]> Untitled Git - frog-ninja.git/blobdiff - skin/skin.gd
Added slash walking
[frog-ninja.git] / skin / skin.gd
index 913bd5800061bd4f8ec1f4d532795a8fa500fa8b..d2221fd9a8caa73bfa41dddd51965c1910196ed5 100644 (file)
@@ -2,29 +2,30 @@ extends Node3D
 class_name AnimatedSkin
 
 
-@onready var _tree: AnimationTree = %AnimationTree
+@onready var animation_tree: AnimationTree = $AnimationTree
+@onready var animation_player: AnimationPlayer = $AnimationPlayer
 
 
 func set_walking_speed(s: float):
-       _tree.set("parameters/walking/blend_position", s)
+       animation_tree.set("parameters/walking/blend_position", s)
 
 
 func transition_move():
-       _tree.set("parameters/movement/transition_request", "move")
+       animation_tree.set("parameters/movement/transition_request", "move")
 
 
 func transition_falling():
        # TODO: falling state
-       _tree.set("parameters/movement/transition_request", "move")
+       animation_tree.set("parameters/movement/transition_request", "move")
 
 
 func transition_dash():
-       _tree.set("parameters/movement/transition_request", "dash")
+       animation_tree.set("parameters/movement/transition_request", "dash")
 
 
 func transition_slash():
-       _tree.set("parameters/movement/transition_request", "slash")
+       animation_tree.set("parameters/movement/transition_request", "slash")
 
 
 func transition_gunfire():
-       _tree.set("parameters/movement/transition_request", "gunfire")
+       animation_tree.set("parameters/movement/transition_request", "gunfire")