-bones/0/position = Vector3(0.260809, 0.850218, 0.263214)
-bones/0/rotation = Quaternion(0.543906, -0.624426, 0.0838056, 0.554288)
-bones/1/position = Vector3(-0.300572, 0.836947, -0.174021)
-bones/1/rotation = Quaternion(0.407533, 0.452229, 0.412994, 0.677379)
-bones/3/position = Vector3(-0.00332663, 0.971291, 0.00832966)
-bones/3/rotation = Quaternion(0.0124273, -0.330532, -0.00299457, 0.943708)
-bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
-bones/5/rotation = Quaternion(0.0926959, 0.0413424, -0.00940879, 0.994791)
-bones/5/scale = Vector3(1, 1, 1)
-bones/6/rotation = Quaternion(0.10542, 0.123254, -0.0109976, 0.986699)
-bones/6/scale = Vector3(1, 0.999996, 1)
-bones/7/rotation = Quaternion(0.230044, -0.00995115, 0.00277355, 0.973125)
-bones/8/rotation = Quaternion(-0.165359, 0.179676, -0.0306509, 0.969244)
-bones/9/rotation = Quaternion(-0.0600451, -0.00318861, -0.0170214, 0.998045)
-bones/10/position = Vector3(-0.00332665, 0.971291, 0.00832966)
-bones/10/rotation = Quaternion(0.262533, 0.852293, 0.439544, -0.107119)
-bones/11/position = Vector3(-0.00332651, 0.971291, 0.00832975)
-bones/11/rotation = Quaternion(-0.467532, 0.602775, 0.17825, 0.621533)
-bones/12/position = Vector3(0.0704251, 0.902782, 0.0459904)
-bones/12/rotation = Quaternion(0.922238, 0.0302365, 0.321662, 0.212361)
-bones/12/scale = Vector3(1.01669, 0.967434, 1.01669)
-bones/13/rotation = Quaternion(-1.22834e-07, -0.0245666, -4.08763e-08, 0.999698)
-bones/14/rotation = Quaternion(0.1744, -0.0254012, 0.00433313, 0.984338)
-bones/14/scale = Vector3(0.999989, 0.994181, 1.0064)
-bones/15/rotation = Quaternion(-3.75794e-08, 0.0369689, 1.1106e-08, 0.999317)
-bones/16/rotation = Quaternion(-0.414081, 0.0364559, 0.10814, 0.903058)
-bones/16/scale = Vector3(0.98537, 1.00297, 1.01311)
-bones/17/rotation = Quaternion(-0.024012, 0.934387, -0.355232, -0.012408)
-bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
-bones/18/position = Vector3(-0.057873, 0.905054, -0.0563889)
-bones/18/rotation = Quaternion(0.938326, -0.10075, 0.328475, -0.0387085)
-bones/18/scale = Vector3(1.01534, 0.970017, 1.01534)
-bones/19/rotation = Quaternion(-5.55201e-10, 0.0869997, 1.28147e-08, 0.996208)
-bones/20/rotation = Quaternion(0.207993, 0.0867494, -0.017921, 0.974111)
-bones/20/scale = Vector3(0.999992, 0.99283, 1.0078)
-bones/21/rotation = Quaternion(-3.89034e-08, 0.0721712, -8.62977e-09, 0.997392)
-bones/22/rotation = Quaternion(-0.558689, 0.0715777, -0.110921, 0.818804)
-bones/22/scale = Vector3(0.988651, 0.990078, 1.02229)
-bones/23/rotation = Quaternion(-0.00191557, 0.937032, -0.349221, -0.00355639)
-bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
-bones/24/position = Vector3(0.0543125, 1.58126, 0.159893)
-bones/24/rotation = Quaternion(0.155528, -0.0969794, -0.0618814, 0.98111)
-bones/25/position = Vector3(0.0576875, 1.61535, 0.171379)
-bones/25/rotation = Quaternion(-0.398519, 0.000798905, -0.369819, 0.839295)
-bones/26/position = Vector3(0.076152, 1.62748, 0.151458)
-bones/26/rotation = Quaternion(0.760778, -0.0326138, 0.63754, -0.117034)
-bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
-bones/27/scale = Vector3(0.999989, 1.00002, 0.999994)
-bones/28/position = Vector3(0.0639893, 1.56371, 0.1588)
-bones/28/rotation = Quaternion(0.126537, -0.391956, 0.216326, 0.88519)
-bones/29/position = Vector3(-0.110525, 1.56776, 0.15668)
-bones/29/rotation = Quaternion(0.145867, 0.0902686, 0.144719, 0.97449)
-bones/30/position = Vector3(-0.119795, 1.60089, 0.167902)
-bones/30/rotation = Quaternion(-0.404234, -0.0496072, 0.429242, 0.806155)
-bones/31/position = Vector3(-0.139175, 1.60996, 0.147256)
-bones/31/rotation = Quaternion(0.767822, 0.0968323, -0.630063, -0.0639819)
-bones/31/scale = Vector3(1.00001, 0.999994, 1)
-bones/33/position = Vector3(-0.11717, 1.54888, 0.155269)
-bones/33/rotation = Quaternion(0.0983186, 0.383704, -0.140896, 0.907333)
-bones/34/position = Vector3(-0.0248074, 1.51034, 0.258574)
-bones/34/rotation = Quaternion(-0.610152, -0.0326277, 0.0263909, 0.791172)
