X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/3e5544fd02215b6a59b09e8eaf826916237ca455..9fac9f2c3ccbba52e1e450f5b9dde7a52336fa57:/skin/prototype_skin.tscn diff --git a/skin/prototype_skin.tscn b/skin/prototype_skin.tscn index d34935c..b789a0e 100644 --- a/skin/prototype_skin.tscn +++ b/skin/prototype_skin.tscn @@ -1,44 +1,79 @@ -[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"] +[gd_scene load_steps=22 format=3 uid="uid://dvkx3t15l7mfb"] [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"] [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"] [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"] [ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"] -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] -animation = &"attack-gunfire" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] +animation = &"move-dash" -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] -animation = &"attack-slashing" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgpsa"] +animation = &"move-fallToLanding" -[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qa1c6"] +animation = &"move-fallToRoll" -[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ar2gu"] +animation = &"move-falling" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"] -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] -animation = &"move-dash" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0pqp2"] +animation = &"idle-default" + +[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] +animation = &"attack-gunfire" + +[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] +animation = &"attack-slashing" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"] sync = true xfade_time = 0.25 -input_0/name = "move" +input_0/name = "idle" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true -input_1/name = "dash" +input_1/name = "move" input_1/auto_advance = false input_1/break_loop_at_end = false input_1/reset = true -input_2/name = "slash" +input_2/name = "dash" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true -input_3/name = "gunfire" +input_3/name = "slash" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true +input_4/name = "shoot" +input_4/auto_advance = false +input_4/break_loop_at_end = false +input_4/reset = true +input_5/name = "fall" +input_5/auto_advance = false +input_5/break_loop_at_end = false +input_5/reset = true +input_6/name = "fallToRoll" +input_6/auto_advance = false +input_6/break_loop_at_end = false +input_6/reset = true +input_7/name = "fallToLanding" +input_7/auto_advance = false +input_7/break_loop_at_end = false +input_7/reset = true +input_8/name = "suddenStop" +input_8/auto_advance = false +input_8/break_loop_at_end = false +input_8/reset = true + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v2urp"] +animation = &"move-suddenStop" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"] animation = &"idle-default" @@ -60,104 +95,115 @@ min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] -graph_offset = Vector2(-351.668, 53.3853) -nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") -nodes/Animation/position = Vector2(-80, 510) -"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") -"nodes/Animation 2/position" = Vector2(-50, 780) -nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1") -nodes/TimeScale/position = Vector2(890, 90) -"nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk") -"nodes/TimeScale 2/position" = Vector2(110, 500) -"nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7") -"nodes/TimeScale 3/position" = Vector2(140, 730) +graph_offset = Vector2(-266.815, 19.2029) nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf") -nodes/dashing/position = Vector2(-150, 310) -nodes/movement/node = SubResource("AnimationNodeTransition_i12oj") -nodes/movement/position = Vector2(500, 120) -nodes/output/position = Vector2(1210, 100) -nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf") -nodes/walking/position = Vector2(-250, 100) -node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"] +nodes/dashing/position = Vector2(-10, -260) +nodes/fallToLanding/node = SubResource("AnimationNodeAnimation_sgpsa") +nodes/fallToLanding/position = Vector2(0, 720) +nodes/fallToRoll/node = SubResource("AnimationNodeAnimation_qa1c6") +nodes/fallToRoll/position = Vector2(10, 530) +nodes/falling/node = SubResource("AnimationNodeAnimation_ar2gu") +nodes/falling/position = Vector2(10, 350) +"nodes/global timescale/node" = SubResource("AnimationNodeTimeScale_s02u1") +"nodes/global timescale/position" = Vector2(1050, 130) +nodes/idle/node = SubResource("AnimationNodeAnimation_0pqp2") +nodes/idle/position = Vector2(0, -650) +nodes/output/position = Vector2(1370, 140) +nodes/shooting/node = SubResource("AnimationNodeAnimation_kang0") +nodes/shooting/position = Vector2(-180, 160) +"nodes/shooting timescale/node" = SubResource("AnimationNodeTimeScale_aeac7") +"nodes/shooting timescale/position" = Vector2(10, 110) +nodes/slashing/node = SubResource("AnimationNodeAnimation_i12oj") +nodes/slashing/position = Vector2(-200, -70) +"nodes/slashing timescale/node" = SubResource("AnimationNodeTimeScale_bmadk") +"nodes/slashing timescale/position" = Vector2(-10, -80) +nodes/state/node = SubResource("AnimationNodeTransition_i12oj") +nodes/state/position = Vector2(660, 160) +nodes/suddenStop/node = SubResource("AnimationNodeAnimation_v2urp") +nodes/suddenStop/position = Vector2(20, 920) +"nodes/walking speed/node" = SubResource("AnimationNodeBlendSpace1D_gs4tf") +"nodes/walking speed/position" = Vector2(-20, -470) +node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global timescale", &"shooting timescale", 0, &"shooting", &"slashing timescale", 0, &"slashing", &"state", 0, &"idle", &"state", 1, &"walking speed", &"state", 2, &"dashing", &"state", 3, &"slashing timescale", &"state", 4, &"shooting timescale", &"state", 5, &"falling", &"state", 6, &"fallToRoll", &"state", 7, &"fallToLanding", &"state", 8, &"suddenStop"] [node name="prototype" instance=ExtResource("1_jji2g")] script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] -bones/0/position = Vector3(0.262053, 0.82787, 0.248012) -bones/0/rotation = Quaternion(0.556195, -0.611889, 0.0754563, 0.557266) -bones/1/position = Vector3(-0.282775, 0.821772, -0.183114) -bones/1/rotation = Quaternion(0.411676, 0.450333, 0.41405, 0.67549) -bones/3/position = Vector3(0.00461849, 0.967352, 0.000256157) -bones/3/rotation = Quaternion(0.0189196, -0.330894, -0.0030936, 0.943473) +bones/0/position = Vector3(0.254558, 0.838955, 0.255605) +bones/0/rotation = Quaternion(0.541654, -0.658138, 0.049597, 0.520582) +bones/1/position = Vector3(-0.260736, 0.825744, -0.172523) +bones/1/rotation = Quaternion(0.394415, 0.470713, 0.429427, 0.662162) +bones/3/position = Vector3(0.00576772, 0.970959, 0.00718728) +bones/3/rotation = Quaternion(0.0141055, -0.330065, -0.00441453, 0.943843) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) -bones/5/rotation = Quaternion(0.10004, 0.0414301, -0.0106079, 0.994064) +bones/5/rotation = Quaternion(0.0955005, 0.0411486, -0.00902313, 0.994538) bones/5/scale = Vector3(1, 1, 1) -bones/6/rotation = Quaternion(0.112859, 0.123421, -0.0121759, 0.985841) +bones/6/rotation = Quaternion(0.108226, 0.122669, -0.0106062, 0.986472) bones/6/scale = Vector3(1, 0.999996, 1) -bones/7/rotation = Quaternion(0.206167, -0.0102952, 0.00383805, 0.978455) -bones/8/rotation = Quaternion(-0.165318, 0.180943, -0.030867, 