X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/3e5544fd02215b6a59b09e8eaf826916237ca455..9fac9f2c3ccbba52e1e450f5b9dde7a52336fa57:/skin/skin.gd diff --git a/skin/skin.gd b/skin/skin.gd index d2221fd..7780b64 100644 --- a/skin/skin.gd +++ b/skin/skin.gd @@ -6,26 +6,45 @@ class_name AnimatedSkin @onready var animation_player: AnimationPlayer = $AnimationPlayer -func set_walking_speed(s: float): - animation_tree.set("parameters/walking/blend_position", s) +func left_hand_visible(b: bool = true): + %hand_L.visible = b -func transition_move(): - animation_tree.set("parameters/movement/transition_request", "move") +func right_hand_visible(b: bool = true): + %hand_R.visible = b + +func set_walking_speed(s: float): + animation_tree.set("parameters/walking speed/blend_position", s) -func transition_falling(): - # TODO: falling state - animation_tree.set("parameters/movement/transition_request", "move") +### state transitions +func transition(to_state: String): + animation_tree.set("parameters/state/transition_request", to_state) + +func transition_idle(): + transition("idle") -func transition_dash(): - animation_tree.set("parameters/movement/transition_request", "dash") +func transition_move(): + transition("move") +func transition_dash(): + transition("dash") func transition_slash(): - animation_tree.set("parameters/movement/transition_request", "slash") + transition("slash") + +func transition_shoot(): + transition("shoot") + +func transition_fall(): + transition("fall") + +func transition_fallToRoll(): + transition("fallToRoll") +func transition_fallToLanding(): + transition("fallToLanding") -func transition_gunfire(): - animation_tree.set("parameters/movement/transition_request", "gunfire") +func transition_suddenStop(): + transition("suddenStop")