]> Untitled Git - frog-ninja.git/blobdiff - player/player.gd
Separated the Visual from the Model
[frog-ninja.git] / player / player.gd
index 56239f17a4be4891132a236d3327998790f99410..c6f39a8bbfb1b026a8275e434b7b22965fa51de2 100644 (file)
@@ -12,13 +12,20 @@ class_name Player
 
 var idle_time := 0.00
 var last_movement_direction := rotation 
 
 var idle_time := 0.00
 var last_movement_direction := rotation 
-var state := ""
 var floor_normal := Vector3.ZERO
 var ground_slope_input := 0.0
 var floor_normal := Vector3.ZERO
 var ground_slope_input := 0.0
+var state := ""
+
+@onready var input: InputHandler = $Input
+@onready var model: PlayerModel = $Model
+@onready var skin: SkeletonSkin3D = $Visual
+@onready var camera_handler: CameraHandler = $CameraHandler
+
 
 
-@onready var input: InputHandler = %Input
-@onready var model: PlayerModel = %Model
-@onready var skin: AnimatedSkin = %skin
+func _ready() -> void:
+       input.camera = %camera
+       camera_handler.input = input
+       skin.assign_skeleton(model.skeleton)
 
 
 func _physics_process(delta: float) -> void:
 
 
 func _physics_process(delta: float) -> void: