]> Untitled Git - frog-ninja.git/blobdiff - player/moves/slash.gd
Separated the Visual from the Model
[frog-ninja.git] / player / moves / slash.gd
index ecabe45635b2cd8f17778cd5ad393561c137fd56..7cf15ebce40c5a98708b9261b6a7eeedd028e764 100644 (file)
@@ -3,29 +3,19 @@ class_name Slash
 
 
 var finished := false
-const slash_walk_speed := 4.0
 
 
 func should_enter(input: InputPacket) -> String:
        if finished:
                input.actions.sort_custom(moves_priority_sort)
                return input.actions[0]
-       return "slash"
-
-
-func update(input: InputPacket, delta: float):
-       player.velocity = get_new_velocity_from_input(input, delta, slash_walk_speed)
-       player.move_and_slide()
-       update_skin(delta)
+       return state_name
 
 
 func on_enter_state():
        finished = false
-       player.skin.animation_tree.animation_finished.connect(_on_animation_finished)
-       player.skin.transition_slash()
 
 
 func _on_animation_finished(_name: String):
        # TODO: make sure animation is finished by using name
        finished = true
-       player.skin.animation_tree.animation_finished.disconnect(_on_animation_finished)