X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/9fac9f2c3ccbba52e1e450f5b9dde7a52336fa57..2e697142bf5e1b94429281572bdc1cbf5868d5ce:/player/moves/shoot.gd diff --git a/player/moves/shoot.gd b/player/moves/shoot.gd index ba87812..c97cb2c 100644 --- a/player/moves/shoot.gd +++ b/player/moves/shoot.gd @@ -3,29 +3,19 @@ class_name Shoot var finished := false -const shoot_walk_speed := 1.0 func should_enter(input: InputPacket) -> String: if finished: input.actions.sort_custom(moves_priority_sort) return input.actions[0] - return "shoot" - - -func update(input: InputPacket, delta: float): - player.velocity = get_new_velocity_from_input(input, delta, shoot_walk_speed) - player.move_and_slide() - update_skin(delta) + return state_name func on_enter_state(): finished = false - player.skin.animation_tree.animation_finished.connect(_on_animation_finished) - player.skin.transition_shoot() func _on_animation_finished(_name: String): # TODO: make sure animation is finished by using name finished = true - player.skin.animation_tree.animation_finished.disconnect(_on_animation_finished)