-bones/35/position = Vector3(-0.0265186, 1.52173, 0.29851)
-bones/35/rotation = Quaternion(-0.757839, -0.0372989, 0.0192307, 0.651091)
-bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
-bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
-bones/37/position = Vector3(-0.0106351, 1.52893, 0.268918)
-bones/37/rotation = Quaternion(-0.127564, 0.595186, 0.767143, 0.202418)
-bones/38/position = Vector3(-0.0422035, 1.52635, 0.268303)
-bones/38/rotation = Quaternion(0.063662, 0.607427, 0.750407, -0.252724)
-bones/39/position = Vector3(0.0159209, 1.58539, 0.2448)
-bones/39/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909)
-bones/40/position = Vector3(-0.0064448, 1.57441, 0.261408)
-bones/40/rotation = Quaternion(0.721115, 0.590974, 0.279516, -0.229375)
-bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
-bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
-bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
-bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273)
-bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
-bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
-bones/43/scale = Vector3(1, 0.999998, 1)
-bones/44/position = Vector3(0.0385118, 1.58756, 0.246178)
-bones/44/rotation = Quaternion(-0.633626, 0.606347, 0.29544, -0.378915)
-bones/44/scale = Vector3(1, 0.999997, 1)
-bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
-bones/45/scale = Vector3(0.999997, 1, 0.999998)
-bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902)
-bones/46/scale = Vector3(0.999999, 1, 0.999997)
-bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
-bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/48/position = Vector3(0.0159209, 1.58539, 0.2448)
-bones/48/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909)
-bones/50/position = Vector3(-0.076632, 1.57781, 0.242996)
-bones/50/rotation = Quaternion(-0.0326277, 0.610152, 0.791172, -0.0263909)
-bones/51/position = Vector3(-0.0534387, 1.57056, 0.260492)
-bones/51/rotation = Quaternion(0.77221, -0.525617, -0.283235, -0.217248)
-bones/51/scale = Vector3(1, 0.999997, 1)
-bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
-bones/52/scale = Vector3(0.999999, 1, 0.999999)
-bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728)
-bones/53/scale = Vector3(0.999999, 1, 0.999999)
-bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
-bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
-bones/55/position = Vector3(-0.0992758, 1.57628, 0.243475)
-bones/55/rotation = Quaternion(0.576179, 0.648551, 0.337609, 0.365265)
-bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
-bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
-bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
-bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901)
-bones/57/scale = Vector3(1, 0.999998, 0.999997)
-bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188)
-bones/58/scale = Vector3(1, 0.999999, 1)
-bones/59/position = Vector3(-0.076632, 1.57781, 0.242996)
-bones/59/rotation = Quaternion(-0.0326278, 0.610152, 0.791172, -0.0263908)
-bones/61/position = Vector3(-0.0223898, 1.48396, 0.245314)
-bones/61/rotation = Quaternion(-0.610152, -0.0326277, 0.0263909, 0.791172)
-bones/62/position = Vector3(-0.0228228, 1.49199, 0.233837)
-bones/62/rotation = Quaternion(-0.520536, -0.0295663, 0.0297805, 0.852808)
-bones/65/position = Vector3(-0.0289261, 1.57735, 0.188436)
-bones/65/rotation = Quaternion(0.985602, 0.0386778, 0.0162811, 0.163789)
-bones/66/position = Vector3(-0.0186139, 1.44016, 0.23557)
-bones/66/rotation = Quaternion(0.306211, 0.00325928, 0.0418381, 0.951038)
-bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
-bones/67/scale = Vector3(1.00001, 0.999993, 1)
-bones/68/position = Vector3(-0.019414, 1.45742, 0.1869)
-bones/68/rotation = Quaternion(0.815429, 0.0277015, 0.0315232, 0.577333)
-bones/69/position = Vector3(0.0541203, 1.58414, 0.190055)
-bones/69/rotation = Quaternion(0.994865, -0.0493679, -0.0139424, -0.0872457)
-bones/72/position = Vector3(-0.111986, 1.57055, 0.186813)
