X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/8225ba902c437bcadc8735df85a340e8bd10ed3d..2e697142bf5e1b94429281572bdc1cbf5868d5ce:/player/input/CameraHandler.gd?ds=sidebyside diff --git a/player/input/CameraHandler.gd b/player/input/CameraHandler.gd index 448260f..4900293 100644 --- a/player/input/CameraHandler.gd +++ b/player/input/CameraHandler.gd @@ -17,13 +17,13 @@ var camera_input_direction := Vector2.ZERO var player_input_direction := Vector2.ZERO -@onready var _input: InputHandler = %Input -@onready var _spring: SpringArm3D = $spring +@onready var input: InputHandler +@onready var spring: SpringArm3D = $spring # Called when the node enters the scene tree for the first time. func _ready() -> void: - _spring.spring_length = camera_distance + spring.spring_length = camera_distance func _unhandled_input(event: InputEvent) -> void: @@ -38,7 +38,7 @@ func _unhandled_input(event: InputEvent) -> void: elif event is InputEventJoypadMotion: # TODO: add these settings! camera_input_method = CameraInput.JOYSTICK - camera_input_direction = _input.get_camera_input_direction() + camera_input_direction = input.get_camera_input_direction() camera_input_direction *= Vector2(joystick_sensitivity_x, -joystick_sensitivity_y) @@ -56,6 +56,6 @@ func _process(delta: float) -> void: camera_input_direction = Vector2.ZERO # change spring length - _spring.spring_length = lerp( - _spring.spring_length, camera_distance, delta + spring.spring_length = lerp( + spring.spring_length, camera_distance, delta )