X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/a070d33828371b5c36b891f93bd1708f8da1b451..8225ba902c437bcadc8735df85a340e8bd10ed3d:/skin/prototype_skin.tscn diff --git a/skin/prototype_skin.tscn b/skin/prototype_skin.tscn index 5195b89..83669ab 100644 --- a/skin/prototype_skin.tscn +++ b/skin/prototype_skin.tscn @@ -1,44 +1,79 @@ -[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"] +[gd_scene load_steps=22 format=3 uid="uid://dvkx3t15l7mfb"] [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"] [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"] -[ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"] [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"] +[ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"] -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] -animation = &"attack-gunfire" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] +animation = &"move-dash" -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] -animation = &"attack-slashing" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgpsa"] +animation = &"move-fallToLanding" -[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qa1c6"] +animation = &"move-fallToRoll" -[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ar2gu"] +animation = &"move-falling" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"] -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] -animation = &"move-dash" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0pqp2"] +animation = &"idle-default" + +[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] +animation = &"attack-gunfire" + +[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] +animation = &"attack-slashing" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"] sync = true xfade_time = 0.25 -input_0/name = "move" +input_0/name = "idle" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true -input_1/name = "dash" +input_1/name = "move" input_1/auto_advance = false input_1/break_loop_at_end = false input_1/reset = true -input_2/name = "slash" +input_2/name = "dash" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true -input_3/name = "gunfire" +input_3/name = "slash" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true +input_4/name = "shoot" +input_4/auto_advance = false +input_4/break_loop_at_end = false +input_4/reset = true +input_5/name = "fall" +input_5/auto_advance = false +input_5/break_loop_at_end = false +input_5/reset = true +input_6/name = "fallToRoll" +input_6/auto_advance = false +input_6/break_loop_at_end = false +input_6/reset = true +input_7/name = "fallToLanding" +input_7/auto_advance = false +input_7/break_loop_at_end = false +input_7/reset = true +input_8/name = "suddenStop" +input_8/auto_advance = false +input_8/break_loop_at_end = false +input_8/reset = true + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v2urp"] +animation = &"move-suddenStop" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"] animation = &"idle-default" @@ -60,332 +95,353 @@ min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] -graph_offset = Vector2(-497.194, 34.4427) -nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") -nodes/Animation/position = Vector2(-80, 510) -"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") -"nodes/Animation 2/position" = Vector2(-50, 780) -nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1") -nodes/TimeScale/position = Vector2(890, 90) -"nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk") -"nodes/TimeScale 2/position" = Vector2(110, 500) -"nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7") -"nodes/TimeScale 3/position" = Vector2(140, 730) +graph_offset = Vector2(-266.815, 19.2029) nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf") -nodes/dashing/position = Vector2(-150, 310) -nodes/movement/node = SubResource("AnimationNodeTransition_i12oj") -nodes/movement/position = Vector2(510, 120) -nodes/output/position = Vector2(1210, 100) -nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf") -nodes/walking/position = Vector2(-250, 100) -node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"] +nodes/dashing/position = Vector2(-10, -260) +nodes/fallToLanding/node = SubResource("AnimationNodeAnimation_sgpsa") +nodes/fallToLanding/position = Vector2(0, 720) +nodes/fallToRoll/node = SubResource("AnimationNodeAnimation_qa1c6") +nodes/fallToRoll/position = Vector2(10, 530) +nodes/falling/node = SubResource("AnimationNodeAnimation_ar2gu") +nodes/falling/position = Vector2(10, 350) +"nodes/global timescale/node" = SubResource("AnimationNodeTimeScale_s02u1") +"nodes/global timescale/position" = Vector2(1050, 130) +nodes/idle/node = SubResource("AnimationNodeAnimation_0pqp2") +nodes/idle/position = Vector2(0, -650) +nodes/output/position = Vector2(1370, 140) +nodes/shooting/node = SubResource("AnimationNodeAnimation_kang0") +nodes/shooting/position = Vector2(-180, 160) +"nodes/shooting timescale/node" = SubResource("AnimationNodeTimeScale_aeac7") +"nodes/shooting timescale/position" = Vector2(10, 110) +nodes/slashing/node = SubResource("AnimationNodeAnimation_i12oj") +nodes/slashing/position = Vector2(-200, -70) +"nodes/slashing timescale/node" = SubResource("AnimationNodeTimeScale_bmadk") +"nodes/slashing timescale/position" = Vector2(-10, -80) +nodes/state/node = SubResource("AnimationNodeTransition_i12oj") +nodes/state/position = Vector2(660, 160) +nodes/suddenStop/node = SubResource("AnimationNodeAnimation_v2urp") +nodes/suddenStop/position = Vector2(20, 920) +"nodes/walking speed/node" = SubResource("AnimationNodeBlendSpace1D_gs4tf") +"nodes/walking speed/position" = Vector2(-20, -470) +node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global timescale", &"shooting timescale", 0, &"shooting", &"slashing timescale", 0, &"slashing", &"state", 0, &"idle", &"state", 1, &"walking speed", &"state", 2, &"dashing", &"state", 3, &"slashing timescale", &"state", 4, &"shooting timescale", &"state", 5, &"falling", &"state", 6, &"fallToRoll", &"state", 7, &"fallToLanding", &"state", 8, &"suddenStop"] [node name="prototype" instance=ExtResource("1_jji2g")] script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] -bones/0/position = Vector3(0.256878, 0.843901, 0.258026) -bones/0/rotation = Quaternion(0.546758, -0.629317, 0.074969, 0.547171) -bones/1/position = Vector3(-0.297376, 0.833315, -0.177307) -bones/1/rotation = Quaternion(0.409985, 0.450475, 0.412098, 0.677613) -bones/3/position = Vector3(-0.00325433, 0.970366, 0.00598553) -bones/3/rotation = Quaternion(0.0140748, -0.330495, -0.00248497, 0.943699) -bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, 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= Vector3(0.0198908, 1.70546, 0.12573) +bones/87/rotation = Quaternion(-0.381399, 0.216477, 0.897913, 0.0377481) +bones/87/scale = Vector3(1, 0.99999, 1) +bones/88/scale = Vector3(0.999996, 1.00001, 0.999996) +bones/89/position = Vector3(-0.0711892, 1.71176, 0.111329) +bones/89/rotation = Quaternion(0.0942614, -0.560085, -0.549418, 0.612829) +bones/89/scale = Vector3(1.00001, 0.999986, 1.00001) +bones/90/rotation = Quaternion(-0.223146, 4.62316e-06, -0.0151606, 0.974667) +bones/90/scale = Vector3(0.999991, 1.00001, 0.999995) +bones/91/rotation = Quaternion(-0.299479, -7.21645e-06, 0.093971, 0.949464) +bones/92/rotation = Quaternion(-0.172932, 8.93522e-07, -0.173086, 0.969606) +bones/92/scale = Vector3(1.00001, 0.999984, 1.00001) +bones/93/position = Vector3(-0.0198892, 1.70546, 0.12573) +bones/93/rotation = Quaternion(0.381399, 0.216474, 0.897914, -0.0377472) +bones/93/scale = Vector3(1, 0.999999, 0.999999) +bones/94/scale = Vector3(1, 0.999998, 1) +bones/95/position = Vector3(0.0763207, 1.69826, 0.0845995) +bones/95/rotation = Quaternion(0.352395, -0.309967, -0.0989447, 0.877467) +bones/96/position = Vector3(0.0747008, 1.72472, 0.109169) +bones/96/rotation = Quaternion(0.566372, -0.391908, 0.205192, 0.695361) +bones/97/rotation = Quaternion(0.295786, -4.66597e-07, 0.145407, 0.944123) +bones/98/position = Vector3(0.0193508, 1.72292, 0.139139) +bones/98/rotation = Quaternion(0.719437, -0.365555, 0.536441, 0.247004) +bones/99/position = Vector3(-0.0763192, 1.69826, 0.0845995) +bones/99/rotation = Quaternion(0.352395, 0.309967, 0.0989442, 0.877467) +bones/100/position = Vector3(-0.0746992, 1.72472, 0.109169) +bones/100/rotation = Quaternion(0.566374, 0.391907, -0.205193, 