X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/3e5544fd02215b6a59b09e8eaf826916237ca455..8225ba902c437bcadc8735df85a340e8bd10ed3d:/skin/prototype_skin.tscn diff --git a/skin/prototype_skin.tscn b/skin/prototype_skin.tscn index d34935c..83669ab 100644 --- a/skin/prototype_skin.tscn +++ b/skin/prototype_skin.tscn @@ -1,44 +1,79 @@ -[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"] +[gd_scene load_steps=22 format=3 uid="uid://dvkx3t15l7mfb"] [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"] [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"] [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"] [ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"] -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] -animation = &"attack-gunfire" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] +animation = &"move-dash" -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] -animation = &"attack-slashing" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgpsa"] +animation = &"move-fallToLanding" -[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qa1c6"] +animation = &"move-fallToRoll" -[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ar2gu"] +animation = &"move-falling" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"] -[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] -animation = &"move-dash" +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0pqp2"] +animation = &"idle-default" + +[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] +animation = &"attack-gunfire" + +[sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] +animation = &"attack-slashing" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"] sync = true xfade_time = 0.25 -input_0/name = "move" +input_0/name = "idle" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true -input_1/name = "dash" +input_1/name = "move" input_1/auto_advance = false input_1/break_loop_at_end = false input_1/reset = true -input_2/name = "slash" +input_2/name = "dash" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true -input_3/name = "gunfire" +input_3/name = "slash" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true +input_4/name = "shoot" +input_4/auto_advance = false +input_4/break_loop_at_end = false +input_4/reset = true +input_5/name = "fall" +input_5/auto_advance = false +input_5/break_loop_at_end = false +input_5/reset = true +input_6/name = "fallToRoll" +input_6/auto_advance = false +input_6/break_loop_at_end = false +input_6/reset = true +input_7/name = "fallToLanding" +input_7/auto_advance = false +input_7/break_loop_at_end = false +input_7/reset = true +input_8/name = "suddenStop" +input_8/auto_advance = false +input_8/break_loop_at_end = false +input_8/reset = true + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v2urp"] +animation = &"move-suddenStop" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"] animation = &"idle-default" @@ -60,304 +95,323 @@ min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] -graph_offset = Vector2(-351.668, 53.3853) -nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") -nodes/Animation/position = Vector2(-80, 510) -"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") -"nodes/Animation 2/position" = Vector2(-50, 780) -nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1") -nodes/TimeScale/position = Vector2(890, 90) -"nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk") -"nodes/TimeScale 2/position" = Vector2(110, 500) -"nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7") -"nodes/TimeScale 3/position" = Vector2(140, 730) +graph_offset = Vector2(-266.815, 19.2029) nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf") -nodes/dashing/position = Vector2(-150, 310) -nodes/movement/node = SubResource("AnimationNodeTransition_i12oj") -nodes/movement/position = Vector2(500, 120) -nodes/output/position = Vector2(1210, 100) -nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf") -nodes/walking/position = Vector2(-250, 100) -node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"] +nodes/dashing/position = Vector2(-10, -260) +nodes/fallToLanding/node = SubResource("AnimationNodeAnimation_sgpsa") +nodes/fallToLanding/position = Vector2(0, 720) +nodes/fallToRoll/node = SubResource("AnimationNodeAnimation_qa1c6") +nodes/fallToRoll/position = Vector2(10, 530) +nodes/falling/node = SubResource("AnimationNodeAnimation_ar2gu") +nodes/falling/position = Vector2(10, 350) +"nodes/global timescale/node" = SubResource("AnimationNodeTimeScale_s02u1") +"nodes/global timescale/position" = Vector2(1050, 130) +nodes/idle/node = SubResource("AnimationNodeAnimation_0pqp2") +nodes/idle/position = Vector2(0, -650) +nodes/output/position = Vector2(1370, 140) +nodes/shooting/node = SubResource("AnimationNodeAnimation_kang0") +nodes/shooting/position = Vector2(-180, 160) +"nodes/shooting timescale/node" = SubResource("AnimationNodeTimeScale_aeac7") +"nodes/shooting timescale/position" = Vector2(10, 110) +nodes/slashing/node = SubResource("AnimationNodeAnimation_i12oj") +nodes/slashing/position = Vector2(-200, -70) +"nodes/slashing timescale/node" = SubResource("AnimationNodeTimeScale_bmadk") +"nodes/slashing timescale/position" = Vector2(-10, -80) +nodes/state/node = SubResource("AnimationNodeTransition_i12oj") +nodes/state/position = Vector2(660, 160) +nodes/suddenStop/node = SubResource("AnimationNodeAnimation_v2urp") +nodes/suddenStop/position = Vector2(20, 920) +"nodes/walking speed/node" = SubResource("AnimationNodeBlendSpace1D_gs4tf") +"nodes/walking speed/position" = Vector2(-20, -470) +node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global