X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/9e5d67d3b7542b4b40f0797f8bc87ca387d5f480..3e5544fd02215b6a59b09e8eaf826916237ca455:/skin/prototype_skin.tscn diff --git a/skin/prototype_skin.tscn b/skin/prototype_skin.tscn index df92d7d..d34935c 100644 --- a/skin/prototype_skin.tscn +++ b/skin/prototype_skin.tscn @@ -2,8 +2,8 @@ [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"] [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"] -[ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"] [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"] +[ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] animation = &"attack-gunfire" @@ -60,6 +60,7 @@ min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] +graph_offset = Vector2(-351.668, 53.3853) nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") nodes/Animation/position = Vector2(-80, 510) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") @@ -73,7 +74,7 @@ nodes/TimeScale/position = Vector2(890, 90) nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf") nodes/dashing/position = Vector2(-150, 310) nodes/movement/node = SubResource("AnimationNodeTransition_i12oj") -nodes/movement/position = Vector2(510, 120) +nodes/movement/position = Vector2(500, 120) nodes/output/position = Vector2(1210, 100) nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf") nodes/walking/position = Vector2(-250, 100) @@ -83,80 +84,80 @@ node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] -bones/0/position = Vector3(0.261016, 0.827375, 0.246751) -bones/0/rotation = Quaternion(0.557085, -0.610793, 0.0732431, 0.557874) -bones/1/position = Vector3(-0.284921, 0.821391, -0.181958) -bones/1/rotation = Quaternion(0.412721, 0.451276, 0.412541, 0.675145) -bones/3/position = Vector3(0.00374505, 0.967373, 8.30963e-05) -bones/3/rotation = Quaternion(0.0199816, -0.329916, -0.00216205, 0.943796) +bones/0/position = Vector3(0.262053, 0.82787, 0.248012) +bones/0/rotation = Quaternion(0.556195, -0.611889, 0.0754563, 0.557266) +bones/1/position = Vector3(-0.282775, 0.821772, -0.183114) +bones/1/rotation = Quaternion(0.411676, 0.450333, 0.41405, 0.67549) +bones/3/position = Vector3(0.00461849, 0.967352, 0.000256157) +bones/3/rotation = Quaternion(0.0189196, -0.330894, -0.0030936, 0.943473) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) -bones/5/rotation = Quaternion(0.100109, 0.0415746, -0.0105478, 0.994052) +bones/5/rotation = Quaternion(0.10004, 0.0414301, -0.0106079, 0.994064) bones/5/scale = Vector3(1, 1, 1) -bones/6/rotation = Quaternion(0.112823, 0.123869, -0.0121451, 0.985789) +bones/6/rotation = Quaternion(0.112859, 0.123421, -0.0121759, 0.985841) bones/6/scale = Vector3(1, 0.999996, 1) -bones/7/rotation = Quaternion(0.205608, -0.0107313, 0.0034584, 0.978569) -bones/8/rotation = Quaternion(-0.165328, 0.180657, -0.0308184, 0.969061) -bones/9/rotation = Quaternion(-0.0637934, -0.00643369, -0.0272832, 0.997569) -bones/10/position = Vector3(0.00374504, 0.967373, 8.30935e-05) -bones/10/rotation = Quaternion(0.259241, 0.850057, 0.444869, -0.110854) -bones/11/position = Vector3(0.00374517, 0.967373, 8.31895e-05) -bones/11/rotation = Quaternion(-0.465129, 0.600452, 0.184689, 0.6237) -bones/12/position = Vector3(0.0779911, 0.898842, 0.0367176) -bones/12/rotation = Quaternion(0.920408, 0.0267947, 0.320788, 0.22187) -bones/12/scale = Vector3(1.01666, 0.9675, 1.01666) -bones/13/rotation = Quaternion(-7.1744e-08, -0.0243355, -3.53024e-08, 0.999704) -bones/14/rotation = Quaternion(0.180629, -0.0240677, 0.00425817, 0.983248) -bones/14/scale = Vector3(0.999989, 0.994207, 1.00638) -bones/15/rotation = Quaternion(5.58569e-08, 0.0366958, 3.14645e-08, 0.999326) -bones/16/rotation = Quaternion(-0.409985, 0.0354308, 0.108104, 0.90497) -bones/16/scale = Vector3(0.985342, 