0.969008) -bones/9/rotation = Quaternion(-0.0669052, -0.00504943, -0.0278085, 0.997359) -bones/10/position = Vector3(0.00461848, 0.967352, 0.000256154) -bones/10/rotation = Quaternion(0.25993, 0.850151, 0.444681, -0.109262) -bones/11/position = Vector3(0.00461861, 0.967352, 0.000256251) -bones/11/rotation = Quaternion(-0.464996, 0.600531, 0.183025, 0.624214) -bones/12/position = Vector3(0.0786043, 0.898698, 0.0371982) -bones/12/rotation = Quaternion(0.920193, 0.0263784, 0.321288, 0.222088) -bones/12/scale = Vector3(1.01676, 0.967304, 1.01676) -bones/13/rotation = Quaternion(-1.20094e-07, -0.0243985, -3.85265e-08, 0.999702) -bones/14/rotation = Quaternion(0.181014, -0.0243744, 0.00432022, 0.983169) -bones/14/scale = Vector3(0.999989, 0.993999, 1.0066) -bones/15/rotation = Quaternion(-3.75836e-08, 0.0366999, 1.82359e-08, 0.999326) -bones/16/rotation = Quaternion(-0.41045, 0.0355485, 0.107545, 0.904821) -bones/16/scale = Vector3(0.98543, 1.00332, 1.01272) -bones/17/rotation = Quaternion(-0.0228111, 0.935177, -0.353005, -0.0176651) +bones/7/rotation = Quaternion(0.220807, -0.0103571, 0.00319196, 0.975257) +bones/8/rotation = Quaternion(-0.165362, 0.179548, -0.0306287, 0.969268) +bones/9/rotation = Quaternion(-0.0811125, -0.00275616, -0.022256, 0.996453) +bones/10/position = Vector3(0.0057677, 0.970959, 0.00718728) +bones/10/rotation = Quaternion(0.263195, 0.851131, 0.441245, -0.10774) +bones/11/position = Vector3(0.00576784, 0.970959, 0.00718737) +bones/11/rotation = Quaternion(-0.465679, 0.60321, 0.179241, 0.622217) +bones/12/position = Vector3(0.0794458, 0.902199, 0.0444813) +bones/12/rotation = Quaternion(0.92906, 0.0350876, 0.32361, 0.175762) +bones/12/scale = Vector3(1.02276, 0.955979, 1.02276) +bones/13/rotation = Quaternion(-7.01643e-08, -0.0263359, -5.74867e-10, 0.999653) +bones/14/rotation = Quaternion(0.0935761, -0.0265522, 0.00235215, 0.995255) +bones/14/scale = Vector3(0.99999, 0.998196, 1.00207) +bones/15/rotation = Quaternion(5.3846e-08, 0.0345665, 3.35389e-08, 0.999402) +bones/16/rotation = Quaternion(-0.373342, 0.0329114, 0.110044, 0.920556) +bones/16/scale = Vector3(0.980344, 1.01133, 1.01111) +bones/17/rotation = Quaternion(-0.0229687, 0.935171, -0.35301, -0.0176437) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) -bones/18/position = Vector3(-0.0496132, 0.901705, -0.065263) -bones/18/rotation = Quaternion(0.937905, -0.110583, 0.327875, -0.0245877) -bones/18/scale = Vector3(1.016, 0.968744, 1.016) -bones/19/rotation = Quaternion(3.33886e-09, 0.0870118, 1.35935e-08, 0.996207) -bones/20/rotation = Quaternion(0.228565, 0.0864795, -0.019731, 0.969479) -bones/20/scale = Vector3(0.999994, 0.990947, 1.00987) -bones/21/rotation = Quaternion(-1.73251e-08, 0.0714689, 4.8656e-09, 0.997443) -bones/22/rotation = Quaternion(-0.562268, 0.070568, -0.110012, 0.816561) -bones/22/scale = Vector3(0.987866, 0.989292, 1.02398) -bones/23/rotation = Quaternion(-0.00183115, 0.937092, -0.349063, -0.00337386) +bones/18/position = Vector3(-0.0489176, 0.90496, -0.0577633) +bones/18/rotation = Quaternion(0.938684, -0.0721663, 0.328401, -0.0762727) +bones/18/scale = Vector3(1.02377, 0.954111, 1.02377) +bones/19/rotation = Quaternion(2.30103e-08, 0.0898458, -6.43723e-09, 0.995956) +bones/20/rotation = Quaternion(0.10634, 0.0903511, -0.00908029, 0.990175) +bones/20/scale = Vector3(0.999988, 0.997059, 1.00339) +bones/21/rotation = Quaternion(-2.80819e-08, 0.0723691, 3.57681e-09, 0.997378) +bones/22/rotation = Quaternion(-0.511695, 0.0726008, -0.103233, 0.849847) +bones/22/scale = Vector3(0.981636, 0.991297, 1.0298) +bones/23/rotation = Quaternion(-0.00225072, 0.936919, -0.349514, -0.0043055) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) -bones/24/position = Vector3(0.0591595, 1.57526, 0.161271) -bones/24/rotation = Quaternion(0.144751, -0.0981269, -0.071335, 0.982003) -bones/25/position = Vector3(0.0631231, 1.60957, 0.172062) -bones/25/rotation = Quaternion(-0.407157, 0.00223336, -0.378116, 0.831412) -bones/26/position = Vector3(0.0819499, 1.62071, 0.15176) -bones/26/rotation = Quaternion(0.762214, -0.0343937, 0.638181, -0.102823) +bones/24/position = Vector3(0.0632086, 1.58226, 0.158954) +bones/24/rotation = Quaternion(0.132055, -0.101198, -0.0654134, 0.983891) +bones/25/position = Vector3(0.066908, 1.61688, 0.168819) +bones/25/rotation = Quaternion(-0.41733, -0.00693385, -0.375698, 0.827429) +bones/26/position = Vector3(0.0855795, 1.62785, 0.148421) +bones/26/rotation = Quaternion(0.761898, -0.0222159, 0.640262, -0.095305) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) -bones/28/position = Vector3(0.0685826, 1.55728, 0.160451) -bones/28/rotation = Quaternion(0.113933, -0.390131, 0.210787, 0.889037) -bones/29/position = Vector3(-0.10582, 1.5649, 0.158545) -bones/29/rotation = Quaternion(0.137339, 0.0912337, 0.133476, 0.97724) -bones/30/position = Vector3(-0.114358, 1.59843, 0.169137) -bones/30/rotation = Quaternion(-0.412192, -0.0402602, 0.421712, 0.80662) -bones/31/position = Vector3(-0.133611, 1.60748, 0.148342) -bones/31/rotation = Quaternion(0.768693, 0.0825171, -0.631128, -0.0630855) +bones/28/position = Vector3(0.072664, 1.56456, 0.15873) +bones/28/rotation = Quaternion(0.102959, -0.389223, 0.220151, 0.888503) +bones/29/position = Vector3(-0.10182, 1.57055, 0.155659) +bones/29/rotation = Quaternion(0.12318, 0.0908223, 0.136682, 0.978722) +bones/30/position = Vector3(-0.110691, 1.60434, 0.16545) +bones/30/rotation = Quaternion(-0.42402, -0.0386312, 0.42451, 0.799066) +bones/31/position = Vector3(-0.129897, 1.61268, 0.144314) +bones/31/rotation = Quaternion(0.77089, 0.0774972, -0.630273, -0.0497912) bones/31/scale = Vector3(1.00001, 0.999994, 1) -bones/33/position = Vector3(-0.112858, 1.54613, 0.157522) -bones/33/rotation = Quaternion(0.0932082, 0.382244, -0.15425, 0.906316) -bones/34/position = Vector3(-0.0210743, 1.50775, 0.261455) -bones/34/rotation = Quaternion(-0.618207, -0.0251232, 0.0191175, 0.785381) -bones/35/position = Vector3(-0.0224686, 1.51994, 0.301167) -bones/35/rotation = Quaternion(-0.764541, -0.0284765, 0.0136292, 0.643801) +bones/32/scale = Vector3(0.999997, 1, 1) +bones/33/position = Vector3(-0.1087, 1.5517, 0.155111) +bones/33/rotation = Quaternion(0.0797983, 0.37797, -0.155221, 0.909218) +bones/34/position = Vector3(-0.017148, 1.51709, 0.26056) +bones/34/rotation = Quaternion(-0.628723, -0.0296795, 0.0210814, 0.776777) +bones/35/position = Vector3(-0.0188498, 1.53037, 0.299908) +bones/35/rotation = Quaternion(-0.773098, -0.0333359, 0.0146291, 0.633241) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) -bones/37/position = Vector3(-0.0065094, 1.52625, 0.271411) -bones/37/rotation = Quaternion(-0.122491, 0.604244, 0.75922, 0.208496) -bones/38/position = Vector3(-0.0381879, 1.52434, 0.270883) -bones/38/rotation = Quaternion(0.0733172, 0.613822, 0.746908, -0.244899) -bones/39/position = Vector3(0.0211195, 1.58169, 0.246151) -bones/39/rotation = Quaternion(-0.0251232, 0.618207, 0.785381, -0.0191175) -bones/40/position = Vector3(-0.00136522, 1.57144, 0.26293) -bones/40/rotation = Quaternion(0.729785, 0.585885, 0.275263, -0.219963) +bones/37/position = Vector3(-0.0027746, 1.53597, 0.270072) +bones/37/rotation = Quaternion(-0.129987, 0.613359, 0.751506, 0.205262) +bones/38/position = Vector3(-0.0343711, 1.53375, 0.269452) +bones/38/rotation = Quaternion(0.0719333, 0.624865, 0.737679, -0.245355) +bones/39/position = Vector3(0.0245832, 1.59089, 