0.69536) +bones/101/rotation = Quaternion(0.295782, 1.09502e-06, -0.145407, 0.944124) +bones/102/position = Vector3(-0.0193492, 1.72292, 0.139139) +bones/102/rotation = Quaternion(0.719437, 0.365555, -0.536441, 0.247004) +bones/103/position = Vector3(0.0316807, 1.62662, 0.134459) 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-0.680169, 0.106943) +bones/115/position = Vector3(-0.0431092, 1.778, 0.10566) +bones/115/rotation = Quaternion(0.784585, -0.211417, -0.569723, 0.123064) +bones/115/scale = Vector3(0.999998, 1, 0.999998) +bones/116/position = Vector3(-0.0647092, 1.77449, 0.0845995) +bones/116/rotation = Quaternion(0.912265, -0.162258, -0.330189, 0.180055) +bones/117/position = Vector3(7.62727e-07, 1.70798, 0.138239) +bones/117/rotation = Quaternion(0.947058, -2.37249e-07, -8.04305e-08, 0.321062) +bones/118/rotation = Quaternion(-0.0510201, 1.19054e-07, -6.08133e-09, 0.998698) +bones/118/scale = Vector3(1, 0.999994, 1) +bones/119/position = Vector3(7.36348e-07, 1.65533, 0.153539) +bones/119/rotation = Quaternion(0.99964, -2.53616e-07, 1.25883e-07, -0.0268159) +bones/119/scale = Vector3(0.999995, 1.00001, 0.999997) +bones/120/position = Vector3(0.0785708, 1.75703, 0.0537295) +bones/120/rotation = Quaternion(0.99921, 0.0334818, -0.0113366, 0.0181763) +bones/121/position = Vector3(-0.0785692, 1.75703, 0.0537295) +bones/121/rotation = Quaternion(0.99921, -0.0334823, 0.0113366, 0.0181762) +bones/122/position = Vector3(0.045705, 1.44582, -0.0331644) +bones/122/rotation = Quaternion(-0.562269, -0.434562, -0.456132, 0.53568) +bones/123/position = Vector3(0.151628, 1.44057, -0.0554856) +bones/123/rotation = Quaternion(0.707107, 0.707107, 1.26441e-07, -2.95028e-07) +bones/123/scale = Vector3(0.999895, 1.00021, 0.999895) +bones/124/rotation = Quaternion(2.6761e-08, 1.24534e-07, -4.28081e-07, 1) +bones/125/rotation = Quaternion(2.54349e-08, -2.57803e-09, 8.45425e-07, 1) +bones/125/scale = Vector3(0.999994, 1.00001, 0.999994) +bones/126/rotation = Quaternion(8.93397e-09, -2.883e-07, -4.00082e-09, 1) +bones/127/rotation = Quaternion(-4.47107e-07, 5.01211e-07, -1.11086e-06, 1) +bones/127/scale = Vector3(1.00011, 0.999778, 1.00011) +bones/128/rotation = Quaternion(-1.89003e-06, 0.707107, -3.78565e-06, 0.707107) +bones/129/rotation = Quaternion(-3.70233e-06, -4.66188e-07, -1.36189e-06, 1) 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Quaternion(-2.80424e-06, 3.95763e-08, -5.23666e-07, 1) +bones/145/scale = Vector3(1, 0.999998, 1) +bones/147/position = Vector3(-0.0457037, 1.44582, -0.0331644) +bones/147/rotation = Quaternion(-0.562269, 0.434562, 0.456131, 0.535681) +bones/148/position = Vector3(-0.151627, 1.44057, -0.0554855) +bones/148/rotation = Quaternion(0.707107, -0.707106, -8.85084e-07, 1.26441e-07) +bones/148/scale = Vector3(0.999892, 1.00022, 0.999892) +bones/149/rotation = Quaternion(-8.98312e-09, -2.1813e-07, -1.86241e-09, 1) bones/149/scale = Vector3(1, 1, 1) -bones/150/rotation = Quaternion(-0.206246, 0.0779674, 0.015437, 0.975267) -bones/150/scale = Vector3(0.999856, 0.987811, 1.01438) -bones/151/rotation = Quaternion(3.52022e-08, -0.022448, -2.24783e-07, 0.999748) -bones/152/rotation = Quaternion(-0.169745, -0.0223822, -0.127626, 0.976933) -bones/152/scale = Vector3(0.977931, 1.04278, 0.982625) -bones/153/rotation = Quaternion(-0.0264198, -0.706361, -0.0375105, 0.706364) -bones/154/rotation = Quaternion(-0.165204, 0.0105938, -0.00624617, 0.986183) -bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) -bones/156/rotation = Quaternion(-0.241798, -0.0492635, -0.185496, 0.951156) -bones/157/rotation = Quaternion(0.197713, 0.0812624, -0.0213483, 0.976653) -bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) -bones/160/rotation = Quaternion(-0.0615454, -0.702516, -0.0956414, 0.702521) -bones/161/rotation = Quaternion(-0.276936, 0.00972201, 0.0203465, 0.960624) -bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) -bones/164/rotation = Quaternion(-0.0879215, -0.692117, -0.184984, 0.692116) -bones/165/rotation = Quaternion(-0.327174, -0.0100698, 0.0317775, 0.944376) -bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) -bones/168/rotation = Quaternion(-0.0816415, -0.688954, -0.211769, 