var idle_time := 0.00
var last_movement_direction := rotation
-var state := ""
var floor_normal := Vector3.ZERO
var ground_slope_input := 0.0
+var state := ""
+
+@onready var input: InputHandler = $Input
+@onready var model: PlayerModel = $Model
+@onready var skin: SkeletonSkin3D = $Visual
+@onready var camera_handler: CameraHandler = $CameraHandler
+
-@onready var input: InputHandler = %Input
-@onready var model: PlayerModel = %Model
-@onready var skin: AnimatedSkin = %skin
+func _ready() -> void:
+ input.camera = %camera
+ camera_handler.input = input
+ skin.assign_skeleton(model.skeleton)
func _physics_process(delta: float) -> void:
var input_pkt := input.get_player_input()
model.update(input_pkt, delta)
+
+ # TODO: this is bad!!
+ model.skeleton.global_transform = skin.global_transform