0.24342) +bones/39/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815) +bones/40/position = Vector3(0.00202242, 1.58099, 0.260439) +bones/40/rotation = Quaternion(0.729417, 0.593288, 0.268376, -0.209604) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) @@ -165,8 +211,8 @@ bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) -bones/44/position = Vector3(0.0437177, 1.58342, 0.247428) -bones/44/rotation = Quaternion(-0.623155, 0.615409, 0.294075, -0.382713) +bones/44/position = Vector3(0.0471606, 1.59283, 0.244767) +bones/44/rotation = Quaternion(-0.621157, 0.617895, 0.282238, -0.390784) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) @@ -174,12 +220,12 @@ bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) -bones/48/position = Vector3(0.0211195, 1.58169, 0.246151) -bones/48/rotation = Quaternion(-0.0251232, 0.618206, 0.785382, -0.0191175) -bones/50/position = Vector3(-0.0715137, 1.57596, 0.244635) -bones/50/rotation = Quaternion(-0.0251232, 0.618207, 0.785381, -0.0191175) -bones/51/position = Vector3(-0.0484347, 1.56857, 0.262224) -bones/51/rotation = Quaternion(0.768476, -0.536656, -0.276603, -0.21198) +bones/48/position = Vector3(0.0245832, 1.59089, 0.24342) +bones/48/rotation = Quaternion(-0.0296794, 0.628724, 0.776776, -0.0210815) +bones/50/position = Vector3(-0.068052, 1.5844, 0.241604) +bones/50/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815) +bones/51/position = Vector3(-0.0450133, 1.57769, 0.259517) +bones/51/rotation = Quaternion(0.774319, -0.536445, -0.268098, -0.201941) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) @@ -187,8 +233,8 @@ bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) -bones/55/position = Vector3(-0.0941834, 1.5749, 0.245189) -bones/55/rotation = Quaternion(0.579674, 0.646186, 0.326737, 0.373718) +bones/55/position = Vector3(-0.0907774, 1.583, 0.242008) +bones/55/rotation = Quaternion(0.570847, 0.651953, 0.321064, 0.382112) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) @@ -196,168 +242,176 @@ bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) -bones/59/position = Vector3(-0.0715137, 1.57596, 0.244635) -bones/59/rotation = Quaternion(-0.0251232, 0.618207, 0.785381, -0.0191175) -bones/61/position = Vector3(-0.0192326, 1.48105, 0.248657) -bones/61/rotation = Quaternion(-0.618207, -0.0251232, 0.0191175, 0.785381) -bones/62/position = Vector3(-0.019528, 1.48886, 0.23702) -bones/62/rotation = Quaternion(-0.529174, -0.0228963, 0.0217351, 0.847926) -bones/65/position = Vector3(-0.0239581, 1.57343, 0.189999) -bones/65/rotation = Quaternion(0.984306, 0.0287213, 0.0131051, 0.173624) -bones/66/position = Vector3(-0.0163948, 1.43699, 0.239773) -bones/66/rotation = Quaternion(0.296877, 0.00151818, 0.0315332, 0.954394) +bones/59/position = Vector3(-0.068052, 1.5844, 0.241604) +bones/59/rotation = Quaternion(-0.0296795, 0.628723, 0.776776, -0.0210814) +bones/61/position = Vector3(-0.0150224, 1.49009, 0.24857) +bones/61/rotation = Quaternion(-0.62892, -0.029591, 0.0209973, 0.776623) +bones/62/position = Vector3(-0.0153136, 1.49756, 0.236724) +bones/62/rotation = Quaternion(-0.540694, -0.0272349, 0.0240658, 0.840434) +bones/65/position = Vector3(-0.02017, 1.58075, 0.187317) +bones/65/rotation = Quaternion(0.981693, 0.0326054, 0.0161923, 0.186959) 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Quaternion(0.996331, -0.05571, -0.0103837, -0.0641384) +bones/72/position = Vector3(-0.103341, 1.57477, 0.185628) +bones/72/rotation = Quaternion(0.989583, 0.126634, 0.0253899, -0.0636042) +bones/75/position = Vector3(-0.0167249, 1.50793, 0.27168) +bones/75/rotation = Quaternion(-0.467947, -0.403732, -0.45278, 0.642664) bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041) bones/76/scale = Vector3(0.999994, 1.00001, 