X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/9e5d67d3b7542b4b40f0797f8bc87ca387d5f480..e290448c2414d818fc183725d32150218218b7a3:/skin/prototype_skin.tscn diff --git a/skin/prototype_skin.tscn b/skin/prototype_skin.tscn index df92d7d..d03466e 100644 --- a/skin/prototype_skin.tscn +++ b/skin/prototype_skin.tscn @@ -60,6 +60,7 @@ min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] +graph_offset = Vector2(-400.628, 24.5853) nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") nodes/Animation/position = Vector2(-80, 510) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") @@ -83,80 +84,80 @@ node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] -bones/0/position = Vector3(0.261016, 0.827375, 0.246751) -bones/0/rotation = Quaternion(0.557085, -0.610793, 0.0732431, 0.557874) -bones/1/position = Vector3(-0.284921, 0.821391, -0.181958) -bones/1/rotation = Quaternion(0.412721, 0.451276, 0.412541, 0.675145) -bones/3/position = Vector3(0.00374505, 0.967373, 8.30963e-05) -bones/3/rotation = Quaternion(0.0199816, -0.329916, -0.00216205, 0.943796) +bones/0/position = Vector3(0.260809, 0.850218, 0.263214) +bones/0/rotation = Quaternion(0.543906, -0.624426, 0.0838056, 0.554288) +bones/1/position = Vector3(-0.300572, 0.836947, -0.174021) +bones/1/rotation = Quaternion(0.407533, 0.452229, 0.412994, 0.677379) +bones/3/position = Vector3(-0.00332663, 0.971291, 0.00832966) +bones/3/rotation = Quaternion(0.0124273, -0.330532, -0.00299457, 0.943708) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) -bones/5/rotation = Quaternion(0.100109, 0.0415746, -0.0105478, 0.994052) +bones/5/rotation = Quaternion(0.0926959, 0.0413424, -0.00940879, 0.994791) bones/5/scale = Vector3(1, 1, 1) -bones/6/rotation = Quaternion(0.112823, 0.123869, -0.0121451, 0.985789) +bones/6/rotation = Quaternion(0.10542, 0.123254, -0.0109976, 0.986699) bones/6/scale = Vector3(1, 0.999996, 1) -bones/7/rotation = Quaternion(0.205608, -0.0107313, 0.0034584, 0.978569) -bones/8/rotation = Quaternion(-0.165328, 0.180657, -0.0308184, 0.969061) -bones/9/rotation = Quaternion(-0.0637934, -0.00643369, -0.0272832, 0.997569) -bones/10/position = Vector3(0.00374504, 0.967373, 8.30935e-05) -bones/10/rotation = Quaternion(0.259241, 0.850057, 0.444869, -0.110854) -bones/11/position = Vector3(0.00374517, 0.967373, 8.31895e-05) -bones/11/rotation = Quaternion(-0.465129, 0.600452, 0.184689, 0.6237) -bones/12/position = Vector3(0.0779911, 0.898842, 0.0367176) -bones/12/rotation = Quaternion(0.920408, 0.0267947, 0.320788, 0.22187) -bones/12/scale = Vector3(1.01666, 0.9675, 1.01666) -bones/13/rotation = Quaternion(-7.1744e-08, -0.0243355, -3.53024e-08, 0.999704) -bones/14/rotation = Quaternion(0.180629, -0.0240677, 0.00425817, 0.983248) -bones/14/scale = Vector3(0.999989, 0.994207, 1.00638) -bones/15/rotation = Quaternion(5.58569e-08, 0.0366958, 3.14645e-08, 0.999326) -bones/16/rotation = Quaternion(-0.409985, 0.0354308, 0.108104, 0.90497) -bones/16/scale = Vector3(0.985342, 1.00355, 1.01261) -bones/17/rotation = Quaternion(-0.0234194, 0.934888, -0.35379, -0.0163819) +bones/7/rotation = Quaternion(0.230044, -0.00995115, 0.00277355, 0.973125) +bones/8/rotation = Quaternion(-0.165359, 0.179676, -0.0306509, 0.969244) +bones/9/rotation = Quaternion(-0.0600451, -0.00318861, -0.0170214, 0.998045) +bones/10/position = Vector3(-0.00332665, 0.971291, 0.00832966) +bones/10/rotation = Quaternion(0.262533, 0.852293, 0.439544, -0.107119) +bones/11/position = Vector3(-0.00332651, 0.971291, 0.00832975) +bones/11/rotation = Quaternion(-0.467532, 0.602775, 0.17825, 0.621533) +bones/12/position = Vector3(0.0704251, 