X-Git-Url: http://git.purplebirdman.com/frog-ninja.git/blobdiff_plain/38bec94dddbd6aa14799d7af8e3259dbcf8f682b..refs/heads/state-machine:/player/moves/fall.gd diff --git a/player/moves/fall.gd b/player/moves/fall.gd index 56e3215..0330e7c 100644 --- a/player/moves/fall.gd +++ b/player/moves/fall.gd @@ -10,12 +10,12 @@ var landing_type := "" func should_enter(input: InputPacket) -> String: if not player.is_on_floor(): - input.actions.append("fall") + input.player_actions.append("fall") elif not landing_type.is_empty(): - input.actions.append(landing_type) + input.player_actions.append(landing_type) - input.actions.sort_custom(moves_priority_sort) - return input.actions[0] + input.player_actions.sort_custom(moves_priority_sort) + return input.player_actions[0] func update(_input: InputPacket, delta: float): @@ -28,7 +28,3 @@ func update(_input: InputPacket, delta: float): landing_type = "fallToLanding" player.move_and_slide() - - -func on_enter_state(): - player.skin.transition_fall()