]> Untitled Git - frog-ninja.git/blobdiff - player/moves/Move.gd
Refactoring
[frog-ninja.git] / player / moves / Move.gd
index 1e6f0fade38c0536df147d0ba08773868005e69b..d98363a814341de76445831dbe69bd64d4070262 100644 (file)
@@ -5,14 +5,19 @@ class_name Move
 # flags and variables here
 var player: Player
 var camera: Camera3D
+@export var state_name: String
+
 
 # enums are prioritized by order of list
 static var moves_priority: Dictionary = {
        "idle": 0,
        "walk": 1,
        "slash": 2,
-       "fall": 50,
-       "dash": 100
+       "shoot": 3,
+       "dash": 50,
+       "fall": 100,
+       "fallToLanding": 101,
+       "fallToRoll": 102,
 }
 
 static func moves_priority_sort(a: String, b: String):
@@ -22,9 +27,9 @@ static func moves_priority_sort(a: String, b: String):
 
 func should_enter(input: InputPacket) -> String:
        if not player.is_on_floor():
-               input.actions.append("fall")
-       input.actions.sort_custom(moves_priority_sort)
-       return input.actions[0]
+               input.player_actions.append("fall")
+       input.player_actions.sort_custom(moves_priority_sort)
+       return input.player_actions[0]
 
 
 func update(_input: InputPacket, _delta: float):
@@ -37,3 +42,11 @@ func on_enter_state():
 
 func on_exit_state():
        pass
+
+
+func _on_animation_started(_animation_name: String):
+       pass
+
+
+func _on_animation_finished(_animation_name: String):
+       pass