0.902782, 0.0459904) +bones/12/rotation = Quaternion(0.922238, 0.0302365, 0.321662, 0.212361) +bones/12/scale = Vector3(1.01669, 0.967434, 1.01669) +bones/13/rotation = Quaternion(-1.22834e-07, -0.0245666, -4.08763e-08, 0.999698) +bones/14/rotation = Quaternion(0.1744, -0.0254012, 0.00433313, 0.984338) +bones/14/scale = Vector3(0.999989, 0.994181, 1.0064) +bones/15/rotation = Quaternion(-3.75794e-08, 0.0369689, 1.1106e-08, 0.999317) +bones/16/rotation = Quaternion(-0.414081, 0.0364559, 0.10814, 0.903058) +bones/16/scale = Vector3(0.98537, 1.00297, 1.01311) +bones/17/rotation = Quaternion(-0.024012, 0.934387, -0.355232, -0.012408) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) -bones/18/position = Vector3(-0.0504379, 0.901674, -0.0654833) -bones/18/rotation = Quaternion(0.938653, -0.104991, 0.327072, -0.0305298) -bones/18/scale = Vector3(1.01788, 0.96518, 1.01788) -bones/19/rotation = Quaternion(-3.00871e-09, 0.0877521, -2.19897e-09, 0.996142) -bones/20/rotation = Quaternion(0.213644, 0.0870434, -0.0183907, 0.972852) -bones/20/scale = Vector3(0.999991, 0.991346, 1.00958) -bones/21/rotation = Quaternion(1.36143e-08, 0.0721779, 4.92577e-08, 0.997392) -bones/22/rotation = Quaternion(-0.556357, 0.0711124, -0.10836, 0.820773) -bones/22/scale = Vector3(0.986173, 0.988683, 1.02662) -bones/23/rotation = Quaternion(-0.00217116, 0.936951, -0.34943, -0.00412756) +bones/18/position = Vector3(-0.057873, 0.905054, -0.0563889) +bones/18/rotation = Quaternion(0.938326, -0.10075, 0.328475, -0.0387085) +bones/18/scale = Vector3(1.01534, 0.970017, 1.01534) +bones/19/rotation = Quaternion(-5.55201e-10, 0.0869997, 1.28147e-08, 0.996208) +bones/20/rotation = Quaternion(0.207993, 0.0867494, -0.017921, 0.974111) +bones/20/scale = Vector3(0.999992, 0.99283, 1.0078) +bones/21/rotation = Quaternion(-3.89034e-08, 0.0721712, -8.62977e-09, 0.997392) +bones/22/rotation = Quaternion(-0.558689, 0.0715777, -0.110921, 0.818804) +bones/22/scale = Vector3(0.988651, 0.990078, 1.02229) +bones/23/rotation = Quaternion(-0.00191557, 0.937032, -0.349221, -0.00355639) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) -bones/24/position = Vector3(0.0572297, 1.57458, 0.162382) -bones/24/rotation = Quaternion(0.148444, -0.0977271, -0.0709304, 0.981521) -bones/25/position = Vector3(0.0612029, 1.60879, 0.173441) -bones/25/rotation = Quaternion(-0.404099, 0.00332809, -0.377444, 0.833204) -bones/26/position = Vector3(0.0798252, 1.62038, 0.153347) -bones/26/rotation = Quaternion(0.761871, -0.0361511, 0.637951, -0.10613) +bones/24/position = Vector3(0.0543125, 1.58126, 0.159893) +bones/24/rotation = Quaternion(0.155528, -0.0969794, -0.0618814, 0.98111) +bones/25/position = Vector3(0.0576875, 1.61535, 0.171379) +bones/25/rotation = Quaternion(-0.398519, 0.000798905, -0.369819, 0.839295) +bones/26/position = Vector3(0.076152, 1.62748, 0.151458) +bones/26/rotation = Quaternion(0.760778, -0.0326138, 0.63754, -0.117034) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) -bones/28/position = Vector3(0.0665911, 1.55683, 0.161434) -bones/28/rotation = Quaternion(0.11752, -0.390795, 0.210041, 0.888455) -bones/29/position = Vector3(-0.107807, 1.56413, 0.159616) -bones/29/rotation = Quaternion(0.140871, 0.0908719, 0.134573, 0.976621) -bones/30/position = Vector3(-0.116435, 1.59751, 0.170539) -bones/30/rotation = Quaternion(-0.409175, -0.0421183, 0.422202, 0.807804) -bones/31/position = Vector3(-0.13573, 1.60667, 0.149864) -bones/31/rotation = Quaternion(0.768375, 0.0854429, -0.630887, -0.0654263) +bones/28/position = Vector3(0.0639893, 1.56371, 0.1588) +bones/28/rotation = Quaternion(0.126537, -0.391956, 0.216326, 0.88519) +bones/29/position = Vector3(-0.110525, 1.56776, 0.15668) +bones/29/rotation = Quaternion(0.145867, 0.0902686, 0.144719, 0.97449) +bones/30/position = Vector3(-0.119795, 1.60089, 0.167902) +bones/30/rotation = Quaternion(-0.404234, -0.0496072, 0.429242, 0.806155) +bones/31/position = Vector3(-0.139175, 1.60996, 0.147256) +bones/31/rotation = Quaternion(0.767822, 0.0968323, -0.630063, -0.0639819) bones/31/scale = Vector3(1.00001, 0.999994, 1) -bones/33/position = Vector3(-0.114809, 1.54536, 0.15844) -bones/33/rotation = Quaternion(0.0962454, 0.382904, -0.152134, 0.906078) -bones/34/position = Vector3(-0.0229353, 1.50629, 0.261984) -bones/34/rotation = Quaternion(-0.615288, -0.0256594, 0.0196542, 0.78764) -bones/35/position = Vector3(-0.0243346, 1.5183, 0.30176) -bones/35/rotation = Quaternion(-0.762145, -0.0291094, 0.0140465, 0.646599) +bones/33/position = Vector3(-0.11717, 1.54888, 0.155269) +bones/33/rotation = Quaternion(0.0983186, 0.383704, -0.140896, 0.907333) +bones/34/position = Vector3(-0.0248074, 1.51034, 0.258574) +bones/34/rotation = Quaternion(-0.610152, -0.0326277, 0.0263909, 0.791172) +bones/35/position = Vector3(-0.0265186, 1.52173, 0.29851) +bones/35/rotation = Quaternion(-0.757839, -0.0372989, 0.0192307, 0.651091) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) -bones/37/position = Vector3(-0.00839127, 1.52473, 0.272081) -bones/37/rotation = Quaternion(-0.122177, 0.60135, 0.761608, 0.208337) -bones/38/position = Vector3(-0.040004, 1.52273, 0.271565) -bones/38/rotation = Quaternion(0.0719509, 0.611116, 0.748972, -0.245767) -bones/39/position = Vector3(0.0191412, 1.58035, 0.247295) -bones/39/rotation = Quaternion(-0.0256588, 0.615288, 0.78764, -0.0196544) -bones/40/position = Vector3(-0.00336599, 1.57003, 0.264033) -bones/40/rotation = Quaternion(0.728514, 0.585436, 0.277233, -0.222878) +bones/37/position = Vector3(-0.0106351, 1.52893, 0.268918) +bones/37/rotation = Quaternion(-0.127564, 0.595186, 0.767143, 0.202418) +bones/38/position = Vector3(-0.0422035, 1.52635, 0.268303) +bones/38/rotation = Quaternion(0.063662, 0.607427, 0.750407, -0.252724) +bones/39/position = Vector3(0.0159209, 1.58539, 0.2448) +bones/39/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909) +bones/40/position = Vector3(-0.0064448, 1.57441, 0.261408) +bones/40/rotation = Quaternion(0.721115, 0.590974, 0.279516, -0.229375) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) @@ -164,8 +165,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) -bones/44/position = Vector3(0.0417369, 1.58212, 0.248581) -bones/44/rotation = Quaternion(-0.625044, 0.613818, 0.296058, -0.380653) +bones/44/position = Vector3(0.0385118, 1.58756, 0.246178) +bones/44/rotation = Quaternion(-0.633626, 0.606347, 0.29544, -0.378915) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) @@ -173,12 +174,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) -bones/48/position = Vector3(0.0191412, 1.58035, 0.247295) -bones/48/rotation = Quaternion(-0.0256594, 0.615288, 0.787639, -0.0196543) -bones/50/position = Vector3(-0.0735213, 1.57454, 0.245737) -bones/50/rotation = Quaternion(-0.0256588, 0.615288, 0.78764, -0.0196544) -bones/51/position = Vector3(-0.0504258, 1.56706, 0.263266) -bones/51/rotation = Quaternion(0.768092, -0.535051, -0.278763, -0.214583) +bones/48/position = Vector3(0.0159209, 1.58539, 0.2448) +bones/48/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909) +bones/50/position = Vector3(-0.076632, 1.57781, 0.242996) +bones/50/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909) +bones/51/position = Vector3(-0.0534387, 