]> Untitled Git - frog-ninja.git/blobdiff - skin/skin.gd
Added slash move
[frog-ninja.git] / skin / skin.gd
index 6d8b923b145ea423efea3e1e65b944b31edc1bc3..fefb78772f189343a51755a58a173da3ea752f4b 100644 (file)
@@ -2,37 +2,34 @@ extends Node3D
 class_name AnimatedSkin
 
 
-@onready var _tree: AnimationTree = %AnimationTree
-
-
-func sword_visible(b: bool = true):
-       %weapon_R.visible = b
-
-
-func gun_visible(b: bool = true):
-       %weapon_L.visible = b
+@onready var animation_tree: AnimationTree = $AnimationTree
+@onready var animation_player: AnimationPlayer = $AnimationPlayer
 
 
 func set_walking_speed(s: float):
-       _tree.set("parameters/walking/blend_position", s)
+       animation_tree.set("parameters/walking/blend_position", s)
 
 
 func transition_move():
-       _tree.set("parameters/movement/transition_request", "move")
+       animation_tree.set("parameters/movement/transition_request", "move")
 
 
 func transition_falling():
        # TODO: falling state
-       _tree.set("parameters/movement/transition_request", "move")
+       animation_tree.set("parameters/movement/transition_request", "move")
 
 
 func transition_dash():
-       _tree.set("parameters/movement/transition_request", "dash")
+       animation_tree.set("parameters/movement/transition_request", "dash")
 
 
 func transition_slash():
-       _tree.set("parameters/movement/transition_request", "slash")
+       animation_tree.set("parameters/movement/transition_request", "slash")
 
 
 func transition_gunfire():
-       _tree.set("parameters/movement/transition_request", "gunfire")
+       animation_tree.set("parameters/movement/transition_request", "gunfire")
+
+
+func _on_animation_tree_animation_finished(anim_name: StringName) -> void:
+       print_debug("Finished animation: " + anim_name)