0.999993) -bones/77/position = Vector3(-0.0206614, 1.49828, 0.272313) -bones/77/rotation = Quaternion(-0.49258, 0.354504, 0.491, 0.624988) +bones/77/position = Vector3(-0.0167249, 1.50793, 0.27168) +bones/77/rotation = Quaternion(-0.503869, 0.35729, 0.487447, 0.617135) +bones/77/scale = Vector3(0.999999, 1, 0.999999) bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704) bones/78/scale = Vector3(0.999994, 1.00001, 0.999994) -bones/79/position = Vector3(-0.0197252, 1.48505, 0.26513) -bones/79/rotation = Quaternion(-0.405186, -0.376388, 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Quaternion(0.18128, -0.499471, -0.582076, 0.61551) bones/89/scale = Vector3(0.999998, 1, 0.999998) bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664) bones/90/scale = Vector3(1, 0.999999, 1) bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466) bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603) bones/92/scale = Vector3(1, 0.999994, 1) -bones/93/position = Vector3(-0.0450855, 1.57439, 0.261691) -bones/93/rotation = Quaternion(0.363485, 0.120801, 0.917195, -0.109719) +bones/93/position = Vector3(-0.0417086, 1.58352, 0.25884) +bones/93/rotation = Quaternion(0.361814, 0.135001, 0.91603, -0.108417) bones/93/scale = Vector3(0.999998, 1, 0.999998) bones/94/scale = Vector3(1, 0.999989, 1.00001) -bones/95/position = Vector3(0.0513714, 1.58303, 0.221599) -bones/95/rotation = Quaternion(0.463588, -0.288644, -0.105896, 0.830997) -bones/96/position = Vector3(0.048038, 1.60282, 0.251664) -bones/96/rotation = Quaternion(0.655705, 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Vector3(-0.100905, 1.57362, 0.219131) -bones/109/rotation = Quaternion(0.778946, 0.383898, 0.472555, 0.150192) -bones/111/position = Vector3(-0.0144167, 1.64387, 0.27181) -bones/111/rotation = Quaternion(0.707351, 0.0978399, 0.700056, 0.00185662) -bones/112/position = Vector3(0.0132363, 1.65332, 0.26014) -bones/112/rotation = Quaternion(0.784205, 0.166504, 0.597615, 0.0124692) -bones/113/position = Vector3(0.0350365, 1.65618, 0.239189) -bones/113/rotation = Quaternion(0.920217, 0.14978, 0.356395, 0.061223) -bones/114/position = Vector3(-0.0445964, 1.64203, 0.271331) -bones/114/rotation = Quaternion(0.722997, -0.054461, -0.687353, 0.0430721) -bones/115/position = Vector3(-0.0728119, 1.64805, 0.258776) -bones/115/rotation = Quaternion(0.802271, -0.118461, -0.583252, 0.0463186) -bones/116/position = Vector3(-0.0941256, 1.64827, 0.23714) -bones/116/rotation = Quaternion(0.933173, -0.0942332, -0.337382, 0.0805037) -bones/117/position = Vector3(-0.0254033, 1.5751, 0.274715) 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Vector3(0.981511, 1.0564, 0.967911) -bones/128/rotation = Quaternion(-0.0669001, 0.705386, -0.0195584, 0.705388) -bones/129/rotation = Quaternion(-0.143617, -0.0065532, 0.00594316, 0.989594) +bones/120/position = Vector3(0.0530914, 1.65569, 0.201025) +bones/120/rotation = Quaternion(0.993853, 0.0700903, -0.00104836, -0.0856848) +bones/121/position = Vector3(-0.103693, 1.64455, 0.197906) +bones/121/rotation = Quaternion(0.996101, 0.00121772, 0.014584, -0.0870014) +bones/122/position = Vector3(0.0525306, 1.37359, 0.0452609) +bones/122/rotation = Quaternion(-0.361671, -0.389625, -0.63081, 0.565213) +bones/123/position = Vector3(0.160392, 1.36749, 0.054257) +bones/123/rotation = Quaternion(0.89431, 0.155797, 0.414257, 0.0657933) +bones/123/scale = Vector3(1.04805, 0.910409, 1.04805) +bones/124/rotation = Quaternion(2.41439e-08, -0.1232, -1.30599e-07, 0.992382) +bones/125/rotation = Quaternion(-0.0793156, -0.122977, -0.00851191, 0.989198) +bones/125/scale = Vector3(0.999907, 0.997135, 1.00394) +bones/126/rotation = Quaternion(5.27345e-08, 0.0954053, 6.08487e-08, 