1.00355, 1.01261) -bones/17/rotation = Quaternion(-0.0234194, 0.934888, -0.35379, -0.0163819) +bones/7/rotation = Quaternion(0.206167, -0.0102952, 0.00383805, 0.978455) +bones/8/rotation = Quaternion(-0.165318, 0.180943, -0.030867, 0.969008) +bones/9/rotation = Quaternion(-0.0669052, -0.00504943, -0.0278085, 0.997359) +bones/10/position = Vector3(0.00461848, 0.967352, 0.000256154) +bones/10/rotation = Quaternion(0.25993, 0.850151, 0.444681, -0.109262) +bones/11/position = Vector3(0.00461861, 0.967352, 0.000256251) +bones/11/rotation = Quaternion(-0.464996, 0.600531, 0.183025, 0.624214) +bones/12/position = Vector3(0.0786043, 0.898698, 0.0371982) +bones/12/rotation = Quaternion(0.920193, 0.0263784, 0.321288, 0.222088) +bones/12/scale = Vector3(1.01676, 0.967304, 1.01676) +bones/13/rotation = Quaternion(-1.20094e-07, -0.0243985, -3.85265e-08, 0.999702) +bones/14/rotation = Quaternion(0.181014, -0.0243744, 0.00432022, 0.983169) +bones/14/scale = Vector3(0.999989, 0.993999, 1.0066) +bones/15/rotation = Quaternion(-3.75836e-08, 0.0366999, 1.82359e-08, 0.999326) +bones/16/rotation = Quaternion(-0.41045, 0.0355485, 0.107545, 0.904821) +bones/16/scale = Vector3(0.98543, 1.00332, 1.01272) +bones/17/rotation = Quaternion(-0.0228111, 0.935177, -0.353005, -0.0176651) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) -bones/18/position = Vector3(-0.0504379, 0.901674, -0.0654833) -bones/18/rotation = Quaternion(0.938653, -0.104991, 0.327072, -0.0305298) -bones/18/scale = Vector3(1.01788, 0.96518, 1.01788) -bones/19/rotation = Quaternion(-3.00871e-09, 0.0877521, -2.19897e-09, 0.996142) -bones/20/rotation = Quaternion(0.213644, 0.0870434, -0.0183907, 0.972852) -bones/20/scale = Vector3(0.999991, 0.991346, 1.00958) -bones/21/rotation = Quaternion(1.36143e-08, 0.0721779, 4.92577e-08, 0.997392) -bones/22/rotation = Quaternion(-0.556357, 0.0711124, -0.10836, 0.820773) -bones/22/scale = Vector3(0.986173, 0.988683, 1.02662) -bones/23/rotation = Quaternion(-0.00217116, 0.936951, -0.34943, -0.00412756) +bones/18/position = Vector3(-0.0496132, 0.901705, -0.065263) +bones/18/rotation = Quaternion(0.937905, -0.110583, 0.327875, -0.0245877) +bones/18/scale = Vector3(1.016, 0.968744, 1.016) +bones/19/rotation = Quaternion(3.33886e-09, 0.0870118, 1.35935e-08, 0.996207) +bones/20/rotation = Quaternion(0.228565, 0.0864795, -0.019731, 0.969479) +bones/20/scale = Vector3(0.999994, 0.990947, 1.00987) +bones/21/rotation = Quaternion(-1.73251e-08, 0.0714689, 4.8656e-09, 0.997443) +bones/22/rotation = Quaternion(-0.562268, 0.070568, -0.110012, 0.816561) +bones/22/scale = Vector3(0.987866, 0.989292, 1.02398) +bones/23/rotation = Quaternion(-0.00183115, 0.937092, -0.349063, -0.00337386) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) -bones/24/position = Vector3(0.0572297, 1.57458, 0.162382) -bones/24/rotation = Quaternion(0.148444, -0.0977271, -0.0709304, 0.981521) -bones/25/position = Vector3(0.0612029, 1.60879, 0.173441) -bones/25/rotation = Quaternion(-0.404099, 0.00332809, -0.377444, 0.833204) -bones/26/position = Vector3(0.0798252, 1.62038, 0.153347) -bones/26/rotation = Quaternion(0.761871, -0.0361511, 0.637951, -0.10613) +bones/24/position = Vector3(0.0591595, 1.57526, 0.161271) +bones/24/rotation = Quaternion(0.144751, -0.0981269, -0.071335, 0.982003) +bones/25/position = Vector3(0.0631231, 1.60957, 0.172062) +bones/25/rotation = Quaternion(-0.407157, 0.00223336, -0.378116, 0.831412) +bones/26/position = Vector3(0.0819499, 1.62071, 0.15176) +bones/26/rotation = Quaternion(0.762214, -0.0343937, 0.638181, -0.102823) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) -bones/28/position = Vector3(0.0665911, 1.55683, 0.161434) -bones/28/rotation = Quaternion(0.11752, -0.390795, 0.210041, 0.888455) -bones/29/position = Vector3(-0.107807, 1.56413, 0.159616) -bones/29/rotation = Quaternion(0.140871, 0.0908719, 0.134573, 0.976621) -bones/30/position = Vector3(-0.116435, 1.59751, 0.170539) -bones/30/rotation = Quaternion(-0.409175, -0.0421183, 0.422202, 0.807804) -bones/31/position = Vector3(-0.13573, 1.60667, 0.149864) -bones/31/rotation = Quaternion(0.768375, 0.0854429, -0.630887, -0.0654263) +bones/28/position = Vector3(0.0685826, 1.55728, 0.160451) +bones/28/rotation = Quaternion(0.113933, -0.390131, 0.210787, 0.889037) +bones/29/position = Vector3(-0.10582, 1.5649, 0.158545) +bones/29/rotation = Quaternion(0.137339, 0.0912337, 0.133476, 0.97724) +bones/30/position = Vector3(-0.114358, 1.59843, 0.169137) +bones/30/rotation = Quaternion(-0.412192, -0.0402602, 0.421712, 0.80662) +bones/31/position = Vector3(-0.133611, 1.60748, 0.148342) +bones/31/rotation = Quaternion(0.768693, 0.0825171, -0.631128, -0.0630855) bones/31/scale = Vector3(1.00001, 0.999994, 1) -bones/33/position = Vector3(-0.114809, 1.54536, 0.15844) -bones/33/rotation = Quaternion(0.0962454, 0.382904, -0.152134, 0.906078) -bones/34/position = Vector3(-0.0229353, 1.50629, 0.261984) -bones/34/rotation = Quaternion(-0.615288, -0.0256594, 0.0196542, 0.78764) -bones/35/position = Vector3(-0.0243346, 1.5183, 0.30176) -bones/35/rotation = Quaternion(-0.762145, -0.0291094, 0.0140465, 0.646599) +bones/33/position = Vector3(-0.112858, 1.54613, 0.157522) +bones/33/rotation = Quaternion(0.0932082, 0.382244, -0.15425, 0.906316) +bones/34/position = Vector3(-0.0210743, 1.50775, 0.261455) +bones/34/rotation = Quaternion(-0.618207, -0.0251232, 0.0191175, 0.785381) +bones/35/position = Vector3(-0.0224686, 1.51994, 0.301167) +bones/35/rotation = Quaternion(-0.764541, -0.0284765, 0.0136292, 0.643801) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) -bones/37/position = Vector3(-0.00839127, 1.52473, 0.272081) -bones/37/rotation = Quaternion(-0.122177, 0.60135, 0.761608, 0.208337) -bones/38/position = Vector3(-0.040004, 1.52273, 0.271565) -bones/38/rotation = Quaternion(0.0719509, 0.611116, 0.748972, -0.245767) -bones/39/position = Vector3(0.0191412, 1.58035, 0.247295) -bones/39/rotation = Quaternion(-0.0256588, 0.615288, 0.78764, -0.0196544) -bones/40/position = Vector3(-0.00336599, 1.57003, 0.264033) -bones/40/rotation = Quaternion(0.728514, 0.585436, 0.277233, -0.222878) +bones/37/position = Vector3(-0.0065094, 1.52625, 0.271411) +bones/37/rotation = Quaternion(-0.122491, 0.604244, 0.75922, 0.208496) +bones/38/position = Vector3(-0.0381879, 1.52434, 0.270883) +bones/38/rotation = Quaternion(0.0733172, 0.613822, 0.746908, -0.244899) +bones/39/position = Vector3(0.0211195, 1.58169, 0.246151) +bones/39/rotation = Quaternion(-0.0251232, 0.618207, 0.785381, -0.0191175) +bones/40/position = Vector3(-0.00136522, 1.57144, 0.26293) +bones/40/rotation = Quaternion(0.729785, 0.585885, 0.275263, -0.219963) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) @@ -164,8 +165,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) -bones/44/position = Vector3(0.0417369, 1.58212, 0.248581) -bones/44/rotation = Quaternion(-0.625044, 0.613818, 0.296058, -0.380653) +bones/44/position = Vector3(0.0437177, 1.58342, 0.247428) +bones/44/rotation = Quaternion(-0.623155, 0.615409, 0.294075, -0.382713) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) @@ -173,12 +174,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) -bones/48/position = Vector3(0.0191412, 1.58035, 0.247295) -bones/48/rotation = Quaternion(-0.0256594, 0.615288, 0.787639, -0.0196543) -bones/50/position = Vector3(-0.0735213, 1.57454, 0.245737) -bones/50/rotation = Quaternion(-0.0256588, 0.615288, 0.78764, -0.0196544) -bones/51/position = Vector3(-0.0504258, 1.56706, 0.263266) -bones/51/rotation = Quaternion(0.768092, -0.535051, -0.278763, -0.214583) +bones/48/position = Vector3(0.0211195, 1.58169, 0.246151) +bones/48/rotation = Quaternion(-0.0251232, 0.618206, 0.785382, -0.0191175) +bones/50/position = Vector3(-0.0715137, 1.57596, 0.244635) +bones/50/rotation = Quaternion(-0.0251232, 0.618207, 0.785381, -0.0191175) +bones/51/position = Vector3(-0.0484347, 1.56857, 0.262224) +bones/51/rotation = Quaternion(0.768476, -0.536656, -0.276603, -0.21198) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) @@ -186,8 +187,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) -bones/55/position = Vector3(-0.0961886, 1.57344, 0.246285) -bones/55/rotation = Quaternion(0.580542, 0.645447, 0.32939, 0.37131) +bones/55/position = Vector3(-0.0941834, 1.5749, 0.245189) +bones/55/rotation = Quaternion(0.579674, 0.646186, 0.326737, 0.373718) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) @@ -195,197 +196,197 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) -bones/59/position = Vector3(-0.0735213, 1.57454, 0.245737) -bones/59/rotation = Quaternion(-0.0256592, 0.615288, 0.78764, -0.0196542) -bones/61/position = Vector3(-0.0210643, 1.47981, 0.249026) -bones/61/rotation = Quaternion(-0.615288, -0.0256588, 0.0196544, 0.78764) -bones/62/position = Vector3(-0.0213702, 1.4877, 0.237451) -bones/62/rotation = Quaternion(-0.526026, -0.0233708, 0.0223269, 0.849854) -bones/65/position = Vector3(-0.0259957, 1.5725, 0.191151) -bones/65/rotation = Quaternion(0.984917, 0.0294477, 0.013324, 0.169985) -bones/66/position = Vector3(-0.018158, 1.43583, 0.239816) -bones/66/rotation = Quaternion(0.30039, 0.00165655, 0.0322792, 0.953269) +bones/59/position = Vector3(-0.0715137, 1.57596, 0.244635) +bones/59/rotation = Quaternion(-0.0251232, 0.618207, 0.785381, -0.0191175) +bones/61/position = Vector3(-0.0192326, 1.48105, 0.248657) +bones/61/rotation = Quaternion(-0.618207, -0.0251232, 0.0191175, 0.785381) +bones/62/position = Vector3(-0.019528, 1.48886, 0.23702) +bones/62/rotation = Quaternion(-0.529174, -0.0228963, 0.0217351, 0.847926) +bones/65/position = Vector3(-0.0239581, 1.57343, 0.189999) +bones/65/rotation = Quaternion(0.984306, 0.0287213, 0.0131051, 0.173624) +bones/66/position = Vector3(-0.0163948, 1.43699, 0.239773) +bones/66/rotation = Quaternion(0.296877, 0.00151818, 0.0315332, 0.954394) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/scale = Vector3(1.00001, 0.999993, 1) -bones/68/position = Vector3(-0.0183996, 1.45243, 0.190715) -bones/68/rotation = Quaternion(0.81211, 0.0206859, 0.0248356, 0.582609) -bones/69/position = Vector3(0.0571544, 1.57779, 0.192533) -bones/69/rotation = Quaternion(0.994846, -0.0591578, -0.0139404, -0.0811673) -bones/72/position = Vector3(-0.109128, 1.56729, 0.189724) -bones/72/rotation = Quaternion(0.988841, 0.122566, 0.0249854, -0.0809091) -bones/75/position = Vector3(-0.0225179, 1.49685, 0.272755) -bones/75/rotation = Quaternion(-0.45948, -0.392432, -0.460564, 0.650197) +bones/68/position = Vector3(-0.0166084, 1.45323, 0.19055) +bones/68/rotation = Quaternion(0.809972, 0.0201278, 0.0243219, 0.585618) +bones/69/position = Vector3(0.0590729, 1.57875, 0.191371) +bones/69/rotation = Quaternion(0.995092, -0.0599859, -0.0136351, -0.0775122) +bones/72/position = Vector3(-0.107132, 1.56833, 0.188677) +bones/72/rotation = Quaternion(0.989228, 0.121885, 0.0246203, -0.0772414) +bones/75/position = Vector3(-0.0206614, 1.49828, 0.272313) +bones/75/rotation = Quaternion(-0.462172, -0.393781, -0.459637, 0.648126) bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041) bones/76/scale = Vector3(0.999994, 1.00001, 0.999993) 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Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) -bones/156/rotation = Quaternion(-0.247748, -0.0479796, -0.18632, 