X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/9e5d67d3b7542b4b40f0797f8bc87ca387d5f480..refs/heads/state-machine:/skin/skin.gd diff --git a/skin/skin.gd b/skin/skin.gd index 6d8b923..c9ed62e 100644 --- a/skin/skin.gd +++ b/skin/skin.gd @@ -1,38 +1,8 @@ extends Node3D -class_name AnimatedSkin +class_name SkeletonSkin3D -@onready var _tree: AnimationTree = %AnimationTree - - -func sword_visible(b: bool = true): - %weapon_R.visible = b - - -func gun_visible(b: bool = true): - %weapon_L.visible = b - - -func set_walking_speed(s: float): - _tree.set("parameters/walking/blend_position", s) - - -func transition_move(): - _tree.set("parameters/movement/transition_request", "move") - - -func transition_falling(): - # TODO: falling state - _tree.set("parameters/movement/transition_request", "move") - - -func transition_dash(): - _tree.set("parameters/movement/transition_request", "dash") - - -func transition_slash(): - _tree.set("parameters/movement/transition_request", "slash") - - -func transition_gunfire(): - _tree.set("parameters/movement/transition_request", "gunfire") +func assign_skeleton(skeleton: Skeleton3D): + for mesh in get_children(): + if mesh is MeshInstance3D: + mesh.skeleton = skeleton.get_path()