0.995439) +bones/127/rotation = Quaternion(-0.168332, 0.0938547, -0.138443, 0.971437) +bones/127/scale = Vector3(0.96755, 1.07421, 0.967874) +bones/128/rotation = Quaternion(-0.100056, 0.703533, 0.00806706, 0.703538) +bones/129/rotation = Quaternion(-0.197173, -0.00709394, -0.00083363, 0.980343) bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1) -bones/131/rotation = Quaternion(-0.190633, 0.0890234, 0.290135, 0.933572) -bones/132/rotation = Quaternion(0.00895718, 0.0212426, -0.00784238, 0.999703) +bones/131/rotation = Quaternion(-0.176879, 0.0925997, 0.2908, 0.935721) +bones/132/rotation = Quaternion(0.00972523, 0.0216292, -0.00544807, 0.999704) bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998) -bones/135/rotation = Quaternion(-0.0282153, 0.698914, 0.149112, 0.69892) -bones/136/rotation = Quaternion(-0.190682, 0.00452201, -0.0131507, 0.981553) +bones/135/rotation = Quaternion(-0.0441967, 0.698704, 0.147185, 0.69871) +bones/136/rotation = Quaternion(-0.200756, 0.0019421, -0.0147267, 0.979529) bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1) -bones/139/rotation = Quaternion(-0.100694, 0.675419, 0.278355, 0.675417) -bones/140/rotation = Quaternion(-0.275871, -0.0120984, -0.0281399, 0.960706) +bones/139/rotation = Quaternion(-0.116356, 0.674724, 0.275607, 0.674722) +bones/140/rotation = Quaternion(-0.285697, -0.0167027, -0.0302855, 0.957696) +bones/140/scale = Vector3(1, 0.999993, 1) bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1) -bones/143/rotation = Quaternion(-0.0976707, 0.667072, 0.318787, 0.666221) -bones/144/rotation = Quaternion(-0.336427, -0.00327973, -0.0546144, 0.940119) +bones/143/rotation = Quaternion(-0.113983, 0.666326, 0.316542, 0.665446) +bones/144/rotation = Quaternion(-0.345542, -0.00813388, -0.0568093, 0.936647) bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1) -bones/147/position = Vector3(-0.0376723, 1.37095, 0.0137193) -bones/147/rotation = Quaternion(-0.532846, 0.188786, 0.540854, 0.622826) -bones/148/position = Vector3(-0.132501, 1.35444, -0.036068) -bones/148/rotation = Quaternion(0.958477, -0.12053, 0.0628, -0.250701) -bones/148/scale = Vector3(1.02767, 0.946872, 1.02767) -bones/149/rotation = Quaternion(-3.82286e-08, 0.0825394, 3.99747e-08, 0.996588) +bones/145/scale = Vector3(1, 0.999999, 1) +bones/147/position = Vector3(-0.0334532, 1.37509, 0.0142861) +bones/147/rotation = Quaternion(-0.532468, 0.205519, 0.520115, 0.63539) +bones/148/position = Vector3(-0.128802, 1.36369, -0.0357618) +bones/148/rotation = Quaternion(0.975, -0.129104, 0.0254053, -0.179059) +bones/148/scale = Vector3(1.03867, 0.926924, 1.03867) +bones/149/rotation = Quaternion(-1.02894e-07, 0.0980929, -1.11617e-07, 0.995177) bones/149/scale = Vector3(1, 1, 1) -bones/150/rotation = Quaternion(-0.19902, 0.0820798, 0.0156588, 0.976427) -bones/150/scale = Vector3(0.999857, 0.988587, 1.01346) -bones/151/rotation = Quaternion(3.99426e-08, -0.0183733, -5.53192e-08, 0.999831) -bones/152/rotation = Quaternion(-0.180462, -0.018633, -0.118719, 0.976213) -bones/152/scale = Vector3(0.977567, 1.04171, 0.983983) -bones/153/rotation = Quaternion(-0.0205262, -0.706535, -0.0345411, 0.706537) -bones/154/rotation = Quaternion(-0.1467, 0.00988873, -0.00833214, 0.989097) +bones/150/rotation = Quaternion(-0.0543543, 0.0980348, 0.0047269, 0.993686) +bones/150/scale = Vector3(0.999931, 0.998835, 1.00156) +bones/151/rotation = Quaternion(6.9719e-10, -0.0300902, 2.98957e-08, 0.999547) +bones/152/rotation = Quaternion(-0.246656, -0.0299428, -0.131519, 0.95967) +bones/152/scale = Vector3(0.969594, 1.04704, 0.99059) +bones/153/rotation = Quaternion(-0.0262573, -0.706459, -0.0337427, 0.706461) +bones/154/rotation = Quaternion(-0.146267, 0.0106058, -0.00826707, 