]> Untitled Git - frog-ninja.git/blobdiff - player/player.gd
Moved camera vector stuff into CameraHandler
[frog-ninja.git] / player / player.gd
index 56239f17a4be4891132a236d3327998790f99410..2e90774091c57a5d89ee7c046ad77f654d757526 100644 (file)
@@ -11,16 +11,29 @@ class_name Player
 
 
 var idle_time := 0.00
-var last_movement_direction := rotation 
-var state := ""
+var last_movement_direction := rotation
 var floor_normal := Vector3.ZERO
 var ground_slope_input := 0.0
+var state := ""
+
+@onready var input: InputHandler = $Input
+@onready var model: PlayerModel = $Model
+@onready var skin: SkeletonSkin3D = $Visual
+@onready var cameraHandler: PlayerCameraHandler = $CameraHandler
+
 
-@onready var input: InputHandler = %Input
-@onready var model: PlayerModel = %Model
-@onready var skin: AnimatedSkin = %skin
+func _ready() -> void:
+       skin.assign_skeleton(model.skeleton)
 
 
 func _physics_process(delta: float) -> void:
        var input_pkt := input.get_player_input()
+       cameraHandler.update(input_pkt, delta)
+       
+       input_pkt.player_movement_direction = cameraHandler.get_xz_direction_relative_to_camera(
+               input_pkt.player_movement_direction
+               )
        model.update(input_pkt, delta)
+       
+       # TODO: this is bad!!
+       model.skeleton.global_transform = skin.global_transform