0.688354) -bones/169/rotation = Quaternion(-0.356385, -0.0197772, 0.0652451, 0.931848) -bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) -bones/172/position = Vector3(0.0698903, 1.25705, 0.0832586) -bones/172/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359) -bones/173/position = Vector3(-0.0935538, 1.26019, 0.0243951) -bones/173/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359) +bones/150/rotation = Quaternion(1.44987e-08, 4.58855e-08, -4.13344e-07, 1) +bones/150/scale = Vector3(0.999996, 1.00001, 0.999996) +bones/151/rotation = Quaternion(1.3147e-08, 3.34398e-07, -4.20711e-07, 1) +bones/152/rotation = Quaternion(7.56304e-07, -3.67097e-07, -1.15064e-06, 1) +bones/152/scale = Vector3(1.00011, 0.999774, 1.00011) +bones/153/rotation = Quaternion(0.000145201, -0.707107, -0.000146351, 0.707107) +bones/154/rotation = Quaternion(-5.14456e-06, 3.93009e-06, 0.000361253, 1) +bones/155/rotation = Quaternion(4.07045e-06, -1.14243e-07, -0.000156429, 1) +bones/156/rotation = Quaternion(-0.250309, -0.056783, -0.222649, 0.940504) +bones/157/rotation = Quaternion(-0.00111418, 2.04323e-06, 3.14931e-05, 0.999999) +bones/158/rotation = Quaternion(-0.000851675, 6.56375e-07, 7.40493e-05, 1) +bones/160/rotation = Quaternion(0.000377467, -0.707107, -0.000376343, 0.707107) +bones/161/rotation = Quaternion(-6.47319e-06, 3.75529e-06, 0.000871277, 1) +bones/162/rotation = Quaternion(8.08389e-06, 1.04493e-07, -0.000301532, 1) +bones/164/rotation = Quaternion(-0.000111899, -0.707107, 0.000115321, 0.707107) +bones/165/rotation = Quaternion(5.92241e-10, 3.90079e-06, -0.00022247, 1) +bones/166/rotation = Quaternion(6.90548e-10, -1.60728e-07, -0.000107866, 1) +bones/168/rotation = Quaternion(-0.00180981, -0.707104, 0.00182029, 0.707105) +bones/169/rotation = Quaternion(6.38456e-06, 3.74574e-06, 0.000630055, 1) +bones/170/rotation = Quaternion(-5.74123e-06, -3.6214e-08, -0.000559247, 1) +bones/172/position = Vector3(0.0868749, 1.35058, 0.0380746) +bones/172/rotation = Quaternion(2.12857e-07, 0.707107, 0.707107, 1.4921e-07) +bones/173/position = Vector3(-0.0868738, 1.35058, 0.0380746) +bones/173/rotation = Quaternion(2.12857e-07, 0.707107, 0.707107, 1.4921e-07) -[node name="weapon_L" type="BoneAttachment3D" parent="." index="2"] +[node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true -transform = Transform3D(0.19668, -0.770209, -0.606708, -0.606126, 0.390871, -0.692698, 0.770667, 0.503981, -0.389968, 0.256878, 0.843901, 0.258026) +transform = Transform3D(1, 7.17724e-08, 1.75089e-07, 1.75089e-07, 0, -1, -7.17724e-08, 1, 0, 0.778274, 1.42061, -0.055486) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")] +[node name="socket" type="Node3D" parent="hand_L" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) -[node name="weapon_R" type="BoneAttachment3D" parent="." index="3"] +[node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")] + +[node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true -transform = Transform3D(0.254495, -0.189111, 0.948404, 0.927862, 0.324174, -0.184343, -0.272587, 0.926902, 0.25797, -0.297376, 0.833315, -0.177307) +transform = Transform3D(1, -1.35103e-07, 4.23566e-06, 4.23566e-06, 0, -1, 1.35103e-07, 1, 0, -0.778275, 1.42061, -0.0554846) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")] +[node name="socket" type="Node3D" parent="hand_R" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) +[node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")] + [node name="AnimationTree" type="AnimationTree" parent="." index="4"] -unique_name_in_owner = true -root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") -parameters/TimeScale/scale = 1.5 -"parameters/TimeScale 2/scale" = 1.5 -"parameters/TimeScale 3/scale" = false -parameters/movement/current_state = "move" -parameters/movement/transition_request = "" -parameters/movement/current_index = 0 -parameters/walking/blend_position = 0.0 +"parameters/global timescale/scale" = 1.5 +"parameters/shooting timescale/scale" = 3.0 +"parameters/slashing timescale/scale" = 1.5 +parameters/state/current_state = "idle" +parameters/state/transition_request = "" +parameters/state/current_index = 0 +"parameters/walking speed/blend_position" = 0.0