]> Untitled Git - frog-ninja.git/blobdiff - skin/skin.gd
Separated the Visual from the Model
[frog-ninja.git] / skin / skin.gd
index 6d8b923b145ea423efea3e1e65b944b31edc1bc3..c9ed62e39cf119ed1d9bff2bba6b7f9353acc42e 100644 (file)
@@ -1,38 +1,8 @@
 extends Node3D
-class_name AnimatedSkin
+class_name SkeletonSkin3D
 
 
-@onready var _tree: AnimationTree = %AnimationTree
-
-
-func sword_visible(b: bool = true):
-       %weapon_R.visible = b
-
-
-func gun_visible(b: bool = true):
-       %weapon_L.visible = b
-
-
-func set_walking_speed(s: float):
-       _tree.set("parameters/walking/blend_position", s)
-
-
-func transition_move():
-       _tree.set("parameters/movement/transition_request", "move")
-
-
-func transition_falling():
-       # TODO: falling state
-       _tree.set("parameters/movement/transition_request", "move")
-
-
-func transition_dash():
-       _tree.set("parameters/movement/transition_request", "dash")
-
-
-func transition_slash():
-       _tree.set("parameters/movement/transition_request", "slash")
-
-
-func transition_gunfire():
-       _tree.set("parameters/movement/transition_request", "gunfire")
+func assign_skeleton(skeleton: Skeleton3D):
+       for mesh in get_children():
+               if mesh is MeshInstance3D:
+                       mesh.skeleton = skeleton.get_path()