-bones/72/rotation = Quaternion(0.987063, 0.132045, 0.0261005, -0.0871167)
-bones/75/position = Vector3(-0.0242242, 1.50067, 0.269247)
-bones/75/rotation = Quaternion(-0.451126, -0.394733, -0.457219, 0.65698)
-bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041)
-bones/76/scale = Vector3(0.999994, 1.00001, 0.999993)
-bones/77/position = Vector3(-0.0242242, 1.50067, 0.269247)
-bones/77/rotation = Quaternion(-0.49062, 0.343779, 0.500441, 0.625033)
-bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704)
-bones/78/scale = Vector3(0.999994, 1.00001, 0.999994)
-bones/79/position = Vector3(-0.0230094, 1.48761, 0.261811)
-bones/79/rotation = Quaternion(-0.393505, -0.377613, -0.378704, 0.74776)
-bones/79/scale = Vector3(1, 0.999999, 1)
-bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622)
-bones/80/scale = Vector3(1, 0.999999, 1)
-bones/81/position = Vector3(-0.0230094, 1.48761, 0.261811)
-bones/81/rotation = Quaternion(-0.430275, 0.329661, 0.430724, 0.72157)
-bones/81/scale = Vector3(0.999996, 1.00001, 0.999996)
-bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622)
-bones/82/scale = Vector3(1.00001, 0.999987, 1.00001)
-bones/83/position = Vector3(0.0400326, 1.59362, 0.249532)
-bones/83/rotation = Quaternion(0.146047, 0.485886, 0.642091, 0.574721)
-bones/83/scale = Vector3(0.999994, 1.00001, 0.999994)
-bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659)
-bones/84/scale = Vector3(1.00001, 0.999993, 1)
-bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468)
-bones/86/scale = Vector3(0.999999, 1, 0.999999)
-bones/87/position = Vector3(-0.0105706, 1.57971, 0.260853)
-bones/87/rotation = Quaternion(-0.386085, 0.083486, 0.917332, 0.0497047)
-bones/87/scale = Vector3(1, 0.999989, 1)
-bones/88/scale = Vector3(0.999997, 1.00001, 0.999997)
-bones/89/position = Vector3(-0.101886, 1.58201, 0.246753)
-bones/89/rotation = Quaternion(0.197642, -0.483431, -0.590102, 0.61564)
-bones/89/scale = Vector3(0.999998, 1, 0.999998)
-bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664)
-bones/90/scale = Vector3(1, 0.999999, 1)
-bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466)
-bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603)
-bones/92/scale = Vector3(1, 0.999994, 1)
-bones/93/position = Vector3(-0.0502105, 1.57646, 0.260081)
-bones/93/rotation = Quaternion(0.360097, 0.115652, 0.917546, -0.122739)
-bones/93/scale = Vector3(0.999998, 1, 0.999998)
-bones/94/scale = Vector3(1, 0.999989, 1.00001)
-bones/95/position = Vector3(0.0462226, 1.5878, 0.220367)
-bones/95/rotation = Quaternion(0.474871, -0.28364, -0.0995455, 0.827126)
-bones/96/position = Vector3(0.0424527, 1.60694, 0.250786)
-bones/96/rotation = Quaternion(0.665667, -0.39403, 0.184675, 0.606236)
-bones/98/position = Vector3(-0.0125464, 1.59308, 0.278235)
-bones/98/rotation = Quaternion(0.757386, -0.401954, 0.498242, 0.128666)
-bones/99/position = Vector3(-0.105918, 1.57537, 0.217382)
-bones/99/rotation = Quaternion(0.448127, 0.305313, 0.175892, 0.821601)
-bones/100/position = Vector3(-0.106474, 1.59476, 0.247878)
-bones/100/rotation = Quaternion(0.634767, 0.435169, -0.121642, 0.626818)
-bones/102/position = Vector3(-0.0511101, 1.58993, 0.277483)
-bones/102/rotation = Quaternion(0.731607, 0.459823, -0.471279, 0.176665)
-bones/103/position = Vector3(0.00749761, 1.50257, 0.249712)
-bones/103/rotation = Quaternion(-0.372414, -0.287302, -0.3134, 0.824952)
-bones/105/position = Vector3(-0.0553325, 1.4973, 0.248326)
-bones/105/rotation = Quaternion(-0.400628, 0.239885, 0.372357, 0.802061)
-bones/107/position = Vector3(0.0462226, 1.5878, 0.220367)
-bones/107/rotation = Quaternion(0.813968, -0.325194, -0.450707, 0.169022)
-bones/109/position = Vector3(-0.105918, 1.57537, 0.217382)
-bones/109/rotation = Quaternion(0.775819, 0.387165, 0.478718, 0.137976)
-bones/111/position = Vector3(-0.0210255, 1.64636, 0.271682)
-bones/111/rotation = Quaternion(0.705506, 0.0983078, 0.701745, -0.012326)
-bones/112/position = Vector3(0.00644714, 1.65661, 0.260267)
-bones/112/rotation = Quaternion(0.78185, 0.168766, 0.600189, -0.00132718)