1.57056, 0.260492) +bones/51/rotation = Quaternion(0.77221, -0.525617, -0.283235, -0.217248) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) @@ -186,8 +187,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) -bones/55/position = Vector3(-0.0961886, 1.57344, 0.246285) -bones/55/rotation = Quaternion(0.580542, 0.645447, 0.32939, 0.37131) +bones/55/position = Vector3(-0.0992758, 1.57628, 0.243475) +bones/55/rotation = Quaternion(0.576179, 0.648551, 0.337609, 0.365265) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) @@ -195,192 +196,192 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) -bones/59/position = Vector3(-0.0735213, 1.57454, 0.245737) -bones/59/rotation = Quaternion(-0.0256592, 0.615288, 0.78764, -0.0196542) -bones/61/position = Vector3(-0.0210643, 1.47981, 0.249026) -bones/61/rotation = Quaternion(-0.615288, -0.0256588, 0.0196544, 0.78764) -bones/62/position = Vector3(-0.0213702, 1.4877, 0.237451) -bones/62/rotation = Quaternion(-0.526026, -0.0233708, 0.0223269, 0.849854) -bones/65/position = Vector3(-0.0259957, 1.5725, 0.191151) -bones/65/rotation = Quaternion(0.984917, 0.0294477, 0.013324, 0.169985) -bones/66/position = Vector3(-0.018158, 1.43583, 0.239816) -bones/66/rotation = Quaternion(0.30039, 0.00165655, 0.0322792, 0.953269) +bones/59/position = Vector3(-0.076632, 1.57781, 0.242996) +bones/59/rotation = Quaternion(-0.0326278, 0.610152, 0.791172, -0.0263908) +bones/61/position = Vector3(-0.0223898, 1.48396, 0.245314) +bones/61/rotation = Quaternion(-0.610152, -0.0326277, 0.0263909, 0.791172) +bones/62/position = Vector3(-0.0228228, 1.49199, 0.233837) +bones/62/rotation = Quaternion(-0.520536, -0.0295663, 0.0297805, 0.852808) +bones/65/position = Vector3(-0.0289261, 1.57735, 0.188436) +bones/65/rotation = Quaternion(0.985602, 0.0386778, 0.0162811, 0.163789) +bones/66/position = Vector3(-0.0186139, 1.44016, 0.23557) +bones/66/rotation = Quaternion(0.306211, 0.00325928, 0.0418381, 0.951038) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/scale = Vector3(1.00001, 0.999993, 1) -bones/68/position = Vector3(-0.0183996, 1.45243, 0.190715) -bones/68/rotation = Quaternion(0.81211, 0.0206859, 0.0248356, 0.582609) -bones/69/position = Vector3(0.0571544, 1.57779, 0.192533) -bones/69/rotation = Quaternion(0.994846, -0.0591578, -0.0139404, -0.0811673) -bones/72/position = Vector3(-0.109128, 1.56729, 0.189724) -bones/72/rotation = Quaternion(0.988841, 0.122566, 0.0249854, -0.0809091) -bones/75/position = Vector3(-0.0225179, 1.49685, 0.272755) -bones/75/rotation = Quaternion(-0.45948, -0.392432, -0.460564, 0.650197) +bones/68/position = Vector3(-0.019414, 1.45742, 0.1869) +bones/68/rotation = Quaternion(0.815429, 0.0277015, 0.0315232, 0.577333) +bones/69/position = Vector3(0.0541203, 1.58414, 0.190055) +bones/69/rotation = Quaternion(0.994865, -0.0493679, -0.0139424, -0.0872457) +bones/72/position = Vector3(-0.111986, 1.57055, 0.186813) +bones/72/rotation = Quaternion(0.987063, 0.132045, 0.0261005, -0.0871167) +bones/75/position = Vector3(-0.0242242, 1.50067, 0.269247) +bones/75/rotation = Quaternion(-0.451126, -0.394733, -0.457219, 0.65698) bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041) bones/76/scale = Vector3(0.999994, 1.00001, 0.999993) -bones/77/position = Vector3(-0.0225179, 1.49685, 0.272755) -bones/77/rotation = Quaternion(-0.49053, 0.352329, 0.492799, 0.626414) 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0.949528) -bones/157/rotation = Quaternion(0.191007, 0.0799159, -0.0194767, 0.978136) +bones/156/rotation = Quaternion(-0.245072, -0.0481661, -0.184453, 0.950577) +bones/157/rotation = Quaternion(0.193105, 0.0818672, -0.0212757, 0.977525) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) -bones/160/rotation = Quaternion(-0.0619531, -0.702517, -0.0953682, 0.702522) -bones/161/rotation = Quaternion(-0.263103, 0.00975053, 0.0190099, 0.964531) +bones/160/rotation = Quaternion(-0.0615507, -0.702517, -0.0956269, 0.702522) +bones/161/rotation = Quaternion(-0.297813, 0.00981792, 0.0224213, 0.95431) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) -bones/164/rotation = Quaternion(-0.0828664, -0.693015, -0.180546, 0.693013) -bones/165/rotation = Quaternion(-0.320504, -0.0106038, 0.03108, 0.946678) +bones/164/rotation = Quaternion(-0.0964021, -0.690589, -0.192046, 0.690588) +bones/165/rotation = Quaternion(-0.337576, -0.00922042, 0.0328847, 0.940679) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) -bones/168/rotation = Quaternion(-0.0806862, -0.689126, -0.210999, 0.68853) -bones/169/rotation = Quaternion(-0.349905, -0.0195459, 0.0649034, 0.93433) +bones/168/rotation = Quaternion(-0.0816627, -0.68895, -0.211786, 0.68835) +bones/169/rotation = Quaternion(-0.366493, -0.0201185, 0.0657716, 0.927875) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) -bones/172/position = Vector3(0.075512, 1.25242, 0.0809254) -bones/172/rotation = Quaternion(-0.138955, 0.528489, 0.831781, 0.0976304) -bones/173/position = Vector3(-0.0882058, 1.25509, 0.0227719) -bones/173/rotation = Quaternion(-0.138955, 0.528489, 0.831781, 0.0976304) +bones/172/position = Vector3(0.0706828, 1.25841, 0.0844252) +bones/172/rotation = Quaternion(-0.137078, 0.547015, 0.819355, 0.103158) +bones/173/position = Vector3(-0.0928381, 1.26176, 0.0257663) +bones/173/rotation = Quaternion(-0.137078, 0.547015, 0.819355, 0.103158) -[node name="weapon_L" type="BoneAttachment3D" parent="." index="2"] +[node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true -transform = Transform3D(0.243135, -0.762248, -0.599886, -0.598807, 0.368583, -0.71104, 0.763096, 0.532094, -0.366824, 0.261016, 0.827375, 0.246751) -visible = false +transform = Transform3D(0.206137, -0.772163, -0.601059, -0.586353, 0.394286, -0.707622, 0.783388, 0.4983, -0.371484, 0.260809, 0.850218, 0.263214) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")] +[node name="socket" type="Node3D" parent="hand_L" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) -[node name="weapon_R" type="BoneAttachment3D" parent="." index="3"] +[node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")] + +[node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true -transform = Transform3D(0.252319, -0.184548, 0.949883, 0.929552, 0.318943, -0.184953, -0.268826, 0.929633, 0.252023, -0.284921, 0.821391, -0.181958) -visible = false +transform = Transform3D(0.249849, -0.190911, 0.949278, 0.928103, 0.326706, -0.178572, -0.276043, 0.925644, 0.258812, -0.300572, 0.836947, -0.174021) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")] +[node name="socket" type="Node3D" parent="hand_R" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) +[node name="prototype_sword" parent="hand_R/socket" index="0" instance=ExtResource("2_s02u1")] + [node name="AnimationTree" type="AnimationTree" parent="." index="4"] -unique_name_in_owner = true -root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") parameters/TimeScale/scale = 1.5 @@ -390,3 +391,5 @@ parameters/movement/current_state = "move" parameters/movement/transition_request = "" parameters/movement/current_index = 0 parameters/walking/blend_position = 0.0 + +[connection signal="animation_finished" from="AnimationTree" to="." method="_on_animation_tree_animation_finished"]