+ _player_dash()
+ elif event.is_action_pressed("player-slash"):
+ _skin.sword_visible()
+ _skin.transition_slash()
+ elif event.is_action_pressed("player-shoot"):
+ _skin.gun_visible()
+ _skin.transition_gunfire()
+
+
+##########
+# movement
+##########
+
+func _physics_process(delta: float) -> void:
+ _process_camera(delta)
+ _process_player(delta)