-bones/113/position = Vector3(0.0282244, 1.66034, 0.239429)
-bones/113/rotation = Quaternion(0.91877, 0.155791, 0.359486, 0.0485797)
-bones/114/position = Vector3(-0.051159, 1.64389, 0.271094)
-bones/114/rotation = Quaternion(0.724671, -0.0401706, -0.686575, 0.043053)
-bones/115/position = Vector3(-0.0794692, 1.64957, 0.258593)
-bones/115/rotation = Quaternion(0.804523, -0.104366, -0.582996, 0.0443585)
-bones/116/position = Vector3(-0.10074, 1.64978, 0.236916)
-bones/116/rotation = Quaternion(0.935225, -0.0812375, -0.336411, 0.0747079)
-bones/117/position = Vector3(-0.0305775, 1.57734, 0.273205)
-bones/117/rotation = Quaternion(0.979523, 0.0381063, 0.017577, 0.196913)
-bones/118/scale = Vector3(0.999997, 1.00001, 0.999997)
-bones/119/position = Vector3(-0.0261338, 1.52271, 0.274666)
-bones/119/rotation = Quaternion(0.987097, 0.0418359, 0.00328954, -0.154527)
-bones/119/scale = Vector3(1, 0.999997, 1)
-bones/120/position = Vector3(0.0434393, 1.65248, 0.20542)
-bones/120/rotation = Quaternion(0.991082, 0.076244, -0.00178211, -0.109267)
-bones/121/position = Vector3(-0.113147, 1.63966, 0.202368)
-bones/121/rotation = Quaternion(0.993777, 0.0069944, 0.0121131, -0.110509)
-bones/122/position = Vector3(0.0439993, 1.37437, 0.0433833)
-bones/122/rotation = Quaternion(-0.365398, -0.398515, -0.618093, 0.570641)
-bones/123/position = Vector3(0.152034, 1.37101, 0.0515237)
-bones/123/rotation = Quaternion(0.919211, 0.161082, 0.359186, 0.00949816)
-bones/123/scale = Vector3(1.03824, 0.927691, 1.03824)
-bones/124/rotation = Quaternion(-1.46959e-08, -0.100083, 7.47384e-08, 0.994979)
-bones/125/rotation = Quaternion(-0.210795, -0.0990992, -0.0196473, 0.972296)
-bones/125/scale = Vector3(0.999855, 0.982971, 1.02113)
-bones/126/rotation = Quaternion(6.5256e-08, 0.098668, 5.88083e-08, 0.995121)
-bones/127/rotation = Quaternion(-0.1071, 0.0980205, -0.16455, 0.975625)
-bones/127/scale = Vector3(0.977049, 1.06169, 0.967147)
-bones/128/rotation = Quaternion(-0.0731249, 0.705143, -0.0139537, 0.705146)
-bones/129/rotation = Quaternion(-0.155047, -0.00651886, 0.00452205, 0.987875)
-bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1)
-bones/131/rotation = Quaternion(-0.173412, 0.0939553, 0.292765, 0.935622)
-bones/132/rotation = Quaternion(0.00893959, 0.0248256, -0.00803413, 0.99962)
-bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998)
-bones/135/rotation = Quaternion(-0.0488227, 0.698503, 0.147633, 0.698509)
-bones/136/rotation = Quaternion(-0.202828, 0.00136395, -0.015064, 0.979098)
-bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1)
-bones/139/rotation = Quaternion(-0.121134, 0.674338, 0.275439, 0.674335)
-bones/140/rotation = Quaternion(-0.287817, -0.0175467, -0.0307168, 0.957032)
-bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1)
-bones/143/rotation = Quaternion(-0.117837, 0.666246, 0.315477, 0.665361)
-bones/144/rotation = Quaternion(-0.347964, -0.0089929, -0.0572633, 0.935714)
-bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1)
-bones/147/position = Vector3(-0.0420267, 1.3761, 0.0125278)
-bones/147/rotation = Quaternion(-0.532395, 0.213218, 0.508462, 0.642309)
-bones/148/position = Vector3(-0.137401, 1.36702, -0.0381431)
-bones/148/rotation = Quaternion(0.957397, -0.135038, 0.0873326, -0.23985)
-bones/148/scale = Vector3(1.02815, 0.945984, 1.02815)
-bones/149/rotation = Quaternion(1.87618e-08, 0.0777852, -5.86921e-09, 0.99697)
+bones/0/position = Vector3(0.778274, 1.42061, -0.055486)
+bones/0/rotation = Quaternion(0.707107, 8.72786e-08, 3.65278e-08, 0.707107)
+bones/1/position = Vector3(-0.778275, 1.42061, -0.0554846)
+bones/1/rotation = Quaternion(0.707107, 1.44976e-06, 1.5453e-06, 0.707107)
+bones/3/position = Vector3(3.51065e-07, 1.0427, 0.0155424)
+bones/3/rotation = Quaternion(0.00645869, 3.69723e-07, 7.13328e-10, 0.999979)
+bones/4/rotation = Quaternion(-0.0801557, -2.32384e-07, -2.88675e-07, 0.996782)
+bones/5/rotation = Quaternion(-2.23518e-08, -1.32317e-07, 1.67929e-09, 1)
+bones/5/scale = Vector3(0.999999, 1, 1)
