animator.animation_started.connect(current_state._when_animation_started)
animator.animation_finished.connect(current_state._when_animation_finished)
animator.play_section(current_state.animation_name, 0.0, -1, -1, current_state.animation_speed_scale)
animator.animation_started.connect(current_state._when_animation_started)
animator.animation_finished.connect(current_state._when_animation_finished)
animator.play_section(current_state.animation_name, 0.0, -1, -1, current_state.animation_speed_scale)