timescale", &"shooting timescale", 0, &"shooting", &"slashing timescale", 0, &"slashing", &"state", 0, &"idle", &"state", 1, &"walking speed", &"state", 2, &"dashing", &"state", 3, &"slashing timescale", &"state", 4, &"shooting timescale", &"state", 5, &"falling", &"state", 6, &"fallToRoll", &"state", 7, &"fallToLanding", &"state", 8, &"suddenStop"] [node name="prototype" instance=ExtResource("1_jji2g")] script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] -bones/0/position = Vector3(0.262053, 0.82787, 0.248012) -bones/0/rotation = Quaternion(0.556195, -0.611889, 0.0754563, 0.557266) -bones/1/position = Vector3(-0.282775, 0.821772, -0.183114) -bones/1/rotation = Quaternion(0.411676, 0.450333, 0.41405, 0.67549) -bones/3/position = Vector3(0.00461849, 0.967352, 0.000256157) -bones/3/rotation = Quaternion(0.0189196, -0.330894, -0.0030936, 0.943473) -bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) -bones/5/rotation = Quaternion(0.10004, 0.0414301, -0.0106079, 0.994064) -bones/5/scale = Vector3(1, 1, 1) 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Quaternion(-0.247655, -0.0476644, -0.185024, 0.949822) -bones/157/rotation = Quaternion(0.189681, 0.0803685, -0.0195457, 0.978356) -bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) -bones/160/rotation = Quaternion(-0.0616642, -0.702533, -0.0953121, 0.702538) -bones/161/rotation = Quaternion(-0.267093, 0.00973364, 0.0193973, 0.963426) -bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) -bones/164/rotation = Quaternion(-0.0847148, -0.692734, -0.181839, 0.692732) -bones/165/rotation = Quaternion(-0.3225, -0.0104283, 0.0312938, 0.945994) -bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) -bones/168/rotation = Quaternion(-0.0807186, -0.689132, -0.210949, 0.688536) -bones/169/rotation = Quaternion(-0.351943, -0.0195946, 0.0650183, 0.933555) -bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) -bones/172/position = Vector3(0.0768334, 1.25227, 0.0809554) -bones/172/rotation = Quaternion(-0.139631, 0.529198, 0.830977, 0.0996484) -bones/173/position = Vector3(-0.0867218, 1.25535, 0.0223565) -bones/173/rotation = Quaternion(-0.139631, 0.529198, 0.830977, 0.0996484) +bones/150/rotation = Quaternion(1.44987e-08, 4.58855e-08, -4.13344e-07, 1) +bones/150/scale = Vector3(0.999996, 1.00001, 0.999996) +bones/151/rotation = Quaternion(1.3147e-08, 3.34398e-07, -4.20711e-07, 1) +bones/152/rotation = Quaternion(7.56304e-07, -3.67097e-07, -1.15064e-06, 1) +bones/152/scale = Vector3(1.00011, 0.999774, 1.00011) +bones/153/rotation = Quaternion(0.000145201, -0.707107, -0.000146351, 0.707107) +bones/154/rotation = Quaternion(-5.14456e-06, 3.93009e-06, 0.000361253, 1) +bones/155/rotation = Quaternion(4.07045e-06, -1.14243e-07, -0.000156429, 1) +bones/156/rotation = Quaternion(-0.250309, -0.056783, -0.222649, 0.940504) +bones/157/rotation = Quaternion(-0.00111418, 2.04323e-06, 3.14931e-05, 0.999999) +bones/158/rotation = Quaternion(-0.000851675, 6.56375e-07, 7.40493e-05, 1) +bones/160/rotation = Quaternion(0.000377467, -0.707107, -0.000376343, 0.707107) +bones/161/rotation = Quaternion(-6.47319e-06, 3.75529e-06, 0.000871277, 1) +bones/162/rotation = Quaternion(8.08389e-06, 1.04493e-07, -0.000301532, 1) +bones/164/rotation = Quaternion(-0.000111899, -0.707107, 0.000115321, 0.707107) +bones/165/rotation = Quaternion(5.92241e-10, 3.90079e-06, -0.00022247, 1) +bones/166/rotation = Quaternion(6.90548e-10, -1.60728e-07, -0.000107866, 1) +bones/168/rotation = Quaternion(-0.00180981, -0.707104, 0.00182029, 0.707105) +bones/169/rotation = Quaternion(6.38456e-06, 3.74574e-06, 0.000630055, 1) +bones/170/rotation = Quaternion(-5.74123e-06, -3.6214e-08, -0.000559247, 1) +bones/172/position = Vector3(0.0868749, 1.35058, 0.0380746) +bones/172/rotation = Quaternion(2.12857e-07, 0.707107, 0.707107, 1.4921e-07) +bones/173/position = Vector3(-0.0868738, 1.35058, 0.0380746) +bones/173/rotation = Quaternion(2.12857e-07, 0.707107, 0.707107, 1.4921e-07) [node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true -transform = Transform3D(0.239796, -0.764758, -0.598033, -0.596561, 0.369907, -0.712238, 0.765907, 0.527555, -0.367522, 0.262053, 0.82787, 0.248012) +transform = Transform3D(1, 7.17724e-08, 1.75089e-07, 1.75089e-07, 0, -1, -7.17724e-08, 1, 0, 0.778274, 1.42061, -0.055486) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true @@ -370,7 +424,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, [node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true -transform = Transform3D(0.251526, -0.188592, 0.949299, 0.930155, 0.318171, -0.183244, -0.267481, 0.929086, 0.255448, -0.282775, 0.821772, -0.183114) +transform = Transform3D(1, -1.35103e-07, 4.23566e-06, 4.23566e-06, 0, -1, 1.35103e-07, 1, 0, -0.778275, 1.42061, -0.0554846) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true @@ -384,10 +438,10 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, [node name="AnimationTree" type="AnimationTree" parent="." index="4"] tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") -parameters/TimeScale/scale = 1.5 -"parameters/TimeScale 2/scale" = 1.5 -"parameters/TimeScale 3/scale" = 2.0 -parameters/movement/current_state = "move" -parameters/movement/transition_request = "" -parameters/movement/current_index = 0 -parameters/walking/blend_position = 0.0 +"parameters/global timescale/scale" = 1.5 +"parameters/shooting timescale/scale" = 3.0 +"parameters/slashing timescale/scale" = 1.5 +parameters/state/current_state = "idle" +parameters/state/transition_request = "" +parameters/state/current_index = 0 +"parameters/walking speed/blend_position" = 0.0