+bones/6/rotation = Quaternion(0.0128849, 2.5855e-08, -3.44535e-09, 0.999917)
+bones/6/scale = Vector3(1, 0.999993, 1)
+bones/7/rotation = Quaternion(0.241677, -1.36351e-06, -1.80568e-06, 0.970357)
+bones/8/rotation = Quaternion(-0.168175, 2.82375e-06, 2.4138e-06, 0.985757)
+bones/9/rotation = Quaternion(-0.0142173, -1.49944e-06, -1.24271e-06, 0.999899)
+bones/10/position = Vector3(3.34435e-07, 1.0427, 0.0155424)
+bones/10/rotation = Quaternion(0.389349, 0.773094, 0.322113, -0.383376)
+bones/11/position = Vector3(5.02836e-07, 1.0427, 0.0155424)
+bones/11/rotation = Quaternion(-0.389348, 0.773094, 0.322113, 0.383376)
+bones/12/position = Vector3(0.0820781, 0.975188, -0.000453228)
+bones/12/rotation = Quaternion(1, 6.42156e-07, 7.30897e-05, -0.000408502)
+bones/12/scale = Vector3(1.00028, 0.99944, 1.00028)
+bones/13/rotation = Quaternion(-3.82104e-10, -1.00657e-08, 5.03836e-08, 1)
+bones/14/rotation = Quaternion(0.0294967, 5.36619e-05, 8.00462e-06, 0.999565)
+bones/14/scale = Vector3(1, 0.999992, 1.00001)
+bones/15/rotation = Quaternion(-1.30378e-08, 4.10705e-07, 1.61189e-09, 1)
+bones/16/rotation = Quaternion(-0.455423, 0.000230797, -0.000234661, 0.890275)
+bones/16/scale = Vector3(0.999286, 1.00087, 0.999843)
+bones/17/rotation = Quaternion(0.00012972, 0.941931, -0.335805, 0.00036348)
+bones/17/scale = Vector3(1.00043, 0.999656, 0.999913)
+bones/18/position = Vector3(-0.0820775, 0.975188, -0.000453162)
+bones/18/rotation = Quaternion(1, -1.51403e-06, -7.30886e-05, -0.000404037)
+bones/18/scale = Vector3(1.00028, 0.99944, 1.00028)
+bones/19/rotation = Quaternion(1.27438e-08, 5.86491e-09, -4.82963e-08, 1)
+bones/20/rotation = Quaternion(0.0295049, -5.36659e-05, -8.02725e-06, 0.999565)
+bones/20/scale = Vector3(1, 0.999992, 1.00001)
+bones/21/rotation = Quaternion(2.42149e-08, -3.95947e-07, 7.6365e-10, 1)
+bones/22/rotation = Quaternion(-0.45543, -0.000231107, 0.000233937, 0.890272)
+bones/22/scale = Vector3(0.999288, 1.00087, 0.999846)
+bones/23/rotation = Quaternion(-0.000130125, 0.941933, -0.335802, -0.000363326)
+bones/23/scale = Vector3(1.00043, 0.999657, 0.999914)
+bones/24/position = Vector3(0.0827107, 1.67594, 0.0278095)
+bones/24/rotation = Quaternion(0.0242082, -0.10618, -0.0905343, 0.989921)
+bones/25/position = Vector3(0.0890107, 1.71149, 0.0302395)
+bones/25/rotation = Quaternion(-0.503915, -0.0262126, -0.399819, 0.765198)
+bones/26/position = Vector3(0.108001, 1.71662, 0.00791949)
+bones/26/rotation = Quaternion(0.770276, 0.0170227, 0.637431, 0.00816172)
+bones/26/scale = Vector3(1, 1, 1)
+bones/27/scale = Vector3(0.999999, 1, 1)
+bones/28/position = Vector3(0.0909007, 1.65794, 0.0312295)
+bones/28/rotation = Quaternion(-0.00332485, -0.362071, 0.227025, 0.904076)
+bones/29/position = Vector3(-0.0827092, 1.67594, 0.0278095)
+bones/29/rotation = Quaternion(0.0242081, 0.10618, 0.0905338, 0.989921)
+bones/30/position = Vector3(-0.0890092, 1.71149, 0.0302395)
+bones/30/rotation = Quaternion(-0.503915, 0.0262128, 0.399819, 0.765198)
+bones/31/position = Vector3(-0.107999, 1.71662, 0.00791949)
+bones/31/rotation = Quaternion(0.770276, -0.0170232, -0.637431, 0.00816146)
+bones/31/scale = Vector3(1, 0.999996, 1)
+bones/32/scale = Vector3(0.999998, 1, 1)
+bones/33/position = Vector3(-0.0908992, 1.65794, 0.0312295)
+bones/33/rotation = Quaternion(-0.00332474, 0.362071, -0.227025, 0.904076)
+bones/34/position = Vector3(7.28277e-07, 1.63922, 0.141119)
+bones/34/rotation = Quaternion(-0.707107, 1.77139e-07, -1.77138e-07, 0.707107)
+bones/35/position = Vector3(7.38918e-07, 1.66046, 0.176849)
+bones/35/rotation = Quaternion(-0.835742, 2.09358e-07, -1.37564e-07, 0.549122)
+bones/35/scale = Vector3(0.999994, 1.00001, 0.999994)
+bones/36/rotation = Quaternion(0.172857, -2.21823e-12, 1.26297e-11, 0.984947)
+bones/36/scale = Vector3(1.00001, 0.999987, 1.00001)
+bones/37/position = Vector3(0.0158407, 1.65857, 0.146429)
+bones/37/rotation = Quaternion(-0.12409, 0.694169, 0.676085, 0.213634)
+bones/38/position = Vector3(-0.0158393, 1.65857, 0.146429)
