X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/7517990b3fac223e853c698ad7e30798a8c3d0c9..refs/heads/state-machine:/player/moves/slash.gd diff --git a/player/moves/slash.gd b/player/moves/slash.gd index ecabe45..b95b2c8 100644 --- a/player/moves/slash.gd +++ b/player/moves/slash.gd @@ -3,29 +3,19 @@ class_name Slash var finished := false -const slash_walk_speed := 4.0 func should_enter(input: InputPacket) -> String: if finished: - input.actions.sort_custom(moves_priority_sort) - return input.actions[0] - return "slash" - - -func update(input: InputPacket, delta: float): - player.velocity = get_new_velocity_from_input(input, delta, slash_walk_speed) - player.move_and_slide() - update_skin(delta) + input.player_actions.sort_custom(moves_priority_sort) + return input.player_actions[0] + return state_name func on_enter_state(): finished = false - player.skin.animation_tree.animation_finished.connect(_on_animation_finished) - player.skin.transition_slash() func _on_animation_finished(_name: String): # TODO: make sure animation is finished by using name finished = true - player.skin.animation_tree.animation_finished.disconnect(_on_animation_finished)