0.989154) bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) -bones/156/rotation = Quaternion(-0.247655, -0.0476644, -0.185024, 0.949822) -bones/157/rotation = Quaternion(0.189681, 0.0803685, -0.0195457, 0.978356) +bones/156/rotation = Quaternion(-0.250613, -0.0476399, -0.187786, 0.948504) +bones/157/rotation = Quaternion(0.188129, 0.0785113, -0.0160984, 0.978869) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) -bones/160/rotation = Quaternion(-0.0616642, -0.702533, -0.0953121, 0.702538) -bones/161/rotation = Quaternion(-0.267093, 0.00973364, 0.0193973, 0.963426) +bones/160/rotation = Quaternion(-0.0613531, -0.702488, -0.0961746, 0.702493) +bones/161/rotation = Quaternion(-0.30469, 0.00976669, 0.0230834, 0.952122) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) -bones/164/rotation = Quaternion(-0.0847148, -0.692734, -0.181839, 0.692732) -bones/165/rotation = Quaternion(-0.3225, -0.0104283, 0.0312938, 0.945994) +bones/164/rotation = Quaternion(-0.0990558, -0.690043, -0.194607, 0.690041) +bones/165/rotation = Quaternion(-0.340923, -0.00891987, 0.0332542, 0.939461) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) -bones/168/rotation = Quaternion(-0.0807186, -0.689132, -0.210949, 0.688536) -bones/169/rotation = Quaternion(-0.351943, -0.0195946, 0.0650183, 0.933555) +bones/168/rotation = Quaternion(-0.080861, -0.689095, -0.21114, 0.688498) +bones/169/rotation = Quaternion(-0.366349, -0.019898, 0.0657483, 0.927939) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) -bones/172/position = Vector3(0.0768334, 1.25227, 0.0809554) -bones/172/rotation = Quaternion(-0.139631, 0.529198, 0.830977, 0.0996484) -bones/173/position = Vector3(-0.0867218, 1.25535, 0.0223565) -bones/173/rotation = Quaternion(-0.139631, 0.529198, 0.830977, 0.0996484) +bones/172/position = Vector3(0.0798486, 1.25729, 0.0848281) +bones/172/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019) +bones/173/position = Vector3(-0.0836711, 1.2606, 0.0261508) +bones/173/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019) [node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true -transform = Transform3D(0.239796, -0.764758, -0.598033, -0.596561, 0.369907, -0.712238, 0.765907, 0.527555, -0.367522, 0.262053, 0.82787, 0.248012) +transform = Transform3D(0.12879, -0.764604, -0.631501, -0.661327, 0.408302, -0.629234, 0.738958, 0.498668, -0.453068, 0.254558, 0.838955, 0.255605) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true @@ -370,7 +424,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, [node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true -transform = Transform3D(0.251526, -0.188592, 0.949299, 0.930155, 0.318171, -0.183244, -0.267481, 0.929086, 0.255448, -0.282775, 0.821772, -0.183114) +transform = Transform3D(0.188043, -0.197388, 0.962122, 0.940013, 0.320059, -0.118059, -0.284632, 0.926606, 0.245732, -0.260736, 0.825744, -0.172523) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true @@ -384,10 +438,10 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, [node name="AnimationTree" type="AnimationTree" parent="." index="4"] tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") -parameters/TimeScale/scale = 1.5 -"parameters/TimeScale 2/scale" = 1.5 -"parameters/TimeScale 3/scale" = 2.0 -parameters/movement/current_state = "move" -parameters/movement/transition_request = "" -parameters/movement/current_index = 0 -parameters/walking/blend_position = 0.0 +"parameters/global timescale/scale" = 1.5 +"parameters/shooting timescale/scale" = 3.0 +"parameters/slashing timescale/scale" = 1.5 +parameters/state/current_state = "idle" +parameters/state/transition_request = "" +parameters/state/current_index = 0 +"parameters/walking speed/blend_position" = 0.0