+bones/38/rotation = Quaternion(0.12409, 0.69417, 0.676085, -0.213634)
+bones/39/position = Vector3(0.0464408, 1.70465, 0.108809)
+bones/39/rotation = Quaternion(1.77139e-07, 0.707107, 0.707107, 1.77138e-07)
+bones/40/position = Vector3(0.0235808, 1.70015, 0.127619)
+bones/40/rotation = Quaternion(0.769799, 0.590259, 0.20772, -0.125919)
+bones/40/scale = Vector3(0.999996, 1.00001, 0.999996)
+bones/41/rotation = Quaternion(0.0748531, -0.018105, -0.0431271, 0.996097)
+bones/41/scale = Vector3(1.00001, 0.99999, 1)
+bones/42/rotation = Quaternion(0.274346, -0.0136373, -0.129823, 0.95273)
+bones/42/scale = Vector3(0.999998, 1, 0.999999)
+bones/43/rotation = Quaternion(0.278038, -0.00341676, 0.0671403, 0.958215)
+bones/43/scale = Vector3(1, 0.999999, 1)
+bones/44/position = Vector3(0.0691207, 1.70519, 0.109619)
+bones/44/rotation = Quaternion(-0.552745, 0.663406, 0.233745, -0.44691)
+bones/44/scale = Vector3(1.00001, 0.999985, 1.00001)
+bones/45/rotation = Quaternion(0.216102, -6.38847e-06, 9.11948e-05, 0.976371)
+bones/45/scale = Vector3(0.999988, 1.00002, 0.999991)
+bones/46/rotation = Quaternion(0.356979, 0.00871761, -0.115511, 0.926902)
+bones/46/scale = Vector3(1, 1, 0.999996)
+bones/47/rotation = Quaternion(0.0323397, 0.0279342, -0.125366, 0.99119)
+bones/47/scale = Vector3(1.00001, 0.999981, 1.00001)
+bones/48/position = Vector3(0.0464408, 1.70465, 0.108809)
+bones/48/rotation = Quaternion(1.89233e-07, 0.707106, 0.707108, 1.65044e-07)
+bones/50/position = Vector3(-0.0464392, 1.70465, 0.108809)
+bones/50/rotation = Quaternion(1.77139e-07, 0.707107, 0.707107, 1.77138e-07)
+bones/51/position = Vector3(-0.0235792, 1.70015, 0.127619)
+bones/51/rotation = Quaternion(0.769812, -0.590243, -0.207715, -0.125926)
+bones/51/scale = Vector3(0.999989, 1.00002, 0.999989)
+bones/52/rotation = Quaternion(0.0748497, 0.0181029, 0.0431527, 0.996096)
+bones/52/scale = Vector3(1.00002, 0.999968, 1.00002)
+bones/53/rotation = Quaternion(0.274344, 0.0136392, 0.129816, 0.952732)
+bones/53/scale = Vector3(0.999997, 1, 1)
+bones/54/rotation = Quaternion(0.278041, 0.00341125, -0.0671226, 0.958215)
+bones/54/scale = Vector3(0.999997, 1.00001, 0.999998)
+bones/55/position = Vector3(-0.0691192, 1.70519, 0.109619)
+bones/55/rotation = Quaternion(0.552751, 0.663401, 0.233748, 0.446908)
+bones/55/scale = Vector3(1, 0.999991, 1)
+bones/56/rotation = Quaternion(0.216096, 5.90772e-06, -8.93143e-05, 0.976372)
+bones/56/scale = Vector3(0.999993, 1.00001, 0.999995)
+bones/57/rotation = Quaternion(0.356983, -0.00871506, 0.115506, 0.926901)
+bones/57/scale = Vector3(1, 1, 0.999997)
+bones/58/rotation = Quaternion(0.0323385, -0.0279339, 0.125353, 0.991192)
+bones/58/scale = Vector3(1.00002, 0.999969, 1.00002)
+bones/59/position = Vector3(-0.0464392, 1.70465, 0.108809)
+bones/59/rotation = Quaternion(1.40855e-07, 0.707106, 0.707108, 2.13422e-07)
+bones/61/position = Vector3(7.13757e-07, 1.61024, 0.134999)
+bones/61/rotation = Quaternion(-0.707107, 1.77139e-07, -1.77138e-07, 0.707107)
+bones/62/position = Vector3(7.16192e-07, 1.6151, 0.121859)
+bones/62/rotation = Quaternion(-0.626055, 9.7963e-08, -1.48078e-07, 0.779779)
+bones/65/position = Vector3(7.51905e-07, 1.68638, 0.0562495)
+bones/65/rotation = Quaternion(0.95734, -2.39825e-07, -7.23894e-08, 0.288963)
+bones/66/position = Vector3(6.91211e-07, 1.56524, 0.136709)
+bones/66/rotation = Quaternion(0.18201, 7.16235e-08, -2.24631e-07, 0.983297)
+bones/66/scale = Vector3(1.00001, 0.999988, 1.00001)
+bones/67/scale = Vector3(0.999985, 1.00003, 0.99999)
+bones/68/position = Vector3(6.9333e-07, 1.56947, 0.0850494)
+bones/68/rotation = Quaternion(0.735393, 1.38904e-07, 1.80909e-07, 0.677641)
+bones/69/position = Vector3(0.0833407, 1.68638, 0.0562495)
+bones/69/rotation = Quaternion(0.994844, -0.0926058, -0.00824279, 0.040528)
+bones/72/position = Vector3(-0.0833392, 1.68638, 0.0562495)
+bones/72/rotation = Quaternion(0.994844, 0.0926052, 0.00824277, 0.0405279)
+bones/75/position = Vector3(7.2494e-07, 1.63256, 0.153899)