0.949528) -bones/157/rotation = Quaternion(0.191007, 0.0799159, -0.0194767, 0.978136) +bones/156/rotation = Quaternion(-0.247655, -0.0476644, -0.185024, 0.949822) +bones/157/rotation = Quaternion(0.189681, 0.0803685, -0.0195457, 0.978356) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) -bones/160/rotation = Quaternion(-0.0619531, -0.702517, -0.0953682, 0.702522) -bones/161/rotation = Quaternion(-0.263103, 0.00975053, 0.0190099, 0.964531) +bones/160/rotation = Quaternion(-0.0616642, -0.702533, -0.0953121, 0.702538) +bones/161/rotation = Quaternion(-0.267093, 0.00973364, 0.0193973, 0.963426) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) -bones/164/rotation = Quaternion(-0.0828664, -0.693015, -0.180546, 0.693013) -bones/165/rotation = Quaternion(-0.320504, -0.0106038, 0.03108, 0.946678) +bones/164/rotation = Quaternion(-0.0847148, -0.692734, -0.181839, 0.692732) +bones/165/rotation = Quaternion(-0.3225, -0.0104283, 0.0312938, 0.945994) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) -bones/168/rotation = Quaternion(-0.0806862, -0.689126, -0.210999, 0.68853) -bones/169/rotation = Quaternion(-0.349905, -0.0195459, 0.0649034, 0.93433) +bones/168/rotation = Quaternion(-0.0807186, -0.689132, -0.210949, 0.688536) +bones/169/rotation = Quaternion(-0.351943, -0.0195946, 0.0650183, 0.933555) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) -bones/172/position = Vector3(0.075512, 1.25242, 0.0809254) -bones/172/rotation = Quaternion(-0.138955, 0.528489, 0.831781, 0.0976304) -bones/173/position = Vector3(-0.0882058, 1.25509, 0.0227719) -bones/173/rotation = Quaternion(-0.138955, 0.528489, 0.831781, 0.0976304) +bones/172/position = Vector3(0.0768334, 1.25227, 0.0809554) +bones/172/rotation = Quaternion(-0.139631, 0.529198, 0.830977, 0.0996484) +bones/173/position = Vector3(-0.0867218, 1.25535, 0.0223565) +bones/173/rotation = Quaternion(-0.139631, 0.529198, 0.830977, 0.0996484) -[node name="weapon_L" type="BoneAttachment3D" parent="." index="2"] +[node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true -transform = Transform3D(0.243135, -0.762248, -0.599886, -0.598807, 0.368583, -0.71104, 0.763096, 0.532094, -0.366824, 0.261016, 0.827375, 0.246751) -visible = false +transform = Transform3D(0.239796, -0.764758, -0.598033, -0.596561, 0.369907, -0.712238, 0.765907, 0.527555, -0.367522, 0.262053, 0.82787, 0.248012) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")] +[node name="socket" type="Node3D" parent="hand_L" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) -[node name="weapon_R" type="BoneAttachment3D" parent="." index="3"] +[node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")] + +[node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true -transform = Transform3D(0.252319, -0.184548, 0.949883, 0.929552, 0.318943, -0.184953, -0.268826, 0.929633, 0.252023, -0.284921, 0.821391, -0.181958) -visible = false +transform = Transform3D(0.251526, -0.188592, 0.949299, 0.930155, 0.318171, -0.183244, -0.267481, 0.929086, 0.255448, -0.282775, 0.821772, -0.183114) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") -[node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")] +[node name="socket" type="Node3D" parent="hand_R" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) +[node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")] + [node name="AnimationTree" type="AnimationTree" parent="." index="4"] -unique_name_in_owner = true -root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") parameters/TimeScale/scale = 1.5 "parameters/TimeScale 2/scale" = 1.5 -"parameters/TimeScale 3/scale" = false +"parameters/TimeScale 3/scale" = 2.0 parameters/movement/current_state = "move" parameters/movement/transition_request = "" parameters/movement/current_index = 0