.233943, 0.375773, 0.807241) -bones/107/position = Vector3(0.0440267, 1.5829, 0.223274) -bones/107/rotation = Quaternion(0.816763, -0.318711, -0.45418, 0.158249) -bones/109/position = Vector3(-0.108052, 1.57031, 0.21972) -bones/109/rotation = Quaternion(0.776893, 0.381229, 0.484577, 0.127621) -bones/111/position = Vector3(-0.0233564, 1.63996, 0.276035) -bones/111/rotation = Quaternion(0.704616, 0.0895055, 0.703573, -0.0221428) -bones/112/position = Vector3(0.00411968, 1.65055, 0.264943) -bones/112/rotation = Quaternion(0.781134, 0.161355, 0.603034, -0.0120263) -bones/113/position = Vector3(0.0259259, 1.65486, 0.244248) -bones/113/rotation = Quaternion(0.918916, 0.151641, 0.362334, 0.0362254) -bones/114/position = Vector3(-0.0534851, 1.63747, 0.275331) -bones/114/rotation = Quaternion(0.725785, -0.0305373, -0.686407, 0.0338925) -bones/115/position = Vector3(-0.081783, 1.64344, 0.262936) -bones/115/rotation = Quaternion(0.805608, -0.0960455, -0.583622, 0.0340056) -bones/116/position = Vector3(-0.103018, 1.64419, 0.241235) -bones/116/rotation = Quaternion(0.936479, -0.0761256, -0.336619, 0.0624508) -bones/117/position = Vector3(-0.0328069, 1.5709, 0.275706) -bones/117/rotation = Quaternion(0.98201, 0.0384326, 0.0190505, 0.183892) +bones/95/position = Vector3(0.0434763, 1.58214, 0.223756) +bones/95/rotation = Quaternion(0.487478, -0.282637, -0.102247, 0.819772) +bones/96/position = Vector3(0.0395755, 1.60035, 0.254733) +bones/96/rotation = Quaternion(0.674758, -0.39674, 0.180303, 0.595643) +bones/98/position = Vector3(-0.0154059, 1.58556, 0.28163) +bones/98/rotation = Quaternion(0.75903, -0.408612, 0.493313, 0.116417) +bones/99/position = Vector3(-0.108591, 1.56946, 0.220046) +bones/99/rotation = Quaternion(0.459677, 0.302156, 0.181829, 0.815068) +bones/100/position = Vector3(-0.109263, 1.58794, 0.251102) +bones/100/rotation = Quaternion(0.643643, 0.436839, -0.113732, 0.61803) +bones/102/position = Vector3(-0.0539606, 1.58235, 0.280689) +bones/102/rotation = Quaternion(0.734217, 0.467319, -0.463338, 0.166902) +bones/103/position = Vector3(0.00521427, 1.49588, 0.250335) +bones/103/rotation = Quaternion(-0.359476, -0.284053, -0.317174, 0.830356) +bones/105/position = Vector3(-0.0579078, 1.49062, 0.248794) +bones/105/rotation = Quaternion(-0.389438, 0.232934, 0.376242, 0.807788) +bones/107/position = Vector3(0.0434763, 1.58214, 0.223756) +bones/107/rotation = Quaternion(0.817283, -0.317818, -0.454282, 0.157058) +bones/109/position = Vector3(-0.108591, 1.56946, 0.220046) +bones/109/rotation = Quaternion(0.776764, 0.380718, 0.485492, 0.126446) +bones/111/position = Vector3(-0.0239867, 1.639, 0.276634) +bones/111/rotation = Quaternion(0.704277, 0.0887014, 0.703974, -0.0233988) +bones/112/position = Vector3(0.00349081, 1.64963, 0.265595) +bones/112/rotation = Quaternion(0.780824, 0.160724, 0.603575, -0.0133338) +bones/113/position = Vector3(0.0253102, 1.65403, 0.244931) +bones/113/rotation = Quaternion(0.918776, 0.151397, 0.362931, 0.0347893) +bones/114/position = Vector3(-0.0541131, 1.63648, 0.275899) +bones/114/rotation = Quaternion(0.726114, -0.0292792, -0.686157, 0.0330286) +bones/115/position = Vector3(-0.0824054, 1.64247, 0.2635) +bones/115/rotation = Quaternion(0.805919, -0.0949143, -0.583438, 0.0329626) +bones/116/position = Vector3(-0.103624, 1.64327, 0.241785) +bones/116/rotation = Quaternion(0.936728, -0.0753298, -0.336346, 0.0611359) +bones/117/position = Vector3(-0.03339, 1.56993, 0.276091) +bones/117/rotation = Quaternion(0.982263, 0.0386652, 0.019554, 0.182434) bones/118/scale = Vector3(0.999997, 1.00001, 0.999997) -bones/119/position = Vector3(-0.0282833, 1.51626, 0.275722) -bones/119/rotation = Quaternion(0.984921, 0.0426519, 0.00456037, -0.167603) +bones/119/position = Vector3(-0.0288293, 1.5153, 0.275948) +bones/119/rotation = Quaternion(0.984653, 0.0430445, 0.00495235, -0.169058) bones/119/scale = Vector3(1, 0.999997, 1) -bones/120/position = Vector3(0.0412091, 1.64794, 0.210066) -bones/120/rotation = Quaternion(0.989486, 0.0770902, -1.68663e-05, -0.122368) -bones/121/position = Vector3(-0.115353, 1.63498, 0.206408) -bones/121/rotation = Quaternion(0.992204, 0.00766468, 0.0129585, -0.123713) -bones/122/position = Vector3(0.0427734, 1.37321, 0.0432801) -bones/122/rotation = Quaternion(-0.36216, -0.393026, -0.625511, 0.568425) -bones/123/position = Vector3(0.150674, 1.3684, 0.0519462) -bones/123/rotation = Quaternion(0.917877, 0.15788, 0.36404, 0.00708953) -bones/123/scale = Vector3(1.03797, 0.928178, 1.03797) -bones/124/rotation = Quaternion(2.39953e-08, -0.101141, -4.83e-08, 0.994872) -bones/125/rotation = Quaternion(-0.206807, -0.100215, -0.0194682, 0.973041) -bones/125/scale = Vector3(0.999856, 0.983689, 1.02023) -bones/126/rotation = Quaternion(3.20842e-08, 0.0979968, 9.11706e-09, 0.995187) -bones/127/rotation = Quaternion(-0.10666, 0.0973194, -0.158658, 0.976719) -bones/127/scale = Vector3(0.97634, 1.06203, 0.967389) -bones/128/rotation = Quaternion(-0.0708407, 0.705237, -0.0160981, 0.70524) -bones/129/rotation = Quaternion(-0.154627, -0.00639994, 0.00459388, 0.987942) +bones/120/position = Vector3(0.0406247, 1.64721, 0.210741) +bones/120/rotation = Quaternion(0.989276, 0.077473, 0.000443545, -0.123815) +bones/121/position = Vector3(-0.115925, 1.63416, 0.206921) +bones/121/rotation = Quaternion(0.99201, 0.00802975, 0.0133158, -0.125196) +bones/122/position = Vector3(0.0425044, 1.3729, 0.0433355) +bones/122/rotation = Quaternion(-0.361215, -0.391717, -0.627548, 0.567684) +bones/123/position = Vector3(0.150379, 1.36768, 0.0521641) +bones/123/rotation = Quaternion(0.917432, 0.157114, 0.3655, 0.00655626) +bones/123/scale = Vector3(1.03791, 0.928277, 1.03791) +bones/124/rotation = Quaternion(2.71095e-08, -0.101401, -8.19004e-08, 0.994846) +bones/125/rotation = Quaternion(-0.205876, -0.100501, -0.0194304, 0.97321) +bones/125/scale = Vector3(0.999856, 0.983857, 1.02002) +bones/126/rotation = Quaternion(2.87167e-08, 0.0976372, 2.75687e-09, 0.995222) +bones/127/rotation = Quaternion(-0.106678, 0.0969132, -0.157607, 0.976928) +bones/127/scale = Vector3(0.976212, 1.06206, 0.96745) +bones/128/rotation = Quaternion(-0.0702406, 0.705259, -0.016804, 0.705261) +bones/129/rotation = Quaternion(-0.154448, -0.00635569, 0.00462354, 0.98797) bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1) -bones/131/rotation = Quaternion(-0.173907, 0.094276, 0.294511, 0.93495) -bones/132/rotation = Quaternion(0.00898102, 0.0261915, -0.00892476, 0.999577) +bones/131/rotation = Quaternion(-0.175778, 0.0936186, 0.293742, 0.934908) +bones/132/rotation = Quaternion(0.00897499, 0.0254299, -0.00870688, 0.999598) bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998) -bones/135/rotation = Quaternion(-0.0431512, 0.69872, 0.147342, 0.698726) -bones/136/rotation = Quaternion(-0.200112, 0.00215664, -0.0146126, 0.979662) +bones/135/rotation = Quaternion(-0.0417482, 0.698769, 0.147281, 0.698775) +bones/136/rotation = Quaternion(-0.199141, 0.00235323, -0.0144693, 0.979861) bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1) -bones/139/rotation = Quaternion(-0.115894, 0.67471, 0.275872, 0.674707) -bones/140/rotation = Quaternion(-0.284925, -0.0162799, -0.0300929, 0.957939) +bones/139/rotation = Quaternion(-0.114419, 0.674828, 0.27591, 0.674826) +bones/140/rotation = Quaternion(-0.284081, -0.0159739, -0.0299314, 0.9582) bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1) -bones/143/rotation = Quaternion(-0.112884, 0.666554, 0.315969, 0.665678) -bones/144/rotation = Quaternion(-0.345108, -0.00763498, -0.0566091, 0.936823) +bones/143/rotation = Quaternion(-0.111557, 0.666635, 0.316092, 0.665762) +bones/144/rotation = Quaternion(-0.344439, -0.00730571, -0.0564542, 0.937081) bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1) -bones/147/position = Vector3(-0.0432091, 1.37486, 0.0122993) -bones/147/rotation = Quaternion(-0.532369, 0.207071, 0.515342, 0.638849) -bones/148/position = Vector3(-0.13849, 1.36429, -0.0382738) -bones/148/rotation = Quaternion(0.95761, -0.130134, 0.0830815, -0.243197) -bones/148/scale = Vector3(1.02805, 0.946171, 1.02805) -bones/149/rotation = Quaternion(1.69235e-07, 0.0784896, 1.1061e-07, 0.996915) +bones/147/position = Vector3(-0.0434599, 1.37454, 0.0123033) +bones/147/rotation = Quaternion(-0.532375, 0.205504, 0.517032, 0.637984) +bones/148/position = Vector3(-0.138687, 1.36359, -0.0382811) +bones/148/rotation = Quaternion(0.957723, -0.129113, 0.0817559, -0.243749) +bones/148/scale = Vector3(1.02803, 0.946216, 1.02803) +bones/149/rotation = Quaternion(2.16221e-07, 0.0787324, 1.46828e-07, 0.996896) bones/149/scale = Vector3(1, 1, 1) -bones/150/rotation = Quaternion(-0.206246, 0.0779674, 0.015437, 0.975267) -bones/150/scale = Vector3(0.999856, 0.987811, 1.01438) -bones/151/rotation = Quaternion(3.52022e-08, -0.022448, -2.24783e-07, 0.999748) -bones/152/rotation = Quaternion(-0.169745, -0.0223822, -0.127626, 0.976933) -bones/152/scale = Vector3(0.977931, 1.04278, 0.982625) -bones/153/rotation = Quaternion(-0.0264198, -0.706361, -0.0375105, 0.706364) -bones/154/rotation = Quaternion(-0.165204, 0.0105938, -0.00624617, 0.986183) +bones/150/rotation = Quaternion(-0.205993, 0.0782149, 0.0154665, 0.9753) +bones/150/scale = Vector3(0.999856, 0.987805, 1.01439) +bones/151/rotation = Quaternion(3.24168e-08, -0.0224224, -2.1788e-07, 0.999749) +bones/152/rotation = Quaternion(-0.170169, -0.0223036, -0.125861, 0.97709) +bones/152/scale = Vector3(0.977873, 1.04274, 0.982711) +bones/153/rotation = Quaternion(-0.0284983, -0.706273, -0.0392449, 0.706276) +bones/154/rotation = Quaternion(-0.172835, 0.0108008, -0.00539202, 0.984877) bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) -bones/156/rotation = Quaternion(-0.241798, -0.0492635, -0.185496, 0.951156) -bones/157/rotation = Quaternion(0.197713, 0.0812624, -0.0213483, 0.976653) +bones/156/rotation = Quaternion(-0.241371, -0.0494914, -0.185957, 0.951163) +bones/157/rotation = Quaternion(0.198406, 0.0808352, -0.0210107, 0.976555) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) -bones/160/rotation = Quaternion(-0.0615454, -0.702516, -0.0956414, 0.702521) -bones/161/rotation = Quaternion(-0.276936, 0.00972201, 0.0203465, 0.960624) +bones/160/rotation = Quaternion(-0.0615444, -0.702516, -0.0956443, 0.702521) +bones/161/rotation = Quaternion(-0.273156, 0.0096884, 0.0199679, 0.961714) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) -bones/164/rotation = Quaternion(-0.0879215, -0.692117, -0.184984, 0.692116) -bones/165/rotation = Quaternion(-0.327174, -0.0100698, 0.0317775, 0.944376) +bones/164/rotation = Quaternion(-0.0864229, -0.692378, -0.183734, 0.692377) +bones/165/rotation = Quaternion(-0.325274, -0.010218, 0.0315797, 0.945037) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) -bones/168/rotation = Quaternion(-0.0816415, -0.688954, -0.211769, 0.688354) -bones/169/rotation = Quaternion(-0.356385, -0.0197772, 0.0652451, 0.931848) +bones/168/rotation = Quaternion(-0.0816372, -0.688954, -0.211765, 0.688355) +bones/169/rotation = Quaternion(-0.354561, -0.0197138, 0.0651481, 0.932552) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) -bones/172/position = Vector3(0.0698903, 1.25705, 0.0832586) -bones/172/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359) -bones/173/position = Vector3(-0.0935538, 1.26019, 0.0243951) -bones/173/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359) +bones/172/position = Vector3(0.0697247, 1.25667, 0.0830353) +bones/172/rotation = Quaternion(-0.138904, 0.541454, 0.822843, 0.102291) +bones/173/position = Vector3(-0.0936833, 1.25978, 0.0240712) +bones/173/rotation = Quaternion(-0.138904, 0.541454, 0.822843, 0.102291) [node name="weapon_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true -transform = Transform3D(0.19668, -0.770209, -0.606708, -0.606126, 0.390871, -0.692698, 0.770667, 0.503981, -0.389968, 0.256878, 0.843901, 0.258026) +transform = Transform3D(0.194587, -0.769492, -0.608291, -0.610185, 0.390587, -0.689287, 0.767991, 0.505296, -0.393529, 0.255873, 0.842351, 0.257018) +visible = false bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true @@ -368,7 +368,8 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, [node name="weapon_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true -transform = Transform3D(0.254495, -0.189111, 0.948404, 0.927862, 0.324174, -0.184343, -0.272587, 0.926902, 0.25797, -0.297376, 0.833315, -0.177307) +transform = Transform3D(0.255623, -0.188605, 0.948201, 0.927916, 0.323143, -0.185879, -0.271347, 0.927365, 0.257612, -0.296739, 0.832353, -0.17782) +visible = false bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true