+bones/75/rotation = Quaternion(-0.549583, -0.427945, -0.427942, 0.575922)
+bones/76/rotation = Quaternion(-0.152089, -0.0958223, 0.26608, 0.947042)
+bones/76/scale = Vector3(0.999996, 1.00001, 0.999997)
+bones/77/position = Vector3(7.2494e-07, 1.63256, 0.153899)
+bones/77/rotation = Quaternion(-0.549583, 0.427946, 0.427942, 0.575922)
+bones/77/scale = Vector3(0.999999, 1, 0.999999)
+bones/78/rotation = Quaternion(-0.152089, 0.0958223, -0.266079, 0.947042)
+bones/78/scale = Vector3(0.999996, 1.00001, 0.999996)
+bones/79/position = Vector3(7.17635e-07, 1.61798, 0.150029)
+bones/79/rotation = Quaternion(-0.503049, -0.402931, -0.35638, 0.676447)
+bones/79/scale = Vector3(0.999998, 1, 0.999998)
+bones/80/rotation = Quaternion(-0.0082316, 0.0772332, 0.0389005, 0.99622)
+bones/80/scale = Vector3(1, 0.999992, 1)
+bones/81/position = Vector3(7.17635e-07, 1.61798, 0.150029)
+bones/81/rotation = Quaternion(-0.503051, 0.40293, 0.356381, 0.676446)
+bones/81/scale = Vector3(0.999998, 1, 0.999998)
+bones/82/rotation = Quaternion(-0.00822523, -0.0772334, -0.0389016, 0.99622)
+bones/82/scale = Vector3(1, 0.999995, 1)
+bones/83/position = Vector3(0.0711907, 1.71176, 0.111329)
+bones/83/rotation = Quaternion(0.0942591, 0.560093, 0.549401, 0.612838)
+bones/83/scale = Vector3(0.999999, 1, 0.999999)
+bones/84/rotation = Quaternion(-0.223161, 2.44252e-07, 0.015183, 0.974663)
+bones/84/scale = Vector3(0.999999, 1, 0.999999)
+bones/85/rotation = Quaternion(-0.299471, 1.68118e-06, -0.0939858, 0.949465)
+bones/86/rotation = Quaternion(-0.172942, -2.90243e-07, 0.1731, 0.969602)
+bones/86/scale = Vector3(1, 1, 1)
+bones/87/position = Vector3(0.0198908, 1.70546, 0.12573)
+bones/87/rotation = Quaternion(-0.381399, 0.216477, 0.897913, 0.0377481)
+bones/87/scale = Vector3(1, 0.99999, 1)
+bones/88/scale = Vector3(0.999996, 1.00001, 0.999996)
+bones/89/position = Vector3(-0.0711892, 1.71176, 0.111329)
+bones/89/rotation = Quaternion(0.0942614, -0.560085, -0.549418, 0.612829)
+bones/89/scale = Vector3(1.00001, 0.999986, 1.00001)
+bones/90/rotation = Quaternion(-0.223146, 4.62316e-06, -0.0151606, 0.974667)
+bones/90/scale = Vector3(0.999991, 1.00001, 0.999995)
+bones/91/rotation = Quaternion(-0.299479, -7.21645e-06, 0.093971, 0.949464)
+bones/92/rotation = Quaternion(-0.172932, 8.93522e-07, -0.173086, 0.969606)
+bones/92/scale = Vector3(1.00001, 0.999984, 1.00001)
+bones/93/position = Vector3(-0.0198892, 1.70546, 0.12573)
+bones/93/rotation = Quaternion(0.381399, 0.216474, 0.897914, -0.0377472)
+bones/93/scale = Vector3(1, 0.999999, 0.999999)
+bones/94/scale = Vector3(1, 0.999998, 1)
+bones/95/position = Vector3(0.0763207, 1.69826, 0.0845995)
+bones/95/rotation = Quaternion(0.352395, -0.309967, -0.0989447, 0.877467)
+bones/96/position = Vector3(0.0747008, 1.72472, 0.109169)
+bones/96/rotation = Quaternion(0.566372, -0.391908, 0.205192, 0.695361)
+bones/97/rotation = Quaternion(0.295786, -4.66597e-07, 0.145407, 0.944123)
+bones/98/position = Vector3(0.0193508, 1.72292, 0.139139)
+bones/98/rotation = Quaternion(0.719437, -0.365555, 0.536441, 0.247004)
+bones/99/position = Vector3(-0.0763192, 1.69826, 0.0845995)
+bones/99/rotation = Quaternion(0.352395, 0.309967, 0.0989442, 0.877467)
+bones/100/position = Vector3(-0.0746992, 1.72472, 0.109169)
+bones/100/rotation = Quaternion(0.566374, 0.391907, -0.205193, 0.69536)
+bones/101/rotation = Quaternion(0.295782, 1.09502e-06, -0.145407, 0.944124)
+bones/102/position = Vector3(-0.0193492, 1.72292, 0.139139)
+bones/102/rotation = Quaternion(0.719437, 0.365555, -0.536441, 0.247004)
+bones/103/position = Vector3(0.0316807, 1.62662, 0.134459)
+bones/103/rotation = Quaternion(-0.487987, -0.305617, -0.306553, 0.757953)
+bones/105/position = Vector3(-0.0316793, 1.62662, 0.134459)
+bones/105/rotation = Quaternion(-0.487987, 0.305617, 0.306554, 0.757952)
+bones/107/position = Vector3(0.0763207, 1.69826, 0.0845995)
+bones/107/rotation = Quaternion(0.769356, -0.413144, -0.415618, 0.254295)
+bones/109/position = Vector3(-0.0763192, 1.69826, 0.0845995)
+bones/109/rotation = Quaternion(0.769356, 0.413143, 0.415618, 0.254294)
