extends Node3D
-class_name AnimatedSkin
+class_name PlayerVisual
-@onready var _tree: AnimationTree = %AnimationTree
-
-
-func sword_visible(b: bool = true):
- %weapon_R.visible = b
-
-
-func gun_visible(b: bool = true):
- %weapon_L.visible = b
-
-
-func set_walking_speed(s: float):
- _tree.set("parameters/walking/blend_position", s)
-
-
-func transition_move():
- _tree.set("parameters/movement/transition_request", "move")
-
-
-func transition_falling():
- # TODO: falling state
- _tree.set("parameters/movement/transition_request", "move")
-
-
-func transition_dash():
- _tree.set("parameters/movement/transition_request", "dash")
-
-
-func transition_slash():
- _tree.set("parameters/movement/transition_request", "slash")
-
-
-func transition_gunfire():
- _tree.set("parameters/movement/transition_request", "gunfire")
+func assign_skeleton(skeleton: Skeleton3D):
+ for mesh in get_children():
+ if mesh is MeshInstance3D:
+ mesh.skeleton = skeleton.get_path()