+bones/111/position = Vector3(0.0151208, 1.77332, 0.11925)
+bones/111/rotation = Quaternion(0.707851, 0.157738, 0.680168, 0.106943)
+bones/112/position = Vector3(0.0431108, 1.778, 0.10566)
+bones/112/rotation = Quaternion(0.784585, 0.211417, 0.569723, 0.123064)
+bones/113/position = Vector3(0.0647108, 1.77449, 0.0845995)
+bones/113/rotation = Quaternion(0.912265, 0.162258, 0.330189, 0.180055)
+bones/114/position = Vector3(-0.0151192, 1.77332, 0.11925)
+bones/114/rotation = Quaternion(0.707851, -0.157739, -0.680169, 0.106943)
+bones/115/position = Vector3(-0.0431092, 1.778, 0.10566)
+bones/115/rotation = Quaternion(0.784585, -0.211417, -0.569723, 0.123064)
+bones/115/scale = Vector3(0.999998, 1, 0.999998)
+bones/116/position = Vector3(-0.0647092, 1.77449, 0.0845995)
+bones/116/rotation = Quaternion(0.912265, -0.162258, -0.330189, 0.180055)
+bones/117/position = Vector3(7.62727e-07, 1.70798, 0.138239)
+bones/117/rotation = Quaternion(0.947058, -2.37249e-07, -8.04305e-08, 0.321062)
+bones/118/rotation = Quaternion(-0.0510201, 1.19054e-07, -6.08133e-09, 0.998698)
+bones/118/scale = Vector3(1, 0.999994, 1)
+bones/119/position = Vector3(7.36348e-07, 1.65533, 0.153539)
+bones/119/rotation = Quaternion(0.99964, -2.53616e-07, 1.25883e-07, -0.0268159)
+bones/119/scale = Vector3(0.999995, 1.00001, 0.999997)
+bones/120/position = Vector3(0.0785708, 1.75703, 0.0537295)
+bones/120/rotation = Quaternion(0.99921, 0.0334818, -0.0113366, 0.0181763)
+bones/121/position = Vector3(-0.0785692, 1.75703, 0.0537295)
+bones/121/rotation = Quaternion(0.99921, -0.0334823, 0.0113366, 0.0181762)
+bones/122/position = Vector3(0.045705, 1.44582, -0.0331644)
+bones/122/rotation = Quaternion(-0.562269, -0.434562, -0.456132, 0.53568)
+bones/123/position = Vector3(0.151628, 1.44057, -0.0554856)
+bones/123/rotation = Quaternion(0.707107, 0.707107, 1.26441e-07, -2.95028e-07)
+bones/123/scale = Vector3(0.999895, 1.00021, 0.999895)
+bones/124/rotation = Quaternion(2.6761e-08, 1.24534e-07, -4.28081e-07, 1)
+bones/125/rotation = Quaternion(2.54349e-08, -2.57803e-09, 8.45425e-07, 1)
+bones/125/scale = Vector3(0.999994, 1.00001, 0.999994)
+bones/126/rotation = Quaternion(8.93397e-09, -2.883e-07, -4.00082e-09, 1)
+bones/127/rotation = Quaternion(-4.47107e-07, 5.01211e-07, -1.11086e-06, 1)
+bones/127/scale = Vector3(1.00011, 0.999778, 1.00011)
+bones/128/rotation = Quaternion(-1.89003e-06, 0.707107, -3.78565e-06, 0.707107)
+bones/129/rotation = Quaternion(-3.70233e-06, -4.66188e-07, -1.36189e-06, 1)
+bones/130/rotation = Quaternion(-2.20466e-06, 1.34365e-07, 4.28164e-06, 1)
+bones/131/rotation = Quaternion(-0.25121, 0.0565682, 0.222698, 0.940266)
+bones/132/rotation = Quaternion(-7.41334e-07, 1.78207e-07, 5.18007e-06, 1)
+bones/133/rotation = Quaternion(5.65778e-07, -2.77624e-08, -5.18595e-06, 1)
+bones/135/rotation = Quaternion(8.58372e-07, 0.707107, -1.04423e-06, 0.707107)
+bones/136/rotation = Quaternion(-5.65195e-06, -3.99361e-07, -2.33707e-06, 1)
+bones/137/rotation = Quaternion(4.04101e-06, 3.08708e-08, 2.46262e-06, 1)
+bones/139/rotation = Quaternion(4.98786e-06, 0.707107, 1.66706e-08, 0.707107)
+bones/140/rotation = Quaternion(-9.84595e-06, -4.95406e-07, -6.08155e-06, 1)
+bones/140/scale = Vector3(1, 0.999992, 1)
+bones/141/rotation = Quaternion(8.31561e-06, 8.21524e-08, 6.7963e-07, 1)
+bones/143/rotation = Quaternion(8.59114e-07, 0.707107, 1.21739e-06, 0.707107)
+bones/144/rotation = Quaternion(1.16166e-12, -4.08974e-07, -1.52299e-06, 1)
+bones/145/rotation = Quaternion(-2.80424e-06, 3.95763e-08, -5.23666e-07, 1)
+bones/145/scale = Vector3(1, 0.999998, 1)
+bones/147/position = Vector3(-0.0457037, 1.44582, -0.0331644)
+bones/147/rotation = Quaternion(-0.562269, 0.434562, 0.456131, 0.535681)
+bones/148/position = Vector3(-0.151627, 1.44057, -0.0554855)
+bones/148/rotation = Quaternion(0.707107, -0.707106, -8.85084e-07, 1.26441e-07)
+bones/148/scale = Vector3(0.999892, 1.00022, 0.999892)
+bones/149/rotation = Quaternion(-8.98312e-09, -2.1813e-07, -1.86241e-09, 1)